
Roger & Rayleigh & Gaban
Stepping onto God Valley
Captain and crew of the Roger Pirates. They land on the west coast of God Valley. With their weapons in hand, they all charge forward.
Special
Reduces crew's Special Bind and decrease chain multiplier growth rate duration by 10 turns, applies "Territory: INT-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns, and boosts the type effects of normal attacks for Slasher and Striker characters by 2.75x for 2 turns (allows this effect to be further increased up to 2 times). If Captain is a Slasher or Striker class, boosts the chain multiplier up to 2.5x based on outcome of Action Special (1.75x for MISS, 2x for GOOD, 2.1x for GREAT, 2.3x for PERFECT, 2.5x for EXCELLENT) for 2 turns. If 6 or more Slasher characters or 6 or more Striker characters are on the crew, boosts Slasher and Striker characters' advantageous class effect by 2.25x for 2 turns. If enemy has Logia-type Paramythia-type Zoan-type Mythical Zoan-type Ancient Zoan-type, further increases crew's type effect boost and advantageous class effect by +0.25 (this effect also applies to type effect boost and advantageous class effect from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces INT, Slasher, and Striker characters' Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2, boost their ATK by 6x, HP by 1.35x, boosts other characters' ATK by 4x, reduces damage taken by 20%, and makes crew's INTTND slots have matching slot effects. If enemy is inflicted with [Damage Cut] status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), reduces the effect by 100% (the effect increase/decrease only occurs 1 time; effect cannot go below 0%). If crew uses a Special to boost multiplicative chain multiplier (except additive boosts), extends the duration by 1 turn and adds +0.2 to the boost (stackable with other further raising effects). If crew uses a Special to apply chain multiplier growth rate alterating effect, extends the duration by 1 turn and adds +0.2 to the boost (stackable with other further raising effects). If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, boosts the type effects of normal attacks for crew by 1.3x
Crewmate Ability
Lets character completely evade Special Bind, and makes crew's INTTND slots have matching slot effects
Boosts INT, Slasher, and Striker characters' base ATK by 200
Unlocks at Limit Break 25
Support Ability
INT-type Slasher characters
Adds 15% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 7% of character's base stats to supported character's base stats
- Level 2
Adds 9% of character's base stats to supported character's base stats
- Level 3
Adds 11% of character's base stats to supported character's base stats
- Level 4
Adds 13% of character's base stats to supported character's base stats
- Level 5
Adds 15% of character's base stats to supported character's base stats
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Portgas D. Ace, Shanks, Buggy, Edward Newgate (Whitebeard), Kozuki Oden, Kozuki Toki, Crocus, Dogstorm, Cat Viper, Nozudon, Sambel, Douglas Bullet, Monkey D. Garp, Monkey D. Luffy
Changes Fighter characters' 1st class to Slasher (unless character is already a Slasher as a 2nd class) for 3 turns, reduces all enemies' beneficial effects by 1 turn, changes Slasher characters to Super Slasher, and changes Striker characters to Super Striker
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,261 | 922 | 141 |
| Lv 99 | 4,522 | 1,843 | 282 |
| Lv 150 | 6,783 | 2,764 | 423 |
| Limit Break | 5,022+500 | 2,043+200 | 382+100 |
| Limit Break+ | 5,522+1,000 | 2,243+400 | 432+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 20
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 30
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts INT, Slasher, and Striker characters' base ATK by 200
Boosts base HP by 80
Boosts base RCV by 40
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,788 | 1,951 | 298 |
| Lv 110 | 5,009 | 2,041 | 312 |
| Lv 120 | 5,453 | 2,222 | 340 |
| Lv 130 | 5,896 | 2,402 | 367 |
| Lv 150 | 6,783 | 2,764 | 423 |
Pirate Rumble
- Style
Attacker- DEF
- 169
- SPD
- 180
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets all enemies ignoring DEF for ATK x 1.5 damage; when remaining HP is less than 40%, targets all enemies for ATK x 4 damage; targets Roger Pirates teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.5 (20 s)
Charge time: 36 s
Show all 10 levels
- Level 1
Targets all enemies ignoring DEF for ATK x 1.05 damage; when remaining HP is less than 40%, targets all enemies for ATK x 2 damage; targets Roger Pirates teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), DEF Up Lv.1 (11 s)
Charge time: 36 s
- Level 2
Targets all enemies ignoring DEF for ATK x 1.1 damage; when remaining HP is less than 40%, targets all enemies for ATK x 2.2 damage; targets Roger Pirates teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s), DEF Up Lv.1 (12 s)
Charge time: 36 s
- Level 3
Targets all enemies ignoring DEF for ATK x 1.15 damage; when remaining HP is less than 40%, targets all enemies for ATK x 2.4 damage; targets Roger Pirates teammates for ATK Up Lv.1 (13 s), SPD Up Lv.1 (13 s), DEF Up Lv.1 (13 s)
Charge time: 36 s
- Level 4
Targets all enemies ignoring DEF for ATK x 1.2 damage; when remaining HP is less than 40%, targets all enemies for ATK x 2.6 damage; targets Roger Pirates teammates for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s), DEF Up Lv.2 (14 s)
Charge time: 36 s
- Level 5
Targets all enemies ignoring DEF for ATK x 1.25 damage; when remaining HP is less than 40%, targets all enemies for ATK x 2.8 damage; targets Roger Pirates teammates for ATK Up Lv.2 (15 s), SPD Up Lv.2 (15 s), DEF Up Lv.2 (15 s)
Charge time: 36 s
- Level 6
Targets all enemies ignoring DEF for ATK x 1.3 damage; when remaining HP is less than 40%, targets all enemies for ATK x 3 damage; targets Roger Pirates teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), DEF Up Lv.3 (16 s)
Charge time: 36 s
- Level 7
Targets all enemies ignoring DEF for ATK x 1.35 damage; when remaining HP is less than 40%, targets all enemies for ATK x 3.2 damage; targets Roger Pirates teammates for ATK Up Lv.3 (17 s), SPD Up Lv.3 (17 s), DEF Up Lv.3 (17 s)
Charge time: 36 s
- Level 8
Targets all enemies ignoring DEF for ATK x 1.4 damage; when remaining HP is less than 40%, targets all enemies for ATK x 3.4 damage; targets Roger Pirates teammates for ATK Up Lv.3 (18 s), SPD Up Lv.3 (18 s), DEF Up Lv.3 (18 s)
Charge time: 36 s
- Level 9
Targets all enemies ignoring DEF for ATK x 1.45 damage; when remaining HP is less than 40%, targets all enemies for ATK x 3.6 damage; targets Roger Pirates teammates for ATK Up Lv.4 (19 s), SPD Up Lv.4 (19 s), DEF Up Lv.4 (19 s)
Charge time: 36 s
- Level 10
Targets all enemies ignoring DEF for ATK x 1.5 damage; when remaining HP is less than 40%, targets all enemies for ATK x 4 damage; targets Roger Pirates teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.5 (20 s)
Charge time: 36 s
INT-type/Striker class teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.6, Special CT Speed Up Lv.3; Roger Pirates teammates ATK Up Lv.5, SPD Up Lv.5; if 6 or more INT characters are on the team and self is KO'd, launches Rumble Special 1 time
Show all 5 levels
- Level 1
INT-type/Striker class teammates HP Up Lv.2, DEF Up Lv.2, Blow Away % Up Lv.2, Special CT Speed Up Lv.2; Roger Pirates teammates ATK Up Lv.1, SPD Up Lv.1; if 6 or more INT characters are on the team and self is KO'd, launches Rumble Special 1 time
- Level 2
INT-type/Striker class teammates HP Up Lv.3, DEF Up Lv.3, Blow Away % Up Lv.3, Special CT Speed Up Lv.2; Roger Pirates teammates ATK Up Lv.2, SPD Up Lv.2; if 6 or more INT characters are on the team and self is KO'd, launches Rumble Special 1 time
- Level 3
INT-type/Striker class teammates HP Up Lv.4, DEF Up Lv.4, Blow Away % Up Lv.4, Special CT Speed Up Lv.2; Roger Pirates teammates ATK Up Lv.3, SPD Up Lv.3; if 6 or more INT characters are on the team and self is KO'd, launches Rumble Special 1 time
- Level 4
INT-type/Striker class teammates HP Up Lv.5, DEF Up Lv.5, Blow Away % Up Lv.5, Special CT Speed Up Lv.2; Roger Pirates teammates ATK Up Lv.4, SPD Up Lv.4; if 6 or more INT characters are on the team and self is KO'd, launches Rumble Special 1 time
- Level 5
INT-type/Striker class teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.6, Special CT Speed Up Lv.3; Roger Pirates teammates ATK Up Lv.5, SPD Up Lv.5; if 6 or more INT characters are on the team and self is KO'd, launches Rumble Special 1 time
Completely evades Special Bind/Action Bind, reduce damage taken from PSY by 30%
Grand Party
DEX/QCK/INT-type teammates HP, RCV Up Lv.6, DEF Up Lv.4; Slasher/Striker class teammates ATK, SPD Up Lv.6, Special CT Speed Up Lv.3; Roger Pirates teammates HP, ATK, RCV Up Lv.5
Show all 5 levels
- Level 1
DEX/QCK/INT-type teammates HP, RCV Up Lv.2, DEF Up Lv.1; Slasher/Striker class teammates ATK, SPD Up Lv.2, Special CT Speed Up Lv.1; Roger Pirates teammates HP, ATK, RCV Up Lv.1
- Level 2
DEX/QCK/INT-type teammates HP, RCV Up Lv.3, DEF Up Lv.1; Slasher/Striker class teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2; Roger Pirates teammates HP, ATK, RCV Up Lv.2
- Level 3
DEX/QCK/INT-type teammates HP, RCV Up Lv.4, DEF Up Lv.2; Slasher/Striker class teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2; Roger Pirates teammates HP, ATK, RCV Up Lv.3
- Level 4
DEX/QCK/INT-type teammates HP, RCV Up Lv.5, DEF Up Lv.3; Slasher/Striker class teammates ATK, SPD Up Lv.5, Special CT Speed Up Lv.3; Roger Pirates teammates HP, ATK, RCV Up Lv.4
- Level 5
DEX/QCK/INT-type teammates HP, RCV Up Lv.6, DEF Up Lv.4; Slasher/Striker class teammates ATK, SPD Up Lv.6, Special CT Speed Up Lv.3; Roger Pirates teammates HP, ATK, RCV Up Lv.5
Targets PSY/INT-type enemies ignoring DEF for Leader base ATK x 2.5 damage; targets all enemies for 7000 damage
After dealing 25,000 damage
Can be used 2 times
Show all 5 levels
- Level 1
Targets PSY/INT-type enemies ignoring DEF for Leader base ATK x 1.7 damage; targets all enemies for 5000 damage
- Level 2
Targets PSY/INT-type enemies ignoring DEF for Leader base ATK x 1.9 damage; targets all enemies for 5500 damage
- Level 3
Targets PSY/INT-type enemies ignoring DEF for Leader base ATK x 2.1 damage; targets all enemies for 6000 damage
- Level 4
Targets PSY/INT-type enemies ignoring DEF for Leader base ATK x 2.3 damage; targets all enemies for 6500 damage
- Level 5
Targets PSY/INT-type enemies ignoring DEF for Leader base ATK x 2.5 damage; targets all enemies for 7000 damage
Super Tandem
Makes crew's type slots and RCVTND slots have matching slot effects for 1 turn, and boosts Slasher and Striker characters' base ATK by 3x for 1 turn
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Portgas D. Ace, Shanks, Buggy, Edward Newgate (Whitebeard), Kozuki Oden, Kozuki Toki, Crocus, Dogstorm, Cat Viper, Nozudon, Sambel, Douglas Bullet, Monkey D. Garp, Monkey D. Luffy
Show all 5 levels
- Level 1
Makes crew's STRDEXQCK slots have matching slot effects for 1 turn, and boosts Slasher and Striker characters' base ATK by 1.75x for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Portgas D. Ace, Shanks, Buggy, Edward Newgate (Whitebeard), Kozuki Oden, Kozuki Toki, Crocus, Dogstorm, Cat Viper, Nozudon, Sambel, Douglas Bullet, Monkey D. Garp, Monkey D. Luffy
- Level 2
Makes crew's STRDEXQCK slots have matching slot effects for 1 turn, and boosts Slasher and Striker characters' base ATK by 2x for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Portgas D. Ace, Shanks, Buggy, Edward Newgate (Whitebeard), Kozuki Oden, Kozuki Toki, Crocus, Dogstorm, Cat Viper, Nozudon, Sambel, Douglas Bullet, Monkey D. Garp, Monkey D. Luffy
- Level 3
Makes crew's type slots have matching slot effects for 1 turn, and boosts Slasher and Striker characters' base ATK by 2.25x for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Portgas D. Ace, Shanks, Buggy, Edward Newgate (Whitebeard), Kozuki Oden, Kozuki Toki, Crocus, Dogstorm, Cat Viper, Nozudon, Sambel, Douglas Bullet, Monkey D. Garp, Monkey D. Luffy
- Level 4
Makes crew's type slots have matching slot effects for 1 turn, and boosts Slasher and Striker characters' base ATK by 2.5x for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Portgas D. Ace, Shanks, Buggy, Edward Newgate (Whitebeard), Kozuki Oden, Kozuki Toki, Crocus, Dogstorm, Cat Viper, Nozudon, Sambel, Douglas Bullet, Monkey D. Garp, Monkey D. Luffy
- Level 5
Makes crew's type slots and RCVTND slots have matching slot effects for 1 turn, and boosts Slasher and Striker characters' base ATK by 3x for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Portgas D. Ace, Shanks, Buggy, Edward Newgate (Whitebeard), Kozuki Oden, Kozuki Toki, Crocus, Dogstorm, Cat Viper, Nozudon, Sambel, Douglas Bullet, Monkey D. Garp, Monkey D. Luffy
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