
Sanji & Franky
Facing the World's Greatest Power
Special
Reduces ship's Special charge time by 3 turns, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (effect cannot stack; if HP is above max limit, it is treated as being full HP), heals crew by 20x character's RCV, reduces crew's Bind duration by 4 turns, sets the chain multiplier's minimum value at 2.25 and maximum value at 10.0 for 1 turn (allows this effect to be further increased up to 2 times), and further increases crew's lock chain multiplier effect/chain multiplier growth rate alterating effect by +0.2 (effect applies to lock chain multiplier effect from this Special). If 4 or more Straw Hat Pirates characters or 6 or more Egghead characters are on the crew, extends the duration of crew's lock chain multiplier effect/chain multiplier growth rate alterating effect by 1 turn (effect applies to lock chain multiplier effect from this Special)
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 20 turns | 19 turns |
| Lv 2 | 19 turns | 18 turns |
| Lv 3 | 18 turns | 17 turns |
| Lv 4 | 17 turns | 16 turns |
| Lv 5 | 16 turns | 15 turns |
| Lv 6 | 15 turns | 14 turns |
| Lv 7 (Max) | 14 turns | 13 turns |
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−1 turn at Limit Break 15
Captain Ability
Boosts INT, Fighter, and Shooter characters' ATK by 4x, HP by 1.25x, reduces damage taken by 15%, and crew cannot be blown away by attack
Crewmate Ability
Makes crew's INT slots have matching slot effects
Boosts crew's base stats by 60 and reduces crew's Paralysis duration by 1 turn
Unlocks at Limit Break 25
Support Ability
INT characters
Adds 13% of character's base HP to supported character's base HP
- Lv 4
Adds 10% of character's base HP to supported character's base HP
- Lv 3
Adds 8% of character's base HP to supported character's base HP
- Lv 2
Adds 6% of character's base HP to supported character's base HP
- Lv 1
Adds 5% of character's base HP to supported character's base HP
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,763 | 809 | 87 |
| Lv 99 | 3,526 | 1,617 | 174 |
| Lv 99 + Limit Break | 3,726+200 | 1,717+100 | 224+50 |
| Lv 99 + Limit Break+ | 4,226+700 | 1,917+300 | 274+100 |
| Lv 105 | 4,433+700 | 2,012+300 | 284+100 |
| Lv 110 | 4,606+700 | 2,091+300 | 292+100 |
| Lv 120 | 4,951+700 | 2,249+300 | 309+100 |
| Lv 130 | 5,297+700 | 2,408+300 | 326+100 |
| Lv 150 | 5,989+700 | 2,725+300 | 361+100 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 20
Potential Ability 1: Pinch Healing
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 50
Boosts base ATK by 20
Potential Ability 2: Special Double Launch
Add 1 Power Slot
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Boosts base RCV by 30
Potential Ability 3: Super Tandem Boost
Boosts base ATK by 100
Boosts base HP by 200
Add Crewmate Ability 2: Boosts crew's base stats by 60 and reduces crew's Paralysis duration by 1 turn
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Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Lv 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Lv 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Lv 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Lv 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
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Once per quest, sets character's Special charge to MAX after character uses Special
- Lv 4
Once per quest, reduces character's Special charge time by 7 turns after character uses Special
- Lv 3
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Lv 2
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Lv 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
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Rumble Stats
- Style
DEF Style- DEF
- 294
- SPD
- 137
- Rumble cost
- 20
- Behavior Pattern
- Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
- Target Priority
- Targets closest enemies
Targets Fighter/Shooter class teammates for DEF Up Lv.5 (30 s), Shield Lv.3 (20 s); targets Shooter class enemies for ATK x 2 damage
- Lv 9CT 27
Targets Fighter/Shooter class teammates for DEF Up Lv.5 (29 s), Shield Lv.2 (20 s); targets Shooter class enemies for ATK x 1.9 damage
- Lv 8CT 27
Targets Fighter/Shooter class teammates for DEF Up Lv.4 (28 s), Shield Lv.2 (20 s); targets Shooter class enemies for ATK x 1.8 damage
- Lv 7CT 27
Targets Fighter/Shooter class teammates for DEF Up Lv.4 (27 s), Shield Lv.2 (20 s); targets Shooter class enemies for ATK x 1.7 damage
- Lv 6CT 27
Targets Fighter/Shooter class teammates for DEF Up Lv.3 (26 s), Shield Lv.2 (20 s); targets Shooter class enemies for ATK x 1.6 damage
- Lv 5CT 27
Targets Fighter/Shooter class teammates for DEF Up Lv.3 (25 s), Shield Lv.1 (20 s); targets Shooter class enemies for ATK x 1.5 damage
- Lv 4CT 27
Targets Fighter/Shooter class teammates for DEF Up Lv.2 (24 s), Shield Lv.1 (20 s); targets Shooter class enemies for ATK x 1.4 damage
- Lv 3CT 27
Targets Fighter/Shooter class teammates for DEF Up Lv.2 (23 s), Shield Lv.1 (20 s); targets Shooter class enemies for ATK x 1.3 damage
- Lv 2CT 27
Targets Fighter/Shooter class teammates for DEF Up Lv.1 (22 s), Shield Lv.1 (20 s); targets Shooter class enemies for ATK x 1.2 damage
- Lv 1CT 27
Targets Fighter/Shooter class teammates for DEF Up Lv.1 (21 s), Shield Lv.1 (20 s); targets Shooter class enemies for ATK x 1.1 damage
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Fighter class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; if there are 5 or more Shooter class enemies, Fighter class teammates DEF Up Lv.5
- Lv 4
Fighter class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; if there are 5 or more Shooter class enemies, Fighter class teammates DEF Up Lv.4
- Lv 3
Fighter class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; if there are 5 or more Shooter class enemies, Fighter class teammates DEF Up Lv.3
- Lv 2
Fighter class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2; if there are 5 or more Shooter class enemies, Fighter class teammates DEF Up Lv.2
- Lv 1
Fighter class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1; if there are 5 or more Shooter class enemies, Fighter class teammates DEF Up Lv.1
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80% chance to evade Special Bind, reduce damage taken from PSY by 20%
Reduce damage taken from PSY by 5%
Unlocks at Lv 99
Super Tandem
Raises Boost Level of Straw Hat PiratesEgghead characters by 2 for 1 turn
When an INT-type Egghead character performs Super Tandem
- Lv 4
Raises Boost Level of Straw Hat Pirates characters by 2 for 1 turn, and raises Boost Level of Egghead characters by 1 for 1 turn
ConditionWhen an INT-type Egghead character performs Super Tandem
- Lv 3
Raises Boost Level of Straw Hat PiratesEgghead characters by 1 for 1 turn
ConditionWhen an INT-type Egghead character performs Super Tandem
- Lv 2
Raises Boost Level of Straw Hat Pirates characters by 1 for 1 turn
ConditionWhen an INT-type Egghead character performs Super Tandem
- Lv 1
Raises Boost Level of Straw Hat Pirates characters by 1 for 1 turn
ConditionWhen an INT-type Egghead character performs Super Tandem
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How to get
No summon, event or quest gives this character yet.
Family
40Lore
Straw Hat Pirates cook and shipwright. They rendezvous with Bonney, but the Vegatank crashes after Kizaru's assault and St. Saturn's appearance. Each of them hurries to aid their separated companions.

