
Bluegrass
Special
Reduces all enemies' DEF Up duration by 6 turns, deals 60x character's ATK in DEX damage to all enemies at end of turn for 3 turns, and changes crew's slots (including BLOCK slots) to TND. If 3 or more Navy World Government characters or 6 or more Egghead characters are on the crew, boosts crew's slot effects by 2.5x for 3 turns (allows this effect to be further increased up to 2 times), reduces crew's Special Bind duration by 6 turns, and if crew has no slot effect boost, boosts crew's slot effects by 2.25x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 22 turns | 21 turns |
| Lv 2 | 21 turns | 20 turns |
| Lv 3 | 20 turns | 19 turns |
| Lv 4 | 19 turns | 18 turns |
| Lv 5 | 18 turns | 17 turns |
| Lv 6 | 17 turns | 16 turns |
| Lv 7 (Max) | 16 turns | 15 turns |
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−1 turn at Limit Break 14
Captain Ability
Halves crew's HP at start of quest, but boosts DEX characters' ATK by 3.75x and makes their TND slots have matching slot effects
Crewmate Ability
Reduces character's Special Bind duration by 6 turns
Character cannot be blown away by attack, and makes Shooter and Driven characters' BOMBSUPERBOMB slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag: Navy Vice Admiral
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 2 turns
- Lv 4
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Lv 3
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Lv 2
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Lv 1
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
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How to get
Featured · Jun 1, 2025 – Jun 29, 2025
Featured · May 31, 2025 – Jun 29, 2025
Featured · May 30, 2025 – Jul 12, 2025
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,012 | 813 | 69 |
| Lv 99 | 4,024 | 1,625 | 138 |
| Lv 99 + Limit Break | 4,224+200 | 1,725+100 | 188+50 |
| Lv 105 | 4,460+200 | 1,820+100 | 196+50 |
| Lv 110 | 4,657+200 | 1,900+100 | 202+50 |
| Lv 120 | 5,052+200 | 2,059+100 | 216+50 |
| Lv 130 | 5,446+200 | 2,218+100 | 229+50 |
| Lv 150 | 6,236+200 | 2,537+100 | 257+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 10
Boosts base ATK by 40
Boosts base RCV by 20
Add Crewmate Ability 2: Character cannot be blown away by attack, and makes Shooter and Driven characters' BOMBSUPERBOMB slots have matching slot effects
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
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Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
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Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Lv 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Lv 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Lv 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Lv 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
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Rumble Stats
- Style
DBF Style- DEF
- 153
- SPD
- 170
- Rumble cost
- 20
- Behavior Pattern
- Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
- Target Priority
- Targets closest enemies
Targets 3 high DEF enemies for DEF Down Lv.5 (30 s); targets (not including self) 2 Egghead teammates with low current Special CT for Special CT 20% reduction; targets PSY-type Slasher class enemies for ATK Down Lv.8 (30 s), SPD Down Lv.8 (30 s)
- Lv 9CT 25
Targets 3 high DEF enemies for DEF Down Lv.5 (29 s); targets (not including self) 2 Egghead teammates with low current Special CT for Special CT 19% reduction; targets PSY-type Slasher class enemies for ATK Down Lv.7 (29 s), SPD Down Lv.7 (29 s)
- Lv 8CT 25
Targets 3 high DEF enemies for DEF Down Lv.4 (28 s); targets (not including self) 2 Egghead teammates with low current Special CT for Special CT 18% reduction; targets PSY-type Slasher class enemies for ATK Down Lv.6 (28 s), SPD Down Lv.6 (28 s)
- Lv 7CT 25
Targets 3 high DEF enemies for DEF Down Lv.4 (27 s); targets (not including self) 2 Egghead teammates with low current Special CT for Special CT 17% reduction; targets PSY-type Slasher class enemies for ATK Down Lv.6 (27 s), SPD Down Lv.6 (27 s)
- Lv 6CT 25
Targets 3 high DEF enemies for DEF Down Lv.3 (26 s); targets (not including self) 2 Egghead teammates with low current Special CT for Special CT 16% reduction; targets PSY-type Slasher class enemies for ATK Down Lv.5 (26 s), SPD Down Lv.5 (26 s)
- Lv 5CT 25
Targets 3 high DEF enemies for DEF Down Lv.3 (25 s); targets (not including self) 2 Egghead teammates with low current Special CT for Special CT 15% reduction; targets PSY-type Slasher class enemies for ATK Down Lv.5 (25 s), SPD Down Lv.5 (25 s)
- Lv 4CT 25
Targets 3 high DEF enemies for DEF Down Lv.2 (24 s); targets (not including self) 2 Egghead teammates with low current Special CT for Special CT 14% reduction; targets PSY-type Slasher class enemies for ATK Down Lv.4 (24 s), SPD Down Lv.4 (24 s)
- Lv 3CT 25
Targets 3 high DEF enemies for DEF Down Lv.2 (23 s); targets (not including self) 2 Egghead teammates with low current Special CT for Special CT 13% reduction; targets PSY-type Slasher class enemies for ATK Down Lv.4 (23 s), SPD Down Lv.4 (23 s)
- Lv 2CT 25
Targets 3 high DEF enemies for DEF Down Lv.1 (22 s); targets (not including self) 2 Egghead teammates with low current Special CT for Special CT 12% reduction; targets PSY-type Slasher class enemies for ATK Down Lv.3 (22 s), SPD Down Lv.3 (22 s)
- Lv 1CT 25
Targets 3 high DEF enemies for DEF Down Lv.1 (21 s); targets (not including self) 2 Egghead teammates with low current Special CT for Special CT 11% reduction; targets PSY-type Slasher class enemies for ATK Down Lv.3 (21 s), SPD Down Lv.3 (21 s)
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Striker class teammates DEF Up Lv.5, Special CT Speed Up Lv.3, HP Up Lv.5, self DEF Up Lv.5, Special CT Speed Up Lv.3, HP Up Lv.5; Egghead teammates ATK Up Lv.7
- Lv 4
Striker class teammates DEF Up Lv.4, Special CT Speed Up Lv.2, HP Up Lv.4, self DEF Up Lv.4, Special CT Speed Up Lv.2, HP Up Lv.4; Egghead teammates ATK Up Lv.6
- Lv 3
Striker class teammates DEF Up Lv.3, Special CT Speed Up Lv.2, HP Up Lv.3, self DEF Up Lv.3, Special CT Speed Up Lv.2, HP Up Lv.3; Egghead teammates ATK Up Lv.5
- Lv 2
Striker class teammates DEF Up Lv.2, Special CT Speed Up Lv.1, HP Up Lv.2, self DEF Up Lv.2, Special CT Speed Up Lv.1, HP Up Lv.2; Egghead teammates ATK Up Lv.4
- Lv 1
Striker class teammates DEF Up Lv.1, Special CT Speed Up Lv.1, HP Up Lv.1, self DEF Up Lv.1, Special CT Speed Up Lv.1, HP Up Lv.1; Egghead teammates ATK Up Lv.3
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Heal 200 HP at an interval, reduce damage taken from QCK by 20%
Reduce damage taken from QCK by 10%
Unlocks at Lv 120
Family
Lore
Navy HQ Vice Admiral. A Driven who uses the powers of the Ride-Ride Fruit to ride anything she chooses. She rides the Pacifista and confronts Bonney about the manipulation of her subordinates' ages.