
Yamato & Momonosuke
Unwavering Beliefs
Son of Kaido and Shogun of the Land of Wano. In the Flower Capital, as cherry blossoms dance in the air, they train diligently every day. After seeing off the Straw Hat Pirates, they renew their resolve and look toward the future of Wano.
Special
Reduces crew's Despair/Special Bind duration by 7 turns. If crew has slot effect boost when Special is launched, boosts the type effects of normal attacks for Slasher and Striker characters by 2.75x for 2 turns, then after that, boosts Slasher and Striker characters' slot effects by 3x for 2 turns, and becomes "Yamato & Momonosuke" for 3 turns. If 5 or more Kozuki Clan Land of Wano Arc Mythical Zoan-type characters are on the crew, further increases crew's ATK and slot effect boosts by 1.2x (maximum value is 7x; effect applies to slot effect boost from this Special), and applies "Territory: Slasher class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts Slasher and Striker characters' ATK by 5.5x, HP by 1.3x, makes their STRPSY slots have matching slot effects, and reduces character's Special Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Land of Wano Arc characters are on the crew, boosts Slasher and Striker characters' ATK by a further 1.1x. If 5 or more Kozuki Clan Land of Wano Arc Mythical Zoan-type characters are on the crew and a character with Critical ATK Potential Ability performs a Critical attack, reduces all enemies' DEF Up duration by 2 turns, and applies -4% Slasher and Striker Resistance to all enemies for 1 turn
Launches the following effect at start of quest: "If every type is on the crew, reduces Slasher and Striker characters' Special charge time by 5 turns, Switch Effect by 3, and boosts STR and PSY characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.2; GREAT +0.4; PERFECT +0.7) for 10 turns", boosts Slasher and Striker characters' ATK by 5x, HP by 1.3x, makes their STRPSY slots have matching slot effects, and reduces character's Special Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Land of Wano Arc characters are on the crew, boosts Slasher and Striker characters' ATK by a further 1.1x. If 5 or more Kozuki Clan Land of Wano Arc Mythical Zoan-type characters are on the crew and a character with Critical ATK Potential Ability performs a Critical attack, reduces all enemies' DEF Up duration by 2 turns
Launches the following effect at start of quest: "Reduces Slasher characters' Special charge time by 2 turns, Switch Effect by 2, and boosts STR and PSY characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 5 turns", boosts Slasher and Striker characters' ATK by 5x, HP by 1.3x, makes their STRPSY slots have matching slot effects, and reduces character's Special Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Land of Wano Arc characters are on the crew, boosts Slasher and Striker characters' ATK by a further 1.1x. If 5 or more Kozuki Clan Land of Wano Arc Mythical Zoan-type characters are on the crew and a character with Critical ATK Potential Ability performs a Critical attack, reduces all enemies' DEF Up duration by 2 turns
Crewmate Ability
Reduces character's Special Bind duration by 7 turns
Once per quest, if enemy activates DEF Up, reduces all enemies' DEF Up duration by 6 turns at start of crew's next turn (even if no turns are reduced, effect still counts as 1 time activated)
Unlocks at Limit Break 25
Reduces character's Special Bind duration by 7 turns
Reduces character's Special Bind duration by 7 turns
Super Special

When character becomes "Yamato & Momonosuke" and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Kozuki Oden, Kozuki Hiyori (Komurasaki), Kozuki Toki, Kozuki Sukiyaki (Tenguyama Hitetsu), Kin'emon, Izo, Raizo, Okiku, Ashura Doji (Shutenmaru), Dogstorm, Cat Viper, Kawamatsu, Denjiro (Kyoshiro), Shinobu, Otama, Monkey D. Luffy, Trafalgar Law, Eustass Kid
Can choose to completely remove crew's Swap Captains effect, reduces all enemies' damage reduction (except [Damage Cut]) effect by 50% (the effect increase/decrease only occurs 1 time), increases crew's multiplicative chain multiplier boost (except additive boosts) to 1.6x, changes STR characters to Super STR, and changes PSY characters to Super PSY
Switch Effect
Completely removes character's Despair/Slot Bind, and applies -15% STR and PSY Resistance to all enemies for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,052 | 896 | 185 |
| Lv 99 | 4,104 | 1,792 | 369 |
| Lv 150 | 6,156 | 2,688 | 553 |
| Limit Break | 4,604+500 | 1,992+200 | 469+100 |
| Limit Break+ | 5,104+1,000 | 2,192+400 | 519+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Once per quest, if enemy activates DEF Up, reduces all enemies' DEF Up duration by 6 turns at start of crew's next turn (even if no turns are reduced, effect still counts as 1 time activated)
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,345 | 1,897 | 390 |
| Lv 110 | 4,546 | 1,985 | 408 |
| Lv 120 | 4,948 | 2,160 | 444 |
| Lv 130 | 5,351 | 2,336 | 480 |
| Lv 150 | 6,156 | 2,688 | 553 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Supporter- DEF
- 179
- SPD
- 182
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets enemies within large range for ATK x 3 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 2 times Lv.4 (20 s), Special CT 15% reduction 2 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 100% chance to evade fixed damage (15 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 2 times Lv.1 (11 s), Special CT 6% reduction 2 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 70% chance to evade fixed damage (15 s)
Charge time: 24 s
- Level 2
Targets enemies within large range for ATK x 1.2 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 2 times Lv.1 (12 s), Special CT 7% reduction 2 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 73% chance to evade fixed damage (15 s)
Charge time: 24 s
- Level 3
Targets enemies within large range for ATK x 1.4 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 2 times Lv.1 (13 s), Special CT 8% reduction 2 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 76% chance to evade fixed damage (15 s)
Charge time: 24 s
- Level 4
Targets enemies within large range for ATK x 1.6 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 2 times Lv.2 (14 s), Special CT 9% reduction 2 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 79% chance to evade fixed damage (15 s)
Charge time: 24 s
- Level 5
Targets enemies within large range for ATK x 1.8 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 2 times Lv.2 (15 s), Special CT 10% reduction 2 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 82% chance to evade fixed damage (15 s)
Charge time: 24 s
- Level 6
Targets enemies within large range for ATK x 2 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 2 times Lv.2 (16 s), Special CT 11% reduction 2 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 85% chance to evade fixed damage (15 s)
Charge time: 24 s
- Level 7
Targets enemies within large range for ATK x 2.2 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 2 times Lv.3 (17 s), Special CT 12% reduction 2 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 88% chance to evade fixed damage (15 s)
Charge time: 24 s
- Level 8
Targets enemies within large range for ATK x 2.4 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 2 times Lv.3 (18 s), Special CT 13% reduction 2 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 91% chance to evade fixed damage (15 s)
Charge time: 24 s
- Level 9
Targets enemies within large range for ATK x 2.6 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 2 times Lv.3 (19 s), Special CT 14% reduction 2 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 94% chance to evade fixed damage (15 s)
Charge time: 24 s
- Level 10
Targets enemies within large range for ATK x 3 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 2 times Lv.4 (20 s), Special CT 15% reduction 2 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 100% chance to evade fixed damage (15 s)
Charge time: 24 s
Slasher/Striker class teammates HP Up Lv.6, ATK Up Lv.6, RCV Up Lv.6; if 6 or more Slasher/Striker class characters are on the team, Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates SPD Up Lv.6, DEF Up Lv.6
Show all 5 levels
- Level 1
Slasher/Striker class teammates HP Up Lv.2, ATK Up Lv.2, RCV Up Lv.2; if 6 or more Slasher/Striker class characters are on the team, Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates SPD Up Lv.2, DEF Up Lv.2
- Level 2
Slasher/Striker class teammates HP Up Lv.3, ATK Up Lv.3, RCV Up Lv.3; if 6 or more Slasher/Striker class characters are on the team, Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates SPD Up Lv.3, DEF Up Lv.3
- Level 3
Slasher/Striker class teammates HP Up Lv.4, ATK Up Lv.4, RCV Up Lv.4; if 6 or more Slasher/Striker class characters are on the team, Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates SPD Up Lv.4, DEF Up Lv.4
- Level 4
Slasher/Striker class teammates HP Up Lv.5, ATK Up Lv.5, RCV Up Lv.5; if 6 or more Slasher/Striker class characters are on the team, Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates SPD Up Lv.5, DEF Up Lv.5
- Level 5
Slasher/Striker class teammates HP Up Lv.6, ATK Up Lv.6, RCV Up Lv.6; if 6 or more Slasher/Striker class characters are on the team, Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates SPD Up Lv.6, DEF Up Lv.6
Completely evades Special Bind, reduce damage taken from Fighter and Slasher by 30%
Targets enemies within large range for ATK x 4 damage; targets (not including self) 3 teammates with low current Special CT for ATK Up 3 times Lv.5 (20 s), Special CT 15% reduction 3 times; targets Straw Hat Pirates Kozuki Clan Paramythia-type Mythical Zoan-type Ancient Zoan-type teammates for 100% chance to evade fixed damage (20 s)
After character receives Special CT delay 3 times
Super Tandem
Raises Boost Level of Land of Wano Arc Mythical Zoan-type characters by 4 and raises Boost Level of Kozuki Clan characters by 6 for 1 turn
When a Kozuki Clan Land of Wano Arc Mythical Zoan-type character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Land of Wano Arc Mythical Zoan-type characters by 1 and raises Boost Level of Kozuki Clan characters by 2 for 1 turn
ConditionWhen a Kozuki Clan Land of Wano Arc Mythical Zoan-type character performs Super Tandem
- Level 2
Raises Boost Level of Land of Wano Arc Mythical Zoan-type characters by 1 and raises Boost Level of Kozuki Clan characters by 3 for 1 turn
ConditionWhen a Kozuki Clan Land of Wano Arc Mythical Zoan-type character performs Super Tandem
- Level 3
Raises Boost Level of Land of Wano Arc Mythical Zoan-type characters by 2 and raises Boost Level of Kozuki Clan characters by 4 for 1 turn
ConditionWhen a Kozuki Clan Land of Wano Arc Mythical Zoan-type character performs Super Tandem
- Level 4
Raises Boost Level of Land of Wano Arc Mythical Zoan-type characters by 3 and raises Boost Level of Kozuki Clan characters by 5 for 1 turn
ConditionWhen a Kozuki Clan Land of Wano Arc Mythical Zoan-type character performs Super Tandem
- Level 5
Raises Boost Level of Land of Wano Arc Mythical Zoan-type characters by 4 and raises Boost Level of Kozuki Clan characters by 6 for 1 turn
ConditionWhen a Kozuki Clan Land of Wano Arc Mythical Zoan-type character performs Super Tandem
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