
Zoro VS Lucci
Battling Swords and Hand Pistols
Straw Hat Pirates swordsman and member of the World Government's Undercover Intelligence Agency. Monkey D. Luffy, one of the Four Emperors, and Dr. Vegapunk are targeted by Lucci, but Zoro stands in his way. The two engage in a fierce battle at Egghead.
Special
Special changes depending on current character: Zoro Deals 2,000,000 damage to one enemy (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), reduces all enemies' DEF Up duration by 7 turns, increases all enemies' damage taken by 2.25x for 1 turn ignoring immunity to status effects, allows all enemies' [Damage Increase] effect to be further increased up to 2 times (effect applies to increase damage taken effect from this Special), and reduces crew's VS Effect gauge by 4. If 3 or more Straw Hat Pirates or 5 or more Egghead Arc characters are on the crew, reduces crew's ATK Down duration by 7 turns, and sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 1 turn Lucci Deals 2,000,000 damage to one enemy (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), reduces all enemies' [Damage Cut] duration by 7 turns, increases all enemies' damage taken by 2.25x for 1 turn ignoring immunity to status effects, allows all enemies' [Damage Increase] effect to be further increased up to 2 times (effect applies to increase damage taken effect from this Special), and reduces crew's VS Effect gauge by 4. If 3 or more CP0 CP9 Navy World Government or 5 or more Egghead Arc characters are on the crew, reduces crew's Paralysis duration by 7 turns, and boosts the chain multiplier by 1.6x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Captain Ability changes depending on current character: Zoro Reduces crew's Switch Effect by 3 and VS Effect gauge by 6 at start of quest, changes crew's slots to TND at start of quest, boosts INT, Slasher, and Free Spirit characters' HP by 1.35x, ATK by 5.5x, boosts their ATK by approximately 6x after 3 PERFECT strikes in a row, boosts other characters' ATK by 3.5x, and makes crew's INTTND slots have matching slot effects. If crew uses Specials to reduce or remove enemies' DEF Up, adds 2 turns to the duration reduction Lucci Reduces crew's Switch Effect by 3 and VS Effect gauge by 6 at start of quest, changes crew's slots to RCV at start of quest, boosts STR, Driven, and Cerebral characters' HP by 1.35x, ATK by 5.5x, boosts their ATK by approximately 6x after 3 PERFECT strikes in a row, boosts other characters' ATK by 3.5x, and makes crew's STRRCV slots have matching slot effects. If crew uses Specials to reduce or remove enemies' [Damage Cut], adds 2 turns to the duration reduction
Crewmate Ability
Crewmate Ability changes depending on current character: Zoro Sets all slots to TND slots at start of quest (no stacking identical abilities) Lucci Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Crewmate Ability changes depending on current character: Zoro Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 6 turns at start of crew's next turn (even if no turns are reduced, effect still counts as 1 time activated) Lucci Once per quest, if enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns at start of crew's next turn (even if no turns are reduced, effect still counts as 1 time activated)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,357 | 933 | 142 |
| Lv 99 | 4,715 | 1,866 | 284 |
| Lv 150 | 7,072 | 2,799 | 426 |
| Limit Break | 5,215+500 | 2,066+200 | 384+100 |
| Limit Break+ | 5,715+1,000 | 2,266+400 | 434+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 80
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.7x)
HP Cost: 7,000 Max Rush: 7 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Slasher, Free Spirit, Driven, and Cerebral Rush ATK boost 1.2x Each successful chain adds +0.1 (up to 1.7) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8
At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)
Show all 5 levels
- Level 1
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.3x)
ConditionAt final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)
- Level 2
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.4x)
ConditionAt final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)
- Level 3
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.45x)
ConditionAt final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)
- Level 4
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.55x)
ConditionAt final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)
- Level 5
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.7x)
ConditionAt final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,992 | 1,975 | 300 |
| Lv 110 | 5,223 | 2,067 | 314 |
| Lv 120 | 5,685 | 2,250 | 342 |
| Lv 130 | 6,147 | 2,433 | 370 |
| Lv 150 | 7,072 | 2,799 | 426 |
| New Pirate Rumble skills | |||
Pirate Rumble
- DEF
- 0
- SPD
- 0
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within small range for ATK x 5 damage; targets self for DEF Up Lv.6 (20 s); targets self for 600 HP per interval healing (20 s); targets self for Shield Lv.5 (20 s); when remaining time is 50 s or less, targets self for ATK Up Lv.8 (20 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 3 damage; targets 1 enemy with high ATK for Special CT 30% delay/Targets enemies within small range for ATK x 5 damage; targets self for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); when remaining time is 50 s or more, targets self for Special CT 30% reduction, Special CT Speed Up Lv.5 (20 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 3 damage
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within small range for ATK x 4.1 damage; targets self for DEF Up Lv.1 (11 s); targets self for 330 HP per interval healing (11 s); targets self for Shield Lv.1 (11 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (11 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.1 damage; targets 1 enemy with high ATK for Special CT 12% delay/Targets enemies within small range for ATK x 4.1 damage; targets self for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s); when remaining time is 50 s or more, targets self for Special CT 12% reduction, Special CT Speed Up Lv.1 (11 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.1 damage
Charge time: 30 s
- Level 2
Targets enemies within small range for ATK x 4.2 damage; targets self for DEF Up Lv.1 (12 s); targets self for 360 HP per interval healing (12 s); targets self for Shield Lv.1 (12 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (12 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.2 damage; targets 1 enemy with high ATK for Special CT 14% delay/Targets enemies within small range for ATK x 4.2 damage; targets self for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s); when remaining time is 50 s or more, targets self for Special CT 14% reduction, Special CT Speed Up Lv.1 (12 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.2 damage
Charge time: 30 s
- Level 3
Targets enemies within small range for ATK x 4.3 damage; targets self for DEF Up Lv.2 (13 s); targets self for 390 HP per interval healing (13 s); targets self for Shield Lv.1 (13 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (13 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.3 damage; targets 1 enemy with high ATK for Special CT 16% delay/Targets enemies within small range for ATK x 4.3 damage; targets self for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s); when remaining time is 50 s or more, targets self for Special CT 16% reduction, Special CT Speed Up Lv.2 (13 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.3 damage
Charge time: 30 s
- Level 4
Targets enemies within small range for ATK x 4.4 damage; targets self for DEF Up Lv.2 (14 s); targets self for 420 HP per interval healing (14 s); targets self for Shield Lv.2 (14 s); when remaining time is 50 s or less, targets self for ATK Up Lv.4 (14 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.4 damage; targets 1 enemy with high ATK for Special CT 18% delay/Targets enemies within small range for ATK x 4.4 damage; targets self for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s); when remaining time is 50 s or more, targets self for Special CT 18% reduction, Special CT Speed Up Lv.2 (14 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.4 damage
Charge time: 30 s
- Level 5
Targets enemies within small range for ATK x 4.5 damage; targets self for DEF Up Lv.3 (15 s); targets self for 450 HP per interval healing (15 s); targets self for Shield Lv.2 (15 s); when remaining time is 50 s or less, targets self for ATK Up Lv.4 (15 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.5 damage; targets 1 enemy with high ATK for Special CT 20% delay/Targets enemies within small range for ATK x 4.5 damage; targets self for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s); when remaining time is 50 s or more, targets self for Special CT 20% reduction, Special CT Speed Up Lv.3 (15 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.5 damage
Charge time: 30 s
- Level 6
Targets enemies within small range for ATK x 4.6 damage; targets self for DEF Up Lv.3 (16 s); targets self for 480 HP per interval healing (16 s); targets self for Shield Lv.3 (16 s); when remaining time is 50 s or less, targets self for ATK Up Lv.5 (16 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.6 damage; targets 1 enemy with high ATK for Special CT 22% delay/Targets enemies within small range for ATK x 4.6 damage; targets self for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s); when remaining time is 50 s or more, targets self for Special CT 22% reduction, Special CT Speed Up Lv.3 (16 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.6 damage
Charge time: 30 s
- Level 7
Targets enemies within small range for ATK x 4.7 damage; targets self for DEF Up Lv.4 (17 s); targets self for 510 HP per interval healing (17 s); targets self for Shield Lv.3 (17 s); when remaining time is 50 s or less, targets self for ATK Up Lv.5 (17 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.7 damage; targets 1 enemy with high ATK for Special CT 24% delay/Targets enemies within small range for ATK x 4.7 damage; targets self for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s); when remaining time is 50 s or more, targets self for Special CT 24% reduction, Special CT Speed Up Lv.4 (17 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.7 damage
Charge time: 30 s
- Level 8
Targets enemies within small range for ATK x 4.8 damage; targets self for DEF Up Lv.4 (18 s); targets self for 540 HP per interval healing (18 s); targets self for Shield Lv.3 (18 s); when remaining time is 50 s or less, targets self for ATK Up Lv.5 (18 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.8 damage; targets 1 enemy with high ATK for Special CT 26% delay/Targets enemies within small range for ATK x 4.8 damage; targets self for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s); when remaining time is 50 s or more, targets self for Special CT 26% reduction, Special CT Speed Up Lv.4 (18 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.8 damage
Charge time: 30 s
- Level 9
Targets enemies within small range for ATK x 4.9 damage; targets self for DEF Up Lv.5 (19 s); targets self for 570 HP per interval healing (19 s); targets self for Shield Lv.4 (19 s); when remaining time is 50 s or less, targets self for ATK Up Lv.6 (19 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.9 damage; targets 1 enemy with high ATK for Special CT 28% delay/Targets enemies within small range for ATK x 4.9 damage; targets self for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s); when remaining time is 50 s or more, targets self for Special CT 28% reduction, Special CT Speed Up Lv.5 (19 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.9 damage
Charge time: 30 s
- Level 10
Targets enemies within small range for ATK x 5 damage; targets self for DEF Up Lv.6 (20 s); targets self for 600 HP per interval healing (20 s); targets self for Shield Lv.5 (20 s); when remaining time is 50 s or less, targets self for ATK Up Lv.8 (20 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 3 damage; targets 1 enemy with high ATK for Special CT 30% delay/Targets enemies within small range for ATK x 5 damage; targets self for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); when remaining time is 50 s or more, targets self for Special CT 30% reduction, Special CT Speed Up Lv.5 (20 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 3 damage
Charge time: 30 s
INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.6, RCV Up Lv.6, SPD Up Lv.6; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.5; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.5; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.3/STR-type/Driven class teammates HP Up Lv.6, RCV Up Lv.6, SPD Up Lv.6; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.5; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.5; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.3; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.2, RCV Up Lv.2, SPD Up Lv.2; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.1; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.1; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.1/STR-type/Driven class teammates HP Up Lv.2, RCV Up Lv.2, SPD Up Lv.2; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.1; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.1; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.1; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.1
- Level 2
INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.3, RCV Up Lv.3, SPD Up Lv.3; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.2; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.2; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.1/STR-type/Driven class teammates HP Up Lv.3, RCV Up Lv.3, SPD Up Lv.3; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.2; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.2; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.1; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.1
- Level 3
INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.4, RCV Up Lv.4, SPD Up Lv.4; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.3; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.3; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.2/STR-type/Driven class teammates HP Up Lv.4, RCV Up Lv.4, SPD Up Lv.4; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.3; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.3; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.2; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.2
- Level 4
INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.5, RCV Up Lv.5, SPD Up Lv.5; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.4; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.4; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.2/STR-type/Driven class teammates HP Up Lv.5, RCV Up Lv.5, SPD Up Lv.5; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.4; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.4; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.2; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.2
- Level 5
INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.6, RCV Up Lv.6, SPD Up Lv.6; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.5; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.5; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.3/STR-type/Driven class teammates HP Up Lv.6, RCV Up Lv.6, SPD Up Lv.6; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.5; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.5; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.3; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.3
Targets enemies within medium range for ATK x 5 damage; targets self for DEF Up Lv.8 (25 s); targets self for 600 HP per interval healing (25 s); targets self for Shield Lv.6 (25 s); when remaining time is 50 s or less, targets self for ATK Up Lv.9 (25 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 3.5 damage; targets 1 enemy with high ATK for Special CT 50% delay; targets all enemies ignoring DEF for ATK x 1.5 damage/Targets enemies within medium range for ATK x 5 damage; targets self for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s); when remaining time is 50 s or more, targets self for Special CT 50% reduction, Special CT Speed Up Lv.6 (25 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 3.5 damage; when remaining time is 75 s or more, targets all enemies ignoring DEF for ATK x 1 damage
When remaining time is 30s or less/When remaining time is 80s or less
How to get
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