Zoro VS Lucci

Battling Swords and Hand Pistols

Straw Hat Pirates swordsman and member of the World Government's Undercover Intelligence Agency. Monkey D. Luffy, one of the Four Emperors, and Dr. Vegapunk are targeted by Lucci, but Zoro stands in his way. The two engage in a fierce battle at Egghead.

Special

Egghead-Shaking Battle

Special changes depending on current character: Zoro Deals 2,000,000 damage to one enemy (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), reduces all enemies' DEF Up duration by 7 turns, increases all enemies' damage taken by 2.25x for 1 turn ignoring immunity to status effects, allows all enemies' [Damage Increase] effect to be further increased up to 2 times (effect applies to increase damage taken effect from this Special), and reduces crew's VS Effect gauge by 4. If 3 or more Straw Hat Pirates or 5 or more Egghead Arc characters are on the crew, reduces crew's ATK Down duration by 7 turns, and sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 1 turn Lucci Deals 2,000,000 damage to one enemy (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), reduces all enemies' [Damage Cut] duration by 7 turns, increases all enemies' damage taken by 2.25x for 1 turn ignoring immunity to status effects, allows all enemies' [Damage Increase] effect to be further increased up to 2 times (effect applies to increase damage taken effect from this Special), and reduces crew's VS Effect gauge by 4. If 3 or more CP0 CP9 Navy World Government or 5 or more Egghead Arc characters are on the crew, reduces crew's Paralysis duration by 7 turns, and boosts the chain multiplier by 1.6x for 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Fierce Battle Between the Swordsman and the Leopard

Captain Ability changes depending on current character: Zoro Reduces crew's Switch Effect by 3 and VS Effect gauge by 6 at start of quest, changes crew's slots to TND at start of quest, boosts INT, Slasher, and Free Spirit characters' HP by 1.35x, ATK by 5.5x, boosts their ATK by approximately 6x after 3 PERFECT strikes in a row, boosts other characters' ATK by 3.5x, and makes crew's INTTND slots have matching slot effects. If crew uses Specials to reduce or remove enemies' DEF Up, adds 2 turns to the duration reduction Lucci Reduces crew's Switch Effect by 3 and VS Effect gauge by 6 at start of quest, changes crew's slots to RCV at start of quest, boosts STR, Driven, and Cerebral characters' HP by 1.35x, ATK by 5.5x, boosts their ATK by approximately 6x after 3 PERFECT strikes in a row, boosts other characters' ATK by 3.5x, and makes crew's STRRCV slots have matching slot effects. If crew uses Specials to reduce or remove enemies' [Damage Cut], adds 2 turns to the duration reduction

Crewmate Ability

UNIQ

Crewmate Ability changes depending on current character: Zoro Sets all slots to TND slots at start of quest (no stacking identical abilities) Lucci Sets all slots to RCV slots at start of quest (no stacking identical abilities)

UNIQ

Crewmate Ability changes depending on current character: Zoro Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 6 turns at start of crew's next turn (even if no turns are reduced, effect still counts as 1 time activated) Lucci Once per quest, if enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns at start of crew's next turn (even if no turns are reduced, effect still counts as 1 time activated)

Stats

HPATKRCV
Lv 12,357933142
Lv 994,7151,866284
Lv 1507,0722,799426
Limit Break5,215+5002,066+200384+100
Limit Break+5,715+1,0002,266+400434+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base HP by 30

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base HP by 40

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base RCV by 20

19

Boosts base ATK by 20

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base HP by 50

23

Boosts base RCV by 30

24

Boosts base HP by 60

25

Boosts base ATK by 30

26

Boosts base HP by 60

27

Boosts base ATK by 30

28

Boosts base ATK by 30

29

Boosts base HP by 80

30

Potential Ability 3: Rush Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base ATK by 50

36

Boosts base RCV by 50

37

Boosts base HP by 150

38

Boosts base HP by 200

39

Boosts base ATK by 50

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Rush Sugo Special
Level 5 (Max)

Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.7x)

HP Cost: 7,000 Max Rush: 7 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Slasher, Free Spirit, Driven, and Cerebral Rush ATK boost 1.2x Each successful chain adds +0.1 (up to 1.7) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8

Condition

At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)

Show all 5 levels
  1. Level 1

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.3x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)

  2. Level 2

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.4x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)

  3. Level 3

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.45x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)

  4. Level 4

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.55x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)

  5. Level 5

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Slasher, Free Spirit, Driven, and Cerebral characters (up to +0.5 chain multiplier; Rush ATK boost 1.7x)

    Condition

    At final battle, if character performs the 1st tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Dracule Mihawk, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, Borsalino (Kizaru)

Level Limit Break

HPATKRCV
Lv 1054,9921,975300
Lv 1105,2232,067314
Lv 1205,6852,250342
Lv 1306,1472,433370
Lv 1507,0722,799426
New Pirate Rumble skills

Pirate Rumble

DEF
0
SPD
0
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Egghead-Shaking Battle
Level 10 (Max)

Targets enemies within small range for ATK x 5 damage; targets self for DEF Up Lv.6 (20 s); targets self for 600 HP per interval healing (20 s); targets self for Shield Lv.5 (20 s); when remaining time is 50 s or less, targets self for ATK Up Lv.8 (20 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 3 damage; targets 1 enemy with high ATK for Special CT 30% delay/Targets enemies within small range for ATK x 5 damage; targets self for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); when remaining time is 50 s or more, targets self for Special CT 30% reduction, Special CT Speed Up Lv.5 (20 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 3 damage

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets enemies within small range for ATK x 4.1 damage; targets self for DEF Up Lv.1 (11 s); targets self for 330 HP per interval healing (11 s); targets self for Shield Lv.1 (11 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (11 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.1 damage; targets 1 enemy with high ATK for Special CT 12% delay/Targets enemies within small range for ATK x 4.1 damage; targets self for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s); when remaining time is 50 s or more, targets self for Special CT 12% reduction, Special CT Speed Up Lv.1 (11 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.1 damage

    Charge time: 30 s

  2. Level 2

    Targets enemies within small range for ATK x 4.2 damage; targets self for DEF Up Lv.1 (12 s); targets self for 360 HP per interval healing (12 s); targets self for Shield Lv.1 (12 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (12 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.2 damage; targets 1 enemy with high ATK for Special CT 14% delay/Targets enemies within small range for ATK x 4.2 damage; targets self for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s); when remaining time is 50 s or more, targets self for Special CT 14% reduction, Special CT Speed Up Lv.1 (12 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.2 damage

    Charge time: 30 s

  3. Level 3

    Targets enemies within small range for ATK x 4.3 damage; targets self for DEF Up Lv.2 (13 s); targets self for 390 HP per interval healing (13 s); targets self for Shield Lv.1 (13 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (13 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.3 damage; targets 1 enemy with high ATK for Special CT 16% delay/Targets enemies within small range for ATK x 4.3 damage; targets self for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s); when remaining time is 50 s or more, targets self for Special CT 16% reduction, Special CT Speed Up Lv.2 (13 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.3 damage

    Charge time: 30 s

  4. Level 4

    Targets enemies within small range for ATK x 4.4 damage; targets self for DEF Up Lv.2 (14 s); targets self for 420 HP per interval healing (14 s); targets self for Shield Lv.2 (14 s); when remaining time is 50 s or less, targets self for ATK Up Lv.4 (14 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.4 damage; targets 1 enemy with high ATK for Special CT 18% delay/Targets enemies within small range for ATK x 4.4 damage; targets self for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s); when remaining time is 50 s or more, targets self for Special CT 18% reduction, Special CT Speed Up Lv.2 (14 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.4 damage

    Charge time: 30 s

  5. Level 5

    Targets enemies within small range for ATK x 4.5 damage; targets self for DEF Up Lv.3 (15 s); targets self for 450 HP per interval healing (15 s); targets self for Shield Lv.2 (15 s); when remaining time is 50 s or less, targets self for ATK Up Lv.4 (15 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.5 damage; targets 1 enemy with high ATK for Special CT 20% delay/Targets enemies within small range for ATK x 4.5 damage; targets self for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s); when remaining time is 50 s or more, targets self for Special CT 20% reduction, Special CT Speed Up Lv.3 (15 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.5 damage

    Charge time: 30 s

  6. Level 6

    Targets enemies within small range for ATK x 4.6 damage; targets self for DEF Up Lv.3 (16 s); targets self for 480 HP per interval healing (16 s); targets self for Shield Lv.3 (16 s); when remaining time is 50 s or less, targets self for ATK Up Lv.5 (16 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.6 damage; targets 1 enemy with high ATK for Special CT 22% delay/Targets enemies within small range for ATK x 4.6 damage; targets self for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s); when remaining time is 50 s or more, targets self for Special CT 22% reduction, Special CT Speed Up Lv.3 (16 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.6 damage

    Charge time: 30 s

  7. Level 7

    Targets enemies within small range for ATK x 4.7 damage; targets self for DEF Up Lv.4 (17 s); targets self for 510 HP per interval healing (17 s); targets self for Shield Lv.3 (17 s); when remaining time is 50 s or less, targets self for ATK Up Lv.5 (17 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.7 damage; targets 1 enemy with high ATK for Special CT 24% delay/Targets enemies within small range for ATK x 4.7 damage; targets self for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s); when remaining time is 50 s or more, targets self for Special CT 24% reduction, Special CT Speed Up Lv.4 (17 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.7 damage

    Charge time: 30 s

  8. Level 8

    Targets enemies within small range for ATK x 4.8 damage; targets self for DEF Up Lv.4 (18 s); targets self for 540 HP per interval healing (18 s); targets self for Shield Lv.3 (18 s); when remaining time is 50 s or less, targets self for ATK Up Lv.5 (18 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.8 damage; targets 1 enemy with high ATK for Special CT 26% delay/Targets enemies within small range for ATK x 4.8 damage; targets self for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s); when remaining time is 50 s or more, targets self for Special CT 26% reduction, Special CT Speed Up Lv.4 (18 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.8 damage

    Charge time: 30 s

  9. Level 9

    Targets enemies within small range for ATK x 4.9 damage; targets self for DEF Up Lv.5 (19 s); targets self for 570 HP per interval healing (19 s); targets self for Shield Lv.4 (19 s); when remaining time is 50 s or less, targets self for ATK Up Lv.6 (19 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 2.9 damage; targets 1 enemy with high ATK for Special CT 28% delay/Targets enemies within small range for ATK x 4.9 damage; targets self for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s); when remaining time is 50 s or more, targets self for Special CT 28% reduction, Special CT Speed Up Lv.5 (19 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 2.9 damage

    Charge time: 30 s

  10. Level 10

    Targets enemies within small range for ATK x 5 damage; targets self for DEF Up Lv.6 (20 s); targets self for 600 HP per interval healing (20 s); targets self for Shield Lv.5 (20 s); when remaining time is 50 s or less, targets self for ATK Up Lv.8 (20 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 3 damage; targets 1 enemy with high ATK for Special CT 30% delay/Targets enemies within small range for ATK x 5 damage; targets self for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); when remaining time is 50 s or more, targets self for Special CT 30% reduction, Special CT Speed Up Lv.5 (20 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 3 damage

    Charge time: 30 s

Ability
Level 5 (Max)

INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.6, RCV Up Lv.6, SPD Up Lv.6; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.5; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.5; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.3/STR-type/Driven class teammates HP Up Lv.6, RCV Up Lv.6, SPD Up Lv.6; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.5; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.5; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.3; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.2, RCV Up Lv.2, SPD Up Lv.2; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.1; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.1; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.1/STR-type/Driven class teammates HP Up Lv.2, RCV Up Lv.2, SPD Up Lv.2; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.1; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.1; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.1; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.1

  2. Level 2

    INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.3, RCV Up Lv.3, SPD Up Lv.3; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.2; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.2; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.1; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.1/STR-type/Driven class teammates HP Up Lv.3, RCV Up Lv.3, SPD Up Lv.3; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.2; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.2; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.1; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.1

  3. Level 3

    INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.4, RCV Up Lv.4, SPD Up Lv.4; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.3; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.3; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.2/STR-type/Driven class teammates HP Up Lv.4, RCV Up Lv.4, SPD Up Lv.4; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.3; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.3; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.2; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.2

  4. Level 4

    INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.5, RCV Up Lv.5, SPD Up Lv.5; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.4; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.4; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.2/STR-type/Driven class teammates HP Up Lv.5, RCV Up Lv.5, SPD Up Lv.5; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.4; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.4; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.2; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.2

  5. Level 5

    INT-type/Slasher class and Straw Hat Pirates teammates ATK Up Lv.6, RCV Up Lv.6, SPD Up Lv.6; if 2 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Guard % Up Lv.5; if 3 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates HP Up Lv.5; if 4 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates DEF Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, INT-type/Slasher class and Straw Hat Pirates teammates Special CT Speed Up Lv.3/STR-type/Driven class teammates HP Up Lv.6, RCV Up Lv.6, SPD Up Lv.6; if 2 or more Navy World Government characters are on the team, STR-type/Driven class teammates Blow Away % Up Lv.5; if 3 or more Navy World Government characters are on the team, STR-type/Driven class teammates ATK Up Lv.5; if 4 or more Navy World Government characters are on the team, STR-type/Driven class teammates DEF Up Lv.3; if 5 or more Navy World Government characters are on the team, STR-type/Driven class teammates Special CT Speed Up Lv.3

Super Special

Targets enemies within medium range for ATK x 5 damage; targets self for DEF Up Lv.8 (25 s); targets self for 600 HP per interval healing (25 s); targets self for Shield Lv.6 (25 s); when remaining time is 50 s or less, targets self for ATK Up Lv.9 (25 s); when remaining time is 70 s or less, targets enemies within large range for ATK x 3.5 damage; targets 1 enemy with high ATK for Special CT 50% delay; targets all enemies ignoring DEF for ATK x 1.5 damage/Targets enemies within medium range for ATK x 5 damage; targets self for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s); when remaining time is 50 s or more, targets self for Special CT 50% reduction, Special CT Speed Up Lv.6 (25 s); when remaining time is 35 s or more, targets enemies within large range for ATK x 3.5 damage; when remaining time is 75 s or more, targets all enemies ignoring DEF for ATK x 1 damage

Condition

When remaining time is 30s or less/When remaining time is 80s or less

How to get

Sugo-Fest

Featured · Nov 10, 2025 – Dec 27, 2025

Sugo-Fest

Featured · Nov 9, 2025 – Dec 27, 2025

Sugo-Fest

Featured · Nov 8, 2025 – Dec 27, 2025

Sugo-Fest

Featured · Nov 8, 2025 – Dec 27, 2025

Family

Zoro VS Lucci
Linked families
Big EmperorCipher Pol No. 9: NeoLucci & KakuLucci & Kaku & StussyLuffy & LucciLuffy & Straw Hat PiratesLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeRob LucciRoronoa ZoroSanji & ZoroStraw Hat PiratesZoro & ChopperZoro & KakuZoro & RobinZoro VS St. Nusjuro