
Yamato & Otama
A Shared Happy Moment
Son of Kaido and a girl who lives in Amigasa Village, located in Wano Country's Kuri. They ride an inflatable boat designed after the Sunny. As they ride the waves, it seems that while Yamato is having a great time Otama is doing her best not to fall off the boat.
Special
Reduces PSY, Striker, and Cerebral characters' Special charge time by 2 turns, reduces crew's Paralysis duration by 6 turns, heals crew by 50x character's RCV, and boosts PSY, Striker, and Cerebral characters' base ATK by +1750 for 3 turns. If Captain is a Striker or Cerebral class, adds 40% ATK to Striker and Cerebral characters' next final tap (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If 3 or more Child Paramythia-type Mythical Zoan-type characters are on the crew or crew has [Over Heal] status, further increases all enemies' increase damage taken effect by +0.5
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Sets all slots to RCV at start of quest, changes RCV slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of Battle 3, boosts PSY, Striker, and Cerebral characters' ATK by 5.75x when HP is full (5.25x otherwise), boosts their HP by 1.3x, makes crew's PSYRCV slots have matching slot effects, allows crew to obtain RCV slots with PERFECT taps, and if amount of HP beyond crew's maximum HP healed is 50,000 or more, adds the following to the Captain Ability: Reduces ATK Down/Special Bind duration by 10 turns (statuses inflicted before the healing amount threshold reached will not be affected)
Crewmate Ability
Heals crew by 600 HP at end of turn
Boosts crew's base ATK by 100, and reduces crew's Special Reverse by 1 turn
Unlocks at Limit Break 25
Support Ability
PSY-type Striker characters
Changes Striker characters' RCV slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of Battle 3
Show all 5 levels
- Level 1
Changes Striker characters' RCV slots to characters's own type at start of Battle 3
- Level 2
Changes Striker characters' RCV slots to characters's own type at start of Battle 3
- Level 3
Changes Striker characters' RCV slots to characters's own type at start of Battle 3
- Level 4
Changes Striker characters' RCV slots to characters's own type at start of Battle 3
- Level 5
Changes Striker characters' RCV slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of Battle 3
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Nami, Nico Robin, Carrot, Nefeltari Vivi, Rebecca, Mansherry, Sugar, Shirahoshi, Jewelry Bonney, Boa Hancock, Koala, Vinsmoke Reiju, Perona, Ulti, Tashigi, Portgas D. Ace
Heals crew by 10,000 HP, reduces character's Special charge time by 2 turns, applies increase damage taken status to all enemies by 1.75x for 2 turns, and changes Striker characters to Super Striker
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,078 | 883 | 135 |
| Lv 99 | 4,156 | 1,765 | 269 |
| Lv 150 | 6,234 | 2,647 | 403 |
| Limit Break | 4,656+500 | 1,965+200 | 369+100 |
| Limit Break+ | 5,156+1,000 | 2,165+400 | 419+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Recoverable HP Amount Down Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 60
Add Crewmate Ability 2: Boosts crew's base ATK by 100, and reduces crew's Special Reverse by 1 turn
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Boosts base RCV by 40
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces Recoverable HP Amount Down duration by 10 turns
Show all 5 levels
- Level 1
Reduces Recoverable HP Amount Down duration by 1 turn
- Level 2
Reduces Recoverable HP Amount Down duration by 3 turns
- Level 3
Reduces Recoverable HP Amount Down duration by 5 turns
- Level 4
Reduces Recoverable HP Amount Down duration by 7 turns
- Level 5
Reduces Recoverable HP Amount Down duration by 10 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn
At final battle and crew's HP is at 70% or above
Show all 5 levels
- Level 1
Changes character's slot to character's own type, and boosts character's base ATK by +750 (stacks with effects from Special) for 1 turn
ConditionAt final battle and crew's HP is at 70% or above
- Level 2
Changes character's slot to character's own type, and boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn
ConditionAt final battle and crew's HP is at 70% or above
- Level 3
Changes character's slot to character's own type, and boosts character's base ATK by +1250 (stacks with effects from Special) for 1 turn
ConditionAt final battle and crew's HP is at 70% or above
- Level 4
Changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn
ConditionAt final battle and crew's HP is at 70% or above
- Level 5
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn
ConditionAt final battle and crew's HP is at 70% or above
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,400 | 1,868 | 284 |
| Lv 110 | 4,604 | 1,955 | 297 |
| Lv 120 | 5,011 | 2,128 | 324 |
| Lv 130 | 5,419 | 2,301 | 350 |
| Lv 150 | 6,234 | 2,647 | 403 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 186
- SPD
- 171
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.6 (5 s); targets 3 enemies for ATK x 4 damage; targets Mythical Zoan-type enemies for ATK x 5 damage
Charge time: 28 s
Show all 10 levels
- Level 1
If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.2 (5 s); targets 3 enemies for ATK x 2.2 damage; targets Mythical Zoan-type enemies for ATK x 4.1 damage
Charge time: 28 s
- Level 2
If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.2 (5 s); targets 3 enemies for ATK x 2.4 damage; targets Mythical Zoan-type enemies for ATK x 4.2 damage
Charge time: 28 s
- Level 3
If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.3 (5 s); targets 3 enemies for ATK x 2.6 damage; targets Mythical Zoan-type enemies for ATK x 4.3 damage
Charge time: 28 s
- Level 4
If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.3 (5 s); targets 3 enemies for ATK x 2.8 damage; targets Mythical Zoan-type enemies for ATK x 4.4 damage
Charge time: 28 s
- Level 5
If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.4 (5 s); targets 3 enemies for ATK x 3 damage; targets Mythical Zoan-type enemies for ATK x 4.5 damage
Charge time: 28 s
- Level 6
If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.4 (5 s); targets 3 enemies for ATK x 3.2 damage; targets Mythical Zoan-type enemies for ATK x 4.6 damage
Charge time: 28 s
- Level 7
If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.5 (5 s); targets 3 enemies for ATK x 3.4 damage; targets Mythical Zoan-type enemies for ATK x 4.7 damage
Charge time: 28 s
- Level 8
If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.5 (5 s); targets 3 enemies for ATK x 3.6 damage; targets Mythical Zoan-type enemies for ATK x 4.8 damage
Charge time: 28 s
- Level 9
If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.6 (5 s); targets 3 enemies for ATK x 3.8 damage; targets Mythical Zoan-type enemies for ATK x 4.9 damage
Charge time: 28 s
- Level 10
If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.6 (5 s); targets 3 enemies for ATK x 4 damage; targets Mythical Zoan-type enemies for ATK x 5 damage
Charge time: 28 s
Striker/Cerebral class teammates ATK Up Lv.5, HP Up Lv.5; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.5, SPD Up Lv.5; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.5
Show all 5 levels
- Level 1
Striker/Cerebral class teammates ATK Up Lv.1, HP Up Lv.1; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.1, SPD Up Lv.1; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.1
- Level 2
Striker/Cerebral class teammates ATK Up Lv.2, HP Up Lv.2; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.2, SPD Up Lv.2; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.2
- Level 3
Striker/Cerebral class teammates ATK Up Lv.3, HP Up Lv.3; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.3, SPD Up Lv.3; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.3
- Level 4
Striker/Cerebral class teammates ATK Up Lv.4, HP Up Lv.4; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.4, SPD Up Lv.4; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.4
- Level 5
Striker/Cerebral class teammates ATK Up Lv.5, HP Up Lv.5; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.5, SPD Up Lv.5; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.5
Completely evades Action Bind, reduce damage taken from INT by 30%
Targets self for ATK Up Lv.7 (15 s); targets 4 enemies for ATK x 4.2 damage; targets Mythical Zoan-type enemies for ATK x 5.5 damage
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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