Yamato & Otama

A Shared Happy Moment

Son of Kaido and a girl who lives in Amigasa Village, located in Wano Country's Kuri. They ride an inflatable boat designed after the Sunny. As they ride the waves, it seems that while Yamato is having a great time Otama is doing her best not to fall off the boat.

Special

Exhilarating Wave-Riding

Reduces PSY, Striker, and Cerebral characters' Special charge time by 2 turns, reduces crew's Paralysis duration by 6 turns, heals crew by 50x character's RCV, and boosts PSY, Striker, and Cerebral characters' base ATK by +1750 for 3 turns. If Captain is a Striker or Cerebral class, adds 40% ATK to Striker and Cerebral characters' next final tap (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If 3 or more Child Paramythia-type Mythical Zoan-type characters are on the crew or crew has [Over Heal] status, further increases all enemies' increase damage taken effect by +0.5

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Pleasant Moment

Sets all slots to RCV at start of quest, changes RCV slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of Battle 3, boosts PSY, Striker, and Cerebral characters' ATK by 5.75x when HP is full (5.25x otherwise), boosts their HP by 1.3x, makes crew's PSYRCV slots have matching slot effects, allows crew to obtain RCV slots with PERFECT taps, and if amount of HP beyond crew's maximum HP healed is 50,000 or more, adds the following to the Captain Ability: Reduces ATK Down/Special Bind duration by 10 turns (statuses inflicted before the healing amount threshold reached will not be affected)

Crewmate Ability

UNIQ

Heals crew by 600 HP at end of turn

UNIQ

Boosts crew's base ATK by 100, and reduces crew's Special Reverse by 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

PSY-type Striker characters

Level 5 (Max)

Changes Striker characters' RCV slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of Battle 3

Show all 5 levels
  1. Level 1

    Changes Striker characters' RCV slots to characters's own type at start of Battle 3

  2. Level 2

    Changes Striker characters' RCV slots to characters's own type at start of Battle 3

  3. Level 3

    Changes Striker characters' RCV slots to characters's own type at start of Battle 3

  4. Level 4

    Changes Striker characters' RCV slots to characters's own type at start of Battle 3

  5. Level 5

    Changes Striker characters' RCV slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) at start of Battle 3

Super Special

Super Class
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Nami, Nico Robin, Carrot, Nefeltari Vivi, Rebecca, Mansherry, Sugar, Shirahoshi, Jewelry Bonney, Boa Hancock, Koala, Vinsmoke Reiju, Perona, Ulti, Tashigi, Portgas D. Ace

Heals crew by 10,000 HP, reduces character's Special charge time by 2 turns, applies increase damage taken status to all enemies by 1.75x for 2 turns, and changes Striker characters to Super Striker

Stats

HPATKRCV
Lv 12,078883135
Lv 994,1561,765269
Lv 1506,2342,647403
Limit Break4,656+5001,965+200369+100
Limit Break+5,156+1,0002,165+400419+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base RCV by 10

04

Potential Ability 1: Recoverable HP Amount Down Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base ATK by 10

08

Boosts base HP by 20

09

Boosts base ATK by 10

10

Boosts base RCV by 20

11

Boosts base HP by 30

12

Boosts base ATK by 10

13

Boosts base HP by 30

14

Boosts base ATK by 20

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 30

18

Boosts base HP by 50

19

Boosts base ATK by 30

20

Boosts base HP by 50

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base ATK by 30

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Boosts crew's base ATK by 100, and reduces crew's Special Reverse by 1 turn

26

Boosts base HP by 80

27

Boosts base ATK by 40

28

Boosts base HP by 80

29

Boosts base RCV by 40

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 150

34

Boosts base ATK by 50

35

Boosts base ATK by 50

36

Boosts base HP by 150

37

Boosts base RCV by 30

38

Boosts base HP by 200

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Recoverable HP Amount Down Resistance
Level 5 (Max)

Reduces Recoverable HP Amount Down duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces Recoverable HP Amount Down duration by 1 turn

  2. Level 2

    Reduces Recoverable HP Amount Down duration by 3 turns

  3. Level 3

    Reduces Recoverable HP Amount Down duration by 5 turns

  4. Level 4

    Reduces Recoverable HP Amount Down duration by 7 turns

  5. Level 5

    Reduces Recoverable HP Amount Down duration by 10 turns

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 5 turns

  3. Level 3

    Reduces character's Slot Bind duration by 7 turns

  4. Level 4

    Reduces character's Slot Bind duration by 10 turns

  5. Level 5

    Completely removes character's Slot Bind

Final Tap Sugo Special
Level 5 (Max)

Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn

Condition

At final battle and crew's HP is at 70% or above

Show all 5 levels
  1. Level 1

    Changes character's slot to character's own type, and boosts character's base ATK by +750 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

  2. Level 2

    Changes character's slot to character's own type, and boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

  3. Level 3

    Changes character's slot to character's own type, and boosts character's base ATK by +1250 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

  4. Level 4

    Changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

  5. Level 5

    Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and crew's HP is at 70% or above

Level Limit Break

HPATKRCV
Lv 1054,4001,868284
Lv 1104,6041,955297
Lv 1205,0112,128324
Lv 1305,4192,301350
Lv 1506,2342,647403
New Pirate Rumble skills

Pirate Rumble

Style
Attacker
DEF
186
SPD
171
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Exhilarating Wave-Riding
Level 10 (Max)

If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.6 (5 s); targets 3 enemies for ATK x 4 damage; targets Mythical Zoan-type enemies for ATK x 5 damage

Charge time: 28 s

Show all 10 levels
  1. Level 1

    If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.2 (5 s); targets 3 enemies for ATK x 2.2 damage; targets Mythical Zoan-type enemies for ATK x 4.1 damage

    Charge time: 28 s

  2. Level 2

    If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.2 (5 s); targets 3 enemies for ATK x 2.4 damage; targets Mythical Zoan-type enemies for ATK x 4.2 damage

    Charge time: 28 s

  3. Level 3

    If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.3 (5 s); targets 3 enemies for ATK x 2.6 damage; targets Mythical Zoan-type enemies for ATK x 4.3 damage

    Charge time: 28 s

  4. Level 4

    If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.3 (5 s); targets 3 enemies for ATK x 2.8 damage; targets Mythical Zoan-type enemies for ATK x 4.4 damage

    Charge time: 28 s

  5. Level 5

    If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.4 (5 s); targets 3 enemies for ATK x 3 damage; targets Mythical Zoan-type enemies for ATK x 4.5 damage

    Charge time: 28 s

  6. Level 6

    If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.4 (5 s); targets 3 enemies for ATK x 3.2 damage; targets Mythical Zoan-type enemies for ATK x 4.6 damage

    Charge time: 28 s

  7. Level 7

    If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.5 (5 s); targets 3 enemies for ATK x 3.4 damage; targets Mythical Zoan-type enemies for ATK x 4.7 damage

    Charge time: 28 s

  8. Level 8

    If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.5 (5 s); targets 3 enemies for ATK x 3.6 damage; targets Mythical Zoan-type enemies for ATK x 4.8 damage

    Charge time: 28 s

  9. Level 9

    If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.6 (5 s); targets 3 enemies for ATK x 3.8 damage; targets Mythical Zoan-type enemies for ATK x 4.9 damage

    Charge time: 28 s

  10. Level 10

    If 6 or more Striker/Cerebral characters are on the team, targets self for ATK Up Lv.6 (5 s); targets 3 enemies for ATK x 4 damage; targets Mythical Zoan-type enemies for ATK x 5 damage

    Charge time: 28 s

Ability
Level 5 (Max)

Striker/Cerebral class teammates ATK Up Lv.5, HP Up Lv.5; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.5, SPD Up Lv.5; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.5

Show all 5 levels
  1. Level 1

    Striker/Cerebral class teammates ATK Up Lv.1, HP Up Lv.1; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.1, SPD Up Lv.1; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.1

  2. Level 2

    Striker/Cerebral class teammates ATK Up Lv.2, HP Up Lv.2; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.2, SPD Up Lv.2; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.2

  3. Level 3

    Striker/Cerebral class teammates ATK Up Lv.3, HP Up Lv.3; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.3, SPD Up Lv.3; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.3

  4. Level 4

    Striker/Cerebral class teammates ATK Up Lv.4, HP Up Lv.4; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.4, SPD Up Lv.4; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.4

  5. Level 5

    Striker/Cerebral class teammates ATK Up Lv.5, HP Up Lv.5; if 6 or more Striker/Cerebral characters are on the team, team DEF Up Lv.5, SPD Up Lv.5; if 4 or more Zoan-type Mythical Zoan-type Ancient Zoan-type characters are on the team, self ATK Up Lv.5

Resilience

Completely evades Action Bind, reduce damage taken from INT by 30%

Super Special

Targets self for ATK Up Lv.7 (15 s); targets 4 enemies for ATK x 4.2 damage; targets Mythical Zoan-type enemies for ATK x 5.5 damage

Condition

After character receives enemy's Rumble Special 2 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Feb 25, 2026 – Feb 26, 2026

Sugo-Fest

Featured · Feb 24, 2026 – Feb 26, 2026

Sugo-Fest

Featured · Feb 23, 2026 – Feb 26, 2026

Sugo-Fest

Featured · Jan 3, 2026 – Feb 22, 2026

Sugo-Fest

Featured · Jan 2, 2026 – Feb 22, 2026

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Sugo-Fest

Featured · Jan 1, 2026 – Feb 22, 2026

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Featured · Dec 26, 2025 – Feb 22, 2026

Sugo-Fest

Featured · Dec 25, 2025 – Feb 22, 2026

Sugo-Fest

Featured · Jun 30, 2025 – Aug 19, 2025

Sugo-Fest

Featured · Jun 28, 2025 – Aug 19, 2025

Family

Yamato & Otama
Linked families
Kaido VS YamatoLuffy & YamatoMomonosuke & YamatoOtamaShinobu & OtamaYamatoYamato & Ace