
Sabo & Bonney
Chance Meeting Between Intruders
The Revolutionary Army's Chief of Staff and Captain of the Bonney Pirates. The two have a mutual goal of rescuing Kuma. Sabo and the Revolutionary Army take custody of Kuma while Bonney heads to Egghead to find a way to restore the consciousness of her father.
Special
Reduces crew's Despair duration by 10 turns, and reduces damage taken by 95% for 1 turn. If Captain is a Cerebral or Fighter class, sets the chain multiplier's minimum value at 3.5 and maximum value at 35.0 for 1 turn (allows this effect to be further increased up to 2 times). If Captain is a PSY or DEX type, boosts the chain multiplier by +1.7 for 1 turn, then after that, becomes "Sabo & Bonney" for 3 turns, and applies Partial Immunity to selected character (can select up to 1 character) for 3 turns (this effect does not activate ATK boost and slot effect boost from passing turns)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn and Switch Effect use by 1 at start of quest, boosts PSY, DEX, Cerebral and Fighter characters' HP by 1.2x, ATK by 5.25x, boosts their ATK by approximately 6x when HP is 70% or above, and makes their TNDRCV slots have matching slot effects. If crew uses a Special to apply additive chain multiplier boosts (except multiplicative boosts) or lock chain multiplier effect, extends the duration of the effect by 1 turn. Tapping on this character with a RCVSEMLA slot will apply increase damage taken status to all enemies by 1.75x for 1 turn ignoring immunity to all status effects (visible effect will be 2 turns and become 1 during character's next action)
Reduces crew's Special charge time by 1 turn and Switch Effect use by 1 at start of quest, boosts PSY, Cerebral, and Fighter characters' HP by 1.2x, ATK by 4.75x, boosts their ATK by approximately 5.25x when HP is 80% or above, and makes their TNDRCV slots have matching slot effects. If crew uses a Special to apply additive chain multiplier boosts (except multiplicative boosts) or lock chain multiplier effect, extends the duration of the effect by 1 turn. Tapping on this character with a RCVSEMLA slot will apply increase damage taken status to all enemies by 1.5x for 1 turn ignoring immunity to all status effects (visible effect will be 2 turns and become 1 during character's next action)
Reduces crew's Special charge time by 1 turn and Switch Effect use by 1 at start of quest, boosts DEX, Cerebral, and Fighter characters' HP by 1.2x, ATK by 5x, and makes their TNDRCV slots have matching slot effects. If crew uses a Special to apply additive chain multiplier boosts (except multiplicative boosts) or lock chain multiplier effect, extends the duration of the effect by 1 turn. Tapping on this character with a RCVSEMLA slot will apply increase damage taken status to all enemies by 1.5x for 1 turn ignoring immunity to all status effects (visible effect will be 2 turns and become 1 during character's next action)
Crewmate Ability
Makes Cerebral and Fighter characters' RCVTND slots have matching slot effects
Boosts Cerebral and Fighter characters' base stats by 150
Unlocks at Limit Break 25
Makes Cerebral and Fighter characters' RCVTND slots have matching slot effects
Makes Cerebral and Fighter characters' RCVTND slots have matching slot effects
Super Special

When character becomes "Sabo & Bonney" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Hack, Inazuma, Koala, Bartholomew Kuma, Dr. Vegapunk (Stella), Nefeltari Cobra, Monkey D. Luffy, Portgas D. Ace
Allows crew's additive chain multiplier boost (except multiplicative boosts) to be further increased up to 2 times, further increases crew's ATK boost by 1.2x (up to +4.0), and changes Cerebral characters to Super Cerebral
Switch Effect
Completely removes character's Slot Bind and changes adjacent slots to TND
Completely removes character's Slot Bind, changes character's slot to RCV, changes adjacent slots (including BLOCK slots) to TND, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.2x if enemy has [Damage Increase]) to all enemies for 1 turn, and becomes "Sabo & Bonney" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,262 | 921 | 141 |
| Lv 99 | 4,524 | 1,842 | 282 |
| Lv 150 | 6,786 | 2,763 | 423 |
| Limit Break | 4,824+300 | 2,142+300 | 482+200 |
| Limit Break+ | 5,324+800 | 2,342+500 | 532+250 |
Limit Break
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 20
Boosts base HP by 20
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base ATK by 60
Boosts base RCV by 50
Boosts base HP by 30
Boosts base HP by 40
Add Crewmate Ability 2: Boosts Cerebral and Fighter characters' base stats by 150
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 60
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.75x for 1 turn
At final battle and character's slot is RCV or SEMLA
Show all 5 levels
- Level 1
Boosts character's base ATK by +200 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.3x for 1 turn
ConditionAt final battle and character's slot is RCV or SEMLA
- Level 2
Boosts character's base ATK by +400 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.4x for 1 turn
ConditionAt final battle and character's slot is RCV or SEMLA
- Level 3
Boosts character's base ATK by +600 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.5x for 1 turn
ConditionAt final battle and character's slot is RCV or SEMLA
- Level 4
Boosts character's base ATK by +800 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.6x for 1 turn
ConditionAt final battle and character's slot is RCV or SEMLA
- Level 5
Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.75x for 1 turn
ConditionAt final battle and character's slot is RCV or SEMLA
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,790 | 1,950 | 298 |
| Lv 110 | 5,011 | 2,040 | 312 |
| Lv 120 | 5,455 | 2,221 | 340 |
| Lv 130 | 5,898 | 2,401 | 367 |
| Lv 150 | 6,786 | 2,763 | 423 |
Pirate Rumble
- Style
Obstructer- DEF
- 158
- SPD
- 183
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within large range (horizontal) for ATK Down Lv.7 (20 s), SPD Down Lv.7 (20 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 30% delay, targets 1 high ATK teammate for 100% chance of Haste
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK Down Lv.1 (11 s), SPD Down Lv.1 (11 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 21% delay, targets 1 high ATK teammate for 50% chance of Haste
Charge time: 27 s
- Level 2
Targets enemies within large range (horizontal) for ATK Down Lv.1 (12 s), SPD Down Lv.1 (12 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 22% delay, targets 1 high ATK teammate for 55% chance of Haste
Charge time: 27 s
- Level 3
Targets enemies within large range (horizontal) for ATK Down Lv.2 (13 s), SPD Down Lv.2 (13 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 23% delay, targets 1 high ATK teammate for 60% chance of Haste
Charge time: 27 s
- Level 4
Targets enemies within large range (horizontal) for ATK Down Lv.2 (14 s), SPD Down Lv.2 (14 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 24% delay, targets 1 high ATK teammate for 65% chance of Haste
Charge time: 27 s
- Level 5
Targets enemies within large range (horizontal) for ATK Down Lv.3 (15 s), SPD Down Lv.3 (15 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 25% delay, targets 1 high ATK teammate for 70% chance of Haste
Charge time: 27 s
- Level 6
Targets enemies within large range (horizontal) for ATK Down Lv.4 (16 s), SPD Down Lv.4 (16 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 26% delay, targets 1 high ATK teammate for 75% chance of Haste
Charge time: 27 s
- Level 7
Targets enemies within large range (horizontal) for ATK Down Lv.4 (17 s), SPD Down Lv.4 (17 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 27% delay, targets 1 high ATK teammate for 80% chance of Haste
Charge time: 27 s
- Level 8
Targets enemies within large range (horizontal) for ATK Down Lv.5 (18 s), SPD Down Lv.5 (18 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 28% delay, targets 1 high ATK teammate for 85% chance of Haste
Charge time: 27 s
- Level 9
Targets enemies within large range (horizontal) for ATK Down Lv.5 (19 s), SPD Down Lv.5 (19 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 29% delay, targets 1 high ATK teammate for 90% chance of Haste
Charge time: 27 s
- Level 10
Targets enemies within large range (horizontal) for ATK Down Lv.7 (20 s), SPD Down Lv.7 (20 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 30% delay, targets 1 high ATK teammate for 100% chance of Haste
Charge time: 27 s
Free Spirit/Shooter class enemies ATK Down Lv.8, SPD Down Lv.8; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.8, Shooter class enemies Special CT Speed Down Lv.5
Show all 5 levels
- Level 1
Free Spirit/Shooter class enemies ATK Down Lv.4, SPD Down Lv.4; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.4, Shooter class enemies Special CT Speed Down Lv.1
- Level 2
Free Spirit/Shooter class enemies ATK Down Lv.5, SPD Down Lv.5; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.5, Shooter class enemies Special CT Speed Down Lv.2
- Level 3
Free Spirit/Shooter class enemies ATK Down Lv.6, SPD Down Lv.6; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.6, Shooter class enemies Special CT Speed Down Lv.3
- Level 4
Free Spirit/Shooter class enemies ATK Down Lv.7, SPD Down Lv.7; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.7, Shooter class enemies Special CT Speed Down Lv.4
- Level 5
Free Spirit/Shooter class enemies ATK Down Lv.8, SPD Down Lv.8; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.8, Shooter class enemies Special CT Speed Down Lv.5
Completely evades Action Bind, reduce damage taken from Free Spirit and Shooter by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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