Sabo & Bonney

Chance Meeting Between Intruders

The Revolutionary Army's Chief of Staff and Captain of the Bonney Pirates. The two have a mutual goal of rescuing Kuma. Sabo and the Revolutionary Army take custody of Kuma while Bonney heads to Egghead to find a way to restore the consciousness of her father.

Special

Intruders Escaping Their Pursuers

Reduces crew's Despair duration by 10 turns, and reduces damage taken by 95% for 1 turn. If Captain is a Cerebral or Fighter class, sets the chain multiplier's minimum value at 3.5 and maximum value at 35.0 for 1 turn (allows this effect to be further increased up to 2 times). If Captain is a PSY or DEX type, boosts the chain multiplier by +1.7 for 1 turn, then after that, becomes "Sabo & Bonney" for 3 turns, and applies Partial Immunity to selected character (can select up to 1 character) for 3 turns (this effect does not activate ATK boost and slot effect boost from passing turns)

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Sabo & BonneyDual
Mutual Objective

Reduces crew's Special charge time by 1 turn and Switch Effect use by 1 at start of quest, boosts PSY, DEX, Cerebral and Fighter characters' HP by 1.2x, ATK by 5.25x, boosts their ATK by approximately 6x when HP is 70% or above, and makes their TNDRCV slots have matching slot effects. If crew uses a Special to apply additive chain multiplier boosts (except multiplicative boosts) or lock chain multiplier effect, extends the duration of the effect by 1 turn. Tapping on this character with a RCVSEMLA slot will apply increase damage taken status to all enemies by 1.75x for 1 turn ignoring immunity to all status effects (visible effect will be 2 turns and become 1 during character's next action)

Sabo
Asking About the Next Move

Reduces crew's Special charge time by 1 turn and Switch Effect use by 1 at start of quest, boosts PSY, Cerebral, and Fighter characters' HP by 1.2x, ATK by 4.75x, boosts their ATK by approximately 5.25x when HP is 80% or above, and makes their TNDRCV slots have matching slot effects. If crew uses a Special to apply additive chain multiplier boosts (except multiplicative boosts) or lock chain multiplier effect, extends the duration of the effect by 1 turn. Tapping on this character with a RCVSEMLA slot will apply increase damage taken status to all enemies by 1.5x for 1 turn ignoring immunity to all status effects (visible effect will be 2 turns and become 1 during character's next action)

Jewelry Bonney
A Request to Save Father

Reduces crew's Special charge time by 1 turn and Switch Effect use by 1 at start of quest, boosts DEX, Cerebral, and Fighter characters' HP by 1.2x, ATK by 5x, and makes their TNDRCV slots have matching slot effects. If crew uses a Special to apply additive chain multiplier boosts (except multiplicative boosts) or lock chain multiplier effect, extends the duration of the effect by 1 turn. Tapping on this character with a RCVSEMLA slot will apply increase damage taken status to all enemies by 1.5x for 1 turn ignoring immunity to all status effects (visible effect will be 2 turns and become 1 during character's next action)

Crewmate Ability

Sabo & BonneyDual
UNIQ

Makes Cerebral and Fighter characters' RCVTND slots have matching slot effects

+STATS

Boosts Cerebral and Fighter characters' base stats by 150

Unlocks at Limit Break 25

Sabo
UNIQ

Makes Cerebral and Fighter characters' RCVTND slots have matching slot effects

Jewelry Bonney
UNIQ

Makes Cerebral and Fighter characters' RCVTND slots have matching slot effects

Super Special

Super Class
Condition

When character becomes "Sabo & Bonney" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Hack, Inazuma, Koala, Bartholomew Kuma, Dr. Vegapunk (Stella), Nefeltari Cobra, Monkey D. Luffy, Portgas D. Ace

Allows crew's additive chain multiplier boost (except multiplicative boosts) to be further increased up to 2 times, further increases crew's ATK boost by 1.2x (up to +4.0), and changes Cerebral characters to Super Cerebral

Switch Effect

Base

Completely removes character's Slot Bind and changes adjacent slots to TND

Super SwitchSwitch times · 8

Completely removes character's Slot Bind, changes character's slot to RCV, changes adjacent slots (including BLOCK slots) to TND, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.2x if enemy has [Damage Increase]) to all enemies for 1 turn, and becomes "Sabo & Bonney" for 3 turns

Stats

HPATKRCV
Lv 12,262921141
Lv 994,5241,842282
Lv 1506,7862,763423
Limit Break4,824+3002,142+300482+200
Limit Break+5,324+8002,342+500532+250

Limit Break

01

Boosts base ATK by 20

02

Boosts base RCV by 20

03

Boosts base HP by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base ATK by 20

08

Boosts base HP by 20

09

Boosts base HP by 20

10

Boosts base RCV by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 30

13

Boosts base HP by 20

14

Boosts base HP by 20

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 40

18

Boosts base RCV by 20

19

Boosts base ATK by 50

20

Boosts base RCV by 20

21

Boosts base ATK by 60

22

Boosts base RCV by 50

23

Boosts base HP by 30

24

Boosts base HP by 40

25

Add Crewmate Ability 2: Boosts Cerebral and Fighter characters' base stats by 150

26

Boosts base RCV by 50

27

Boosts base HP by 50

28

Boosts base HP by 60

29

Boosts base ATK by 60

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.75x for 1 turn

Condition

At final battle and character's slot is RCV or SEMLA

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +200 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.3x for 1 turn

    Condition

    At final battle and character's slot is RCV or SEMLA

  2. Level 2

    Boosts character's base ATK by +400 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.4x for 1 turn

    Condition

    At final battle and character's slot is RCV or SEMLA

  3. Level 3

    Boosts character's base ATK by +600 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.5x for 1 turn

    Condition

    At final battle and character's slot is RCV or SEMLA

  4. Level 4

    Boosts character's base ATK by +800 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.6x for 1 turn

    Condition

    At final battle and character's slot is RCV or SEMLA

  5. Level 5

    Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn, and boosts Cerebral and Fighter characters' advantageous class effect by 1.75x for 1 turn

    Condition

    At final battle and character's slot is RCV or SEMLA

Level Limit Break

HPATKRCV
Lv 1054,7901,950298
Lv 1105,0112,040312
Lv 1205,4552,221340
Lv 1305,8982,401367
Lv 1506,7862,763423

Pirate Rumble

Style
Obstructer
DEF
158
SPD
183
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Intruders Escaping Their Pursuers
Level 10 (Max)

Targets enemies within large range (horizontal) for ATK Down Lv.7 (20 s), SPD Down Lv.7 (20 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 30% delay, targets 1 high ATK teammate for 100% chance of Haste

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for ATK Down Lv.1 (11 s), SPD Down Lv.1 (11 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 21% delay, targets 1 high ATK teammate for 50% chance of Haste

    Charge time: 27 s

  2. Level 2

    Targets enemies within large range (horizontal) for ATK Down Lv.1 (12 s), SPD Down Lv.1 (12 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 22% delay, targets 1 high ATK teammate for 55% chance of Haste

    Charge time: 27 s

  3. Level 3

    Targets enemies within large range (horizontal) for ATK Down Lv.2 (13 s), SPD Down Lv.2 (13 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 23% delay, targets 1 high ATK teammate for 60% chance of Haste

    Charge time: 27 s

  4. Level 4

    Targets enemies within large range (horizontal) for ATK Down Lv.2 (14 s), SPD Down Lv.2 (14 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 24% delay, targets 1 high ATK teammate for 65% chance of Haste

    Charge time: 27 s

  5. Level 5

    Targets enemies within large range (horizontal) for ATK Down Lv.3 (15 s), SPD Down Lv.3 (15 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 25% delay, targets 1 high ATK teammate for 70% chance of Haste

    Charge time: 27 s

  6. Level 6

    Targets enemies within large range (horizontal) for ATK Down Lv.4 (16 s), SPD Down Lv.4 (16 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 26% delay, targets 1 high ATK teammate for 75% chance of Haste

    Charge time: 27 s

  7. Level 7

    Targets enemies within large range (horizontal) for ATK Down Lv.4 (17 s), SPD Down Lv.4 (17 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 27% delay, targets 1 high ATK teammate for 80% chance of Haste

    Charge time: 27 s

  8. Level 8

    Targets enemies within large range (horizontal) for ATK Down Lv.5 (18 s), SPD Down Lv.5 (18 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 28% delay, targets 1 high ATK teammate for 85% chance of Haste

    Charge time: 27 s

  9. Level 9

    Targets enemies within large range (horizontal) for ATK Down Lv.5 (19 s), SPD Down Lv.5 (19 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 29% delay, targets 1 high ATK teammate for 90% chance of Haste

    Charge time: 27 s

  10. Level 10

    Targets enemies within large range (horizontal) for ATK Down Lv.7 (20 s), SPD Down Lv.7 (20 s); if 8 or more Cerebral/Fighter characters are on the team, targets 2 enemies with high Special CT for 30% delay, targets 1 high ATK teammate for 100% chance of Haste

    Charge time: 27 s

Ability
Level 5 (Max)

Free Spirit/Shooter class enemies ATK Down Lv.8, SPD Down Lv.8; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.8, Shooter class enemies Special CT Speed Down Lv.5

Show all 5 levels
  1. Level 1

    Free Spirit/Shooter class enemies ATK Down Lv.4, SPD Down Lv.4; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.4, Shooter class enemies Special CT Speed Down Lv.1

  2. Level 2

    Free Spirit/Shooter class enemies ATK Down Lv.5, SPD Down Lv.5; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.5, Shooter class enemies Special CT Speed Down Lv.2

  3. Level 3

    Free Spirit/Shooter class enemies ATK Down Lv.6, SPD Down Lv.6; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.6, Shooter class enemies Special CT Speed Down Lv.3

  4. Level 4

    Free Spirit/Shooter class enemies ATK Down Lv.7, SPD Down Lv.7; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.7, Shooter class enemies Special CT Speed Down Lv.4

  5. Level 5

    Free Spirit/Shooter class enemies ATK Down Lv.8, SPD Down Lv.8; if 8 or more Cerebral/Fighter characters are on the team, Free Spirit class enemies DEF Down Lv.8, Shooter class enemies Special CT Speed Down Lv.5

Resilience

Completely evades Action Bind, reduce damage taken from Free Spirit and Shooter by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Oct 18, 2026 – Oct 25, 2026

Sugo-Fest

Featured · Jan 17, 2026 – Jan 25, 2026

Sugo-Fest

Featured · Dec 14, 2025 – Dec 21, 2025

Sugo-Fest

Featured · Nov 15, 2025 – Nov 23, 2025

Sugo-Fest

Featured · Oct 18, 2025 – Oct 26, 2025

Show more (2)
Sugo-Fest

Featured · Apr 20, 2025 – May 12, 2025

Sugo-Fest

Featured · Apr 19, 2025 – May 12, 2025

Family

Sabo & Bonney
Linked families
Ace & SaboBonney & HawkinsBonney PiratesChopper & BonneyJewelry BonneyLuffy & BonneySaboSabo & Koala