
Jabra
CP0 Abducting the Princess
Member of the World Government's Undercover Intelligence Agency and member of Cipher Pol "Aigis" Zero. He abducts Vivi under orders and explains the situation to her. Jabra is surprised when she's more concerned about Shirahoshi than herself.
Special
Changes all slots (including BLOCK slots) to QCK, reduces all enemies' DEF Up duration by 6 turns, and reduces crew's Despair duration by 6 turns. If crew has slot effect and type effect boost and [ATK Up] status at the same time when Special is launched, boosts Fighter and Slasher characters' advantageous class effect by 1.5x for 1 turn, then after that, boosts the type effects of normal attacks for Fighter and Slasher characters by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Fighter characters' ATK by 4x, HP by 1.3x, and makes their QCKSTR slots have matching slot effects
Crewmate Ability
When Captain is a Shooter class, makes Shooter characters' STR slots have matching slot effects; when Captain is a Slasher class, makes Slasher characters' RCV slots have matching slot effects
When Captain is a Fighter class, makes Fighter characters' QCK slots have matching slot effects, and reduces crew's decrease chain multiplier growth rate duration by 1 turn
Unlocks at Limit Break 12
Support Ability
Kalifa, Rob Lucci, Kaku, Blueno, Fukuro, Kumadori, Spandam, Stussy
If supported character is Captain, changes supported character's slot to QCK and extends the duration of crew's damage dealt to enemies with a specific status effect boost by 1 turn at start of battle 2
Show all 5 levels
- Level 1
If supported character is Captain, changes supported character's slot to QCK at start of battle 2
- Level 2
If supported character is Captain, changes supported character's slot to QCK at start of battle 2
- Level 3
If supported character is Captain, changes supported character's slot to QCK at start of battle 2
- Level 4
If supported character is Captain, changes supported character's slot to QCK at start of battle 2
- Level 5
If supported character is Captain, changes supported character's slot to QCK and extends the duration of crew's damage dealt to enemies with a specific status effect boost by 1 turn at start of battle 2
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,857 | 815 | 69 |
| Lv 99 | 3,714 | 1,629 | 138 |
| Lv 150 | 5,571 | 2,443 | 207 |
| Limit Break | 3,914+200 | 1,729+100 | 188+50 |
Limit Break
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base HP by 60
Potential Ability 1: Critical ATK
Boosts base HP by 70
Show all 15
Boosts base HP by 70
Boosts base RCV by 20
Add 1 Power Slot
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 30
Add Crewmate Ability 2: When Captain is a Fighter class, makes Fighter characters' QCK slots have matching slot effects, and reduces crew's decrease chain multiplier growth rate duration by 1 turn
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,932 | 1,724 | 146 |
| Lv 110 | 4,114 | 1,804 | 152 |
| Lv 120 | 4,478 | 1,964 | 166 |
| Lv 130 | 4,842 | 2,123 | 179 |
| Lv 150 | 5,571 | 2,443 | 207 |
How to get
Featured · Nov 15, 2025 – Nov 23, 2025
Featured · Sep 20, 2025 – Sep 28, 2025
Featured · Mar 15, 2025 – Apr 1, 2025




