
Edward Weevil
Former Warlord Saving the Village
Former Warlord of the Sea. Searching for Whitebeard's treasure, the Navy visits his hometown, Sphinx, to get their hands on it while Marco is away. Weevil swings his glaive against them to protect the town.
Special
Cuts crew's HP by 99%, but deals 50x the HP lost in non-type damage to all enemies, changes crew's slots (including BLOCK slots) to QCK, and boosts the ATK of the next final tap performed by a Striker character by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If crew has multiplicative chain multiplier boost (except additive boosts) when Special is launched, further increases crew's multiplicative chain multiplier boost (except additive boosts) by +0.25 and extends its duration by 1 turn. If Captain is a Striker class, boosts the chain multiplier by 1.75x for 1 turn, and reduces crew's ATK Down and lock chain multiplier effect duration by 4 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Halves crew's HP at start of quest and boosts crew's HP by 1.3x. If crew's HP is above 25% at start of attack, boosts Striker characters' ATK by 5.25x. When crew's HP is above 25%, deals 80x character's ATK in QCK damage to all enemies at end of turn. If crew's HP is 25% or below at start of attack, boosts Striker characters' ATK by 5.75x. When crew's HP is 25% or below, deals 300x character's ATK in QCK damage to all enemies at end of turn
Crewmate Ability
Makes Striker characters' QCKRCV slots have matching slot effects
Unlocks at Limit Break 10
Makes character immune to Stun
Unlocks at Limit Break 25
Support Ability
QCK characters
Adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 8% of character's base HP to supported character's base HP
- Level 4
Adds 10% of character's base HP to supported character's base HP
- Level 5
Adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,413 | 839 | 94 |
| Lv 99 | 4,826 | 1,678 | 187 |
| Lv 150 | 7,239 | 2,517 | 280 |
| Limit Break | 5,226+400 | 1,928+250 | 287+100 |
| Limit Break+ | 5,726+900 | 2,128+450 | 337+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Critical ATK
Boosts base RCV by 20
Show all 40
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Add Crewmate Ability 1: Makes Striker characters' QCKRCV slots have matching slot effects
Boosts base HP by 30
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes character immune to Stun
Boosts base HP by 60
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 50
Potential Ability 3: Special Double Launch
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 20
Boosts base HP by 150
Boosts base RCV by 30
Boosts base HP by 250
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,109 | 1,776 | 197 |
| Lv 110 | 5,346 | 1,858 | 207 |
| Lv 120 | 5,819 | 2,023 | 225 |
| Lv 130 | 6,292 | 2,187 | 243 |
| Lv 150 | 7,239 | 2,517 | 280 |
Pirate Rumble
- Style
Attacker- DEF
- 159
- SPD
- 156
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets self for Blow Away % Up Lv.5 (15 s); if 8 or more QCK-type characters are on the team, 100% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 2.2 damage
Charge time: 30 s
Show all 10 levels
- Level 1
Targets self for Blow Away % Up Lv.1 (15 s); if 8 or more QCK-type characters are on the team, 71% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.3 damage
Charge time: 30 s
- Level 2
Targets self for Blow Away % Up Lv.1 (15 s); if 8 or more QCK-type characters are on the team, 74% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.4 damage
Charge time: 30 s
- Level 3
Targets self for Blow Away % Up Lv.1 (15 s); if 8 or more QCK-type characters are on the team, 77% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.5 damage
Charge time: 30 s
- Level 4
Targets self for Blow Away % Up Lv.2 (15 s); if 8 or more QCK-type characters are on the team, 80% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.6 damage
Charge time: 30 s
- Level 5
Targets self for Blow Away % Up Lv.2 (15 s); if 8 or more QCK-type characters are on the team, 83% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.7 damage
Charge time: 30 s
- Level 6
Targets self for Blow Away % Up Lv.3 (15 s); if 8 or more QCK-type characters are on the team, 86% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.8 damage
Charge time: 30 s
- Level 7
Targets self for Blow Away % Up Lv.3 (15 s); if 8 or more QCK-type characters are on the team, 89% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.9 damage
Charge time: 30 s
- Level 8
Targets self for Blow Away % Up Lv.3 (15 s); if 8 or more QCK-type characters are on the team, 92% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 2 damage
Charge time: 30 s
- Level 9
Targets self for Blow Away % Up Lv.4 (15 s); if 8 or more QCK-type characters are on the team, 95% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 2.1 damage
Charge time: 30 s
- Level 10
Targets self for Blow Away % Up Lv.5 (15 s); if 8 or more QCK-type characters are on the team, 100% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 2.2 damage
Charge time: 30 s
QCK-type teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.5; when remaining HP is 60% or above, self ATK Up Lv.8
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.2, DEF Up Lv.2, Blow Away % Up Lv.1; when remaining HP is 60% or above, self ATK Up Lv.3
- Level 2
QCK-type teammates HP Up Lv.3, DEF Up Lv.3, Blow Away % Up Lv.2; when remaining HP is 60% or above, self ATK Up Lv.4
- Level 3
QCK-type teammates HP Up Lv.4, DEF Up Lv.4, Blow Away % Up Lv.3; when remaining HP is 60% or above, self ATK Up Lv.5
- Level 4
QCK-type teammates HP Up Lv.5, DEF Up Lv.5, Blow Away % Up Lv.4; when remaining HP is 60% or above, self ATK Up Lv.6
- Level 5
QCK-type teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.5; when remaining HP is 60% or above, self ATK Up Lv.8
Completely evades Damage Over Time, reduce damage taken from STR by 30%, increase damage dealt to STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Aug 1, 2026 – Sep 5, 2026
Featured · Nov 12, 2025 – Nov 23, 2025
Featured · Jul 5, 2025 – Aug 1, 2025
Featured · Mar 1, 2025 – Apr 5, 2025

