Edward Weevil

Former Warlord Saving the Village

Former Warlord of the Sea. Searching for Whitebeard's treasure, the Navy visits his hometown, Sphinx, to get their hands on it while Marco is away. Weevil swings his glaive against them to protect the town.

Special

Clearing Strike

Cuts crew's HP by 99%, but deals 50x the HP lost in non-type damage to all enemies, changes crew's slots (including BLOCK slots) to QCK, and boosts the ATK of the next final tap performed by a Striker character by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If crew has multiplicative chain multiplier boost (except additive boosts) when Special is launched, further increases crew's multiplicative chain multiplier boost (except additive boosts) by +0.25 and extends its duration by 1 turn. If Captain is a Striker class, boosts the chain multiplier by 1.75x for 1 turn, and reduces crew's ATK Down and lock chain multiplier effect duration by 4 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Monstrous Strength

Halves crew's HP at start of quest and boosts crew's HP by 1.3x. If crew's HP is above 25% at start of attack, boosts Striker characters' ATK by 5.25x. When crew's HP is above 25%, deals 80x character's ATK in QCK damage to all enemies at end of turn. If crew's HP is 25% or below at start of attack, boosts Striker characters' ATK by 5.75x. When crew's HP is 25% or below, deals 300x character's ATK in QCK damage to all enemies at end of turn

Crewmate Ability

UNIQ

Makes Striker characters' QCKRCV slots have matching slot effects

Unlocks at Limit Break 10

RES

Makes character immune to Stun

Unlocks at Limit Break 25

Support Ability

Supported Characters

QCK characters

Level 5 (Max)

Adds 13% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 8% of character's base HP to supported character's base HP

  4. Level 4

    Adds 10% of character's base HP to supported character's base HP

  5. Level 5

    Adds 13% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 12,41383994
Lv 994,8261,678187
Lv 1507,2392,517280
Limit Break5,226+4001,928+250287+100
Limit Break+5,726+9002,128+450337+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base ATK by 10

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base ATK by 20

08

Boosts base RCV by 20

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: Makes Striker characters' QCKRCV slots have matching slot effects

11

Boosts base HP by 30

12

Boosts base ATK by 20

13

Boosts base ATK by 20

14

Boosts base ATK by 30

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 30

18

Boosts base HP by 40

19

Boosts base ATK by 30

20

Boosts base HP by 40

21

Boosts base RCV by 30

22

Boosts base ATK by 40

23

Boosts base HP by 50

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Makes character immune to Stun

26

Boosts base HP by 60

27

Boosts base RCV by 30

28

Boosts base HP by 60

29

Boosts base ATK by 50

30

Potential Ability 3: Special Double Launch

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 100

35

Boosts base RCV by 20

36

Boosts base HP by 150

37

Boosts base RCV by 30

38

Boosts base HP by 250

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Special Double Launch
Level 5 (Max)

Once per quest, sets character's Special charge to MAX after character uses Special

Show all 5 levels
  1. Level 1

    Once per quest, reduces character's Special charge time by 1 turn after character uses Special

  2. Level 2

    Once per quest, reduces character's Special charge time by 3 turns after character uses Special

  3. Level 3

    Once per quest, reduces character's Special charge time by 5 turns after character uses Special

  4. Level 4

    Once per quest, reduces character's Special charge time by 7 turns after character uses Special

  5. Level 5

    Once per quest, sets character's Special charge to MAX after character uses Special

Level Limit Break

HPATKRCV
Lv 1055,1091,776197
Lv 1105,3461,858207
Lv 1205,8192,023225
Lv 1306,2922,187243
Lv 1507,2392,517280

Pirate Rumble

Style
Attacker
DEF
159
SPD
156
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Clearing Strike
Level 10 (Max)

Targets self for Blow Away % Up Lv.5 (15 s); if 8 or more QCK-type characters are on the team, 100% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 2.2 damage

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets self for Blow Away % Up Lv.1 (15 s); if 8 or more QCK-type characters are on the team, 71% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.3 damage

    Charge time: 30 s

  2. Level 2

    Targets self for Blow Away % Up Lv.1 (15 s); if 8 or more QCK-type characters are on the team, 74% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.4 damage

    Charge time: 30 s

  3. Level 3

    Targets self for Blow Away % Up Lv.1 (15 s); if 8 or more QCK-type characters are on the team, 77% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.5 damage

    Charge time: 30 s

  4. Level 4

    Targets self for Blow Away % Up Lv.2 (15 s); if 8 or more QCK-type characters are on the team, 80% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.6 damage

    Charge time: 30 s

  5. Level 5

    Targets self for Blow Away % Up Lv.2 (15 s); if 8 or more QCK-type characters are on the team, 83% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.7 damage

    Charge time: 30 s

  6. Level 6

    Targets self for Blow Away % Up Lv.3 (15 s); if 8 or more QCK-type characters are on the team, 86% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.8 damage

    Charge time: 30 s

  7. Level 7

    Targets self for Blow Away % Up Lv.3 (15 s); if 8 or more QCK-type characters are on the team, 89% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 1.9 damage

    Charge time: 30 s

  8. Level 8

    Targets self for Blow Away % Up Lv.3 (15 s); if 8 or more QCK-type characters are on the team, 92% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 2 damage

    Charge time: 30 s

  9. Level 9

    Targets self for Blow Away % Up Lv.4 (15 s); if 8 or more QCK-type characters are on the team, 95% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 2.1 damage

    Charge time: 30 s

  10. Level 10

    Targets self for Blow Away % Up Lv.5 (15 s); if 8 or more QCK-type characters are on the team, 100% chance to remove team's ATK Down; targets 3 high DEF enemies ignoring DEF for ATK x 2.2 damage

    Charge time: 30 s

Ability
Level 5 (Max)

QCK-type teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.5; when remaining HP is 60% or above, self ATK Up Lv.8

Show all 5 levels
  1. Level 1

    QCK-type teammates HP Up Lv.2, DEF Up Lv.2, Blow Away % Up Lv.1; when remaining HP is 60% or above, self ATK Up Lv.3

  2. Level 2

    QCK-type teammates HP Up Lv.3, DEF Up Lv.3, Blow Away % Up Lv.2; when remaining HP is 60% or above, self ATK Up Lv.4

  3. Level 3

    QCK-type teammates HP Up Lv.4, DEF Up Lv.4, Blow Away % Up Lv.3; when remaining HP is 60% or above, self ATK Up Lv.5

  4. Level 4

    QCK-type teammates HP Up Lv.5, DEF Up Lv.5, Blow Away % Up Lv.4; when remaining HP is 60% or above, self ATK Up Lv.6

  5. Level 5

    QCK-type teammates HP Up Lv.6, DEF Up Lv.6, Blow Away % Up Lv.5; when remaining HP is 60% or above, self ATK Up Lv.8

Resilience

Completely evades Damage Over Time, reduce damage taken from STR by 30%, increase damage dealt to STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Aug 1, 2026 – Sep 5, 2026

Sugo-Fest

Featured · Nov 12, 2025 – Nov 23, 2025

Sugo-Fest

Featured · Jul 5, 2025 – Aug 1, 2025

Sugo-Fest

Featured · Mar 1, 2025 – Apr 5, 2025

Family

Edward Weevil
Edward WeevilEdward Weevil
Linked families
Edward Weevil & Miss Bakkin