Zoro & Kaku

Intersecting Trails of Blades and Kicks

Straw Hat Pirates swordsman and member of the World Government's Undercover Intelligence Agency. In order to defeat S-Hawk at Egghead, the two join forces and unleash blades and kicks against their common enemy.

Special

Chaotic United Front

Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's ATK Down duration by 6 turns, reduces all enemies' damage reduction from certain slots effect duration by 6 turns, sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 1 turn, and boosts the chain multiplier by +2.0 for 1 turn. If character is a Captain/Friend Captain/Helper Captain or was Captain at start of quest and is a crewmate when Special is launched, extends the duration of crew's damage dealt to enemies with a specific status effect boost by 1 turn, further increases ATK and slot effect boosts that are launched after this Special by crew (applies to boosts applied by Support Effect) by +0.35, then after that, becomes "Zoro & Kaku" for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Zoro & KakuDual
Argument at Labophase Building A Fourth Floor

Boosts Fighter, Shooter, Free Spirit, and Slasher characters' ATK by approximately 6x when slots match (5.5x otherwise), HP by 1.3x, and makes their DEXQCKTND slots have matching slot effects. When a QCK or DEX character with Critical ATK Potential Ability performs a Critical attack, reduces all enemies' damage reduction and [Damage Cut] duration by 2 turns

Roronoa Zoro
Unleashing Purgatory Onigiri

Launches following effect at start of quest: "Boosts damage dealt to enemies affected by DEF Down and Ignited status by 3x for 5 turns and reduces crew's Switch Effect by 2", boosts Fighter, Shooter, Free Spirit, and Slasher characters' ATK by 5.5x when slots match (5x otherwise), HP by 1.3x, and makes their DEXQCKTND slots have matching slot effects. When a QCK or DEX character with Critical ATK Potential Ability performs a Critical attack, reduces all enemies' [Damage Cut] duration by 2 turns

Kaku
Unleashing Tempest Kick White Thunder

Launches following effect at start of quest: "Boosts damage dealt to enemies affected by DEF Down and increase damage taken status by 3x for 5 turns and reduces crew's Switch Effect by 2", boosts Fighter, Shooter, Free Spirit, and Slasher characters' ATK by 5.5x when slots match (5x otherwise), HP by 1.3x, and makes their DEXQCKTND slots have matching slot effects. When a QCK or DEX character with Critical ATK Potential Ability performs a Critical attack, reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns

Crewmate Ability

Zoro & KakuDual
UNIQ

Boosts crew's base ATK by 125 and makes DEXQCK slots have matching slot effects

RES

Reduces crew's ATK Down duration by 1 turn

Unlocks at Limit Break 25

Roronoa Zoro
UNIQ

Boosts crew's base ATK by 125 and makes DEXQCK slots have matching slot effects

Kaku
UNIQ

Boosts crew's base ATK by 125 and makes DEXQCK slots have matching slot effects

Super Special

EX Super
Condition

When character becomes "Zoro & Kaku" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, Jewelry Bonney, Bartholomew Kuma

Adds 70x character's ATK in non-type damage on top of tap-timing bonuses for 5 turns, allows crew's lock chain multiplier effect to be further increased up to 2 times, further increases crew's lock chain multiplier effect by +0.5, changes Slasher characters to Super Slasher, and changes Shooter characters to Super Shooter

Switch Effect

Base

Reduces all enemies' DEF by 50% for 1 turn, reduces crew's ATK Down duration by 1 turn, and boosts Fighter, Shooter, Free Spirit, and Slasher characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects)

Super SwitchSwitch times · 6

Sets all enemies' DEF to 0 for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect)), reduces crew's ATK Down duration by 1 turn, boosts Fighter, Shooter, Free Spirit, and Slasher characters' ATK and slot effects by 1.75x for 1 turn (effect can be overwritten with other ATK and slot effect boost effects), extends the duration of crew's damage dealt to enemies with a specific status effect boost by 2 turns, and becomes "Zoro & Kaku" for 3 turns

Stats

HPATKRCV
Lv 12,233972179
Lv 994,4661,943358
Lv 1506,6992,914537
Limit Break4,966+5002,143+200458+100
Limit Break+5,466+1,0002,343+400508+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base HP by 10

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 10

Show all 40
06

Boosts base RCV by 20

07

Boosts base HP by 20

08

Boosts base ATK by 20

09

Boosts base HP by 30

10

Boosts base ATK by 20

11

Boosts base HP by 30

12

Boosts base HP by 40

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 30

18

Boosts base ATK by 30

19

Boosts base HP by 40

20

Boosts base HP by 50

21

Boosts base ATK by 30

22

Boosts base HP by 50

23

Boosts base ATK by 30

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Reduces crew's ATK Down duration by 1 turn

26

Boosts base ATK by 40

27

Boosts base RCV by 40

28

Boosts base HP by 60

29

Boosts base HP by 60

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base HP by 100

35

Boosts base ATK by 50

36

Boosts base HP by 150

37

Boosts base RCV by 50

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 70% chance of a 2% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 70% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,7282,057379
Lv 1104,9472,152396
Lv 1205,3852,342431
Lv 1305,8232,533466
Lv 1506,6992,914537
New Pirate Rumble skills

Pirate Rumble

Style
Attacker
DEF
179
SPD
187
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Chaotic United Front
Level 10 (Max)

Targets self for ATK Up Lv.5 (20 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.5 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.5 (15 s), ATK x 4.5 damage, ATK Down Lv.5 (15 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets self for ATK Up Lv.1 (11 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 0.6 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.1 (6 s), ATK x 2.7 damage, ATK Down Lv.1 (6 s)

    Charge time: 26 s

  2. Level 2

    Targets self for ATK Up Lv.1 (12 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 0.7 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.1 (7 s), ATK x 2.9 damage, ATK Down Lv.1 (7 s)

    Charge time: 26 s

  3. Level 3

    Targets self for ATK Up Lv.1 (13 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 0.8 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.1 (8 s), ATK x 3.1 damage, ATK Down Lv.1 (8 s)

    Charge time: 26 s

  4. Level 4

    Targets self for ATK Up Lv.2 (14 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 0.9 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.2 (9 s), ATK x 3.3 damage, ATK Down Lv.2 (9 s)

    Charge time: 26 s

  5. Level 5

    Targets self for ATK Up Lv.2 (15 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.2 (10 s), ATK x 3.5 damage, ATK Down Lv.2 (10 s)

    Charge time: 26 s

  6. Level 6

    Targets self for ATK Up Lv.3 (16 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.1 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.3 (11 s), ATK x 3.7 damage, ATK Down Lv.3 (11 s)

    Charge time: 26 s

  7. Level 7

    Targets self for ATK Up Lv.3 (17 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.2 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.3 (12 s), ATK x 3.9 damage, ATK Down Lv.3 (12 s)

    Charge time: 26 s

  8. Level 8

    Targets self for ATK Up Lv.3 (18 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.3 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.3 (13 s), ATK x 4.1 damage, ATK Down Lv.3 (13 s)

    Charge time: 26 s

  9. Level 9

    Targets self for ATK Up Lv.4 (19 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.4 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.4 (14 s), ATK x 4.3 damage, ATK Down Lv.4 (14 s)

    Charge time: 26 s

  10. Level 10

    Targets self for ATK Up Lv.5 (20 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.5 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.5 (15 s), ATK x 4.5 damage, ATK Down Lv.5 (15 s)

    Charge time: 26 s

Ability
Level 5 (Max)

Slasher/Shooter class teammates HP Up Lv.6, SPD Up Lv.6; self ATK Up Lv.8, DEF Up Lv.8

Show all 5 levels
  1. Level 1

    Slasher/Shooter class teammates HP Up Lv.2, SPD Up Lv.2; self ATK Up Lv.4, DEF Up Lv.4

  2. Level 2

    Slasher/Shooter class teammates HP Up Lv.3, SPD Up Lv.3; self ATK Up Lv.5, DEF Up Lv.5

  3. Level 3

    Slasher/Shooter class teammates HP Up Lv.4, SPD Up Lv.4; self ATK Up Lv.6, DEF Up Lv.6

  4. Level 4

    Slasher/Shooter class teammates HP Up Lv.5, SPD Up Lv.5; self ATK Up Lv.7, DEF Up Lv.7

  5. Level 5

    Slasher/Shooter class teammates HP Up Lv.6, SPD Up Lv.6; self ATK Up Lv.8, DEF Up Lv.8

Resilience

Completely evades Special Bind, reduce damage taken from Fighter and Striker by 30%

Super Special

Targets self for ATK Up Lv.8 (20 s); targets 2 INT-type Slasher class enemies ignoring DEF for ATK x 1.7 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.8 (20 s), ATK x 5 damage, ATK Down Lv.8 (20 s)

Condition

After character receives enemy's Rumble Special 2 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn, and boosts their damage dealt when landing a Critical hit by 75% (effect applies only to characters with Critical ATK Potential Ability) for 1 turn

Condition

At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.2x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy

  2. Level 2

    Applies ATK Boost (Tandem) of 1.4x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy

  3. Level 3

    Applies ATK Boost (Tandem) of 1.6x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy

  4. Level 4

    Applies ATK Boost (Tandem) of 1.8x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn, and boosts their damage dealt when landing a Critical hit by 25% (effect applies only to characters with Critical ATK Potential Ability) for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy

  5. Level 5

    Applies ATK Boost (Tandem) of 2x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn, and boosts their damage dealt when landing a Critical hit by 75% (effect applies only to characters with Critical ATK Potential Ability) for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy

How to get

Sugo-Fest

Featured · Aug 10, 2025 – Sep 14, 2025

Sugo-Fest

Featured · May 13, 2025 – Jun 8, 2025

Sugo-Fest

Featured · Feb 28, 2025 – Apr 12, 2025

Sugo-Fest

Featured · Feb 26, 2025 – Mar 8, 2025

Sugo-Fest

Featured · Feb 26, 2025 – Apr 12, 2025

Family

Zoro & Kaku
Linked families
Big EmperorCipher Pol No. 9: NeoKakuLucci & KakuLucci & Kaku & StussyLuffy & Straw Hat PiratesLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeRoronoa ZoroSanji & ZoroStraw Hat PiratesZoro & ChopperZoro & RobinZoro VS LucciZoro VS St. Nusjuro