
Zoro & Kaku
Intersecting Trails of Blades and Kicks
Straw Hat Pirates swordsman and member of the World Government's Undercover Intelligence Agency. In order to defeat S-Hawk at Egghead, the two join forces and unleash blades and kicks against their common enemy.
Special
Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's ATK Down duration by 6 turns, reduces all enemies' damage reduction from certain slots effect duration by 6 turns, sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 1 turn, and boosts the chain multiplier by +2.0 for 1 turn. If character is a Captain/Friend Captain/Helper Captain or was Captain at start of quest and is a crewmate when Special is launched, extends the duration of crew's damage dealt to enemies with a specific status effect boost by 1 turn, further increases ATK and slot effect boosts that are launched after this Special by crew (applies to boosts applied by Support Effect) by +0.35, then after that, becomes "Zoro & Kaku" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts Fighter, Shooter, Free Spirit, and Slasher characters' ATK by approximately 6x when slots match (5.5x otherwise), HP by 1.3x, and makes their DEXQCKTND slots have matching slot effects. When a QCK or DEX character with Critical ATK Potential Ability performs a Critical attack, reduces all enemies' damage reduction and [Damage Cut] duration by 2 turns
Launches following effect at start of quest: "Boosts damage dealt to enemies affected by DEF Down and Ignited status by 3x for 5 turns and reduces crew's Switch Effect by 2", boosts Fighter, Shooter, Free Spirit, and Slasher characters' ATK by 5.5x when slots match (5x otherwise), HP by 1.3x, and makes their DEXQCKTND slots have matching slot effects. When a QCK or DEX character with Critical ATK Potential Ability performs a Critical attack, reduces all enemies' [Damage Cut] duration by 2 turns
Launches following effect at start of quest: "Boosts damage dealt to enemies affected by DEF Down and increase damage taken status by 3x for 5 turns and reduces crew's Switch Effect by 2", boosts Fighter, Shooter, Free Spirit, and Slasher characters' ATK by 5.5x when slots match (5x otherwise), HP by 1.3x, and makes their DEXQCKTND slots have matching slot effects. When a QCK or DEX character with Critical ATK Potential Ability performs a Critical attack, reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns
Crewmate Ability
Boosts crew's base ATK by 125 and makes DEXQCK slots have matching slot effects
Reduces crew's ATK Down duration by 1 turn
Unlocks at Limit Break 25
Boosts crew's base ATK by 125 and makes DEXQCK slots have matching slot effects
Boosts crew's base ATK by 125 and makes DEXQCK slots have matching slot effects
Super Special

When character becomes "Zoro & Kaku" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, Jewelry Bonney, Bartholomew Kuma
Adds 70x character's ATK in non-type damage on top of tap-timing bonuses for 5 turns, allows crew's lock chain multiplier effect to be further increased up to 2 times, further increases crew's lock chain multiplier effect by +0.5, changes Slasher characters to Super Slasher, and changes Shooter characters to Super Shooter
Switch Effect
Reduces all enemies' DEF by 50% for 1 turn, reduces crew's ATK Down duration by 1 turn, and boosts Fighter, Shooter, Free Spirit, and Slasher characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects)
Sets all enemies' DEF to 0 for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect)), reduces crew's ATK Down duration by 1 turn, boosts Fighter, Shooter, Free Spirit, and Slasher characters' ATK and slot effects by 1.75x for 1 turn (effect can be overwritten with other ATK and slot effect boost effects), extends the duration of crew's damage dealt to enemies with a specific status effect boost by 2 turns, and becomes "Zoro & Kaku" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,233 | 972 | 179 |
| Lv 99 | 4,466 | 1,943 | 358 |
| Lv 150 | 6,699 | 2,914 | 537 |
| Limit Break | 4,966+500 | 2,143+200 | 458+100 |
| Limit Break+ | 5,466+1,000 | 2,343+400 | 508+150 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 10
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base RCV by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Add Crewmate Ability 2: Reduces crew's ATK Down duration by 1 turn
Boosts base ATK by 40
Boosts base RCV by 40
Boosts base HP by 60
Boosts base HP by 60
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 70% chance of a 2% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 70% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,728 | 2,057 | 379 |
| Lv 110 | 4,947 | 2,152 | 396 |
| Lv 120 | 5,385 | 2,342 | 431 |
| Lv 130 | 5,823 | 2,533 | 466 |
| Lv 150 | 6,699 | 2,914 | 537 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 179
- SPD
- 187
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets self for ATK Up Lv.5 (20 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.5 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.5 (15 s), ATK x 4.5 damage, ATK Down Lv.5 (15 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets self for ATK Up Lv.1 (11 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 0.6 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.1 (6 s), ATK x 2.7 damage, ATK Down Lv.1 (6 s)
Charge time: 26 s
- Level 2
Targets self for ATK Up Lv.1 (12 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 0.7 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.1 (7 s), ATK x 2.9 damage, ATK Down Lv.1 (7 s)
Charge time: 26 s
- Level 3
Targets self for ATK Up Lv.1 (13 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 0.8 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.1 (8 s), ATK x 3.1 damage, ATK Down Lv.1 (8 s)
Charge time: 26 s
- Level 4
Targets self for ATK Up Lv.2 (14 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 0.9 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.2 (9 s), ATK x 3.3 damage, ATK Down Lv.2 (9 s)
Charge time: 26 s
- Level 5
Targets self for ATK Up Lv.2 (15 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.2 (10 s), ATK x 3.5 damage, ATK Down Lv.2 (10 s)
Charge time: 26 s
- Level 6
Targets self for ATK Up Lv.3 (16 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.1 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.3 (11 s), ATK x 3.7 damage, ATK Down Lv.3 (11 s)
Charge time: 26 s
- Level 7
Targets self for ATK Up Lv.3 (17 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.2 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.3 (12 s), ATK x 3.9 damage, ATK Down Lv.3 (12 s)
Charge time: 26 s
- Level 8
Targets self for ATK Up Lv.3 (18 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.3 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.3 (13 s), ATK x 4.1 damage, ATK Down Lv.3 (13 s)
Charge time: 26 s
- Level 9
Targets self for ATK Up Lv.4 (19 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.4 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.4 (14 s), ATK x 4.3 damage, ATK Down Lv.4 (14 s)
Charge time: 26 s
- Level 10
Targets self for ATK Up Lv.5 (20 s); targets 1 INT-type Slasher class enemy ignoring DEF for ATK x 1.5 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.5 (15 s), ATK x 4.5 damage, ATK Down Lv.5 (15 s)
Charge time: 26 s
Slasher/Shooter class teammates HP Up Lv.6, SPD Up Lv.6; self ATK Up Lv.8, DEF Up Lv.8
Show all 5 levels
- Level 1
Slasher/Shooter class teammates HP Up Lv.2, SPD Up Lv.2; self ATK Up Lv.4, DEF Up Lv.4
- Level 2
Slasher/Shooter class teammates HP Up Lv.3, SPD Up Lv.3; self ATK Up Lv.5, DEF Up Lv.5
- Level 3
Slasher/Shooter class teammates HP Up Lv.4, SPD Up Lv.4; self ATK Up Lv.6, DEF Up Lv.6
- Level 4
Slasher/Shooter class teammates HP Up Lv.5, SPD Up Lv.5; self ATK Up Lv.7, DEF Up Lv.7
- Level 5
Slasher/Shooter class teammates HP Up Lv.6, SPD Up Lv.6; self ATK Up Lv.8, DEF Up Lv.8
Completely evades Special Bind, reduce damage taken from Fighter and Striker by 30%
Targets self for ATK Up Lv.8 (20 s); targets 2 INT-type Slasher class enemies ignoring DEF for ATK x 1.7 damage; performs the following 2 times: Targets 1 high ATK enemy for DEF Down Lv.8 (20 s), ATK x 5 damage, ATK Down Lv.8 (20 s)
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Applies ATK Boost (Tandem) of 2x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn, and boosts their damage dealt when landing a Critical hit by 75% (effect applies only to characters with Critical ATK Potential Ability) for 1 turn
At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.2x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy
- Level 2
Applies ATK Boost (Tandem) of 1.4x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy
- Level 3
Applies ATK Boost (Tandem) of 1.6x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy
- Level 4
Applies ATK Boost (Tandem) of 1.8x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn, and boosts their damage dealt when landing a Critical hit by 25% (effect applies only to characters with Critical ATK Potential Ability) for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy
- Level 5
Applies ATK Boost (Tandem) of 2x to Fighter, Shooter, Free Spirit, and Slasher characters for 1 turn, and boosts their damage dealt when landing a Critical hit by 75% (effect applies only to characters with Critical ATK Potential Ability) for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Rob Lucci, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy
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