Luffy & Lucci

Overlapping Guns

Straw Hat Pirates captain and member of the World Government's Undercover Intelligence Agency. In order to defeat S-Bear at Egghead, the two enemies join forces and unleash their gun-like techniques against their opponent's attack.

Special

Unusual United Front

Deals 300x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), and reduces crew's Special Bind duration by 7 turns. If Captain is a DEX or QCK-type Fighter or Slasher class, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn. If Captain is a DEX or QCK-type Shooter or Free Spirit class, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, crew will deal 1.75x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)), then after that, becomes "Luffy & Lucci" for 3 turns

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Luffy & LucciDual
United Front at Labophase Building A Fourth Floor

Reduces crew's Special charge time by 2 turns at start of quest, boosts Fighter, Shooter, Free Spirit, and Slasher characters' HP by 1.3x, ATK by 5.5x, boosts their ATK by approximately 6x when HP is 70% or above, or 30% or below, reduces crew's Special Reverse by 10 turns, makes RCVTND slots have matching slot effects, and for any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, reduces the duration of barrier and Resilience of the enemy hit by the normal attack by 1 turn and reduces all enemies' DEF Up duration by 1 turn when landing a successful PERFECT strike with that character

Monkey D. Luffy
Gum-Gum Kong Gun Unleashed

Reduces crew's Special charge time by 2 turns at start of quest, boosts Fighter, Shooter, Free Spirit, and Slasher characters' HP by 1.3x, ATK by 5x, boosts their ATK by 5.5x when HP is 70% or above, reduces crew's Special Reverse by 10 turns, makes RCVTND slots have matching slot effects, and for any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, reduces the duration of the barrier of the enemy hit by the normal attack by 1 turn and reduces all enemies' DEF Up duration by 1 turn when landing a successful PERFECT strike with that character

Rob Lucci
Six King Pistol Unleashed

Reduces crew's Special charge time by 2 turns at start of quest, boosts Fighter, Shooter, Free Spirit, and Slasher characters' HP by 1.3x, ATK by 5.25x, boosts their ATK by approximately 5.5x when HP is 30% or below, reduces crew's Special Reverse by 10 turns, makes RCVTND slots have matching slot effects, and for any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, reduces Resilience duration of the enemy hit by the normal attack by 1 turn and reduces all enemies' DEF Up duration by 1 turn when landing a successful PERFECT strike with that character

Crewmate Ability

Luffy & LucciDual
UNIQ

Boosts crew's base ATK by 125 and makes RCVTND slots have matching slot effects

UNIQ

Reduces crew's Special charge time by 1 turn at start of quest

Unlocks at Limit Break 25

Monkey D. Luffy
UNIQ

Boosts crew's base ATK by 125 and makes RCVTND slots have matching slot effects

Rob Lucci
UNIQ

Boosts crew's base ATK by 125 and makes RCVTND slots have matching slot effects

Super Special

EX Super
Condition

When character becomes "Luffy & Lucci" during Captain Shift and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, Jewelry Bonney, Bartholomew Kuma

Changes crew's slots (including BLOCK slots) to TND, changes character's SUPERBLOCK slot to TND (ignoring inability to change SUPERBLOCK slots), boosts damage dealt to enemies affected by Delay/Paralysis by 2.25x for 1 turn, can choose to completely remove crew's Swap Captains effect, changes DEX characters to Super DEX, and changes QCK characters to Super QCK

Switch Effect

Base

Reduces character's Special Bind duration by 7 turns, changes adjacent slots to TND, and boosts crew's base ATK by +500 for 1 turn (effect can be overwritten with other base ATK boost effects)

Stats

HPATKRCV
Lv 12,226978178
Lv 994,4521,956356
Lv 1506,6782,934534
Limit Break4,952+5002,156+200456+100
Limit Break+5,452+1,0002,356+400506+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base HP by 20

08

Boosts base RCV by 20

09

Boosts base HP by 30

10

Boosts base ATK by 20

11

Boosts base ATK by 20

12

Boosts base HP by 30

13

Boosts base HP by 40

14

Boosts base ATK by 30

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 30

18

Boosts base HP by 40

19

Boosts base HP by 40

20

Boosts base ATK by 30

21

Boosts base HP by 50

22

Boosts base HP by 50

23

Boosts base ATK by 30

24

Boosts base RCV by 40

25

Add Crewmate Ability 2: Reduces crew's Special charge time by 1 turn at start of quest

26

Boosts base HP by 50

27

Boosts base HP by 60

28

Boosts base ATK by 40

29

Boosts base HP by 60

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 70% chance of a 2% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 70% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Final Tap Sugo Special
Level 5 (Max)

Reduces all enemies' Resilience duration by 3 turns, and boosts character's base ATK by +2500 (stacks with effects from Special) for 1 turn

Condition

At final battle

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  2. Level 2

    Boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  3. Level 3

    Boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  4. Level 4

    Reduces all enemies' Resilience duration by 1 turn, and boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  5. Level 5

    Reduces all enemies' Resilience duration by 3 turns, and boosts character's base ATK by +2500 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

Level Limit Break

HPATKRCV
Lv 1054,7132,071376
Lv 1104,9322,166394
Lv 1205,3682,358429
Lv 1305,8052,550464
Lv 1506,6782,934534
New Pirate Rumble skills

Pirate Rumble

Style
Attacker
DEF
132
SPD
214
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Unusual United Front
Level 10 (Max)

Targets Shooter class teammates for ATK Up Lv.6 (15 s); targets 1 PSY-type Powerhouse class enemy for 8000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.4 damage 2 times

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets Shooter class teammates for ATK Up Lv.1 (6 s); targets 1 PSY-type Powerhouse class enemy for 3500 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 0.5 damage 2 times

    Charge time: 31 s

  2. Level 2

    Targets Shooter class teammates for ATK Up Lv.1 (7 s); targets 1 PSY-type Powerhouse class enemy for 4000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 0.6 damage 2 times

    Charge time: 31 s

  3. Level 3

    Targets Shooter class teammates for ATK Up Lv.2 (8 s); targets 1 PSY-type Powerhouse class enemy for 4500 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 0.7 damage 2 times

    Charge time: 31 s

  4. Level 4

    Targets Shooter class teammates for ATK Up Lv.2 (9 s); targets 1 PSY-type Powerhouse class enemy for 5000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 0.8 damage 2 times

    Charge time: 31 s

  5. Level 5

    Targets Shooter class teammates for ATK Up Lv.3 (10 s); targets 1 PSY-type Powerhouse class enemy for 5500 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 0.9 damage 2 times

    Charge time: 31 s

  6. Level 6

    Targets Shooter class teammates for ATK Up Lv.3 (11 s); targets 1 PSY-type Powerhouse class enemy for 6000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1 damage 2 times

    Charge time: 31 s

  7. Level 7

    Targets Shooter class teammates for ATK Up Lv.4 (12 s); targets 1 PSY-type Powerhouse class enemy for 6500 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.1 damage 2 times

    Charge time: 31 s

  8. Level 8

    Targets Shooter class teammates for ATK Up Lv.4 (13 s); targets 1 PSY-type Powerhouse class enemy for 7000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.2 damage 2 times

    Charge time: 31 s

  9. Level 9

    Targets Shooter class teammates for ATK Up Lv.5 (14 s); targets 1 PSY-type Powerhouse class enemy for 7500 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.3 damage 2 times

    Charge time: 31 s

  10. Level 10

    Targets Shooter class teammates for ATK Up Lv.6 (15 s); targets 1 PSY-type Powerhouse class enemy for 8000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.4 damage 2 times

    Charge time: 31 s

Ability
Level 5 (Max)

Shooter class teammates ATK Up Lv.7, DEF Up Lv.7, SPD Up Lv.7; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.5

Show all 5 levels
  1. Level 1

    Shooter class teammates ATK Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.1

  2. Level 2

    Shooter class teammates ATK Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.2

  3. Level 3

    Shooter class teammates ATK Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.3

  4. Level 4

    Shooter class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.4

  5. Level 5

    Shooter class teammates ATK Up Lv.7, DEF Up Lv.7, SPD Up Lv.7; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.5

Resilience

Completely evades Forced Out, reduce damage taken from Shooter and Striker by 30%

Super Special

Targets Shooter class teammates for ATK Up Lv.7 (30 s), DEF Up Lv.7 (30 s); targets 2 PSY-type Powerhouse class enemies for 10000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.6 damage 2 times

Condition

After character receives enemy's Rumble Special 2 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · May 31, 2025 – Jun 29, 2025

Sugo-Fest

Featured · Feb 27, 2025 – Apr 12, 2025

Sugo-Fest

Featured · Feb 26, 2025 – Mar 8, 2025

Sugo-Fest

Featured · Feb 26, 2025 – Apr 12, 2025

Family

Luffy & Lucci
Linked families
Cipher Pol No. 9: NeoLucci & KakuLucci & Kaku & StussyLuffy & AceLuffy & BonneyLuffy & BroggyLuffy & ChopperLuffy & HancockLuffy & LawLuffy & Law & KidLuffy & SanjiLuffy & Straw Hat PiratesLuffy & WhitebeardLuffy & YamatoLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeLuffy VS KaidoMakino & Luffy & UtaMonkey D. LuffyRob LucciStraw Hat PiratesZoro VS Lucci