
Luffy & Lucci
Overlapping Guns
Straw Hat Pirates captain and member of the World Government's Undercover Intelligence Agency. In order to defeat S-Bear at Egghead, the two enemies join forces and unleash their gun-like techniques against their opponent's attack.
Special
Deals 300x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), and reduces crew's Special Bind duration by 7 turns. If Captain is a DEX or QCK-type Fighter or Slasher class, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn. If Captain is a DEX or QCK-type Shooter or Free Spirit class, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, crew will deal 1.75x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)), then after that, becomes "Luffy & Lucci" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, boosts Fighter, Shooter, Free Spirit, and Slasher characters' HP by 1.3x, ATK by 5.5x, boosts their ATK by approximately 6x when HP is 70% or above, or 30% or below, reduces crew's Special Reverse by 10 turns, makes RCVTND slots have matching slot effects, and for any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, reduces the duration of barrier and Resilience of the enemy hit by the normal attack by 1 turn and reduces all enemies' DEF Up duration by 1 turn when landing a successful PERFECT strike with that character
Reduces crew's Special charge time by 2 turns at start of quest, boosts Fighter, Shooter, Free Spirit, and Slasher characters' HP by 1.3x, ATK by 5x, boosts their ATK by 5.5x when HP is 70% or above, reduces crew's Special Reverse by 10 turns, makes RCVTND slots have matching slot effects, and for any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, reduces the duration of the barrier of the enemy hit by the normal attack by 1 turn and reduces all enemies' DEF Up duration by 1 turn when landing a successful PERFECT strike with that character
Reduces crew's Special charge time by 2 turns at start of quest, boosts Fighter, Shooter, Free Spirit, and Slasher characters' HP by 1.3x, ATK by 5.25x, boosts their ATK by approximately 5.5x when HP is 30% or below, reduces crew's Special Reverse by 10 turns, makes RCVTND slots have matching slot effects, and for any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, reduces Resilience duration of the enemy hit by the normal attack by 1 turn and reduces all enemies' DEF Up duration by 1 turn when landing a successful PERFECT strike with that character
Crewmate Ability
Boosts crew's base ATK by 125 and makes RCVTND slots have matching slot effects
Reduces crew's Special charge time by 1 turn at start of quest
Unlocks at Limit Break 25
Boosts crew's base ATK by 125 and makes RCVTND slots have matching slot effects
Boosts crew's base ATK by 125 and makes RCVTND slots have matching slot effects
Super Special

When character becomes "Luffy & Lucci" during Captain Shift and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Spandam, Kaku, Jabra, Blueno, Kumadori, Fukuro, Kalifa, Stussy, Jewelry Bonney, Bartholomew Kuma
Changes crew's slots (including BLOCK slots) to TND, changes character's SUPERBLOCK slot to TND (ignoring inability to change SUPERBLOCK slots), boosts damage dealt to enemies affected by Delay/Paralysis by 2.25x for 1 turn, can choose to completely remove crew's Swap Captains effect, changes DEX characters to Super DEX, and changes QCK characters to Super QCK
Switch Effect
Reduces character's Special Bind duration by 7 turns, changes adjacent slots to TND, and boosts crew's base ATK by +500 for 1 turn (effect can be overwritten with other base ATK boost effects)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,226 | 978 | 178 |
| Lv 99 | 4,452 | 1,956 | 356 |
| Lv 150 | 6,678 | 2,934 | 534 |
| Limit Break | 4,952+500 | 2,156+200 | 456+100 |
| Limit Break+ | 5,452+1,000 | 2,356+400 | 506+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 30
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 40
Add Crewmate Ability 2: Reduces crew's Special charge time by 1 turn at start of quest
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 60
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 70% chance of a 2% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 70% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Reduces all enemies' Resilience duration by 3 turns, and boosts character's base ATK by +2500 (stacks with effects from Special) for 1 turn
At final battle
Show all 5 levels
- Level 1
Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 2
Boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 3
Boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 4
Reduces all enemies' Resilience duration by 1 turn, and boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 5
Reduces all enemies' Resilience duration by 3 turns, and boosts character's base ATK by +2500 (stacks with effects from Special) for 1 turn
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,713 | 2,071 | 376 |
| Lv 110 | 4,932 | 2,166 | 394 |
| Lv 120 | 5,368 | 2,358 | 429 |
| Lv 130 | 5,805 | 2,550 | 464 |
| Lv 150 | 6,678 | 2,934 | 534 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 132
- SPD
- 214
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Shooter class teammates for ATK Up Lv.6 (15 s); targets 1 PSY-type Powerhouse class enemy for 8000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.4 damage 2 times
Charge time: 31 s
Show all 10 levels
- Level 1
Targets Shooter class teammates for ATK Up Lv.1 (6 s); targets 1 PSY-type Powerhouse class enemy for 3500 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 0.5 damage 2 times
Charge time: 31 s
- Level 2
Targets Shooter class teammates for ATK Up Lv.1 (7 s); targets 1 PSY-type Powerhouse class enemy for 4000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 0.6 damage 2 times
Charge time: 31 s
- Level 3
Targets Shooter class teammates for ATK Up Lv.2 (8 s); targets 1 PSY-type Powerhouse class enemy for 4500 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 0.7 damage 2 times
Charge time: 31 s
- Level 4
Targets Shooter class teammates for ATK Up Lv.2 (9 s); targets 1 PSY-type Powerhouse class enemy for 5000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 0.8 damage 2 times
Charge time: 31 s
- Level 5
Targets Shooter class teammates for ATK Up Lv.3 (10 s); targets 1 PSY-type Powerhouse class enemy for 5500 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 0.9 damage 2 times
Charge time: 31 s
- Level 6
Targets Shooter class teammates for ATK Up Lv.3 (11 s); targets 1 PSY-type Powerhouse class enemy for 6000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1 damage 2 times
Charge time: 31 s
- Level 7
Targets Shooter class teammates for ATK Up Lv.4 (12 s); targets 1 PSY-type Powerhouse class enemy for 6500 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.1 damage 2 times
Charge time: 31 s
- Level 8
Targets Shooter class teammates for ATK Up Lv.4 (13 s); targets 1 PSY-type Powerhouse class enemy for 7000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.2 damage 2 times
Charge time: 31 s
- Level 9
Targets Shooter class teammates for ATK Up Lv.5 (14 s); targets 1 PSY-type Powerhouse class enemy for 7500 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.3 damage 2 times
Charge time: 31 s
- Level 10
Targets Shooter class teammates for ATK Up Lv.6 (15 s); targets 1 PSY-type Powerhouse class enemy for 8000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.4 damage 2 times
Charge time: 31 s
Shooter class teammates ATK Up Lv.7, DEF Up Lv.7, SPD Up Lv.7; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.5
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.1
- Level 2
Shooter class teammates ATK Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.2
- Level 3
Shooter class teammates ATK Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.3
- Level 4
Shooter class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.4
- Level 5
Shooter class teammates ATK Up Lv.7, DEF Up Lv.7, SPD Up Lv.7; first 20 s of battle, Shooter class teammates Special CT Speed Up Lv.5
Completely evades Forced Out, reduce damage taken from Shooter and Striker by 30%
Targets Shooter class teammates for ATK Up Lv.7 (30 s), DEF Up Lv.7 (30 s); targets 2 PSY-type Powerhouse class enemies for 10000 damage; targets 2 enemies with low current HP ignoring DEF for ATK x 1.6 damage 2 times
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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