
Chopper & Robin
Heading to the Lab
Special
Heals 25% of crew's maximum HP, heals crew by 5x character's RCV at end of turn for 10 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 7 turns, and boosts DEX, PSY, Fighter, and Cerebral characters' base ATK by +1750 for 3 turns. If crew has base ATK boost when Special is launched, boosts the chain multiplier by 1.75x for 3 turns. If crew has base ATK boost and multiplicative chain multiplier boost (except additive boosts) at the same time when Special is launched, boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 2x) for 1 turn, then becomes "Chopper & Robin" for 3 turns
| Base | Limit Break | Limit Break+ | |
|---|---|---|---|
| Lv 1 | 20 turns | 19 turns | 18 turns |
| Lv 2 | 19 turns | 18 turns | 17 turns |
| Lv 3 | 18 turns | 17 turns | 16 turns |
| Lv 4 | 17 turns | 16 turns | 15 turns |
| Lv 5 | 16 turns | 15 turns | 14 turns |
| Lv 6 (Max) | 15 turns | 14 turns | 13 turns |
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−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts DEX, PSY, Fighter, and Cerebral characters' HP and RCV by 1.3x, boosts their ATK (between 5.25x and approximately 6x) based on amount of HP healed in previous turn, makes their DEXPSYTND slots have matching slot effects, reduces crew's ATK Down (applied by enemy) duration by 10 turns, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Launches following effect at start of quest: "Boosts DEX, PSY, Fighter, and Cerebral characters' base ATK by +2250 for 5 turns, and reduces crew's Switch Effect by 1", boosts DEX, PSY, Fighter, and Cerebral characters' ATK by 5x, HP and RCV by 1.3x, makes their DEXPSYTND slots have matching slot effects, reduces crew's ATK Down (applied by enemy) duration by 10 turns, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Launches following effect at start of quest: "Boosts the chain multiplier by 2x for 5 turns, and reduces crew's Switch Effect by 1", boosts DEX, PSY, Fighter, and Cerebral characters' ATK by 5x, HP and RCV by 1.3x, makes their DEXPSYTND slots have matching slot effects, reduces crew's ATK Down (applied by enemy) duration by 10 turns, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Crewmate Ability
Heals crew by 500 HP at end of turn
Boosts Cerebral and Fighter characters' base stats by 100
Unlocks at Limit Break 25
Heals crew by 500 HP at end of turn
Heals crew by 500 HP at end of turn
Super Special

When character becomes "Chopper & Robin" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Roronoa Zoro, Nami, Sanji, Usopp, Brook, Jinbe, Franky, Dr. Vegapunk (Stella), Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Jewelry Bonney
Allows crew's base ATK boost to be further increased up to 2 times, further increases crew's base ATK boost by 1.2x (up to +4000), and changes Cerebral characters to Super Cerebral
Switch Effect
Applies -15% Fighter and Cerebral Resistence to all enemies for 1 turn and reduces damage taken by 25% for 1 turn
Applies -30% Fighter and Cerebral Resistence to all enemies for 1 turn, reduces damage taken by 80% for 1 turn, extends the duration of crew's base ATK boosts and multiplicative chain multiplier boost (except additive boosts) by 1 turn, and becomes "Chopper & Robin" for 3 turns
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,061 | 945 | 167 |
| Lv 99 | 4,122 | 1,890 | 333 |
| Lv 99 + Limit Break | 4,422+300 | 2,190+300 | 533+200 |
| Lv 99 + Limit Break+ | 4,922+800 | 2,390+500 | 583+250 |
| Lv 105 | 5,164+800 | 2,501+500 | 602+250 |
| Lv 110 | 5,366+800 | 2,593+500 | 618+250 |
| Lv 120 | 5,770+800 | 2,779+500 | 651+250 |
| Lv 130 | 6,174+800 | 2,964+500 | 683+250 |
| Lv 150 | 6,983+800 | 3,335+500 | 749+250 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 30
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 40
Boosts base HP by 50
Boosts base RCV by 40
Add Crewmate Ability 2: Boosts Cerebral and Fighter characters' base stats by 100
Boosts base RCV by 60
Boosts base ATK by 50
Boosts base HP by 60
Boosts base ATK by 60
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base HP by 150
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
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Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
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If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
- Lv 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Lv 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Lv 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Lv 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
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Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Lv 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Lv 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Lv 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Lv 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
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Rumble Stats
- Style
RCV Style- DEF
- 139
- SPD
- 183
- Rumble cost
- 55
- Behavior Pattern
- Normal Attack → Heal Lv.1 (Small Range) → Heal Lv.1 (Small Range) → Power Attack
- Target Priority
- Targets closest enemies
Targets Fighter class and Straw Hat Pirates teammates for RCV Bind reduction (20 s), 100% chance to evade RCV Bind (20 s), Special Bind reduction (20 s), 100% chance to evade Special Bind (20 s), RCV x 3 healing; targets 1 teammate with low current HP for HP 30% healing; targets 1 high ATK teammate for 500 HP per interval healing (30 s)
- Lv 9CT 32
Targets Fighter class and Straw Hat Pirates teammates for RCV Bind reduction (19 s), 95% chance to evade RCV Bind (19 s), Special Bind reduction (19 s), 95% chance to evade Special Bind (19 s), RCV x 2.8 healing; targets 1 teammate with low current HP for HP 26% healing; targets 1 high ATK teammate for 460 HP per interval healing (29 s)
- Lv 8CT 32
Targets Fighter class and Straw Hat Pirates teammates for RCV Bind reduction (18 s), 90% chance to evade RCV Bind (18 s), Special Bind reduction (18 s), 90% chance to evade Special Bind (18 s), RCV x 2.7 healing; targets 1 teammate with low current HP for HP 24% healing; targets 1 high ATK teammate for 440 HP per interval healing (28 s)
- Lv 7CT 32
Targets Fighter class and Straw Hat Pirates teammates for RCV Bind reduction (17 s), 85% chance to evade RCV Bind (17 s), Special Bind reduction (17 s), 85% chance to evade Special Bind (17 s), RCV x 2.6 healing; targets 1 teammate with low current HP for HP 22% healing; targets 1 high ATK teammate for 420 HP per interval healing (27 s)
- Lv 6CT 32
Targets Fighter class and Straw Hat Pirates teammates for RCV Bind reduction (16 s), 80% chance to evade RCV Bind (16 s), Special Bind reduction (16 s), 80% chance to evade Special Bind (16 s), RCV x 2.5 healing; targets 1 teammate with low current HP for HP 20% healing; targets 1 high ATK teammate for 400 HP per interval healing (26 s)
- Lv 5CT 32
Targets Fighter class and Straw Hat Pirates teammates for RCV Bind reduction (15 s), 75% chance to evade RCV Bind (15 s), Special Bind reduction (15 s), 75% chance to evade Special Bind (15 s), RCV x 2.4 healing; targets 1 teammate with low current HP for HP 18% healing; targets 1 high ATK teammate for 380 HP per interval healing (25 s)
- Lv 4CT 32
Targets Fighter class and Straw Hat Pirates teammates for RCV Bind reduction (14 s), 70% chance to evade RCV Bind (14 s), Special Bind reduction (14 s), 70% chance to evade Special Bind (14 s), RCV x 2.3 healing; targets 1 teammate with low current HP for HP 16% healing; targets 1 high ATK teammate for 360 HP per interval healing (24 s)
- Lv 3CT 32
Targets Fighter class and Straw Hat Pirates teammates for RCV Bind reduction (13 s), 65% chance to evade RCV Bind (13 s), Special Bind reduction (13 s), 65% chance to evade Special Bind (13 s), RCV x 2.2 healing; targets 1 teammate with low current HP for HP 14% healing; targets 1 high ATK teammate for 340 HP per interval healing (23 s)
- Lv 2CT 32
Targets Fighter class and Straw Hat Pirates teammates for RCV Bind reduction (12 s), 60% chance to evade RCV Bind (12 s), Special Bind reduction (12 s), 60% chance to evade Special Bind (12 s), RCV x 2.1 healing; targets 1 teammate with low current HP for HP 12% healing; targets 1 high ATK teammate for 320 HP per interval healing (22 s)
- Lv 1CT 32
Targets Fighter class and Straw Hat Pirates teammates for RCV Bind reduction (11 s), 55% chance to evade RCV Bind (11 s), Special Bind reduction (11 s), 55% chance to evade Special Bind (11 s), RCV x 2 healing; targets 1 teammate with low current HP for HP 10% healing; targets 1 high ATK teammate for 300 HP per interval healing (21 s)
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Fighter class and Straw Hat Pirates teammates ATK Up Lv.6, HP Up Lv.6, DEF Up Lv.4; when healing, up to 10 times Fighter class and Straw Hat Pirates teammates (not including self) Special CT 7.5% reduction and all enemies Special CT 7.5% delay; first 40 s of battle, Fighter class and Straw Hat Pirates teammates Special CT Speed Up Lv.3; after 40 s of battle, self RCV Up Lv.8
- Lv 4
Fighter class and Straw Hat Pirates teammates ATK Up Lv.5, HP Up Lv.5, DEF Up Lv.4; when healing, up to 10 times Fighter class and Straw Hat Pirates teammates (not including self) Special CT 6.5% reduction and all enemies Special CT 6.5% delay; first 40 s of battle, Fighter class and Straw Hat Pirates teammates Special CT Speed Up Lv.2; after 40 s of battle, self RCV Up Lv.7
- Lv 3
Fighter class and Straw Hat Pirates teammates ATK Up Lv.4, HP Up Lv.4, DEF Up Lv.3; when healing, up to 10 times Fighter class and Straw Hat Pirates teammates (not including self) Special CT 5.5% reduction and all enemies Special CT 5.5% delay; first 40 s of battle, Fighter class and Straw Hat Pirates teammates Special CT Speed Up Lv.2; after 40 s of battle, self RCV Up Lv.6
- Lv 2
Fighter class and Straw Hat Pirates teammates ATK Up Lv.3, HP Up Lv.3, DEF Up Lv.2; when healing, up to 10 times Fighter class and Straw Hat Pirates teammates (not including self) Special CT 4.5% reduction and all enemies Special CT 4.5% delay; first 40 s of battle, Fighter class and Straw Hat Pirates teammates Special CT Speed Up Lv.1; after 40 s of battle, self RCV Up Lv.5
- Lv 1
Fighter class and Straw Hat Pirates teammates ATK Up Lv.2, HP Up Lv.2, DEF Up Lv.1; when healing, up to 10 times Fighter class and Straw Hat Pirates teammates (not including self) Special CT 3.5% reduction and all enemies Special CT 3.5% delay; first 40 s of battle, Fighter class and Straw Hat Pirates teammates Special CT Speed Up Lv.1; after 40 s of battle, self RCV Up Lv.4
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Completely evades Damage Over Time, reduce damage taken from Shooter/Free Spirit by 30%
Reduce damage taken from Shooter/Free Spirit by 10%, increase damage dealt to Shooter/Free Spirit by 5%
Unlocks at Lv 120
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
- Lv 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Lv 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Lv 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Lv 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
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Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
- Lv 4
Targets all enemies for 875 damage
- Lv 3
Targets all enemies for 750 damage
- Lv 2
Targets all enemies for 625 damage
- Lv 1
Targets all enemies for 500 damage
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How to get
Featured · Jan 18, 2026 – Jan 25, 2026
Featured · Dec 13, 2025 – Dec 21, 2025
Featured · Nov 16, 2025 – Nov 23, 2025
Featured · Aug 16, 2025 – Aug 24, 2025
Featured · Jun 21, 2025 – Jul 12, 2025
Featured · Feb 16, 2025 – Feb 23, 2025
Featured · Feb 15, 2025 – Feb 23, 2025
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Family
Lore
Straw Hat Pirates ship doctor and archaeologist. They search for the missing Dr. Vegapunk. Despite hearing their crewmates battling, they prioritize looking for the missing Dr. Vegapunk. They head to the currently sealed lab with "Atlas the Violent".