Usopp & Dr. Vegapunk "Lilith the Evil"

Controlling the Energy of the Sea

Straw Hat Pirates sniper and one of Dr. Vegapunk's Satellites. They confront S-Snake at Egghead. They proved the power of science by easily stopping S-Snake with the use of the Bubble Gun.

Special

Shot of Science and Nature

Delays all enemies for 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), allows crew to perform Super Tandem with BOMBSUPERBOMB slots for 3 turns, and reduces all enemies' damage nullification duration by 3 turns. If crew has [ATK Up] and lock chain multiplier effect at the same time when Special is launched, applies Weakened status (increase damage taken by 1.75x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) on all enemies (ignoring immunity to all status effects) for 1 turn. If crew has [ATK Up] when Special is launched, sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 3 turns, then after that, boosts STR, DEX, Shooter, and Cerebral characters' ATK by 2.75x for 3 turns, and becomes "Usopp & Dr. Vegapunk "Lilith the Evil"" for 3 turns

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Usopp & Dr. Vegapunk "Lilith the Evil"Dual
Battle at Labophase Building C Third Floor

Boosts STR, DEX, Cerebral, and Shooter characters' HP by 1.35x, ATK by 5.75x, boosts their ATK by approximately 6x when they have RCVTNDEMPTYBOMBSUPERBOMB slots, makes their STRDEXTNDBOMBSUPERBOMB slots have matching slot effects, tapping on this character with a RCVTNDEMPTYBOMBSUPERBOMB slot will change crew's ATK multiplier of RCVTNDEMPTYSEMLABOMBSUPERBOMB and RAINBOW slots to 2.5x when slots match, 0.5x when unfavorable, 1.5x otherwise (normally 2.0x when matching; 1.5x for SUPERBOMB slots; 1x otherwise) for 3 turns

Usopp
Sniper Excited by the Bubble Gun

Launches following effect at start of quest: "Boosts STR, DEX, Cerebral, and Shooter characters' ATK by 3x for 5 turns, and reduces character's Switch Effect by 2", boosts STR, DEX, Cerebral, and Shooter characters' HP by 1.35x, ATK by 4.5x, boosts their ATK by approximately 5.5x when they have RCVTNDEMPTYBOMBSUPERBOMB slots, and makes their STRDEXTNDBOMBSUPERBOMB slots have matching slot effects

Dr. Vegapunk "Lilith the Evil"
Launching the Bubble Gun

Launches following effect at start of quest: "sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 5 turns, and reduces character's Switch Effect by 2", boosts STR, DEX, Cerebral, and Shooter characters' HP by 1.35x, ATK by 4.5x, boosts their ATK by approximately 5.5x when they have RCVTNDEMPTYBOMBSUPERBOMB slots, and makes their STRDEXTNDBOMBSUPERBOMB slots have matching slot effects

Crewmate Ability

Usopp & Dr. Vegapunk "Lilith the Evil"Dual
UNIQ

Makes crew's BOMBSUPERBOMB slots have matching slot effects

UNIQ

Boosts crew's base stats by 75, and makes crew immune to Remove SFX

Unlocks at Limit Break 25

Usopp
UNIQ

Makes crew's BOMBSUPERBOMB slots have matching slot effects

Dr. Vegapunk "Lilith the Evil"
UNIQ

Makes crew's BOMBSUPERBOMB slots have matching slot effects

Super Special

Super Class
Condition

When character becomes "Usopp & Dr. Vegapunk "Lilith the Evil"" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Dr. Vegapunk (Stella), Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Shaka the Good", Monkey D. Luffy, Roronoa Zoro, Nami, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Jewelry Bonney

Allows crew's ATK boost to be further increased up to 2 times, further increases crew's ATK boost by 1.2x (up to 4x), and changes Shooter characters to Super Shooter

Switch Effect

Base

Completely removes character's Despair, changes character's slot and adjacent slots (including BLOCK slots) to BOMB, and applies -15% STR and DEX Resistance to all enemies for 1 turn

Super SwitchSwitch times · 6

Completely removes character's Despair, changes character's slot and adjacent slots (including BLOCK slots) to BOMB, extends the duration of crew's ATK boosts and lock chain multiplier effect by 1 turn, applies -30% STR and DEX Resistance to all enemies for 1 turn, and becomes "Usopp & Dr. Vegapunk "Lilith the Evil"" for 3 turns

Stats

HPATKRCV
Lv 12,091945162
Lv 994,1821,890323
Lv 1506,2732,835484
Limit Break4,682+5002,090+200423+100
Limit Break+5,182+1,0002,290+400473+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 10

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 10

Show all 40
06

Boosts base ATK by 20

07

Boosts base HP by 20

08

Boosts base RCV by 20

09

Boosts base HP by 30

10

Boosts base ATK by 20

11

Boosts base ATK by 20

12

Boosts base HP by 30

13

Boosts base HP by 40

14

Boosts base RCV by 30

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 40

19

Boosts base HP by 40

20

Boosts base HP by 50

21

Boosts base ATK by 30

22

Boosts base HP by 50

23

Boosts base ATK by 30

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Boosts crew's base stats by 75, and makes crew immune to Remove SFX

26

Boosts base RCV by 40

27

Boosts base HP by 60

28

Boosts base ATK by 40

29

Boosts base HP by 60

30

Potential Ability 3: Fear Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base ATK by 50

35

Boosts base HP by 150

36

Boosts base RCV by 50

37

Boosts base ATK by 50

38

Boosts base ATK by 100

39

Boosts base HP by 150

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,4282,001341
Lv 1104,6332,093357
Lv 1205,0432,279389
Lv 1305,4532,464420
Lv 1506,2732,835484
New Pirate Rumble skills

Pirate Rumble

Style
Obstructer
DEF
160
SPD
181
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Shot of Science and Nature
Level 10 (Max)

Targets 3 enemies for DEF Down Lv.6 (20 s), Special CT 20% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 100% chance of Action Bind (15 s)

Charge time: 20 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies for DEF Down Lv.1 (11 s), Special CT 11% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 55% chance of Action Bind (15 s)

    Charge time: 20 s

  2. Level 2

    Targets 3 enemies for DEF Down Lv.1 (12 s), Special CT 12% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 60% chance of Action Bind (15 s)

    Charge time: 20 s

  3. Level 3

    Targets 3 enemies for DEF Down Lv.2 (13 s), Special CT 13% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 65% chance of Action Bind (15 s)

    Charge time: 20 s

  4. Level 4

    Targets 3 enemies for DEF Down Lv.2 (14 s), Special CT 14% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 70% chance of Action Bind (15 s)

    Charge time: 20 s

  5. Level 5

    Targets 3 enemies for DEF Down Lv.3 (15 s), Special CT 15% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 75% chance of Action Bind (15 s)

    Charge time: 20 s

  6. Level 6

    Targets 3 enemies for DEF Down Lv.3 (16 s), Special CT 16% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 80% chance of Action Bind (15 s)

    Charge time: 20 s

  7. Level 7

    Targets 3 enemies for DEF Down Lv.4 (17 s), Special CT 17% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 85% chance of Action Bind (15 s)

    Charge time: 20 s

  8. Level 8

    Targets 3 enemies for DEF Down Lv.4 (18 s), Special CT 18% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 90% chance of Action Bind (15 s)

    Charge time: 20 s

  9. Level 9

    Targets 3 enemies for DEF Down Lv.5 (19 s), Special CT 19% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 95% chance of Action Bind (15 s)

    Charge time: 20 s

  10. Level 10

    Targets 3 enemies for DEF Down Lv.6 (20 s), Special CT 20% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 100% chance of Action Bind (15 s)

    Charge time: 20 s

Ability
Level 5 (Max)

Shooter/Cerebral class teammates ATK Up Lv.6, SPD Up Lv.6; first 40 s of battle, all enemies Special CT Speed Down Lv.5; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.5

Show all 5 levels
  1. Level 1

    Shooter/Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2; first 40 s of battle, all enemies Special CT Speed Down Lv.1; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.1

  2. Level 2

    Shooter/Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; first 40 s of battle, all enemies Special CT Speed Down Lv.2; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.2

  3. Level 3

    Shooter/Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; first 40 s of battle, all enemies Special CT Speed Down Lv.3; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.3

  4. Level 4

    Shooter/Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; first 40 s of battle, all enemies Special CT Speed Down Lv.4; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.4

  5. Level 5

    Shooter/Cerebral class teammates ATK Up Lv.6, SPD Up Lv.6; first 40 s of battle, all enemies Special CT Speed Down Lv.5; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.5

Resilience

Completely evades Special Bind, reduce damage taken from Striker and Free Spirit by 30%

Super Special

Targets 3 enemies for DEF Down Lv.8 (30 s), Special CT 30% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 2 enemies with high Special CT for 100% chance of Action Bind (15 s)

Condition

After character receives enemy's Rumble Special 3 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Medal Exchange

600 medals · Dec 27, 2025 – Feb 26, 2026

Sugo-Fest

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Featured · Jan 27, 2025 – Feb 26, 2025

Sugo-Fest

Featured · Jan 26, 2025 – Feb 26, 2025

Family

Usopp & Dr. Vegapunk "Lilith the Evil"
Linked families
Big EmperorDr. Vegapunk "Lilith the Evil"Franky & UsoppLuffy & Straw Hat PiratesNami & UsoppStraw Hat PiratesUsoppUsopp & ChopperUsopp & DorryUsopp & RobinUsopp & Yasopp