
Usopp & Dr. Vegapunk "Lilith the Evil"
Controlling the Energy of the Sea
Straw Hat Pirates sniper and one of Dr. Vegapunk's Satellites. They confront S-Snake at Egghead. They proved the power of science by easily stopping S-Snake with the use of the Bubble Gun.
Special
Delays all enemies for 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), allows crew to perform Super Tandem with BOMBSUPERBOMB slots for 3 turns, and reduces all enemies' damage nullification duration by 3 turns. If crew has [ATK Up] and lock chain multiplier effect at the same time when Special is launched, applies Weakened status (increase damage taken by 1.75x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) on all enemies (ignoring immunity to all status effects) for 1 turn. If crew has [ATK Up] when Special is launched, sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 3 turns, then after that, boosts STR, DEX, Shooter, and Cerebral characters' ATK by 2.75x for 3 turns, and becomes "Usopp & Dr. Vegapunk "Lilith the Evil"" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts STR, DEX, Cerebral, and Shooter characters' HP by 1.35x, ATK by 5.75x, boosts their ATK by approximately 6x when they have RCVTNDEMPTYBOMBSUPERBOMB slots, makes their STRDEXTNDBOMBSUPERBOMB slots have matching slot effects, tapping on this character with a RCVTNDEMPTYBOMBSUPERBOMB slot will change crew's ATK multiplier of RCVTNDEMPTYSEMLABOMBSUPERBOMB and RAINBOW slots to 2.5x when slots match, 0.5x when unfavorable, 1.5x otherwise (normally 2.0x when matching; 1.5x for SUPERBOMB slots; 1x otherwise) for 3 turns
Launches following effect at start of quest: "Boosts STR, DEX, Cerebral, and Shooter characters' ATK by 3x for 5 turns, and reduces character's Switch Effect by 2", boosts STR, DEX, Cerebral, and Shooter characters' HP by 1.35x, ATK by 4.5x, boosts their ATK by approximately 5.5x when they have RCVTNDEMPTYBOMBSUPERBOMB slots, and makes their STRDEXTNDBOMBSUPERBOMB slots have matching slot effects
Launches following effect at start of quest: "sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 5 turns, and reduces character's Switch Effect by 2", boosts STR, DEX, Cerebral, and Shooter characters' HP by 1.35x, ATK by 4.5x, boosts their ATK by approximately 5.5x when they have RCVTNDEMPTYBOMBSUPERBOMB slots, and makes their STRDEXTNDBOMBSUPERBOMB slots have matching slot effects
Crewmate Ability
Makes crew's BOMBSUPERBOMB slots have matching slot effects
Boosts crew's base stats by 75, and makes crew immune to Remove SFX
Unlocks at Limit Break 25
Makes crew's BOMBSUPERBOMB slots have matching slot effects
Makes crew's BOMBSUPERBOMB slots have matching slot effects
Super Special

When character becomes "Usopp & Dr. Vegapunk "Lilith the Evil"" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Dr. Vegapunk (Stella), Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Shaka the Good", Monkey D. Luffy, Roronoa Zoro, Nami, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Jewelry Bonney
Allows crew's ATK boost to be further increased up to 2 times, further increases crew's ATK boost by 1.2x (up to 4x), and changes Shooter characters to Super Shooter
Switch Effect
Completely removes character's Despair, changes character's slot and adjacent slots (including BLOCK slots) to BOMB, and applies -15% STR and DEX Resistance to all enemies for 1 turn
Completely removes character's Despair, changes character's slot and adjacent slots (including BLOCK slots) to BOMB, extends the duration of crew's ATK boosts and lock chain multiplier effect by 1 turn, applies -30% STR and DEX Resistance to all enemies for 1 turn, and becomes "Usopp & Dr. Vegapunk "Lilith the Evil"" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,091 | 945 | 162 |
| Lv 99 | 4,182 | 1,890 | 323 |
| Lv 150 | 6,273 | 2,835 | 484 |
| Limit Break | 4,682+500 | 2,090+200 | 423+100 |
| Limit Break+ | 5,182+1,000 | 2,290+400 | 473+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 40
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 30
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Add Crewmate Ability 2: Boosts crew's base stats by 75, and makes crew immune to Remove SFX
Boosts base RCV by 40
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 60
Potential Ability 3: Fear Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 150
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,428 | 2,001 | 341 |
| Lv 110 | 4,633 | 2,093 | 357 |
| Lv 120 | 5,043 | 2,279 | 389 |
| Lv 130 | 5,453 | 2,464 | 420 |
| Lv 150 | 6,273 | 2,835 | 484 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Obstructer- DEF
- 160
- SPD
- 181
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets 3 enemies for DEF Down Lv.6 (20 s), Special CT 20% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 100% chance of Action Bind (15 s)
Charge time: 20 s
Show all 10 levels
- Level 1
Targets 3 enemies for DEF Down Lv.1 (11 s), Special CT 11% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 55% chance of Action Bind (15 s)
Charge time: 20 s
- Level 2
Targets 3 enemies for DEF Down Lv.1 (12 s), Special CT 12% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 60% chance of Action Bind (15 s)
Charge time: 20 s
- Level 3
Targets 3 enemies for DEF Down Lv.2 (13 s), Special CT 13% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 65% chance of Action Bind (15 s)
Charge time: 20 s
- Level 4
Targets 3 enemies for DEF Down Lv.2 (14 s), Special CT 14% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 70% chance of Action Bind (15 s)
Charge time: 20 s
- Level 5
Targets 3 enemies for DEF Down Lv.3 (15 s), Special CT 15% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 75% chance of Action Bind (15 s)
Charge time: 20 s
- Level 6
Targets 3 enemies for DEF Down Lv.3 (16 s), Special CT 16% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 80% chance of Action Bind (15 s)
Charge time: 20 s
- Level 7
Targets 3 enemies for DEF Down Lv.4 (17 s), Special CT 17% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 85% chance of Action Bind (15 s)
Charge time: 20 s
- Level 8
Targets 3 enemies for DEF Down Lv.4 (18 s), Special CT 18% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 90% chance of Action Bind (15 s)
Charge time: 20 s
- Level 9
Targets 3 enemies for DEF Down Lv.5 (19 s), Special CT 19% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 95% chance of Action Bind (15 s)
Charge time: 20 s
- Level 10
Targets 3 enemies for DEF Down Lv.6 (20 s), Special CT 20% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 1 enemy with high Special CT for 100% chance of Action Bind (15 s)
Charge time: 20 s
Shooter/Cerebral class teammates ATK Up Lv.6, SPD Up Lv.6; first 40 s of battle, all enemies Special CT Speed Down Lv.5; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.5
Show all 5 levels
- Level 1
Shooter/Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2; first 40 s of battle, all enemies Special CT Speed Down Lv.1; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.1
- Level 2
Shooter/Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; first 40 s of battle, all enemies Special CT Speed Down Lv.2; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.2
- Level 3
Shooter/Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; first 40 s of battle, all enemies Special CT Speed Down Lv.3; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.3
- Level 4
Shooter/Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; first 40 s of battle, all enemies Special CT Speed Down Lv.4; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.4
- Level 5
Shooter/Cerebral class teammates ATK Up Lv.6, SPD Up Lv.6; first 40 s of battle, all enemies Special CT Speed Down Lv.5; if 6 or more Shooter/Cerebral characters are on the team, all enemies DEF Down Lv.5
Completely evades Special Bind, reduce damage taken from Striker and Free Spirit by 30%
Targets 3 enemies for DEF Down Lv.8 (30 s), Special CT 30% delay; if 6 or more Shooter/Cerebral characters are on the team, targets 2 enemies with high Special CT for 100% chance of Action Bind (15 s)
After character receives enemy's Rumble Special 3 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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