
Luffy & Zoro & Sanji
Unpredictable Future Island
Emperor Straw Hat Luffy and his trusted companions. They land on Future Island Egghead. After the fierce battle in the Land of Wano, their ever-growing powers show no limits.
Special
Reduces crew's Despair/Paralysis duration by 10 turns, applies "Territory: PSY type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns, and boosts PSY, Free Spirit, and Slasher characters' slot effects up to 4x based on outcome of Action Special (3.5x for MISS, 3.7x for GOOD, 3.8x for GREAT, 3.9x for PERFECT, 4x for EXCELLENT) for 2 turns. If 5 or more Straw Hat PiratesFour EmperorsWorst Generation characters are on the crew, boosts PSY, Free Spirit, and Slasher characters' ATK by 3.5x for 2 turns (allows this effect to be further increased up to 2 times; boosts PSY, Free Spirit, and Slasher characters' ATK by 2.5x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns and VS Effect gauge/Switch Effect use by 2 at start of quest, boosts PSY, Free Spirit, and Slasher characters' ATK by 6x, HP by 1.35x, boosts other characters' ATK by 4.5x, and makes crew's PSYTND slots have matching slot effects. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, boosts Straw Hat PiratesFour EmperorsWorst Generation characters' ATK by 1.3x instead of 1.1x [Applies following effect based on number of applicable Character Tags on crew] Boosts Straw Hat PiratesFour EmperorsWorst Generation characters' ATK by 1.1x. If 5 or more Straw Hat PiratesFour EmperorsWorst Generation characters are on the crew and crew uses a Special to apply [ATK Up] or [Slot], adds +0.25 to the effect (stackable with other further raising effects). If 3 or more Straw Hat Pirates characters are on the crew and Straw Hat Pirates character uses a Special to apply similar effect of [ATK Up] or [Slot] that is applied on crew, halves the boost effect but changes the effect to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as [ATK Up][Slot] and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other [ATK Up][Slot] effects)
Crewmate Ability
Boosts crew's base stats by 150, and makes their PSYTND slots have matching slot effects
Reduces crew's Special charge time by 1 turn at start of quest
Unlocks at Limit Break 25
Support Ability
All characters
Adds 10% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 6% of character's base stats to supported character's base stats
- Level 2
Adds 7% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 9% of character's base stats to supported character's base stats
- Level 5
Adds 10% of character's base stats to supported character's base stats
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Portgas D. Ace, Sabo, Shanks, Buggy, Marshall D. Teach (Blackbeard), Trafalgar Law, Eustass Kid, Jewelry Bonney, Dracule Mihawk
Changes crew's slots (including BLOCK slots) to TND, boosts the type effects of normal attacks for PSY, Free Spirit, and Slasher characters by 2.5x for 2 turns (effect can be overwritten with other type effect boost effects), changes PSY characters to Super PSY, and changes Free Spirit characters to Super Free Spirit
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,538 | 929 | 96 |
| Lv 99 | 5,075 | 1,857 | 191 |
| Lv 150 | 7,612 | 2,785 | 286 |
| Limit Break | 5,575+500 | 2,057+200 | 291+100 |
| Limit Break+ | 6,075+1,000 | 2,257+400 | 341+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Super Tandem Boost
Boosts base HP by 30
Show all 40
Boosts base HP by 40
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 20
Add Crewmate Ability 2: Reduces crew's Special charge time by 1 turn at start of quest
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 60
Boosts base HP by 80
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,373 | 1,966 | 202 |
| Lv 110 | 5,622 | 2,057 | 211 |
| Lv 120 | 6,119 | 2,239 | 230 |
| Lv 130 | 6,617 | 2,421 | 248 |
| Lv 150 | 7,612 | 2,785 | 286 |
Pirate Rumble
- Style
Attacker- DEF
- 167
- SPD
- 181
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for 5000 damage; targets PSY-type teammates for ATK Up Lv.5 (30 s), DEF Up Lv.5 (30 s); targets 2 enemies with high current HP ignoring DEF for ATK x 1.6 damage; targets Straw Hat Pirates teammates (not including self) for Special CT 30% reduction
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within large range for 3200 damage; targets PSY-type teammates for ATK Up Lv.1 (21 s), DEF Up Lv.1 (21 s); targets 2 enemies with high current HP ignoring DEF for ATK x 1.15 damage; targets Straw Hat Pirates teammates (not including self) for Special CT 12% reduction
Charge time: 35 s
- Level 2
Targets enemies within large range for 3400 damage; targets PSY-type teammates for ATK Up Lv.1 (22 s), DEF Up Lv.1 (22 s); targets 2 enemies with high current HP ignoring DEF for ATK x 1.2 damage; targets Straw Hat Pirates teammates (not including self) for Special CT 14% reduction
Charge time: 35 s
- Level 3
Targets enemies within large range for 3600 damage; targets PSY-type teammates for ATK Up Lv.2 (23 s), DEF Up Lv.2 (23 s); targets 2 enemies with high current HP ignoring DEF for ATK x 1.25 damage; targets Straw Hat Pirates teammates (not including self) for Special CT 16% reduction
Charge time: 35 s
- Level 4
Targets enemies within large range for 3800 damage; targets PSY-type teammates for ATK Up Lv.2 (24 s), DEF Up Lv.2 (24 s); targets 2 enemies with high current HP ignoring DEF for ATK x 1.3 damage; targets Straw Hat Pirates teammates (not including self) for Special CT 18% reduction
Charge time: 35 s
- Level 5
Targets enemies within large range for 4000 damage; targets PSY-type teammates for ATK Up Lv.3 (25 s), DEF Up Lv.3 (25 s); targets 2 enemies with high current HP ignoring DEF for ATK x 1.35 damage; targets Straw Hat Pirates teammates (not including self) for Special CT 20% reduction
Charge time: 35 s
- Level 6
Targets enemies within large range for 4200 damage; targets PSY-type teammates for ATK Up Lv.3 (26 s), DEF Up Lv.3 (26 s); targets 2 enemies with high current HP ignoring DEF for ATK x 1.4 damage; targets Straw Hat Pirates teammates (not including self) for Special CT 22% reduction
Charge time: 35 s
- Level 7
Targets enemies within large range for 4400 damage; targets PSY-type teammates for ATK Up Lv.4 (27 s), DEF Up Lv.4 (27 s); targets 2 enemies with high current HP ignoring DEF for ATK x 1.45 damage; targets Straw Hat Pirates teammates (not including self) for Special CT 24% reduction
Charge time: 35 s
- Level 8
Targets enemies within large range for 4600 damage; targets PSY-type teammates for ATK Up Lv.4 (28 s), DEF Up Lv.4 (28 s); targets 2 enemies with high current HP ignoring DEF for ATK x 1.5 damage; targets Straw Hat Pirates teammates (not including self) for Special CT 26% reduction
Charge time: 35 s
- Level 9
Targets enemies within large range for 4800 damage; targets PSY-type teammates for ATK Up Lv.5 (29 s), DEF Up Lv.5 (29 s); targets 2 enemies with high current HP ignoring DEF for ATK x 1.55 damage; targets Straw Hat Pirates teammates (not including self) for Special CT 28% reduction
Charge time: 35 s
- Level 10
Targets enemies within large range for 5000 damage; targets PSY-type teammates for ATK Up Lv.5 (30 s), DEF Up Lv.5 (30 s); targets 2 enemies with high current HP ignoring DEF for ATK x 1.6 damage; targets Straw Hat Pirates teammates (not including self) for Special CT 30% reduction
Charge time: 35 s
PSY-type teammates ATK Up Lv.8, DEF Up Lv.8; revives self up to 2 times at 50% HP, Straw Hat Pirates teammates Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.3, DEF Up Lv.3; revives self up to 2 times at 30% HP, Straw Hat Pirates teammates Special CT Speed Up Lv.1
- Level 2
PSY-type teammates ATK Up Lv.4, DEF Up Lv.4; revives self up to 2 times at 35% HP, Straw Hat Pirates teammates Special CT Speed Up Lv.1
- Level 3
PSY-type teammates ATK Up Lv.5, DEF Up Lv.5; revives self up to 2 times at 40% HP, Straw Hat Pirates teammates Special CT Speed Up Lv.2
- Level 4
PSY-type teammates ATK Up Lv.6, DEF Up Lv.6; revives self up to 2 times at 45% HP, Straw Hat Pirates teammates Special CT Speed Up Lv.2
- Level 5
PSY-type teammates ATK Up Lv.8, DEF Up Lv.8; revives self up to 2 times at 50% HP, Straw Hat Pirates teammates Special CT Speed Up Lv.3
Completely evades Forced Out/Damage Over Time, reduce damage taken from INT by 30%
Grand Party
STR/DEX/PSY-type teammates ATK, HP Up Lv.6, Critical % Up Lv.2; Free Spirit/Slasher class teammates SPD Up Lv.6, DEF Up Lv.2; Straw Hat Pirates teammates HP Up Lv.5, Special CT Speed, DEF Up Lv.2
Show all 5 levels
- Level 1
STR/DEX/PSY-type teammates ATK, HP Up Lv.2, Critical % Up Lv.1; Free Spirit/Slasher class teammates SPD Up Lv.2, DEF Up Lv.1; Straw Hat Pirates teammates HP Up Lv.1, Special CT Speed, DEF Up Lv.1
- Level 2
STR/DEX/PSY-type teammates ATK, HP Up Lv.3, Critical % Up Lv.1; Free Spirit/Slasher class teammates SPD Up Lv.3, DEF Up Lv.1; Straw Hat Pirates teammates HP Up Lv.2, Special CT Speed, DEF Up Lv.1
- Level 3
STR/DEX/PSY-type teammates ATK, HP Up Lv.4, Critical % Up Lv.2; Free Spirit/Slasher class teammates SPD Up Lv.4, DEF Up Lv.2; Straw Hat Pirates teammates HP Up Lv.3, Special CT Speed, DEF Up Lv.2
- Level 4
STR/DEX/PSY-type teammates ATK, HP Up Lv.5, Critical % Up Lv.2; Free Spirit/Slasher class teammates SPD Up Lv.5, DEF Up Lv.2; Straw Hat Pirates teammates HP Up Lv.4, Special CT Speed, DEF Up Lv.2
- Level 5
STR/DEX/PSY-type teammates ATK, HP Up Lv.6, Critical % Up Lv.2; Free Spirit/Slasher class teammates SPD Up Lv.6, DEF Up Lv.2; Straw Hat Pirates teammates HP Up Lv.5, Special CT Speed, DEF Up Lv.2
Targets all enemies ignoring DEF for Leader base ATK x 2.3 damage; targets DEX/QCK/PSY-type teammates for ATK, SPD Up Lv.8 (30 s), DEF Up Lv.4 (30 s); targets STR/QCK/INT-type enemies for 5000 damage
After dealing damage 12 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies ignoring DEF for Leader base ATK x 1.5 damage; targets DEX/QCK/PSY-type teammates for ATK, SPD Up Lv.4 (22 s), DEF Up Lv.1 (22 s); targets STR/QCK/INT-type enemies for 1000 damage
- Level 2
Targets all enemies ignoring DEF for Leader base ATK x 1.7 damage; targets DEX/QCK/PSY-type teammates for ATK, SPD Up Lv.5 (24 s), DEF Up Lv.1 (24 s); targets STR/QCK/INT-type enemies for 2000 damage
- Level 3
Targets all enemies ignoring DEF for Leader base ATK x 1.9 damage; targets DEX/QCK/PSY-type teammates for ATK, SPD Up Lv.6 (26 s), DEF Up Lv.2 (26 s); targets STR/QCK/INT-type enemies for 3000 damage
- Level 4
Targets all enemies ignoring DEF for Leader base ATK x 2.1 damage; targets DEX/QCK/PSY-type teammates for ATK, SPD Up Lv.7 (28 s), DEF Up Lv.3 (28 s); targets STR/QCK/INT-type enemies for 4000 damage
- Level 5
Targets all enemies ignoring DEF for Leader base ATK x 2.3 damage; targets DEX/QCK/PSY-type teammates for ATK, SPD Up Lv.8 (30 s), DEF Up Lv.4 (30 s); targets STR/QCK/INT-type enemies for 5000 damage
Super Tandem
Raises Boost Level of Straw Hat PiratesFour EmperorsWorst Generation characters by 5 for 1 turn, and raises Boost Level of Mythical Zoan-type characters by 7 for 1 turn
When a Straw Hat Pirates Four Emperors Worst Generation Mythical Zoan-type character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Straw Hat PiratesFour EmperorsWorst Generation characters by 1 for 1 turn, and raises Boost Level of Mythical Zoan-type characters by 1 for 1 turn
ConditionWhen a Straw Hat Pirates Four Emperors Worst Generation Mythical Zoan-type character performs Super Tandem
- Level 2
Raises Boost Level of Straw Hat PiratesFour EmperorsWorst Generation characters by 2 for 1 turn, and raises Boost Level of Mythical Zoan-type characters by 2 for 1 turn
ConditionWhen a Straw Hat Pirates Four Emperors Worst Generation Mythical Zoan-type character performs Super Tandem
- Level 3
Raises Boost Level of Straw Hat PiratesFour EmperorsWorst Generation characters by 3 for 1 turn, and raises Boost Level of Mythical Zoan-type characters by 3 for 1 turn
ConditionWhen a Straw Hat Pirates Four Emperors Worst Generation Mythical Zoan-type character performs Super Tandem
- Level 4
Raises Boost Level of Straw Hat PiratesFour EmperorsWorst Generation characters by 4 for 1 turn, and raises Boost Level of Mythical Zoan-type characters by 5 for 1 turn
ConditionWhen a Straw Hat Pirates Four Emperors Worst Generation Mythical Zoan-type character performs Super Tandem
- Level 5
Raises Boost Level of Straw Hat PiratesFour EmperorsWorst Generation characters by 5 for 1 turn, and raises Boost Level of Mythical Zoan-type characters by 7 for 1 turn
ConditionWhen a Straw Hat Pirates Four Emperors Worst Generation Mythical Zoan-type character performs Super Tandem
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