
Morley & Karasu
Captains of the Revolutionary Army Western Forces and Northern Forces. In order to accomplish their objective, they stormed Sacred Marijoa. They liberate the slaves and engage in battle against the Navy Admirals Fujitora and Ryokugyu.
Special
Reduces Cerebral and Free Spirit characters' Special charge time by 2 turns, reduces crew's Paralysis duration by 10 turns, removes all Poison, boosts Cerebral and Free Spirit characters' base ATK by +2000 for 2 turns (up to 2 base ATK increasing effects can be applied), further increases type effect boosts, advantageous class effect boosts, additive chain multiplier boosts, multiplicative chain multiplier boosts, lock chain multiplier effects, or increase damage taken effects that are launched after this Special by Cerebral and Free Spirit characters (applies to boosts applied by Support Effect if supported character is a Cerebral or Free Spirit character) by +0.5 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, reduces damage taken by 20%, boosts DEX, Cerebral, and Free Spirit characters' ATK by 5.5x, HP and RCV by 1.3x, makes their DEXRCVTND slots have matching slot effects, reduces crew's Special Reverse by 10 turns, and if crew uses a Special to apply base ATK boosts or advantageous class effect boosts, extends the duration of the effect by 1 turn
Crewmate Ability
Reduces character's Special Bind/Special Reverse by 10 turns
Unlocks at Limit Break 10
If field has "Territory: Cerebral class" or "Territory: Free Spirit class", boosts crew's base stats by 200 (boosts their base HP by 200 otherwise)
Unlocks at Limit Break 25
Support Ability
Nico Robin, Emporio Ivankov, Bartholomew Kuma, Sabo, Koala, Hack, Inazuma, Lindbergh, Belo Betty
At the start of BATTLE 3, reduces supported character's Special charge time by 2 turns, and changes their slot to TND
Show all 5 levels
- Level 1
At the start of BATTLE 3, changes supported character's slot to TND
- Level 2
At the start of BATTLE 3, changes supported character's slot to TND
- Level 3
At the start of BATTLE 3, reduces supported character's Special charge time by 1 turn, and changes their slot to TND
- Level 4
At the start of BATTLE 3, reduces supported character's Special charge time by 1 turn, and changes their slot to TND
- Level 5
At the start of BATTLE 3, reduces supported character's Special charge time by 2 turns, and changes their slot to TND
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Sabo, Nico Robin, Emporio Ivankov, Belo Betty, Lindbergh, Koala, Hack, Inazuma, Bartholomew Kuma; or when crew has advantageous class effect boost
Changes crew's slots (including BLOCK slots) to TND, locks crew's slots for 1 turn, applies -30% Cerebral and Free Spirit Resistance to all enemies for 1 turn, adds 60x character's ATK in non-type damage on top of tap-timing bonuses for 5 turns, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,764 | 922 | 174 |
| Lv 99 | 3,527 | 1,844 | 348 |
| Lv 150 | 5,290 | 2,766 | 522 |
| Limit Break | 4,027+500 | 2,044+200 | 448+100 |
| Limit Break+ | 4,527+1,000 | 2,244+400 | 498+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base ATK by 10
Show all 40
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 10
Boosts base HP by 30
Add Crewmate Ability 1: Reduces character's Special Bind/Special Reverse by 10 turns
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 40
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 60
Add Crewmate Ability 2: If field has "Territory: Cerebral class" or "Territory: Free Spirit class", boosts crew's base stats by 200 (boosts their base HP by 200 otherwise)
Boosts base RCV by 30
Boosts base ATK by 50
Boosts base HP by 70
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 30
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 150
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Sets all enemies' DEF to 0 for 1 turn, boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to DEF Down enemies by 2.25x for 1 turn
At final battle
Show all 5 levels
- Level 1
Boosts character's base ATK by +500 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 2
Boosts character's base ATK by +750 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 3
Sets all enemies' DEF to 0 for 1 turn, and boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 4
Sets all enemies' DEF to 0 for 1 turn, boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to DEF Down enemies by 1.75x for 1 turn
ConditionAt final battle
- Level 5
Sets all enemies' DEF to 0 for 1 turn, boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to DEF Down enemies by 2.25x for 1 turn
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,734 | 1,952 | 368 |
| Lv 110 | 3,907 | 2,042 | 385 |
| Lv 120 | 4,252 | 2,223 | 419 |
| Lv 130 | 4,598 | 2,404 | 453 |
| Lv 150 | 5,290 | 2,766 | 522 |
Pirate Rumble
- Style
Obstructer- DEF
- 151
- SPD
- 158
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets all enemies for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s); targets 3 enemies with low current HP for Damage Over Time Lv.5 (30 s); if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets all enemies for 60% chance of Special Bind (10 s); if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets 1 enemy with high current Special CT for 100% chance of Forced Out (10 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets all enemies for ATK Down Lv.2 (21 s), SPD Down Lv.2 (21 s); targets 3 enemies with low current HP for Damage Over Time Lv.3 (21 s); if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets all enemies for 10% chance of Special Bind (10 s); if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets 1 enemy with high current Special CT for 50% chance of Forced Out (10 s)
Charge time: 28 s
- Level 2
Targets all enemies for ATK Down Lv.2 (22 s), SPD Down Lv.2 (22 s); targets 3 enemies with low current HP for Damage Over Time Lv.3 (22 s); if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets all enemies for 15% chance of Special Bind (10 s); if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets 1 enemy with high current Special CT for 55% chance of Forced Out (10 s)
Charge time: 28 s
- Level 3
Targets all enemies for ATK Down Lv.3 (23 s), SPD Down Lv.3 (23 s); targets 3 enemies with low current HP for Damage Over Time Lv.3 (23 s); if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets all enemies for 20% chance of Special Bind (10 s); if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets 1 enemy with high current Special CT for 60% chance of Forced Out (10 s)
Charge time: 28 s
- Level 4
Targets all enemies for ATK Down Lv.3 (24 s), SPD Down Lv.3 (24 s); targets 3 enemies with low current HP for Damage Over Time Lv.3 (24 s); if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets all enemies for 25% chance of Special Bind (10 s); if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets 1 enemy with high current Special CT for 65% chance of Forced Out (10 s)
Charge time: 28 s
- Level 5
Targets all enemies for ATK Down Lv.4 (25 s), SPD Down Lv.4 (25 s); targets 3 enemies with low current HP for Damage Over Time Lv.3 (25 s); if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets all enemies for 30% chance of Special Bind (10 s); if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets 1 enemy with high current Special CT for 70% chance of Forced Out (10 s)
Charge time: 28 s
- Level 6
Targets all enemies for ATK Down Lv.4 (26 s), SPD Down Lv.4 (26 s); targets 3 enemies with low current HP for Damage Over Time Lv.4 (26 s); if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets all enemies for 35% chance of Special Bind (10 s); if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets 1 enemy with high current Special CT for 75% chance of Forced Out (10 s)
Charge time: 28 s
- Level 7
Targets all enemies for ATK Down Lv.5 (27 s), SPD Down Lv.5 (27 s); targets 3 enemies with low current HP for Damage Over Time Lv.4 (27 s); if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets all enemies for 40% chance of Special Bind (10 s); if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets 1 enemy with high current Special CT for 80% chance of Forced Out (10 s)
Charge time: 28 s
- Level 8
Targets all enemies for ATK Down Lv.5 (28 s), SPD Down Lv.5 (28 s); targets 3 enemies with low current HP for Damage Over Time Lv.4 (28 s); if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets all enemies for 45% chance of Special Bind (10 s); if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets 1 enemy with high current Special CT for 85% chance of Forced Out (10 s)
Charge time: 28 s
- Level 9
Targets all enemies for ATK Down Lv.6 (29 s), SPD Down Lv.6 (29 s); targets 3 enemies with low current HP for Damage Over Time Lv.4 (29 s); if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets all enemies for 50% chance of Special Bind (10 s); if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets 1 enemy with high current Special CT for 90% chance of Forced Out (10 s)
Charge time: 28 s
- Level 10
Targets all enemies for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s); targets 3 enemies with low current HP for Damage Over Time Lv.5 (30 s); if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets all enemies for 60% chance of Special Bind (10 s); if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, targets 1 enemy with high current Special CT for 100% chance of Forced Out (10 s)
Charge time: 28 s
Free Spirit class and Revolutionary Army teammates DEF Up Lv.6, HP Up Lv.6; if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, all enemies Miss % Up Lv.7, DEF Down Lv.4; if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, Revolutionary Army teammates Special CT Speed Up Lv.5
Show all 5 levels
- Level 1
Free Spirit class and Revolutionary Army teammates DEF Up Lv.2, HP Up Lv.2; if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, all enemies Miss % Up Lv.3, DEF Down Lv.2; if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, Revolutionary Army teammates Special CT Speed Up Lv.1
- Level 2
Free Spirit class and Revolutionary Army teammates DEF Up Lv.3, HP Up Lv.3; if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, all enemies Miss % Up Lv.4, DEF Down Lv.2; if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, Revolutionary Army teammates Special CT Speed Up Lv.2
- Level 3
Free Spirit class and Revolutionary Army teammates DEF Up Lv.4, HP Up Lv.4; if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, all enemies Miss % Up Lv.5, DEF Down Lv.3; if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, Revolutionary Army teammates Special CT Speed Up Lv.3
- Level 4
Free Spirit class and Revolutionary Army teammates DEF Up Lv.5, HP Up Lv.5; if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, all enemies Miss % Up Lv.6, DEF Down Lv.3; if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, Revolutionary Army teammates Special CT Speed Up Lv.4
- Level 5
Free Spirit class and Revolutionary Army teammates DEF Up Lv.6, HP Up Lv.6; if 5 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, all enemies Miss % Up Lv.7, DEF Down Lv.4; if 8 or more Free Spirit class or 5 or more Revolutionary Army characters are on the team, Revolutionary Army teammates Special CT Speed Up Lv.5
Completely evades Forced Out, reduce damage taken from Driven by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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