
Fujitora & Ryokugyu
Special
[This Special can charge Special charge over its MAX (including Special charge time reduction effects)] Reduces crew's Despair duration by 8 turns, reduces all enemies' HP by 25% at end of turn for 3 turns, changes crew's slots (including BLOCK slots) to TND, and boosts Slasher and Fighter characters' Critical rate by 25% and damage dealt when landing a Critical hit by 50% (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%; damage dealt increases a further 10% every 3 turns over MAX Special, up to 120%) for 1 turn
| Base | Limit Break | Limit Break+ | |
|---|---|---|---|
| Lv 1 | 20 turns | 19 turns | 18 turns |
| Lv 2 | 19 turns | 18 turns | 17 turns |
| Lv 3 | 18 turns | 17 turns | 16 turns |
| Lv 4 | 17 turns | 16 turns | 15 turns |
| Lv 5 | 16 turns | 15 turns | 14 turns |
| Lv 6 (Max) | 15 turns | 14 turns | 13 turns |
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−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn and reduces character's Special charge time by a further 6 turns at start of quest, boosts crew's HP by 1.5x, ATK by 5.5x, makes crew's DEXINTTND slots have matching slot effects, heals crew by number of enemies defeated by normal attacks multiplied by 30% of crew's total RCV at end of enemy's turn, and if every type is on the crew, allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Crewmate Ability
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 10
Makes crew immune to Remove SFX
Unlocks at Limit Break 25
Support Ability
Powerhouse characters
Adds 13% of character's base HP to supported character's base HP
- Lv 4
Adds 10% of character's base HP to supported character's base HP
- Lv 3
Adds 8% of character's base HP to supported character's base HP
- Lv 2
Adds 6% of character's base HP to supported character's base HP
- Lv 1
Adds 5% of character's base HP to supported character's base HP
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How to get
Featured · Mar 7, 2026 – Apr 4, 2026
Featured · Oct 4, 2025 – Nov 1, 2025
Featured · Jul 5, 2025 – Aug 1, 2025
Featured · May 3, 2025 – Jun 7, 2025
Featured · Jan 1, 2025 – Feb 1, 2025
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,405 | 845 | 93 |
| Lv 99 | 4,810 | 1,690 | 185 |
| Lv 99 + Limit Break | 5,210+400 | 1,940+250 | 285+100 |
| Lv 99 + Limit Break+ | 5,710+900 | 2,140+450 | 335+150 |
| Lv 105 | 5,992+900 | 2,239+450 | 345+150 |
| Lv 110 | 6,228+900 | 2,322+450 | 354+150 |
| Lv 120 | 6,700+900 | 2,487+450 | 372+150 |
| Lv 130 | 7,171+900 | 2,653+450 | 390+150 |
| Lv 150 | 8,115+900 | 2,985+450 | 427+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 40
Add Crewmate Ability 1: Makes crew's TND slots have matching slot effects
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes crew immune to Remove SFX
Boosts base HP by 70
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base ATK by 40
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
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Potential Abilities
Reduces character's Slot Bind duration by 5 turns
- Lv 4
Reduces character's Slot Bind duration by 4 turns
- Lv 3
Reduces character's Slot Bind duration by 3 turns
- Lv 2
Reduces character's Slot Bind duration by 2 turns
- Lv 1
Reduces character's Slot Bind duration by 1 turn
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If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
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Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Lv 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
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Rumble Stats
- Style
DBF Style- DEF
- 186
- SPD
- 152
- Rumble cost
- 20
- Behavior Pattern
- Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
- Target Priority
- Targets closest enemies
Targets enemies within large range for ATK x 4 damage, 60% chance of Action Bind (10 s); targets enemies with Action Bind for ATK Down Lv.6 (30 s), SPD Down Lv.6 (30 s); targets self for Critical % Up Lv.12 (20 s); when remaining HP is 50% or below, targets self for HP 50% healing
- Lv 9CT 36
Targets enemies within large range for ATK x 3.4 damage, 50% chance of Action Bind (10 s); targets enemies with Action Bind for ATK Down Lv.5 (29 s), SPD Down Lv.5 (29 s); targets self for Critical % Up Lv.9 (20 s); when remaining HP is 50% or below, targets self for HP 42% healing
- Lv 8CT 36
Targets enemies within large range for ATK x 3.1 damage, 45% chance of Action Bind (10 s); targets enemies with Action Bind for ATK Down Lv.4 (28 s), SPD Down Lv.4 (28 s); targets self for Critical % Up Lv.8 (20 s); when remaining HP is 50% or below, targets self for HP 38% healing
- Lv 7CT 36
Targets enemies within large range for ATK x 2.8 damage, 40% chance of Action Bind (10 s); targets enemies with Action Bind for ATK Down Lv.4 (27 s), SPD Down Lv.4 (27 s); targets self for Critical % Up Lv.7 (20 s); when remaining HP is 50% or below, targets self for HP 34% healing
- Lv 6CT 36
Targets enemies within large range for ATK x 2.5 damage, 35% chance of Action Bind (10 s); targets enemies with Action Bind for ATK Down Lv.3 (26 s), SPD Down Lv.3 (26 s); targets self for Critical % Up Lv.7 (20 s); when remaining HP is 50% or below, targets self for HP 30% healing
- Lv 5CT 36
Targets enemies within large range for ATK x 2.2 damage, 30% chance of Action Bind (10 s); targets enemies with Action Bind for ATK Down Lv.3 (25 s), SPD Down Lv.3 (25 s); targets self for Critical % Up Lv.6 (20 s); when remaining HP is 50% or below, targets self for HP 26% healing
- Lv 4CT 36
Targets enemies within large range for ATK x 1.9 damage, 25% chance of Action Bind (10 s); targets enemies with Action Bind for ATK Down Lv.2 (24 s), SPD Down Lv.2 (24 s); targets self for Critical % Up Lv.5 (20 s); when remaining HP is 50% or below, targets self for HP 22% healing
- Lv 3CT 36
Targets enemies within large range for ATK x 1.6 damage, 20% chance of Action Bind (10 s); targets enemies with Action Bind for ATK Down Lv.2 (23 s), SPD Down Lv.2 (23 s); targets self for Critical % Up Lv.4 (20 s); when remaining HP is 50% or below, targets self for HP 18% healing
- Lv 2CT 36
Targets enemies within large range for ATK x 1.3 damage, 15% chance of Action Bind (10 s); targets enemies with Action Bind for ATK Down Lv.1 (22 s), SPD Down Lv.1 (22 s); targets self for Critical % Up Lv.3 (20 s); when remaining HP is 50% or below, targets self for HP 14% healing
- Lv 1CT 36
Targets enemies within large range for ATK x 1 damage, 10% chance of Action Bind (10 s); targets enemies with Action Bind for ATK Down Lv.1 (21 s), SPD Down Lv.1 (21 s); targets self for Critical % Up Lv.3 (20 s); when remaining HP is 50% or below, targets self for HP 10% healing
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Slasher/Fighter class teammates HP Up Lv.6, DEF Up Lv.6, Critical % Up Lv.6; when striking a Critical, up to 3 times self Special CT Speed Up Lv.3, Special CT 40% reduction; all enemies Special CT 10% delay
- Lv 4
Slasher/Fighter class teammates HP Up Lv.5, DEF Up Lv.5, Critical % Up Lv.5; when striking a Critical, up to 3 times self Special CT Speed Up Lv.2, Special CT 35% reduction; all enemies Special CT 8% delay
- Lv 3
Slasher/Fighter class teammates HP Up Lv.4, DEF Up Lv.4, Critical % Up Lv.4; when striking a Critical, up to 3 times self Special CT Speed Up Lv.2, Special CT 30% reduction; all enemies Special CT 6% delay
- Lv 2
Slasher/Fighter class teammates HP Up Lv.3, DEF Up Lv.3, Critical % Up Lv.3; when striking a Critical, up to 3 times self Special CT Speed Up Lv.1, Special CT 25% reduction; all enemies Special CT 4% delay
- Lv 1
Slasher/Fighter class teammates HP Up Lv.2, DEF Up Lv.2, Critical % Up Lv.2; when striking a Critical, up to 3 times self Special CT Speed Up Lv.1, Special CT 20% reduction; all enemies Special CT 2% delay
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Completely evades Special Bind, reduce damage taken from STR by 30%, increase damage dealt to STR by 30%
Reduce damage taken from STR by 20%, increase damage dealt to STR by 15%
Unlocks at Lv 120
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
- Lv 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Lv 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Lv 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Lv 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
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Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
- Lv 4
Targets all enemies for 875 damage
- Lv 3
Targets all enemies for 750 damage
- Lv 2
Targets all enemies for 625 damage
- Lv 1
Targets all enemies for 500 damage
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Family
Lore
Two of the Navy HQ Admirals. They engage with the Revolutionary Army that stormed Sacred Marijoa. Ryokugyu questions whether the Revolutionary Army are really determined to assault the land where the Celestial Dragons reside.