
Whitebeard & Ace
Bond of Father and Son
Captain of the Whitebeard Pirates and commander of the Whitebeard Pirates' second division. Overcoming hardships, they built a relationship of trust like a real father and son. After freeing Ace, Whitebeard asks if he is happy that he was his father, to which Ace replies with a smile, "Of course".
Special
[Launching Special as a Double Character will have a stronger effect] Reduces crew's ATK Down duration by 10 turns, and applies "Territory: Powerhouse class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. If crew has [ATK Up] status or crew's [Damage Plus] status has 5 or more turns when Special is launched, boosts the chain multiplier by +2.5 for 2 turns. If crew has [ATK Up] with an effect of 3x or more, further increases crew's ATK boost by 1.5x (up to 6x), and boosts Powerhouse and Fighter characters' ATK for 2 turns based on number of times crew has used Specials: 3.5x for 0 times, 3.75x for 1-2 times, 4x for 3-5 times, 4.25x for 6-7 times, 4.5x for 8 or more times plus if characters' 2nd class is Cerebral, Free Spirit, or Driven, changes their 2nd class to Powerhouse (unless character is already a Powerhouse as a 1st class) for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts Powerhouse and Fighter characters' ATK by approximately 6.25x when HP is full or 25% or below at start of attack (6x otherwise), HP by 1.3x, reduces damage taken by 20%, makes crew's QCKTNDRCV slots have matching slot effects, and reduces crew's Limit Special Uses duration by 10 turns. If crew uses a Special to boost ATK, extends the duration of the effect by 1 turn. If a "Whitebeard Pirates Commander" character (excluding "Portgas D. Ace") on the crew uses a Special (only the character that used the Special counts for Double Characters; if a character used the Special in a Double Character form or any other multiplier characters form, effect only applies for 1 character; similar effect of Captain/Friend/Helper Captain will not activate at the same time), applies various additional effects
Sets ship's Special charge time to MAX at start of quest, boosts Powerhouse and Fighter characters' ATK by approximately 6x when HP is full or 25% or below at start of attack (5.25x otherwise), HP by 1.3x, reduces damage taken by 15%, makes crew's QCKTNDRCV slots have matching slot effects, and reduces crew's Limit Special Uses duration by 10 turns. If crew uses a Special to boost ATK, extends the duration of the effect by 1 turn. If a "Whitebeard Pirates Commander" character (excluding "Portgas D. Ace") on the crew uses a Special (only the character that used the Special counts for Double Characters; if a character used the Special in a Double Character form or any other multiplier characters form, effect only applies for 1 character; similar effect of Captain/Friend/Helper Captain will not activate at the same time), applies various additional effects
Reduces crew's Special charge time by 3 turns at start of quest, boosts Powerhouse and Fighter characters' ATK by approximately 5.75x when slots match (5x otherwise), HP by 1.3x, makes crew's QCKTNDRCV slots have matching slot effects, and reduces crew's Limit Special Uses duration by 10 turns. If crew uses a Special to boost ATK, extends the duration of the effect by 1 turn. If a "Whitebeard Pirates Commander" character (excluding "Portgas D. Ace") on the crew uses a Special (only the character that used the Special counts for Double Characters; if a character used the Special in a Double Character form or any other multiplier characters form, effect only applies for 1 character; similar effect of Captain/Friend/Helper Captain will not activate at the same time), applies various additional effects
Crewmate Ability
Boosts Fighter characters' base ATK by 70, boosts Powerhouse characters' base ATK by 1.1x, and makes Powerhouse and Fighter characters' QCK slots have matching slot effects
Reduces character's Special charge time by 1 turn when another Powerhouse or Fighter character uses a Special
Unlocks at Limit Break 25
Boosts Fighter characters' base ATK by 70, boosts Powerhouse characters' base ATK by 1.1x, and makes Powerhouse and Fighter characters' QCK slots have matching slot effects
Boosts Fighter characters' base ATK by 70, boosts Powerhouse characters' base ATK by 1.1x, and makes Powerhouse and Fighter characters' QCK slots have matching slot effects
Super Special

When character becomes "Whitebeard & Ace" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)
Boosts Powerhouse and Fighter characters' base ATK by +1250 for 1 turn, changes Powerhouse characters to Super Powerhouse, and changes Fighter characters to Super Fighter
Switch Effect
Completely removes character's Paralysis/Slot Bind, and boosts Powerhouse and Fighter characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0.1; GREAT +0.1; PERFECT +0.4) for 1 turn (effect can be overwritten with other chain multiplier growth rate boost effects)
Completely removes character's Paralysis/Slot Bind, boosts Powerhouse and Fighter characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.3; GREAT +0.5; PERFECT +0.7) for 1 turn (effect can be overwritten with other chain multiplier growth rate boost effects), and becomes "Whitebeard & Ace" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,119 | 1,075 | 164 |
| Lv 99 | 4,238 | 2,150 | 327 |
| Lv 150 | 6,357 | 3,225 | 490 |
| Limit Break | 4,738+500 | 2,350+200 | 427+100 |
| Limit Break+ | 5,238+1,000 | 2,550+400 | 477+150 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 40
Boosts base RCV by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 30
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn when another Powerhouse or Fighter character uses a Special
Boosts base ATK by 40
Boosts base HP by 60
Boosts base RCV by 40
Boosts base HP by 60
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x)
HP Cost: 12,500 Max Rush: 10 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Powerhouse and Fighter Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 2.0) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8
At final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)
Show all 5 levels
- Level 1
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.4 chain multiplier; Rush ATK boost 1.3x)
ConditionAt final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)
- Level 2
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.4 chain multiplier; Rush ATK boost 1.4x)
ConditionAt final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)
- Level 3
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.5 chain multiplier; Rush ATK boost 1.6x)
ConditionAt final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)
- Level 4
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x)
ConditionAt final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)
- Level 5
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x)
ConditionAt final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,487 | 2,276 | 346 |
| Lv 110 | 4,695 | 2,381 | 362 |
| Lv 120 | 5,110 | 2,592 | 394 |
| Lv 130 | 5,526 | 2,803 | 426 |
| Lv 150 | 6,357 | 3,225 | 490 |
Pirate Rumble
- Style
Attacker- DEF
- 180
- SPD
- 185
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
Targets closest enemies
Targets self for ATK Up Lv.7 (15 s), DEF UpLv.7 (15 s); targets 3 enemies with high current HP for ATK x 5 damage, SPD Down Lv.5 (15 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 100% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.15 (15 s), SPD Up Lv.15 (15 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets self for ATK Up Lv.2 (6 s), DEF UpLv.2 (6 s); targets 3 enemies with high current HP for ATK x 3 damage, SPD Down Lv.1 (6 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 50% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.11 (6 s), SPD Up Lv.11 (6 s)
Charge time: 35 s
- Level 2
Targets self for ATK Up Lv.2 (7 s), DEF UpLv.2 (7 s); targets 3 enemies with high current HP for ATK x 3.2 damage, SPD Down Lv.1 (7 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 55% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.11 (7 s), SPD Up Lv.11 (7 s)
Charge time: 35 s
- Level 3
Targets self for ATK Up Lv.3 (8 s), DEF UpLv.3 (8 s); targets 3 enemies with high current HP for ATK x 3.4 damage, SPD Down Lv.1 (8 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 60% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.11 (8 s), SPD Up Lv.11 (8 s)
Charge time: 35 s
- Level 4
Targets self for ATK Up Lv.3 (9 s), DEF UpLv.3 (9 s); targets 3 enemies with high current HP for ATK x 3.6 damage, SPD Down Lv.2 (9 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 65% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.12 (9 s), SPD Up Lv.12 (9 s)
Charge time: 35 s
- Level 5
Targets self for ATK Up Lv.4 (10 s), DEF UpLv.4 (10 s); targets 3 enemies with high current HP for ATK x 3.8 damage, SPD Down Lv.2 (10 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 70% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.12 (10 s), SPD Up Lv.12 (10 s)
Charge time: 35 s
- Level 6
Targets self for ATK Up Lv.4 (11 s), DEF UpLv.4 (11 s); targets 3 enemies with high current HP for ATK x 4 damage, SPD Down Lv.3 (11 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 75% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.13 (11 s), SPD Up Lv.13 (11 s)
Charge time: 35 s
- Level 7
Targets self for ATK Up Lv.5 (12 s), DEF UpLv.5 (12 s); targets 3 enemies with high current HP for ATK x 4.2 damage, SPD Down Lv.3 (12 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 80% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.13 (12 s), SPD Up Lv.13 (12 s)
Charge time: 35 s
- Level 8
Targets self for ATK Up Lv.5 (13 s), DEF UpLv.5 (13 s); targets 3 enemies with high current HP for ATK x 4.4 damage, SPD Down Lv.3 (13 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 85% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.13 (13 s), SPD Up Lv.13 (13 s)
Charge time: 35 s
- Level 9
Targets self for ATK Up Lv.6 (14 s), DEF UpLv.6 (14 s); targets 3 enemies with high current HP for ATK x 4.6 damage, SPD Down Lv.4 (14 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 90% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.14 (14 s), SPD Up Lv.14 (14 s)
Charge time: 35 s
- Level 10
Targets self for ATK Up Lv.7 (15 s), DEF UpLv.7 (15 s); targets 3 enemies with high current HP for ATK x 5 damage, SPD Down Lv.5 (15 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 100% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.15 (15 s), SPD Up Lv.15 (15 s)
Charge time: 35 s
Powerhouse/Fighter class teammates ATK Up Lv.6; HP Up Lv.6; self ATK Up Lv.10, SPD Up Lv.10; when self is KO'd, launches Rumble Special 1 time
Show all 5 levels
- Level 1
Powerhouse/Fighter class teammates ATK Up Lv.2; HP Up Lv.2; self ATK Up Lv.6, SPD Up Lv.6; when self is KO'd, launches Rumble Special 1 time
- Level 2
Powerhouse/Fighter class teammates ATK Up Lv.3; HP Up Lv.3; self ATK Up Lv.7, SPD Up Lv.7; when self is KO'd, launches Rumble Special 1 time
- Level 3
Powerhouse/Fighter class teammates ATK Up Lv.4; HP Up Lv.4; self ATK Up Lv.8, SPD Up Lv.8; when self is KO'd, launches Rumble Special 1 time
- Level 4
Powerhouse/Fighter class teammates ATK Up Lv.5; HP Up Lv.5; self ATK Up Lv.9, SPD Up Lv.9; when self is KO'd, launches Rumble Special 1 time
- Level 5
Powerhouse/Fighter class teammates ATK Up Lv.6; HP Up Lv.6; self ATK Up Lv.10, SPD Up Lv.10; when self is KO'd, launches Rumble Special 1 time
Completely evades Damage Over Time/Special Bind, reduce damage taken from Cerebral and Shooter by 30%
Grand Party
QCK-type teammates DEF, SPD, HP Up Lv.6; Powerhouse/Fighter/Driven class teammates ATK Up Lv.6, Special CT Speed Up Lv.4
Show all 5 levels
- Level 1
QCK-type teammates DEF, SPD, HP Up Lv.2; Powerhouse/Fighter/Driven class teammates ATK Up Lv.2, Special CT Speed Up Lv.1
- Level 2
QCK-type teammates DEF, SPD, HP Up Lv.3; Powerhouse/Fighter/Driven class teammates ATK Up Lv.3, Special CT Speed Up Lv.2
- Level 3
QCK-type teammates DEF, SPD, HP Up Lv.4; Powerhouse/Fighter/Driven class teammates ATK Up Lv.4, Special CT Speed Up Lv.3
- Level 4
QCK-type teammates DEF, SPD, HP Up Lv.5; Powerhouse/Fighter/Driven class teammates ATK Up Lv.5, Special CT Speed Up Lv.3
- Level 5
QCK-type teammates DEF, SPD, HP Up Lv.6; Powerhouse/Fighter/Driven class teammates ATK Up Lv.6, Special CT Speed Up Lv.4
Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.10 (30 s); targets all enemies for HP 70% reduction, 100% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 4 damage
When 6 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.8 (22 s); targets all enemies for HP 50% reduction, 60% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 2 damage
- Level 2
Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.8 (24 s); targets all enemies for HP 55% reduction, 70% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 2.5 damage
- Level 3
Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.9 (26 s); targets all enemies for HP 60% reduction, 80% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 3 damage
- Level 4
Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.9 (28 s); targets all enemies for HP 65% reduction, 90% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 3.5 damage
- Level 5
Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.10 (30 s); targets all enemies for HP 70% reduction, 100% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 4 damage
How to get
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