Whitebeard & Ace

Bond of Father and Son

Captain of the Whitebeard Pirates and commander of the Whitebeard Pirates' second division. Overcoming hardships, they built a relationship of trust like a real father and son. After freeing Ace, Whitebeard asks if he is happy that he was his father, to which Ace replies with a smile, "Of course".

Special

Frenzied Onslaught

[Launching Special as a Double Character will have a stronger effect] Reduces crew's ATK Down duration by 10 turns, and applies "Territory: Powerhouse class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. If crew has [ATK Up] status or crew's [Damage Plus] status has 5 or more turns when Special is launched, boosts the chain multiplier by +2.5 for 2 turns. If crew has [ATK Up] with an effect of 3x or more, further increases crew's ATK boost by 1.5x (up to 6x), and boosts Powerhouse and Fighter characters' ATK for 2 turns based on number of times crew has used Specials: 3.5x for 0 times, 3.75x for 1-2 times, 4x for 3-5 times, 4.25x for 6-7 times, 4.5x for 8 or more times plus if characters' 2nd class is Cerebral, Free Spirit, or Driven, changes their 2nd class to Powerhouse (unless character is already a Powerhouse as a 1st class) for 2 turns

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Whitebeard & AceDual
Unbreakable Trust

Boosts Powerhouse and Fighter characters' ATK by approximately 6.25x when HP is full or 25% or below at start of attack (6x otherwise), HP by 1.3x, reduces damage taken by 20%, makes crew's QCKTNDRCV slots have matching slot effects, and reduces crew's Limit Special Uses duration by 10 turns. If crew uses a Special to boost ATK, extends the duration of the effect by 1 turn. If a "Whitebeard Pirates Commander" character (excluding "Portgas D. Ace") on the crew uses a Special (only the character that used the Special counts for Double Characters; if a character used the Special in a Double Character form or any other multiplier characters form, effect only applies for 1 character; similar effect of Captain/Friend/Helper Captain will not activate at the same time), applies various additional effects

Whitebeard
Love for His Son

Sets ship's Special charge time to MAX at start of quest, boosts Powerhouse and Fighter characters' ATK by approximately 6x when HP is full or 25% or below at start of attack (5.25x otherwise), HP by 1.3x, reduces damage taken by 15%, makes crew's QCKTNDRCV slots have matching slot effects, and reduces crew's Limit Special Uses duration by 10 turns. If crew uses a Special to boost ATK, extends the duration of the effect by 1 turn. If a "Whitebeard Pirates Commander" character (excluding "Portgas D. Ace") on the crew uses a Special (only the character that used the Special counts for Double Characters; if a character used the Special in a Double Character form or any other multiplier characters form, effect only applies for 1 character; similar effect of Captain/Friend/Helper Captain will not activate at the same time), applies various additional effects

Ace
Thanks to Pops

Reduces crew's Special charge time by 3 turns at start of quest, boosts Powerhouse and Fighter characters' ATK by approximately 5.75x when slots match (5x otherwise), HP by 1.3x, makes crew's QCKTNDRCV slots have matching slot effects, and reduces crew's Limit Special Uses duration by 10 turns. If crew uses a Special to boost ATK, extends the duration of the effect by 1 turn. If a "Whitebeard Pirates Commander" character (excluding "Portgas D. Ace") on the crew uses a Special (only the character that used the Special counts for Double Characters; if a character used the Special in a Double Character form or any other multiplier characters form, effect only applies for 1 character; similar effect of Captain/Friend/Helper Captain will not activate at the same time), applies various additional effects

Crewmate Ability

Whitebeard & AceDual
UNIQ

Boosts Fighter characters' base ATK by 70, boosts Powerhouse characters' base ATK by 1.1x, and makes Powerhouse and Fighter characters' QCK slots have matching slot effects

UNIQ

Reduces character's Special charge time by 1 turn when another Powerhouse or Fighter character uses a Special

Unlocks at Limit Break 25

Whitebeard
UNIQ

Boosts Fighter characters' base ATK by 70, boosts Powerhouse characters' base ATK by 1.1x, and makes Powerhouse and Fighter characters' QCK slots have matching slot effects

Ace
UNIQ

Boosts Fighter characters' base ATK by 70, boosts Powerhouse characters' base ATK by 1.1x, and makes Powerhouse and Fighter characters' QCK slots have matching slot effects

Super Special

EX Super
Condition

When character becomes "Whitebeard & Ace" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)

Boosts Powerhouse and Fighter characters' base ATK by +1250 for 1 turn, changes Powerhouse characters to Super Powerhouse, and changes Fighter characters to Super Fighter

Switch Effect

Base

Completely removes character's Paralysis/Slot Bind, and boosts Powerhouse and Fighter characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0.1; GREAT +0.1; PERFECT +0.4) for 1 turn (effect can be overwritten with other chain multiplier growth rate boost effects)

Super SwitchSwitch times · 8

Completely removes character's Paralysis/Slot Bind, boosts Powerhouse and Fighter characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.3; GREAT +0.5; PERFECT +0.7) for 1 turn (effect can be overwritten with other chain multiplier growth rate boost effects), and becomes "Whitebeard & Ace" for 3 turns

Stats

HPATKRCV
Lv 12,1191,075164
Lv 994,2382,150327
Lv 1506,3573,225490
Limit Break4,738+5002,350+200427+100
Limit Break+5,238+1,0002,550+400477+150

Limit Break

01

Boosts base HP by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 20

07

Boosts base HP by 20

08

Boosts base ATK by 20

09

Boosts base HP by 30

10

Boosts base ATK by 20

11

Boosts base HP by 30

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base RCV by 30

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base HP by 40

19

Boosts base ATK by 30

20

Boosts base HP by 50

21

Boosts base ATK by 30

22

Boosts base HP by 50

23

Boosts base HP by 50

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn when another Powerhouse or Fighter character uses a Special

26

Boosts base ATK by 40

27

Boosts base HP by 60

28

Boosts base RCV by 40

29

Boosts base HP by 60

30

Potential Ability 3: Rush Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base HP by 100

35

Boosts base RCV by 50

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Rush Sugo Special
Level 5 (Max)

Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x)

HP Cost: 12,500 Max Rush: 10 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Powerhouse and Fighter Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 2.0) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8

Condition

At final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)

Show all 5 levels
  1. Level 1

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.4 chain multiplier; Rush ATK boost 1.3x)

    Condition

    At final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)

  2. Level 2

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.4 chain multiplier; Rush ATK boost 1.4x)

    Condition

    At final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)

  3. Level 3

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.5 chain multiplier; Rush ATK boost 1.6x)

    Condition

    At final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)

  4. Level 4

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x)

    Condition

    At final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)

  5. Level 5

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Fighter characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x)

    Condition

    At final battle, if character performs the 1st tap of an attack as a Double Character, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Sabo, Monkey D. Garp, Curly Dadan, Marco, Jozu, Thatch, Vista, Blamenco, Rakuyo, Namule, Blenheim, Curiel, Kingdew, Haruta, Atmos, Speed Jil, Fossa, Izo, Kozuki Oden, Skull, Mihal, Ganryu, Leonero, Cornelia, Kotatsu, Jinbe, Sir Crocodile (Mr. 0), Boa Hancock, Emporio Ivankov, Inazuma, Buggy, Daz Bonez (Mr. 1), Galdino (Mr. 3)

Level Limit Break

HPATKRCV
Lv 1054,4872,276346
Lv 1104,6952,381362
Lv 1205,1102,592394
Lv 1305,5262,803426
Lv 1506,3573,225490

Pirate Rumble

Style
Attacker
DEF
180
SPD
185
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack

Targets closest enemies

Frenzied Onslaught
Level 10 (Max)

Targets self for ATK Up Lv.7 (15 s), DEF UpLv.7 (15 s); targets 3 enemies with high current HP for ATK x 5 damage, SPD Down Lv.5 (15 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 100% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.15 (15 s), SPD Up Lv.15 (15 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets self for ATK Up Lv.2 (6 s), DEF UpLv.2 (6 s); targets 3 enemies with high current HP for ATK x 3 damage, SPD Down Lv.1 (6 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 50% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.11 (6 s), SPD Up Lv.11 (6 s)

    Charge time: 35 s

  2. Level 2

    Targets self for ATK Up Lv.2 (7 s), DEF UpLv.2 (7 s); targets 3 enemies with high current HP for ATK x 3.2 damage, SPD Down Lv.1 (7 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 55% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.11 (7 s), SPD Up Lv.11 (7 s)

    Charge time: 35 s

  3. Level 3

    Targets self for ATK Up Lv.3 (8 s), DEF UpLv.3 (8 s); targets 3 enemies with high current HP for ATK x 3.4 damage, SPD Down Lv.1 (8 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 60% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.11 (8 s), SPD Up Lv.11 (8 s)

    Charge time: 35 s

  4. Level 4

    Targets self for ATK Up Lv.3 (9 s), DEF UpLv.3 (9 s); targets 3 enemies with high current HP for ATK x 3.6 damage, SPD Down Lv.2 (9 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 65% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.12 (9 s), SPD Up Lv.12 (9 s)

    Charge time: 35 s

  5. Level 5

    Targets self for ATK Up Lv.4 (10 s), DEF UpLv.4 (10 s); targets 3 enemies with high current HP for ATK x 3.8 damage, SPD Down Lv.2 (10 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 70% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.12 (10 s), SPD Up Lv.12 (10 s)

    Charge time: 35 s

  6. Level 6

    Targets self for ATK Up Lv.4 (11 s), DEF UpLv.4 (11 s); targets 3 enemies with high current HP for ATK x 4 damage, SPD Down Lv.3 (11 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 75% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.13 (11 s), SPD Up Lv.13 (11 s)

    Charge time: 35 s

  7. Level 7

    Targets self for ATK Up Lv.5 (12 s), DEF UpLv.5 (12 s); targets 3 enemies with high current HP for ATK x 4.2 damage, SPD Down Lv.3 (12 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 80% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.13 (12 s), SPD Up Lv.13 (12 s)

    Charge time: 35 s

  8. Level 8

    Targets self for ATK Up Lv.5 (13 s), DEF UpLv.5 (13 s); targets 3 enemies with high current HP for ATK x 4.4 damage, SPD Down Lv.3 (13 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 85% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.13 (13 s), SPD Up Lv.13 (13 s)

    Charge time: 35 s

  9. Level 9

    Targets self for ATK Up Lv.6 (14 s), DEF UpLv.6 (14 s); targets 3 enemies with high current HP for ATK x 4.6 damage, SPD Down Lv.4 (14 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 90% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.14 (14 s), SPD Up Lv.14 (14 s)

    Charge time: 35 s

  10. Level 10

    Targets self for ATK Up Lv.7 (15 s), DEF UpLv.7 (15 s); targets 3 enemies with high current HP for ATK x 5 damage, SPD Down Lv.5 (15 s); if 5 or more Powerhouse/Fighter characters are on the team, targets team for 100% chance to remove stat-reducing effects; when remaining HP is below 1%, targets (not including self) 1 high ATK teammate for ATK Up Lv.15 (15 s), SPD Up Lv.15 (15 s)

    Charge time: 35 s

Ability
Level 5 (Max)

Powerhouse/Fighter class teammates ATK Up Lv.6; HP Up Lv.6; self ATK Up Lv.10, SPD Up Lv.10; when self is KO'd, launches Rumble Special 1 time

Show all 5 levels
  1. Level 1

    Powerhouse/Fighter class teammates ATK Up Lv.2; HP Up Lv.2; self ATK Up Lv.6, SPD Up Lv.6; when self is KO'd, launches Rumble Special 1 time

  2. Level 2

    Powerhouse/Fighter class teammates ATK Up Lv.3; HP Up Lv.3; self ATK Up Lv.7, SPD Up Lv.7; when self is KO'd, launches Rumble Special 1 time

  3. Level 3

    Powerhouse/Fighter class teammates ATK Up Lv.4; HP Up Lv.4; self ATK Up Lv.8, SPD Up Lv.8; when self is KO'd, launches Rumble Special 1 time

  4. Level 4

    Powerhouse/Fighter class teammates ATK Up Lv.5; HP Up Lv.5; self ATK Up Lv.9, SPD Up Lv.9; when self is KO'd, launches Rumble Special 1 time

  5. Level 5

    Powerhouse/Fighter class teammates ATK Up Lv.6; HP Up Lv.6; self ATK Up Lv.10, SPD Up Lv.10; when self is KO'd, launches Rumble Special 1 time

Resilience

Completely evades Damage Over Time/Special Bind, reduce damage taken from Cerebral and Shooter by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

QCK-type teammates DEF, SPD, HP Up Lv.6; Powerhouse/Fighter/Driven class teammates ATK Up Lv.6, Special CT Speed Up Lv.4

Show all 5 levels
  1. Level 1

    QCK-type teammates DEF, SPD, HP Up Lv.2; Powerhouse/Fighter/Driven class teammates ATK Up Lv.2, Special CT Speed Up Lv.1

  2. Level 2

    QCK-type teammates DEF, SPD, HP Up Lv.3; Powerhouse/Fighter/Driven class teammates ATK Up Lv.3, Special CT Speed Up Lv.2

  3. Level 3

    QCK-type teammates DEF, SPD, HP Up Lv.4; Powerhouse/Fighter/Driven class teammates ATK Up Lv.4, Special CT Speed Up Lv.3

  4. Level 4

    QCK-type teammates DEF, SPD, HP Up Lv.5; Powerhouse/Fighter/Driven class teammates ATK Up Lv.5, Special CT Speed Up Lv.3

  5. Level 5

    QCK-type teammates DEF, SPD, HP Up Lv.6; Powerhouse/Fighter/Driven class teammates ATK Up Lv.6, Special CT Speed Up Lv.4

Frenzied Onslaught
Level 5 (Max)

Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.10 (30 s); targets all enemies for HP 70% reduction, 100% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 4 damage

Condition

When 6 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.8 (22 s); targets all enemies for HP 50% reduction, 60% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 2 damage

  2. Level 2

    Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.8 (24 s); targets all enemies for HP 55% reduction, 70% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 2.5 damage

  3. Level 3

    Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.9 (26 s); targets all enemies for HP 60% reduction, 80% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 3 damage

  4. Level 4

    Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.9 (28 s); targets all enemies for HP 65% reduction, 90% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 3.5 damage

  5. Level 5

    Targets QCK-type / Powerhouse / Fighter / Driven class teammates for ATK Up Lv.10 (30 s); targets all enemies for HP 70% reduction, 100% chance of Halve Stats (10 s); targets 4 enemies with high Special CT for Leader base ATK x 4 damage

How to get

Sugo-Fest

Featured · Jan 3, 2026 – Feb 22, 2026

Sugo-Fest

Featured · Jan 2, 2026 – Feb 22, 2026

Sugo-Fest

Featured · Jan 1, 2026 – Feb 22, 2026

Sugo-Fest

Featured · Dec 31, 2025 – Feb 22, 2026

Sugo-Fest

Featured · Dec 30, 2025 – Feb 22, 2026

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Sugo-Fest

Featured · Dec 29, 2025 – Feb 22, 2026

Sugo-Fest

Featured · Dec 28, 2025 – Feb 22, 2026

Sugo-Fest

Featured · Dec 26, 2025 – Feb 22, 2026

Sugo-Fest

Featured · Dec 25, 2025 – Feb 22, 2026

Sugo-Fest

Featured · Jun 15, 2025 – Jul 12, 2025

Sugo-Fest

Featured · May 13, 2025 – Jun 8, 2025

Sugo-Fest

Featured · May 13, 2025 – Jun 8, 2025

Sugo-Fest

Featured · May 13, 2025 – Jun 8, 2025

Sugo-Fest

Featured · Jan 1, 2025 – Feb 16, 2025

Sugo-Fest

Featured · Dec 27, 2024 – Jan 26, 2025

Sugo-Fest

Featured · Dec 27, 2024 – Feb 16, 2025

Family

Whitebeard & Ace
Linked families
Ace & Little Oars Jr.Ace & SaboAce VS AkainuEdward Newgate (Whitebeard)Luffy & AceLuffy & WhitebeardMarco & AceNewgate & Shiki & LinlinPortgas D. AceRoger & NewgateWhitebeard & MarcoWhitebeard & OdenWhitebeard VS BlackbeardWhitebeard VS ShanksYamato & Ace