
Shaka the Good & Edison the Thinker & Pythagoras the Wise
Special
Boosts the chain multiplier by 1.5x for 1 turn (up to 2 boost increasing effects can be applied), and sets all enemies' DEF to 0 for 1 turn ignoring [Mighty Guard][Mighty Guard] and immunity (excluding certain status effect). If crew has multiplicative chain multiplier boost (except additive boosts) and [Skill] at the same time when Special is launched, applies Set Target status (Cerebral characters will deal 2x damage, and their Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated) to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects; Special charge time reduction effect is activated when defeating enemies with normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)), and further increases crew's multiplicative chain multiplier boost (except additive boosts) by +0.2 and [Skill] by +0.1. If crew has multiplicative chain multiplier boost (except additive boosts) when Special is launched, boosts Cerebral characters' [Skill] up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn (up to 2 boost increasing effects can be applied), reduces all enemies' [Damage Cut][Damage Cut] duration by 1 turn, reduces crew's [ATK Down] duration by 1 turn, and if Special launch status is at (1), reduces Special charge time for "Dr. Vegapunk (Stella)", "Dr. Vegapunk "Lilith the Evil"", "Dr. Vegapunk "York the Greedy"", or "Dr. Vegapunk "Atlas the Violent"" by 15 turns (Special charge time reduction effect of "Utilizing the Intelligence of the Satellites" can be activated up to 1 time including any Specials with similar effect)
| Base | Limit Break | Limit Break+ | |
|---|---|---|---|
| Lv 1 | 20 turns | 19 turns | 18 turns |
| Lv 2 | 19 turns | 18 turns | 17 turns |
| Lv 3 | 18 turns | 17 turns | 16 turns |
| Lv 4 | 17 turns | 16 turns | 15 turns |
| Lv 5 | 16 turns | 15 turns | 14 turns |
| Lv 6 (Max) | 15 turns | 14 turns | 13 turns |
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−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces Cerebral characters' Special charge time by 2 turns at start of quest, boosts their ATK by approximately 5.5x when slots match (5.25x otherwise), HP by 1.35x, and makes INT and Cerebral characters' PSY slots have matching slot effects. If "Dr. Vegapunk (Stella)", "Dr. Vegapunk "Lilith the Evil"", "Dr. Vegapunk "Atlas the Violent"", or "Dr. Vegapunk "York the Greedy"" is a crewmate and uses a Special, sets character's Special charge to MAX (up to 2 times per quest), and reduces crew's decrease chain multipler growth rate (applied by enemy) duration by 10 turns
Crewmate Ability
Boosts Cerebral characters' base ATK by 125 and makes their PSY slots have matching slot effects
When an INT-type Cerebral class Captain uses a Special, sets character's Special charge to MAX (only 2 times per quest)
Unlocks at Limit Break 25
Support Ability
Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Dr. Vegapunk (Stella)
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction and [Damage Cut] duration by 1 turn, and reduces crew's ATK Down duration by 1 turn
- Lv 4
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction and [Damage Cut] duration by 1 turn
- Lv 3
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction and [Damage Cut] duration by 1 turn
- Lv 2
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
- Lv 1
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
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Super Special

When any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Dr. Vegapunk (Stella), Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Stussy
Sets character's Special launch status to (1), changes crew's slots (including BLOCK slots) to PSY, reduces Cerebral characters' Special charge time by 1 turn, and changes INT characters to Super INT
How to get
Featured · Mar 21, 2026 – Mar 29, 2026
Featured · Nov 15, 2025 – Nov 23, 2025
Featured · Jun 22, 2025 – Jul 12, 2025
Featured · May 25, 2025 – Jun 1, 2025
Featured · Apr 19, 2025 – May 12, 2025
Featured · Apr 5, 2025 – Apr 18, 2025
Featured · Dec 15, 2024 – Dec 31, 2024
Featured · Dec 14, 2024 – Dec 31, 2024
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,249 | 888 | 93 |
| Lv 99 | 4,498 | 1,775 | 185 |
| Lv 99 + Limit Break | 4,798+300 | 2,075+300 | 385+200 |
| Lv 99 + Limit Break+ | 5,298+800 | 2,275+500 | 435+250 |
| Lv 105 | 5,562+800 | 2,379+500 | 445+250 |
| Lv 110 | 5,783+800 | 2,466+500 | 454+250 |
| Lv 120 | 6,224+800 | 2,640+500 | 472+250 |
| Lv 130 | 6,665+800 | 2,814+500 | 490+250 |
| Lv 150 | 7,547+800 | 3,162+500 | 527+250 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 30
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 40
Add Crewmate Ability 2: When an INT-type Cerebral class Captain uses a Special, sets character's Special charge to MAX (only 2 times per quest)
Boosts base RCV by 60
Boosts base ATK by 50
Boosts base ATK by 60
Boosts base HP by 60
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
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Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Lv 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
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Reduces character's Fear duration by 5 turns
- Lv 4
Reduces character's Fear duration by 4 turns
- Lv 3
Reduces character's Fear duration by 3 turns
- Lv 2
Reduces character's Fear duration by 2 turns
- Lv 1
Reduces character's Fear duration by 1 turn
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Further boosts the chain multiplier of the final tap by 1.5x, and boosts character's base ATK by +1500 for 1 turn (stacks with effects from Special)
On the turn Special is launched during final Battle
- Lv 4
Further boosts the chain multiplier of the final tap by 1.4x, and boosts character's base ATK by +800 for 1 turn (stacks with effects from Special)
ConditionOn the turn Special is launched during final Battle
- Lv 3
Further boosts the chain multiplier of the final tap by 1.3x, and boosts character's base ATK by +600 for 1 turn (stacks with effects from Special)
ConditionOn the turn Special is launched during final Battle
- Lv 2
Further boosts the chain multiplier of the final tap by 1.2x, and boosts character's base ATK by +400 for 1 turn (stacks with effects from Special)
ConditionOn the turn Special is launched during final Battle
- Lv 1
Further boosts the chain multiplier of the final tap by 1.1x, and boosts character's base ATK by +200 for 1 turn (stacks with effects from Special)
ConditionOn the turn Special is launched during final Battle
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Rumble Stats
- Style
SPT Style- DEF
- 165
- SPD
- 163
- Rumble cost
- 55
- Behavior Pattern
- Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
- Target Priority
- Targets closest enemies
Targets INT-type/Cerebral class teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s); if 2 or more Vegapunk characters are on the team, targets 3 teammates (not including self) with high Special CT less than 100% for Special CT 30% reduction, targets Vegapunk teammates for 100% chance of Haste; if 3 or more Vegapunk characters are on the team, all enemies DEF Down Lv.10 (10 s)
- Lv 9CT 28
Targets INT-type/Cerebral class teammates for ATK Up Lv.7 (19 s), SPD Up Lv.7 (19 s); if 2 or more Vegapunk characters are on the team, targets 3 teammates (not including self) with high Special CT less than 100% for Special CT 28% reduction, targets Vegapunk teammates for 90% chance of Haste; if 3 or more Vegapunk characters are on the team, all enemies DEF Down Lv.9 (10 s)
- Lv 8CT 28
Targets INT-type/Cerebral class teammates for ATK Up Lv.6 (18 s), SPD Up Lv.6 (18 s); if 2 or more Vegapunk characters are on the team, targets 3 teammates (not including self) with high Special CT less than 100% for Special CT 27% reduction, targets Vegapunk teammates for 85% chance of Haste; if 3 or more Vegapunk characters are on the team, all enemies DEF Down Lv.9 (10 s)
- Lv 7CT 28
Targets INT-type/Cerebral class teammates for ATK Up Lv.6 (17 s), SPD Up Lv.6 (17 s); if 2 or more Vegapunk characters are on the team, targets 3 teammates (not including self) with high Special CT less than 100% for Special CT 26% reduction, targets Vegapunk teammates for 80% chance of Haste; if 3 or more Vegapunk characters are on the team, all enemies DEF Down Lv.8 (10 s)
- Lv 6CT 28
Targets INT-type/Cerebral class teammates for ATK Up Lv.5 (16 s), SPD Up Lv.5 (16 s); if 2 or more Vegapunk characters are on the team, targets 3 teammates (not including self) with high Special CT less than 100% for Special CT 25% reduction, targets Vegapunk teammates for 75% chance of Haste; if 3 or more Vegapunk characters are on the team, all enemies DEF Down Lv.8 (10 s)
- Lv 5CT 28
Targets INT-type/Cerebral class teammates for ATK Up Lv.5 (15 s), SPD Up Lv.5 (15 s); if 2 or more Vegapunk characters are on the team, targets 3 teammates (not including self) with high Special CT less than 100% for Special CT 24% reduction, targets Vegapunk teammates for 70% chance of Haste; if 3 or more Vegapunk characters are on the team, all enemies DEF Down Lv.7 (10 s)
- Lv 4CT 28
Targets INT-type/Cerebral class teammates for ATK Up Lv.4 (14 s), SPD Up Lv.4 (14 s); if 2 or more Vegapunk characters are on the team, targets 3 teammates (not including self) with high Special CT less than 100% for Special CT 23% reduction, targets Vegapunk teammates for 65% chance of Haste; if 3 or more Vegapunk characters are on the team, all enemies DEF Down Lv.7 (10 s)
- Lv 3CT 28
Targets INT-type/Cerebral class teammates for ATK Up Lv.4 (13 s), SPD Up Lv.4 (13 s); if 2 or more Vegapunk characters are on the team, targets 3 teammates (not including self) with high Special CT less than 100% for Special CT 22% reduction, targets Vegapunk teammates for 60% chance of Haste; if 3 or more Vegapunk characters are on the team, all enemies DEF Down Lv.6 (10 s)
- Lv 2CT 28
Targets INT-type/Cerebral class teammates for ATK Up Lv.3 (12 s), SPD Up Lv.3 (12 s); if 2 or more Vegapunk characters are on the team, targets 3 teammates (not including self) with high Special CT less than 100% for Special CT 21% reduction, targets Vegapunk teammates for 55% chance of Haste; if 3 or more Vegapunk characters are on the team, all enemies DEF Down Lv.6 (10 s)
- Lv 1CT 28
Targets INT-type/Cerebral class teammates for ATK Up Lv.3 (11 s), SPD Up Lv.3 (11 s); if 2 or more Vegapunk characters are on the team, targets 3 teammates (not including self) with high Special CT less than 100% for Special CT 20% reduction, targets Vegapunk teammates for 50% chance of Haste; if 3 or more Vegapunk characters are on the team, all enemies DEF Down Lv.5 (10 s)
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INT-type/Cerebral class teammates ATK Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; if 2 or more Vegapunk characters are on the team, Vegapunk teammates Special CT Speed Up Lv.5; when appearing on the field, self Special CT 15% reduction
- Lv 4
INT-type/Cerebral class teammates ATK Up Lv.5, RCV Up Lv.5, DEF Up Lv.5; if 2 or more Vegapunk characters are on the team, Vegapunk teammates Special CT Speed Up Lv.4; when appearing on the field, self Special CT 14% reduction
- Lv 3
INT-type/Cerebral class teammates ATK Up Lv.4, RCV Up Lv.4, DEF Up Lv.4; if 2 or more Vegapunk characters are on the team, Vegapunk teammates Special CT Speed Up Lv.3; when appearing on the field, self Special CT 13% reduction
- Lv 2
INT-type/Cerebral class teammates ATK Up Lv.3, RCV Up Lv.3, DEF Up Lv.3; if 2 or more Vegapunk characters are on the team, Vegapunk teammates Special CT Speed Up Lv.2; when appearing on the field, self Special CT 12% reduction
- Lv 1
INT-type/Cerebral class teammates ATK Up Lv.2, RCV Up Lv.2, DEF Up Lv.2; if 2 or more Vegapunk characters are on the team, Vegapunk teammates Special CT Speed Up Lv.1; when appearing on the field, self Special CT 11% reduction
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Completely evades Special Bind, reduce damage taken from PSY by 30%
Reduce damage taken from PSY by 10%, increase damage dealt to PSY by 5%
Unlocks at Lv 120
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
- Lv 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Lv 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Lv 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Lv 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
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Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
- Lv 4
Targets all enemies for 875 damage
- Lv 3
Targets all enemies for 750 damage
- Lv 2
Targets all enemies for 625 damage
- Lv 1
Targets all enemies for 500 damage
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Family
Lore
Three of Dr. Vegapunk's Satellites. Their experiences and knowledge synchronize once every day using Punk Records. By synchronizing their experiences, they are constantly growing.