
Carrot & Dogstorm & Cat Viper
Moonlit Raging Sulongs
Kingsbird of the Mokomo Dukedom with Mokomo Dukedom's King of the Day and King of the Night. After a fierce battle in Wano, the current kings of the Mokomo Dukedom appoint Carrot to become king, passing on the title and giving rise to a new king.
Special
[Launching Special as a Double Character will have a stronger effect] Reduces crew's Special charge time by 2 turns, reduces crew's ATK Down duration by 7 turns, boosts the chain multiplier by +1.7 for 1 turn, and boosts crew's ATK based on the damage reduction effect applied on the enemy (base effect value of 1.7x; if enemy has 50% damage reduction, boosts ATK by 2.2x; for no damage reduction ATK is 1x) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces character's Special charge time by 3 turns and reduces crew's Special charge time by 1 turn at start of quest, boosts STR, DEX, and QCK characters' ATK by 5x, HP by 1.2x, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.15x (5.75x if character has both type and class), boosts crew's chance of landing on own type slot, and reduces crew's HP by 10% at end of turn, but allows crew's normal attacks to ignore enemy's defensive effects but cancels all crew's defensive effects
Reduces character's Special charge time by 3 turns and reduces crew's Special charge time by 1 turn at start of quest, boosts STR, DEX, and QCK characters' ATK by 4.25x, HP by 1.2x, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.2x (5.1x if character has both type and class), boosts crew's chance of landing on own type slot, and reduces crew's HP by 10% at end of turn, but if HP is 85% or above before attacking, allows crew's normal attacks to ignore enemy's defensive effects but cancels all crew's defensive effects
Reduces character's Special charge time by 3 turns and reduces crew's Special charge time by 1 turn at start of quest, boosts STR, DEX, and QCK characters' ATK by 5x, HP by 1.2x, boosts crew's chance of landing on own type slot, and reduces crew's HP by 10% at end of turn, but if HP is 85% or above before attacking, allows crew's normal attacks to ignore enemy's defensive effects but cancels all crew's defensive effects
Crewmate Ability
Tapping on this character with a WANO slot will further increase crew's ATK and slot effect boosts by +0.1
Reduces character's Special Reverse by 3 turns
Unlocks at Limit Break 25
Tapping on this character with a WANO slot will further increase crew's ATK boost by +0.1
Tapping on this character with a WANO slot will further increase crew's slot effect boost by +0.1
Super Special

When character becomes "Carrot & Dogstorm & Cat Viper" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Kozuki Momonosuke, Kozuki Oden, Kin'emon, Denjiro (Kyoshiro), Raizo, Okiku, Ashura Doji (Shutenmaru), Kawamatsu, Izo, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Wanda, Yamato
Applies 50% damage reduction to enemies for 6 turns (this effect is treated as an activation of damage reduction effect), boosts Slasher characters' Super Class effects for 1 turn (base ATK boost changed from 1.2x to 1.5x), and changes Slasher characters to Super Slasher
Switch Effect
Changes character's slot to character's own type, boosts crew's slot effects by 1.5x for 1 turn, and heals 5% of crew's maximum HP
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), doubles crew's slot effects for 1 turn (effect can be overwritten with other slot effect boost effects), heals 15% of crew's maximum HP, and becomes "Carrot & Dogstorm & Cat Viper" for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,997 | 884 | 198 |
| Lv 99 | 3,994 | 1,768 | 395 |
| Lv 150 | 5,991 | 2,652 | 592 |
| Limit Break | 4,494+500 | 1,968+200 | 495+100 |
| Limit Break+ | 4,994+1,000 | 2,168+400 | 545+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Barrier Pierce
Boosts base RCV by 10
Show all 40
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 30
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 30
Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns
Boosts base RCV by 40
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 60
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of STR, DEX, and Slasher characters (up to +0.5 chain multiplier; Rush ATK boost 1.8x)
HP Cost: 20,000 Max Rush: 7 times Chain Multiplier Growth: +0.1 Finish Tap Effect: STR, DEX, and Slasher Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 1.8) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8
At final battle, if character performs the 2nd tap of an attack as a Double Character, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kozuki Momonosuke, Kozuki Oden, Kin'emon, Denjiro (Kyoshiro), Raizo, Okiku, Ashura Doji (Shutenmaru), Kawamatsu, Izo, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Wanda, Yamato
Show all 5 levels
- Level 1
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of STR, DEX, and Slasher characters (up to +0.5 chain multiplier; Rush ATK boost 1.5x)
ConditionAt final battle, if character performs the 2nd tap of an attack as a Double Character, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kozuki Momonosuke, Kozuki Oden, Kin'emon, Denjiro (Kyoshiro), Raizo, Okiku, Ashura Doji (Shutenmaru), Kawamatsu, Izo, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Wanda, Yamato
- Level 2
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of STR, DEX, and Slasher characters (up to +0.5 chain multiplier; Rush ATK boost 1.55x)
ConditionAt final battle, if character performs the 2nd tap of an attack as a Double Character, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kozuki Momonosuke, Kozuki Oden, Kin'emon, Denjiro (Kyoshiro), Raizo, Okiku, Ashura Doji (Shutenmaru), Kawamatsu, Izo, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Wanda, Yamato
- Level 3
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of STR, DEX, and Slasher characters (up to +0.5 chain multiplier; Rush ATK boost 1.6x)
ConditionAt final battle, if character performs the 2nd tap of an attack as a Double Character, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kozuki Momonosuke, Kozuki Oden, Kin'emon, Denjiro (Kyoshiro), Raizo, Okiku, Ashura Doji (Shutenmaru), Kawamatsu, Izo, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Wanda, Yamato
- Level 4
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of STR, DEX, and Slasher characters (up to +0.5 chain multiplier; Rush ATK boost 1.65x)
ConditionAt final battle, if character performs the 2nd tap of an attack as a Double Character, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kozuki Momonosuke, Kozuki Oden, Kin'emon, Denjiro (Kyoshiro), Raizo, Okiku, Ashura Doji (Shutenmaru), Kawamatsu, Izo, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Wanda, Yamato
- Level 5
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of STR, DEX, and Slasher characters (up to +0.5 chain multiplier; Rush ATK boost 1.8x)
ConditionAt final battle, if character performs the 2nd tap of an attack as a Double Character, and if any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kozuki Momonosuke, Kozuki Oden, Kin'emon, Denjiro (Kyoshiro), Raizo, Okiku, Ashura Doji (Shutenmaru), Kawamatsu, Izo, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Wanda, Yamato
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,228 | 1,872 | 418 |
| Lv 110 | 4,424 | 1,958 | 437 |
| Lv 120 | 4,816 | 2,132 | 476 |
| Lv 130 | 5,207 | 2,305 | 514 |
| Lv 150 | 5,991 | 2,652 | 592 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Supporter- DEF
- 227
- SPD
- 169
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Fighter/Slasher class teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); targets self for ATK x 3 Counter stance (30 s); activates Provoke on self (30 s); when remaining HP is 1% or below, targets team for Shield Lv.5 (30 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets Fighter/Slasher class teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s); targets self for ATK x 1 Counter stance (30 s); activates Provoke on self (30 s); when remaining HP is 1% or below, targets team for Shield Lv.1 (30 s)
Charge time: 31 s
- Level 2
Targets Fighter/Slasher class teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s); targets self for ATK x 1.2 Counter stance (30 s); activates Provoke on self (30 s); when remaining HP is 1% or below, targets team for Shield Lv.1 (30 s)
Charge time: 31 s
- Level 3
Targets Fighter/Slasher class teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s); targets self for ATK x 1.4 Counter stance (30 s); activates Provoke on self (30 s); when remaining HP is 1% or below, targets team for Shield Lv.1 (30 s)
Charge time: 31 s
- Level 4
Targets Fighter/Slasher class teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s); targets self for ATK x 1.6 Counter stance (30 s); activates Provoke on self (30 s); when remaining HP is 1% or below, targets team for Shield Lv.2 (30 s)
Charge time: 31 s
- Level 5
Targets Fighter/Slasher class teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s); targets self for ATK x 1.8 Counter stance (30 s); activates Provoke on self (30 s); when remaining HP is 1% or below, targets team for Shield Lv.2 (30 s)
Charge time: 31 s
- Level 6
Targets Fighter/Slasher class teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s); targets self for ATK x 2 Counter stance (30 s); activates Provoke on self (30 s); when remaining HP is 1% or below, targets team for Shield Lv.3 (30 s)
Charge time: 31 s
- Level 7
Targets Fighter/Slasher class teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s); targets self for ATK x 2.2 Counter stance (30 s); activates Provoke on self (30 s); when remaining HP is 1% or below, targets team for Shield Lv.3 (30 s)
Charge time: 31 s
- Level 8
Targets Fighter/Slasher class teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s); targets self for ATK x 2.4 Counter stance (30 s); activates Provoke on self (30 s); when remaining HP is 1% or below, targets team for Shield Lv.3 (30 s)
Charge time: 31 s
- Level 9
Targets Fighter/Slasher class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets self for ATK x 2.6 Counter stance (30 s); activates Provoke on self (30 s); when remaining HP is 1% or below, targets team for Shield Lv.4 (30 s)
Charge time: 31 s
- Level 10
Targets Fighter/Slasher class teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); targets self for ATK x 3 Counter stance (30 s); activates Provoke on self (30 s); when remaining HP is 1% or below, targets team for Shield Lv.5 (30 s)
Charge time: 31 s
Fighter/Slasher class teammates ATK Up Lv.6, HP Up Lv.6, Guard % Up Lv.5; when self is KO'd, launches Rumble Special 1 time
Show all 5 levels
- Level 1
Fighter/Slasher class teammates ATK Up Lv.2, HP Up Lv.2, Guard % Up Lv.1; when self is KO'd, launches Rumble Special 1 time
- Level 2
Fighter/Slasher class teammates ATK Up Lv.3, HP Up Lv.3, Guard % Up Lv.2; when self is KO'd, launches Rumble Special 1 time
- Level 3
Fighter/Slasher class teammates ATK Up Lv.4, HP Up Lv.4, Guard % Up Lv.3; when self is KO'd, launches Rumble Special 1 time
- Level 4
Fighter/Slasher class teammates ATK Up Lv.5, HP Up Lv.5, Guard % Up Lv.4; when self is KO'd, launches Rumble Special 1 time
- Level 5
Fighter/Slasher class teammates ATK Up Lv.6, HP Up Lv.6, Guard % Up Lv.5; when self is KO'd, launches Rumble Special 1 time
Completely evades Forced Out, reduce damage taken from Shooter by 30%
Targets Fighter/Slasher class teammates for ATK Up Lv.8 (40 s), SPD Up Lv.8 (40 s); targets self for ATK x 4 Counter stance (40 s); activates Provoke on self (40 s); targets team for Shield Lv.6 (40 s)
After character receives enemy's Rumble Special 3 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
600 medals · Feb 26, 2026 – Apr 25, 2026
Featured · Nov 29, 2024 – Dec 27, 2024
Featured · Nov 27, 2024 – Dec 27, 2024
Featured · Nov 27, 2024 – Dec 27, 2024