
Vivi & Wapol
Princess of the Alabasta Kingdom and King of Evil Black Drum Kingdom. They are being sheltered by the World Economic Journal. Vivi seems to be infuriated after finding out about Morgans's article written with false claims.
Special
Changes crew's BLOCKTND slots to RCV, reduces the duration of all enemy barriers by 1 turn, reduces all enemies' [Damage Cut] duration by 3 turns, and launches the following effects based on character's Special launch status: (0) boosts Cerebral characters' ATK by 2.25x for 1 turn, then sets character's Special launch status to (2); (1) swaps bottom-right character with the Captain for 3 turns (certain effects prevent Swap Captains), boosts Cerebral characters' ATK by 2.25x for 3 turns, then sets character's Special launch status to (2); (2) boosts the chain multiplier by +1.2 for 1 turn, then sets character's Special launch status to (0) (Special launch status effect is not stackable)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Sets character's Special launch status to (1) at start of quest, boosts QCK, Slasher, and Cerebral characters' ATK by 4.25x, HP by 1.5x, makes their QCKRCV slots have matching slot effects, reduces crew's Paralysis duration by 2 turns, and if crew uses a Special to apply additive chain multiplier boosts (except multiplicative boosts), extends the duration of that effect by 1 turn
Crewmate Ability
Reduces crew's Despair duration by 1 turn when Captain is a Cerebral class
When a Cerebral Captain uses a Special, reduces character's Special charge time by 11 turns (only once per quest)
Unlocks at Limit Break 12
Support Ability
QCK characters
Reduces damage taken from STR characters by 5% and adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1% and adds 1% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from STR characters by 2% and adds 2% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from STR characters by 3% and adds 3% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from STR characters by 4% and adds 4% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from STR characters by 5% and adds 5% of character's base stats to supported character's base stats
Super Special

When any 2 of the following characters are on the crew (except as Support Characters): Shirahoshi, Rebecca, Mansherry, Nefeltari Cobra, Sabo, Morgans
Sets character's Special launch status to (1), completely removes character's Special Bind, further increases crew's slot effect boost by +0.25, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,851 | 740 | 97 |
| Lv 99 | 3,701 | 1,479 | 193 |
| Lv 150 | 5,551 | 2,218 | 289 |
| Limit Break | 3,901+200 | 1,579+100 | 243+50 |
Limit Break
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base HP by 60
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base HP by 70
Show all 15
Boosts base RCV by 20
Boosts base RCV by 20
Add 1 Power Slot
Boosts base HP by 70
Boosts base ATK by 20
Boosts base ATK by 30
Add Crewmate Ability 2: When a Cerebral Captain uses a Special, reduces character's Special charge time by 11 turns (only once per quest)
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +75 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +125 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,918 | 1,565 | 204 |
| Lv 110 | 4,100 | 1,638 | 213 |
| Lv 120 | 4,462 | 1,783 | 232 |
| Lv 130 | 4,825 | 1,928 | 251 |
| Lv 150 | 5,551 | 2,218 | 289 |
How to get
Featured · Nov 16, 2024 – Nov 24, 2024