Kaido & King

Flame to Change the World

Supreme Commander of the Animal Kingdom Pirates and his right-hand man. They met while being experimented on by the government in Punk Hazard, and together they set the research facility on fire. What was born after that encounter was the Animal Kingdom Pirates, a group of pirates who threaten to destroy and change the world.

Special

Flaming Ultimate Strike

Deals 1,000,000 damage to all enemies (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), deals 300x character's ATK in non-type damage to all enemies at end of turn for 2 turns, reduces crew's tap limit duration by 3 turns, and Bind duration by 7 turns. If Captain is a Driven or Powerhouse class, boosts the chain multiplier for 2 turns based on crew's HP when Special is launched (1.3x at 80% or above, 1.5x at more than 30%, 1.75x at 30% or below; cannot be removed by crew or enemies). If crew's HP is 30% or above when Special is launched, allows crew's multiplicative chain multiplier boost (except additive boosts) to be further increased up to 2 times, further increases those boosts by +0.3 (this effect also applies to multiplicative chain multiplier boost from this Special), further increases crew's base ATK boost by +500, then after that, becomes "Kaido & King" for 3 turns

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Kaido & KingDual
Flaming Wake of the Conquest

Reduces Driven and Powerhouse characters' Special charge time by 1 turn at start of quest, boosts crew's chance of landing on DEX slots, changes DEX slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), boosts Driven and Powerhouse characters' ATK by 5.75x when they have non-type slots (approximately 5.5x otherwise), boosts their HP by 1.5x, and makes crew's RCVTND slots have matching slot effects. When taking damage from the enemy or character has WANO slot when tapped on, applies Ignited status to all enemies (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action) ignoring immunity to status effects for 2 turns. If "King (Alber)", "Queen", or "Jack" is a crewmate and uses a Special, allows crew's lock chain multiplier effect and type effect boost to be further increased up to 2 times, and further increases those boosts by +0.25 (effect can be activated up to 2 times). Completely removes character's Bind/Despair/Special Reverse/Special Bind/Paralysis

Kaido
The Conquest of the Strongest

Reduces Driven and Powerhouse characters' Special charge time by 1 turn at start of quest, boosts crew's chance of landing on DEX slots, changes DEX slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), boosts Driven and Powerhouse characters' ATK by 5.5x when they have non-type slots (approximately 5.25x otherwise), boosts their HP by 1.5x, and makes crew's RCVTND slots have matching slot effects. When taking damage from the enemy or character has WANO slot when tapped on, applies Ignited status to all enemies (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action) ignoring immunity to status effects for 2 turns. If "King (Alber)", "Queen", or "Jack" is a crewmate and uses a Special, allows crew's lock chain multiplier effect and type effect boost to be further increased up to 2 times, and further increases those boosts by +0.25 (effect can be activated up to 2 times)

King
Following the Conquest of the Strongest

Reduces Driven and Powerhouse characters' Special charge time by 1 turn at start of quest, boosts crew's chance of landing on DEX slots, changes DEX slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), boosts Driven and Powerhouse characters' ATK by 5.25x, HP by 1.5x, makes crew's RCVTND slots have matching slot effects, and completely removes character's Bind/Despair/Special Reverse/Special Bind/Paralysis

Crewmate Ability

Kaido & KingDual
UNIQ

Reduces Driven and Powerhouse characters' Special charge time by 1 turn at start of quest

RES

Lets character completely evade Special Reverse/Special Bind

Unlocks at Limit Break 25

Kaido
UNIQ

Reduces Driven and Powerhouse characters' Special charge time by 1 turn at start of quest

King
UNIQ

Reduces Driven and Powerhouse characters' Special charge time by 1 turn at start of quest

Super Special

Super Class
Condition

When character becomes "Kaido & King" during Captain Shift and any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Queen, Jack, Ulti, Page One, Black Maria, Who's-Who, Sasaki, Orochi, Kanjuro, Charlotte Linlin (Big Mom)

Can choose to completely remove crew's Swap Captains effect, reduces Driven and Powerhouse characters' Special Bind duration by 7 turns, reduces their Special charge time by 2 turns, and changes Driven characters to Super Driven

Switch Effect

Base

Changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and applies -15% STR, DEX, and QCK Resistance to all enemies for 1 turn

Stats

HPATKRCV
Lv 12,392886131
Lv 994,7841,772261
Lv 1507,1762,658391
Limit Break5,284+5001,972+200361+100
Limit Break+5,784+1,0002,172+400411+150

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base ATK by 10

08

Boosts base ATK by 20

09

Boosts base HP by 30

10

Boosts base RCV by 10

11

Boosts base RCV by 10

12

Boosts base RCV by 30

13

Boosts base ATK by 20

14

Boosts base ATK by 30

15

Potential Ability 2: Limit Special Uses Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 30

18

Boosts base HP by 40

19

Boosts base HP by 40

20

Boosts base ATK by 30

21

Boosts base HP by 50

22

Boosts base HP by 50

23

Boosts base ATK by 40

24

Boosts base RCV by 50

25

Add Crewmate Ability 2: Lets character completely evade Special Reverse/Special Bind

26

Boosts base HP by 60

27

Boosts base ATK by 40

28

Boosts base HP by 70

29

Boosts base HP by 70

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 50

35

Boosts base HP by 100

36

Boosts base HP by 150

37

Boosts base ATK by 100

38

Boosts base RCV by 50

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1055,0651,876276
Lv 1105,2991,963289
Lv 1205,7682,136314
Lv 1306,2372,310340
Lv 1507,1762,658391
New Pirate Rumble skills

Pirate Rumble

Style
Attacker
DEF
181
SPD
184
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Flaming Ultimate Strike
Level 10 (Max)

Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.6 (20 s), ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); targest enemies within large range for ATK x 3 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 4 damage

Charge time: 36 s

Show all 10 levels
  1. Level 1

    Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.2 (20 s), ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s); targest enemies within large range for ATK x 2.1 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 2.2 damage

    Charge time: 36 s

  2. Level 2

    Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.2 (20 s), ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s); targest enemies within large range for ATK x 2.2 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 2.4 damage

    Charge time: 36 s

  3. Level 3

    Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.2 (20 s), ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s); targest enemies within large range for ATK x 2.3 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 2.6 damage

    Charge time: 36 s

  4. Level 4

    Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.3 (20 s), ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s); targest enemies within large range for ATK x 2.4 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 2.8 damage

    Charge time: 36 s

  5. Level 5

    Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.3 (20 s), ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s); targest enemies within large range for ATK x 2.5 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 3 damage

    Charge time: 36 s

  6. Level 6

    Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.4 (20 s), ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s); targest enemies within large range for ATK x 2.6 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 3.2 damage

    Charge time: 36 s

  7. Level 7

    Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.4 (20 s), ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s); targest enemies within large range for ATK x 2.7 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 3.4 damage

    Charge time: 36 s

  8. Level 8

    Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.4 (20 s), ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s); targest enemies within large range for ATK x 2.8 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 3.6 damage

    Charge time: 36 s

  9. Level 9

    Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.5 (20 s), ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targest enemies within large range for ATK x 2.9 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 3.8 damage

    Charge time: 36 s

  10. Level 10

    Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.6 (20 s), ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); targest enemies within large range for ATK x 3 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 4 damage

    Charge time: 36 s

Ability
Level 5 (Max)

Driven/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.7, HP Up Lv.7, SPD Up Lv.7, Blow Away % Up Lv.5; after receiving damage, up to 10 times self Special CT 10% reduction

Show all 5 levels
  1. Level 1

    Driven/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3, Blow Away % Up Lv.1; after receiving damage, up to 10 times self Special CT 6% reduction

  2. Level 2

    Driven/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4, Blow Away % Up Lv.2; after receiving damage, up to 10 times self Special CT 7% reduction

  3. Level 3

    Driven/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5, Blow Away % Up Lv.3; after receiving damage, up to 10 times self Special CT 8% reduction

  4. Level 4

    Driven/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6, Blow Away % Up Lv.4; after receiving damage, up to 10 times self Special CT 9% reduction

  5. Level 5

    Driven/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.7, HP Up Lv.7, SPD Up Lv.7, Blow Away % Up Lv.5; after receiving damage, up to 10 times self Special CT 10% reduction

Resilience

Completely evades Action Bind, reduce damage taken from Powerhouse/Cerebral by 30%

Super Special

Targets Driven/Powerhouse class and Animal Kingdom Pirates teammates for DEF Up Lv.8 (60 s), ATK Up Lv.8 (60 s), SPD Up Lv.8 (60 s); targest enemies within large range for ATK x 3.5 damage; if 6 or more Driven/Powerhouse characters or 3 or more Animal Kingdom Pirates characters are on the team, targets all enemies for ATK x 5 damage; targets self for 600 HP per interval healing (60 s)

Condition

After character receives enemy's Rumble Special 3 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Boosts base ATK by +1000 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn, and applies ATK Boost (Tandem) of 2.25x to Powerhouse and Driven characters for 1 turn

Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Queen, Jack, Ulti, Page One, Black Maria, Who's-Who, Sasaki, Orochi, Kanjuro, Charlotte Linlin (Big Mom), Marshall D. Teach (Blackbeard), Shanks

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.25x to Powerhouse and Driven characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Queen, Jack, Ulti, Page One, Black Maria, Who's-Who, Sasaki, Orochi, Kanjuro, Charlotte Linlin (Big Mom), Marshall D. Teach (Blackbeard), Shanks

  2. Level 2

    Applies ATK Boost (Tandem) of 1.5x to Powerhouse and Driven characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Queen, Jack, Ulti, Page One, Black Maria, Who's-Who, Sasaki, Orochi, Kanjuro, Charlotte Linlin (Big Mom), Marshall D. Teach (Blackbeard), Shanks

  3. Level 3

    Applies ATK Boost (Tandem) of 1.75x to Powerhouse and Driven characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Queen, Jack, Ulti, Page One, Black Maria, Who's-Who, Sasaki, Orochi, Kanjuro, Charlotte Linlin (Big Mom), Marshall D. Teach (Blackbeard), Shanks

  4. Level 4

    Applies ATK Boost (Tandem) of 2x to Powerhouse and Driven characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Queen, Jack, Ulti, Page One, Black Maria, Who's-Who, Sasaki, Orochi, Kanjuro, Charlotte Linlin (Big Mom), Marshall D. Teach (Blackbeard), Shanks

  5. Level 5

    Boosts base ATK by +1000 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn, and applies ATK Boost (Tandem) of 2.25x to Powerhouse and Driven characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Queen, Jack, Ulti, Page One, Black Maria, Who's-Who, Sasaki, Orochi, Kanjuro, Charlotte Linlin (Big Mom), Marshall D. Teach (Blackbeard), Shanks

How to get

Medal Exchange

1000 medals · May 9, 2026 – Jun 27, 2026

Sugo-Fest

Featured · Nov 13, 2024 – Dec 8, 2024

Sugo-Fest

Featured · Nov 12, 2024 – Nov 27, 2024

Sugo-Fest

Featured · Nov 12, 2024 – Dec 8, 2024

Family

Kaido & King
Linked families
KaidoKaido & Big MomKaido & Lead PerformersKaido VS Big MomKaido VS YamatoKingLead PerformersLuffy VS Kaido