Luffy VS Kaido

Fight to the Death

Straw Hat Pirates captain and Supreme Commander of the Animal Kingdom Pirates. Luffy, who has awakened the powers of his Devil Fruit and resurrected, and Kaido, who has taken Luffy down many times with his overwhelming strength, are about to enter the final phase of their battle.

Special

Collision of Fate-Deciding Powers

Special changes depending on current character: Luffy Applies "Territory: Free Spirit class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns, reduces crew's ATK Down duration by 10 turns, boosts damage dealt to enemies with increase damage taken or DEF Down up to 3x based on outcome of Action Special (2.5x for MISS, 2.7x for GOOD, 2.8x for GREAT, 2.9x for PERFECT, 3.0 for EXCELLENT) for 2 turns. If crew has [ATK Up], slot effects boost, and lock chain multiplier effect at the same time when Special is launched, extends the duration of crew's ATK and slot effect boosts and lock chain multiplier effect by 2 turns. After that, sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 1 turn. If 6 Free Spirit characters are on the crew, further increases crew's damage dealt to enemies with a specific status effect boost and lock chain multiplier effect by +0.25 (effect applies to damage dealt to enemies with a specific status effect boost and lock chain multiplier effect from this Special) Kaido Reduces all enemies' HP by 10%, changes right column slots (including BLOCK slots) to TND, changes left column slots (including BLOCK slots) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and increases crew's ATK boost to 3.5x. Boosts Driven characters' ATK for 1 turn based on number of status effects applied on enemy when Special is launched (3x for 0 effects, 3.25x for 1-3 effects, 3.5x for 4-6 effects, 3.75x for 7-9 effects, 4x for 10 or more effects). Reduces all enemies' [Damage Cut] and damage reduction duration by 6 turns, and applies increase damage taken status to all enemies by 2x for 1 turn, and if 6 Driven characters are on the crew, further reduces all enemies' [Damage Cut] and damage reduction duration by 4 turns, and instead applies increase damage taken status to all enemies by 2.25x for 1 turn ignoring immunity to status effects

Level 122 turns
Level 221 turns
Level 320 turns
Level 419 turns
Level 518 turns
Max17 turns

Captain Ability

Coming to a Close

Captain Ability changes depending on current character: Luffy Boosts crew's ATK by up to approximately 6x based on number of Free Spirit characters on the crew (minimum 5x), boosts crew's HP by 1.3x, and makes crew's QCKRCV slots have matching slot effects. If 4 or more Free Spirit characters are on the crew, reduces crew's Burn (applied by enemy) duration by 10 turns and Bind duration by 10 turns. If crew's uses a Special to boost ATK, adds +0.25 to the boost (stackable with other further raising effects). If 6 Free Spirit characters' are on the crew and crew uses Specials to reduce or remove enemies' Resilience, damage reduction, [Damage Cut], or DEF Up duration, adds 1 turn to the duration reduction. If 6 Free Spirit characters are on the crew and the field has "Territory: Free Spirit class", boosts Free Spirit characters' ATK by approximately 6.5x. If character is Captain (Friend/Helper Captain does not apply), and scores an EXCELLENT for the Action Special, for 3 turns when crew uses a Special to boost slot effects, adds +0.25 to the boost (stackable with other further raising effects), and changes the effect of "if crew uses Specials to reduce or remove enemies' Resilience, damage reduction, [Damage Cut], or DEF Up duration, adds 1 turn to the duration reduction" to 2 turns reduction Kaido Boosts crew's ATK by up to approximately 6x based on number of Driven characters on the crew (minimum 5x), boosts crew's HP by 1.3x, and makes crew's TND slots have matching slot effects. If 4 or more Driven characters are on the crew, reduces crew's Special Reverse/Paralysis duration by 10 turns. If crew's uses a Special to inflict increase damage taken on enemies, adds +0.5 to the boost (stackable with other further raising effects). If 6 Driven characters are on the crew, allows crew's effect of "immunity to certain status effects" to ignore all status effects (applies to DEF Down, Paralysis, Ignited, Delay, Negative, Poison, Venom, progressive Poison, increase damage taken, Weakened, ATK Down). If 6 Driven characters are on the crew and enemy has 10 or more status effects, boosts Driven characters' ATK by approximately 6.5x, and adds the following to the Captain Ability for 3 turns: Deals 500x character's ATK in DEX damage to all enemies at end of turn

Crewmate Ability

+STATS

Crewmate Ability changes depending on current character: Luffy Boosts Free Spirit characters' base ATK by 1.1x Kaido Boosts Driven characters' base ATK by 1.1x

Stats

HPATKRCV
Lv 11,30446969
Lv 702,607938137

Evolution

Luffy VS Kaido
Sea StallionRainbow Plated LobsterBlue Plated LobsterGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Luffy VS Kaido

Pirate Rumble

DEF
0
SPD
0
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Collision of Fate-Deciding Powers
Level 10 (Max)

Targets QCK-type teammates for ATK Up Lv.6 (25 s), Special CT Speed Up Lv.3 (25 s); targets 3 enemies with high current HP ignoring DEF for ATK x 1.2 damage 2 times; when remaining time is more than 50 s, targets 1 QCK-type teammate (not including self) with low current Special CT for Special CT 50% reduction; when remaining time is less than 50 s, targets QCK-type teammates for 50% chance of Haste/Targets DEX-type teammates for ATK Up Lv.6 (25 s), Special CT Speed Up Lv.3 (25 s); targets 3 enemies with high current HP ignoring DEF for ATK x 1.2 damage 2 times; when remaining time is more than 50 s, targets enemies within large range for 60% chance of Paralysis (15 s); when remaining time is less than 50 s, targets enemies within large range for ATK x 3 damage

Charge time: 40 s

Show all 10 levels
  1. Level 1

    Targets QCK-type teammates for ATK Up Lv.1 (16 s), Special CT Speed Up Lv.1 (16 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.3 damage 2 times; when remaining time is more than 50 s, targets 1 QCK-type teammate (not including self) with low current Special CT for Special CT 10% reduction; when remaining time is less than 50 s, targets QCK-type teammates for 10% chance of Haste/Targets DEX-type teammates for ATK Up Lv.1 (16 s), Special CT Speed Up Lv.1 (16 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.3 damage 2 times; when remaining time is more than 50 s, targets enemies within large range for 30% chance of Paralysis (15 s); when remaining time is less than 50 s, targets enemies within large range for ATK x 1 damage

    Charge time: 40 s

  2. Level 2

    Targets QCK-type teammates for ATK Up Lv.1 (17 s), Special CT Speed Up Lv.1 (17 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.4 damage 2 times; when remaining time is more than 50 s, targets 1 QCK-type teammate (not including self) with low current Special CT for Special CT 14% reduction; when remaining time is less than 50 s, targets QCK-type teammates for 14% chance of Haste/Targets DEX-type teammates for ATK Up Lv.1 (17 s), Special CT Speed Up Lv.1 (17 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.4 damage 2 times; when remaining time is more than 50 s, targets enemies within large range for 33% chance of Paralysis (15 s); when remaining time is less than 50 s, targets enemies within large range for ATK x 1.2 damage

    Charge time: 40 s

  3. Level 3

    Targets QCK-type teammates for ATK Up Lv.2 (18 s), Special CT Speed Up Lv.1 (18 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.5 damage 2 times; when remaining time is more than 50 s, targets 1 QCK-type teammate (not including self) with low current Special CT for Special CT 18% reduction; when remaining time is less than 50 s, targets QCK-type teammates for 18% chance of Haste/Targets DEX-type teammates for ATK Up Lv.2 (18 s), Special CT Speed Up Lv.1 (18 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.5 damage 2 times; when remaining time is more than 50 s, targets enemies within large range for 36% chance of Paralysis (15 s); when remaining time is less than 50 s, targets enemies within large range for ATK x 1.4 damage

    Charge time: 40 s

  4. Level 4

    Targets QCK-type teammates for ATK Up Lv.2 (19 s), Special CT Speed Up Lv.1 (19 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.6 damage 2 times; when remaining time is more than 50 s, targets 1 QCK-type teammate (not including self) with low current Special CT for Special CT 22% reduction; when remaining time is less than 50 s, targets QCK-type teammates for 22% chance of Haste/Targets DEX-type teammates for ATK Up Lv.2 (19 s), Special CT Speed Up Lv.1 (19 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.6 damage 2 times; when remaining time is more than 50 s, targets enemies within large range for 39% chance of Paralysis (15 s); when remaining time is less than 50 s, targets enemies within large range for ATK x 1.6 damage

    Charge time: 40 s

  5. Level 5

    Targets QCK-type teammates for ATK Up Lv.3 (20 s), Special CT Speed Up Lv.1 (20 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.7 damage 2 times; when remaining time is more than 50 s, targets 1 QCK-type teammate (not including self) with low current Special CT for Special CT 26% reduction; when remaining time is less than 50 s, targets QCK-type teammates for 26% chance of Haste/Targets DEX-type teammates for ATK Up Lv.3 (20 s), Special CT Speed Up Lv.1 (20 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.7 damage 2 times; when remaining time is more than 50 s, targets enemies within large range for 42% chance of Paralysis (15 s); when remaining time is less than 50 s, targets enemies within large range for ATK x 1.8 damage

    Charge time: 40 s

  6. Level 6

    Targets QCK-type teammates for ATK Up Lv.3 (21 s), Special CT Speed Up Lv.2 (21 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.8 damage 2 times; when remaining time is more than 50 s, targets 1 QCK-type teammate (not including self) with low current Special CT for Special CT 30% reduction; when remaining time is less than 50 s, targets QCK-type teammates for 30% chance of Haste/Targets DEX-type teammates for ATK Up Lv.3 (21 s), Special CT Speed Up Lv.2 (21 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.8 damage 2 times; when remaining time is more than 50 s, targets enemies within large range for 45% chance of Paralysis (15 s); when remaining time is less than 50 s, targets enemies within large range for ATK x 2 damage

    Charge time: 40 s

  7. Level 7

    Targets QCK-type teammates for ATK Up Lv.4 (22 s), Special CT Speed Up Lv.2 (22 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.9 damage 2 times; when remaining time is more than 50 s, targets 1 QCK-type teammate (not including self) with low current Special CT for Special CT 34% reduction; when remaining time is less than 50 s, targets QCK-type teammates for 34% chance of Haste/Targets DEX-type teammates for ATK Up Lv.4 (22 s), Special CT Speed Up Lv.2 (22 s); targets 3 enemies with high current HP ignoring DEF for ATK x 0.9 damage 2 times; when remaining time is more than 50 s, targets enemies within large range for 48% chance of Paralysis (15 s); when remaining time is less than 50 s, targets enemies within large range for ATK x 2.2 damage

    Charge time: 40 s

  8. Level 8

    Targets QCK-type teammates for ATK Up Lv.4 (23 s), Special CT Speed Up Lv.2 (23 s); targets 3 enemies with high current HP ignoring DEF for ATK x 1 damage 2 times; when remaining time is more than 50 s, targets 1 QCK-type teammate (not including self) with low current Special CT for Special CT 38% reduction; when remaining time is less than 50 s, targets QCK-type teammates for 38% chance of Haste/Targets DEX-type teammates for ATK Up Lv.4 (23 s), Special CT Speed Up Lv.2 (23 s); targets 3 enemies with high current HP ignoring DEF for ATK x 1 damage 2 times; when remaining time is more than 50 s, targets enemies within large range for 51% chance of Paralysis (15 s); when remaining time is less than 50 s, targets enemies within large range for ATK x 2.4 damage

    Charge time: 40 s

  9. Level 9

    Targets QCK-type teammates for ATK Up Lv.5 (24 s), Special CT Speed Up Lv.2 (24 s); targets 3 enemies with high current HP ignoring DEF for ATK x 1.1 damage 2 times; when remaining time is more than 50 s, targets 1 QCK-type teammate (not including self) with low current Special CT for Special CT 42% reduction; when remaining time is less than 50 s, targets QCK-type teammates for 42% chance of Haste/Targets DEX-type teammates for ATK Up Lv.5 (24 s), Special CT Speed Up Lv.2 (24 s); targets 3 enemies with high current HP ignoring DEF for ATK x 1.1 damage 2 times; when remaining time is more than 50 s, targets enemies within large range for 54% chance of Paralysis (15 s); when remaining time is less than 50 s, targets enemies within large range for ATK x 2.6 damage

    Charge time: 40 s

  10. Level 10

    Targets QCK-type teammates for ATK Up Lv.6 (25 s), Special CT Speed Up Lv.3 (25 s); targets 3 enemies with high current HP ignoring DEF for ATK x 1.2 damage 2 times; when remaining time is more than 50 s, targets 1 QCK-type teammate (not including self) with low current Special CT for Special CT 50% reduction; when remaining time is less than 50 s, targets QCK-type teammates for 50% chance of Haste/Targets DEX-type teammates for ATK Up Lv.6 (25 s), Special CT Speed Up Lv.3 (25 s); targets 3 enemies with high current HP ignoring DEF for ATK x 1.2 damage 2 times; when remaining time is more than 50 s, targets enemies within large range for 60% chance of Paralysis (15 s); when remaining time is less than 50 s, targets enemies within large range for ATK x 3 damage

    Charge time: 40 s

Ability
Level 5 (Max)

QCK-type teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; when remaining time is more than 50 s, team ATK Up Lv.6, DEF Up Lv.3; when remaining time is less than 50 s, self ATK Up Lv.8, DEF Up Lv.8, Special CT Speed Up Lv.5/DEX-type teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; when remaining time is more than 50 s, team ATK Up Lv.6, DEF Up Lv.3; when remaining time is less than 50 s, self ATK Up Lv.8, DEF Up Lv.8, Special CT Speed Up Lv.5

Show all 5 levels
  1. Level 1

    QCK-type teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; when remaining time is more than 50 s, team ATK Up Lv.2, DEF Up Lv.1; when remaining time is less than 50 s, self ATK Up Lv.4, DEF Up Lv.4, Special CT Speed Up Lv.1/DEX-type teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; when remaining time is more than 50 s, team ATK Up Lv.2, DEF Up Lv.1; when remaining time is less than 50 s, self ATK Up Lv.4, DEF Up Lv.4, Special CT Speed Up Lv.1

  2. Level 2

    QCK-type teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.1; when remaining time is more than 50 s, team ATK Up Lv.3, DEF Up Lv.1; when remaining time is less than 50 s, self ATK Up Lv.5, DEF Up Lv.5, Special CT Speed Up Lv.2/DEX-type teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.1; when remaining time is more than 50 s, team ATK Up Lv.3, DEF Up Lv.1; when remaining time is less than 50 s, self ATK Up Lv.5, DEF Up Lv.5, Special CT Speed Up Lv.2

  3. Level 3

    QCK-type teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.2; when remaining time is more than 50 s, team ATK Up Lv.4, DEF Up Lv.2; when remaining time is less than 50 s, self ATK Up Lv.6, DEF Up Lv.6, Special CT Speed Up Lv.3/DEX-type teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.2; when remaining time is more than 50 s, team ATK Up Lv.4, DEF Up Lv.2; when remaining time is less than 50 s, self ATK Up Lv.6, DEF Up Lv.6, Special CT Speed Up Lv.3

  4. Level 4

    QCK-type teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.2; when remaining time is more than 50 s, team ATK Up Lv.5, DEF Up Lv.2; when remaining time is less than 50 s, self ATK Up Lv.7, DEF Up Lv.7, Special CT Speed Up Lv.4/DEX-type teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.2; when remaining time is more than 50 s, team ATK Up Lv.5, DEF Up Lv.2; when remaining time is less than 50 s, self ATK Up Lv.7, DEF Up Lv.7, Special CT Speed Up Lv.4

  5. Level 5

    QCK-type teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; when remaining time is more than 50 s, team ATK Up Lv.6, DEF Up Lv.3; when remaining time is less than 50 s, self ATK Up Lv.8, DEF Up Lv.8, Special CT Speed Up Lv.5/DEX-type teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; when remaining time is more than 50 s, team ATK Up Lv.6, DEF Up Lv.3; when remaining time is less than 50 s, self ATK Up Lv.8, DEF Up Lv.8, Special CT Speed Up Lv.5

Grand Party

GP Leader Skill
Level 5 (Max)

DEX/QCK-type teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.3; Free Spirit/Fighter class teammates SPD, DEF Up Lv.6, HP Up Lv.4/DEX/QCK-type teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.3; Driven/Powerhouse class teammates SPD, DEF Up Lv.6, HP Up Lv.4

Show all 5 levels
  1. Level 1

    DEX/QCK-type teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1; Free Spirit/Fighter class teammates SPD, DEF Up Lv.2, HP Up Lv.1/DEX/QCK-type teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1; Driven/Powerhouse class teammates SPD, DEF Up Lv.2, HP Up Lv.1

  2. Level 2

    DEX/QCK-type teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2; Free Spirit/Fighter class teammates SPD, DEF Up Lv.3, HP Up Lv.2/DEX/QCK-type teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2; Driven/Powerhouse class teammates SPD, DEF Up Lv.3, HP Up Lv.2

  3. Level 3

    DEX/QCK-type teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; Free Spirit/Fighter class teammates SPD, DEF Up Lv.4, HP Up Lv.3/DEX/QCK-type teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; Driven/Powerhouse class teammates SPD, DEF Up Lv.4, HP Up Lv.3

  4. Level 4

    DEX/QCK-type teammates ATK, HP Up Lv.5, Special CT Speed Up Lv.3; Free Spirit/Fighter class teammates SPD, DEF Up Lv.5, HP Up Lv.3/DEX/QCK-type teammates ATK, HP Up Lv.5, Special CT Speed Up Lv.3; Driven/Powerhouse class teammates SPD, DEF Up Lv.5, HP Up Lv.3

  5. Level 5

    DEX/QCK-type teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.3; Free Spirit/Fighter class teammates SPD, DEF Up Lv.6, HP Up Lv.4/DEX/QCK-type teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.3; Driven/Powerhouse class teammates SPD, DEF Up Lv.6, HP Up Lv.4

Collision of Fate-Deciding Powers
Level 5 (Max)

Targets DEX/QCK-type/Free Spirit/Fighter class teammates for ATK, SPD Up Lv.7 (20 s); targets DEX/QCK-type teammates for 50% chance of Haste; targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 2.5 damage/Targets DEX/QCK-type/Driven/Powerhouse class teammates for ATK, SPD Up Lv.7 (20 s); targets 2 enemies with 99% or more Special CT for 100% chance of Forced Out (10 s); targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 2.5 damage

Condition

After receiving 45,000 damage/After receiving 45,000 damage

Can be used 3 times

Show all 5 levels
  1. Level 1

    Targets DEX/QCK-type/Free Spirit/Fighter class teammates for ATK, SPD Up Lv.3 (12 s); targets DEX/QCK-type teammates for 10% chance of Haste; targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 1.7 damage/Targets DEX/QCK-type/Driven/Powerhouse class teammates for ATK, SPD Up Lv.3 (12 s); targets 2 enemies with 99% or more Special CT for 80% chance of Forced Out (10 s); targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 1.7 damage

  2. Level 2

    Targets DEX/QCK-type/Free Spirit/Fighter class teammates for ATK, SPD Up Lv.4 (14 s); targets DEX/QCK-type teammates for 20% chance of Haste; targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 1.9 damage/Targets DEX/QCK-type/Driven/Powerhouse class teammates for ATK, SPD Up Lv.4 (14 s); targets 2 enemies with 99% or more Special CT for 85% chance of Forced Out (10 s); targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 1.9 damage

  3. Level 3

    Targets DEX/QCK-type/Free Spirit/Fighter class teammates for ATK, SPD Up Lv.5 (16 s); targets DEX/QCK-type teammates for 30% chance of Haste; targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 2.1 damage/Targets DEX/QCK-type/Driven/Powerhouse class teammates for ATK, SPD Up Lv.5 (16 s); targets 2 enemies with 99% or more Special CT for 90% chance of Forced Out (10 s); targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 2.1 damage

  4. Level 4

    Targets DEX/QCK-type/Free Spirit/Fighter class teammates for ATK, SPD Up Lv.6 (18 s); targets DEX/QCK-type teammates for 40% chance of Haste; targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 2.3 damage/Targets DEX/QCK-type/Driven/Powerhouse class teammates for ATK, SPD Up Lv.6 (18 s); targets 2 enemies with 99% or more Special CT for 95% chance of Forced Out (10 s); targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 2.3 damage

  5. Level 5

    Targets DEX/QCK-type/Free Spirit/Fighter class teammates for ATK, SPD Up Lv.7 (20 s); targets DEX/QCK-type teammates for 50% chance of Haste; targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 2.5 damage/Targets DEX/QCK-type/Driven/Powerhouse class teammates for ATK, SPD Up Lv.7 (20 s); targets 2 enemies with 99% or more Special CT for 100% chance of Forced Out (10 s); targets 3 enemies with high current HP ignoring DEF for Leader base ATK x 2.5 damage

Family

Luffy VS Kaido
Luffy VS Kaido
Linked families
KaidoKaido & Big MomKaido & KingKaido & Lead PerformersKaido VS Big MomKaido VS YamatoLuffy & AceLuffy & BonneyLuffy & BroggyLuffy & ChopperLuffy & HancockLuffy & LawLuffy & Law & KidLuffy & LucciLuffy & SanjiLuffy & Straw Hat PiratesLuffy & WhitebeardLuffy & YamatoLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeMakino & Luffy & UtaMonkey D. LuffyStraw Hat Pirates