
Zeff
Seeing Off the Departure
Chef and proprietor of the oceangoing restaurant, Baratie. He was once a pirate who was feared as the Red-Leg. He pushes Sanji to travel upon seeing Sanji's expression as Sanji talks about his dream of reaching the All Blue.
Special
Reduces all enemies' [Damage Cut] duration by 6 turns, reduces crew's Special charge time by 1 turn, boosts the type effects of normal attacks for PSY, Fighter, and Free Spirit characters by 2.25x for 2 turns, and changes crew's slots (including BLOCK slots) to RCV. If crew has type effect boosts when Special is launched, extends the duration of crew's type effect boost by 1 turn. If "Sanji" is in the crew or is set as Support for character, further increases crew's type effect boost by +0.25 (effect applies to type effect boost from this Special), reduces all enemies' DEF by 50% (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect) for 2 turns, and reduces damage taken by 80% for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Fighter characters' ATK by 3.5x, HP by 1.3x, and makes their RCVSEMLA slots have matching slot effects
Crewmate Ability
Reduces character's Special charge time by 1 turn every time another character uses a Special
Boosts damage from normal attacks dealt by character to INT enemies by 1.2x
Unlocks at Limit Break 12
Support Ability
Sanji
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn, and further increases crew's type effect boosts by +0.25
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, further increases crew's type effect boosts by +0.1
- Level 2
Once per quest, if supported character uses a Special, further increases crew's type effect boosts by +0.15
- Level 3
Once per quest, if supported character uses a Special, further increases crew's type effect boosts by +0.2
- Level 4
Once per quest, if supported character uses a Special, further increases crew's type effect boosts by +0.25
- Level 5
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn, and further increases crew's type effect boosts by +0.25
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,839 | 735 | 114 |
| Lv 99 | 3,677 | 1,469 | 228 |
| Lv 150 | 5,515 | 2,203 | 342 |
| Limit Break | 3,877+200 | 1,569+100 | 278+50 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 40
Potential Ability 1: Critical ATK
Boosts base ATK by 20
Show all 15
Boosts base ATK by 30
Boosts base HP by 40
Add 1 Power Slot
Boosts base RCV by 50
Boosts base HP by 40
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts damage from normal attacks dealt by character to INT enemies by 1.2x
Boosts base HP by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,893 | 1,555 | 241 |
| Lv 110 | 4,073 | 1,627 | 252 |
| Lv 120 | 4,433 | 1,771 | 274 |
| Lv 130 | 4,794 | 1,915 | 297 |
| Lv 150 | 5,515 | 2,203 | 342 |
How to get
Featured · May 31, 2024 – Jun 30, 2024
Featured · May 30, 2024 – Jun 30, 2024
Featured · May 29, 2024 – Jun 30, 2024




