Kid & Killer

Best Partners

Captain and Fighter of the Kid Pirates. The two have known one another for a long time and place great trust in each other. They lay waste to any enemies that stand before them.

Special

Strong-Bonded Coordinated Attack

[Launching Special as a Double Character will have a stronger effect] Deals 200x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's Special charge time by 2 turns, and reduces all enemies damage reduction duration (except [Damage Cut]) by 7 turns. If crew has [Slot Relations] when Special is launched, boosts DEX, INT and Driven characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 2 turns. Sets the chain multiplier's minimum value for 2 turns based on number of status effects applied on enemy when Special is launched (2.5 for 0-2 effects, 2.75 for 3-5 effects, 3.0 for 6-7 effects, 3.25 for 8 or more effects), and sets the chain multiplier's maximum to 30.0 for 2 turns. After that, boosts DEX, INT and Driven characters [Slot Relations] for 2.5x for 2 turns, extends the duration of crew's [Slot Relations] by 1 turn and further increases the effect by +0.3, and extends the duration of crew's lock chain multiplier effect by 1 turn and further increases the effect by +0.25 (effect applies to [Slot Relations] and set chain multiplier effect from this Special)

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Kid & KillerDual
Partners of an Unbreakable Bond

Reduces crew's Special charge time by 1 turn, boosts DEX, INT and Driven characters' HP by 1.3x, ATK by 5.5x, boosts their ATK by approximately 6x when they have TNDBOMBSUPERBOMB slots, changes crew's QCK slot to BOMB slot, slightly increases chance of crew landing on QCK slots, makes crew's BOMBSUPERBOMB slots have matching slot effects, and makes BOMBSUPERBOMB slots deal 0 damage to crew. Tapping on this character with a TNDBOMBSUPERBOMB slot will apply the effect of "deals 200x character's ATK in non-type damage to all enemies at end of turn for 3 turns" and change crew's ATK multiplier of TNDBOMBSUPERBOMB slots to 2.5x when slots match, 0.5x when unfavorable, 1.5x otherwise (normally 2.0x when matching; 1.5x for SUPERBOMB slots; 1x otherwise) for 3 turns

Eustass Kid
Entrusting Partner

Reduces crew's Special charge time by 1 turn, boosts DEX, INT and Driven characters' HP by 1.3x, ATK by 4.75x, boosts their ATK by approximately 5.25x when they have TNDBOMBSUPERBOMB slots, changes crew's QCK slot to BOMB slot, slightly increases chance of crew landing on QCK slots, makes crew's BOMBSUPERBOMB slots have matching slot effects, and makes BOMBSUPERBOMB slots deal 0 damage to crew. Tapping on this character with a TNDBOMBSUPERBOMB slot will apply the effect of "deals 200x character's ATK in non-type damage to all enemies at end of turn for 3 turns"

Killer
Confiding Partner

Reduces crew's Special charge time by 1 turn, boosts DEX, INT and Driven characters' HP by 1.3x, ATK by 5x, changes crew's QCK slot to BOMB slot, slightly increases chance of crew landing on QCK slots, makes crew's BOMBSUPERBOMB slots have matching slot effects, and makes BOMBSUPERBOMB slots deal 0 damage to crew. Tapping on this character with a TNDBOMBSUPERBOMB slot will change crew's ATK multiplier of TNDBOMBSUPERBOMB slots to 2.25x when slots match, 0.5x when unfavorable, 1.5x otherwise (normally 2.0x when matching; 1.5x for SUPERBOMB slots; 1x otherwise) for 1 turn

Crewmate Ability

Kid & KillerDual
UNIQ

Makes crew's BOMBSUPERBOMB slots have matching slot effects, and reduces character's Special Reverse by 2 turns

UNIQ

Reduces character's Special charge time by 1 turn at start of crew's next turn after receiving damage

Unlocks at Limit Break 25

Eustass Kid
UNIQ

Makes crew's BOMBSUPERBOMB slots have matching slot effects, and reduces character's Special Reverse by 2 turns

Killer
UNIQ

Makes crew's BOMBSUPERBOMB slots have matching slot effects, and reduces character's Special Reverse by 2 turns

Switch Effect

Base

Reduces all enemies' [Damage Cut] duration by 1 turn, boosts DEX, INT and Driven characters' [Slot] by 1.5x for 1 turn (effect can be overwritten with other [Slot] effects), changes character's and adjacent slots (including BLOCK slots) to BOMB slots, makes crew's BOMBSUPERBOMB slots have matching slot effects for 1 turn, and applies -10% INT and DEX Resistance to all enemies for 1 turn

Super SwitchSwitch times · 6

Reduces all enemies' [Damage Cut] duration by 3 turns, boosts DEX, INT and Driven characters' [Slot] by 2x for 1 turn (effect can be overwritten with other [Slot] effects), further increases crew's [Slot] effects by +0.25 (effect applies to slot effect boost from this Switch Effect), changes crew's slots (including BLOCK slots) to BOMB slots, makes crew's BOMBSUPERBOMB slots have matching slot effects for 1 turn, applies -30% INT and DEX Resistance to all enemies for 1 turn, and becomes "Kid& Killer" for 3 turns

Stats

HPATKRCV
Lv 12,171895166
Lv 994,3411,789331
Lv 1506,5112,683496
Limit Break4,841+5001,989+200431+100
Limit Break+5,341+1,0002,189+400481+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base RCV by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Limit Special Uses Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 10

07

Boosts base RCV by 10

08

Boosts base ATK by 20

09

Boosts base HP by 20

10

Boosts base HP by 30

11

Boosts base HP by 40

12

Boosts base ATK by 20

13

Boosts base RCV by 20

14

Boosts base RCV by 20

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base HP by 40

19

Boosts base HP by 50

20

Boosts base ATK by 20

21

Boosts base ATK by 30

22

Boosts base HP by 60

23

Boosts base RCV by 20

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn at start of crew's next turn after receiving damage

26

Boosts base HP by 70

27

Boosts base ATK by 40

28

Boosts base HP by 80

29

Boosts base HP by 90

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 70

34

Boosts base RCV by 20

35

Boosts base ATK by 80

36

Boosts base HP by 100

37

Boosts base HP by 150

38

Boosts base RCV by 30

39

Boosts base HP by 250

40

Reduces Special charge time by 1 turn

Potential Abilities

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Final Tap Sugo Special
Level 5 (Max)

Further boosts the chain multiplier of the final tap by 1.75x, allows crew's type effect boost effect to be further increased up to 2 times, and further increases the boost effect by +0.4

Condition

At final battle and character's slot is TND, BOMB or SUPERBOMB

Show all 5 levels
  1. Level 1

    Further boosts the chain multiplier of the final tap by 1.25x

    Condition

    At final battle and character's slot is TND, BOMB or SUPERBOMB

  2. Level 2

    Further boosts the chain multiplier of the final tap by 1.4x

    Condition

    At final battle and character's slot is TND, BOMB or SUPERBOMB

  3. Level 3

    Further boosts the chain multiplier of the final tap by 1.55x

    Condition

    At final battle and character's slot is TND, BOMB or SUPERBOMB

  4. Level 4

    Further boosts the chain multiplier of the final tap by 1.55x, allows crew's type effect boost effect to be further increased up to 2 times, and further increases the boost effect by +0.2

    Condition

    At final battle and character's slot is TND, BOMB or SUPERBOMB

  5. Level 5

    Further boosts the chain multiplier of the final tap by 1.75x, allows crew's type effect boost effect to be further increased up to 2 times, and further increases the boost effect by +0.4

    Condition

    At final battle and character's slot is TND, BOMB or SUPERBOMB

Level Limit Break

HPATKRCV
Lv 1054,5961,894350
Lv 1104,8091,981366
Lv 1205,2342,157398
Lv 1305,6602,332431
Lv 1506,5112,683496

Evolution

Kid & Killer
Sea StallionRainbow Plated LobsterBlack Plated LobsterGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Kid & Killer

Pirate Rumble

Style
Obstructer
DEF
166
SPD
174
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack

Targets closest enemies

Strong-Bonded Coordinated Attack
Level 10 (Max)

Targets enemies within large range for ATK Down Lv.10 (20 s); targets Powerhouse/Cerebral class enemies for Special CT 20% delay; targets ATK Style enemies for ATK x 3.8 damage

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK Down Lv.1 (11 s); targets Powerhouse/Cerebral class enemies for Special CT 10% delay; targets ATK Style enemies for ATK x 2 damage

    Charge time: 31 s

  2. Level 2

    Targets enemies within large range for ATK Down Lv.2 (12 s); targets Powerhouse/Cerebral class enemies for Special CT 11% delay; targets ATK Style enemies for ATK x 2.2 damage

    Charge time: 31 s

  3. Level 3

    Targets enemies within large range for ATK Down Lv.3 (13 s); targets Powerhouse/Cerebral class enemies for Special CT 12% delay; targets ATK Style enemies for ATK x 2.4 damage

    Charge time: 31 s

  4. Level 4

    Targets enemies within large range for ATK Down Lv.4 (14 s); targets Powerhouse/Cerebral class enemies for Special CT 13% delay; targets ATK Style enemies for ATK x 2.6 damage

    Charge time: 31 s

  5. Level 5

    Targets enemies within large range for ATK Down Lv.5 (15 s); targets Powerhouse/Cerebral class enemies for Special CT 14% delay; targets ATK Style enemies for ATK x 2.8 damage

    Charge time: 31 s

  6. Level 6

    Targets enemies within large range for ATK Down Lv.6 (16 s); targets Powerhouse/Cerebral class enemies for Special CT 15% delay; targets ATK Style enemies for ATK x 3 damage

    Charge time: 31 s

  7. Level 7

    Targets enemies within large range for ATK Down Lv.7 (17 s); targets Powerhouse/Cerebral class enemies for Special CT 16% delay; targets ATK Style enemies for ATK x 3.2 damage

    Charge time: 31 s

  8. Level 8

    Targets enemies within large range for ATK Down Lv.8 (18 s); targets Powerhouse/Cerebral class enemies for Special CT 17% delay; targets ATK Style enemies for ATK x 3.4 damage

    Charge time: 31 s

  9. Level 9

    Targets enemies within large range for ATK Down Lv.9 (19 s); targets Powerhouse/Cerebral class enemies for Special CT 18% delay; targets ATK Style enemies for ATK x 3.6 damage

    Charge time: 31 s

  10. Level 10

    Targets enemies within large range for ATK Down Lv.10 (20 s); targets Powerhouse/Cerebral class enemies for Special CT 20% delay; targets ATK Style enemies for ATK x 3.8 damage

    Charge time: 31 s

Ability
Level 5 (Max)

Driven/Powerhouse class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.2; Powerhouse class enemies ATK Down Lv.6

Show all 5 levels
  1. Level 1

    Driven/Powerhouse class teammates HP Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; Powerhouse class enemies ATK Down Lv.2

  2. Level 2

    Driven/Powerhouse class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; Powerhouse class enemies ATK Down Lv.3

  3. Level 3

    Driven/Powerhouse class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.1; Powerhouse class enemies ATK Down Lv.4

  4. Level 4

    Driven/Powerhouse class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.1; Powerhouse class enemies ATK Down Lv.5

  5. Level 5

    Driven/Powerhouse class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.2; Powerhouse class enemies ATK Down Lv.6

Resilience

Completely evades Halve Stats, reduce damage taken from Powerhouse and Cerebral by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Driven/Powerhouse class teammates HP, ATK Up Lv.4, Critical % Up Lv.2; DEX/INT-type teammates HP, DEF Up Lv.4, ATK Up Lv.2

Show all 5 levels
  1. Level 1

    Driven/Powerhouse class teammates HP, ATK Up Lv.1, Critical % Up Lv.1; DEX/INT-type teammates HP, DEF Up Lv.1, ATK Up Lv.1

  2. Level 2

    Driven/Powerhouse class teammates HP, ATK Up Lv.2, Critical % Up Lv.1; DEX/INT-type teammates HP, DEF Up Lv.2, ATK Up Lv.1

  3. Level 3

    Driven/Powerhouse class teammates HP, ATK Up Lv.3, Critical % Up Lv.1; DEX/INT-type teammates HP, DEF Up Lv.3, ATK Up Lv.2

  4. Level 4

    Driven/Powerhouse class teammates HP, ATK Up Lv.3, Critical % Up Lv.2; DEX/INT-type teammates HP, DEF Up Lv.3, ATK Up Lv.2

  5. Level 5

    Driven/Powerhouse class teammates HP, ATK Up Lv.4, Critical % Up Lv.2; DEX/INT-type teammates HP, DEF Up Lv.4, ATK Up Lv.2

Strong-Bonded Coordinated Attack
Level 5 (Max)

Targets all enemies for Special CT 30% delay; targets ATK Style enemies for 100% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3 damage

Condition

After dealing 25,000 damage

Can be used 4 times

Show all 5 levels
  1. Level 1

    Targets all enemies for Special CT 22% delay; targets ATK Style enemies for 60% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2 damage

  2. Level 2

    Targets all enemies for Special CT 24% delay; targets ATK Style enemies for 70% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2.25 damage

  3. Level 3

    Targets all enemies for Special CT 26% delay; targets ATK Style enemies for 80% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2.5 damage

  4. Level 4

    Targets all enemies for Special CT 28% delay; targets ATK Style enemies for 90% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2.75 damage

  5. Level 5

    Targets all enemies for Special CT 30% delay; targets ATK Style enemies for 100% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3 damage

How to get

Sugo-Fest

Featured · Oct 26, 2024 – Oct 27, 2024

Sugo-Fest

Featured · Oct 25, 2024 – Oct 27, 2024

Sugo-Fest

Featured · Oct 24, 2024 – Oct 27, 2024

Sugo-Fest

Featured · May 1, 2024 – May 29, 2024

Sugo-Fest

Featured · Apr 28, 2024 – May 29, 2024

Family

Kid & Killer
Kid & KillerKid & Killer
Linked families
Eustass KidKamazoKillerLaw & KidLuffy & Law & KidShanks VS Kid