
Kid & Killer
Best Partners
Captain and Fighter of the Kid Pirates. The two have known one another for a long time and place great trust in each other. They lay waste to any enemies that stand before them.
Special
[Launching Special as a Double Character will have a stronger effect] Deals 200x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's Special charge time by 2 turns, and reduces all enemies damage reduction duration (except [Damage Cut]) by 7 turns. If crew has [Slot Relations] when Special is launched, boosts DEX, INT and Driven characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 2 turns. Sets the chain multiplier's minimum value for 2 turns based on number of status effects applied on enemy when Special is launched (2.5 for 0-2 effects, 2.75 for 3-5 effects, 3.0 for 6-7 effects, 3.25 for 8 or more effects), and sets the chain multiplier's maximum to 30.0 for 2 turns. After that, boosts DEX, INT and Driven characters [Slot Relations] for 2.5x for 2 turns, extends the duration of crew's [Slot Relations] by 1 turn and further increases the effect by +0.3, and extends the duration of crew's lock chain multiplier effect by 1 turn and further increases the effect by +0.25 (effect applies to [Slot Relations] and set chain multiplier effect from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn, boosts DEX, INT and Driven characters' HP by 1.3x, ATK by 5.5x, boosts their ATK by approximately 6x when they have TNDBOMBSUPERBOMB slots, changes crew's QCK slot to BOMB slot, slightly increases chance of crew landing on QCK slots, makes crew's BOMBSUPERBOMB slots have matching slot effects, and makes BOMBSUPERBOMB slots deal 0 damage to crew. Tapping on this character with a TNDBOMBSUPERBOMB slot will apply the effect of "deals 200x character's ATK in non-type damage to all enemies at end of turn for 3 turns" and change crew's ATK multiplier of TNDBOMBSUPERBOMB slots to 2.5x when slots match, 0.5x when unfavorable, 1.5x otherwise (normally 2.0x when matching; 1.5x for SUPERBOMB slots; 1x otherwise) for 3 turns
Reduces crew's Special charge time by 1 turn, boosts DEX, INT and Driven characters' HP by 1.3x, ATK by 4.75x, boosts their ATK by approximately 5.25x when they have TNDBOMBSUPERBOMB slots, changes crew's QCK slot to BOMB slot, slightly increases chance of crew landing on QCK slots, makes crew's BOMBSUPERBOMB slots have matching slot effects, and makes BOMBSUPERBOMB slots deal 0 damage to crew. Tapping on this character with a TNDBOMBSUPERBOMB slot will apply the effect of "deals 200x character's ATK in non-type damage to all enemies at end of turn for 3 turns"
Reduces crew's Special charge time by 1 turn, boosts DEX, INT and Driven characters' HP by 1.3x, ATK by 5x, changes crew's QCK slot to BOMB slot, slightly increases chance of crew landing on QCK slots, makes crew's BOMBSUPERBOMB slots have matching slot effects, and makes BOMBSUPERBOMB slots deal 0 damage to crew. Tapping on this character with a TNDBOMBSUPERBOMB slot will change crew's ATK multiplier of TNDBOMBSUPERBOMB slots to 2.25x when slots match, 0.5x when unfavorable, 1.5x otherwise (normally 2.0x when matching; 1.5x for SUPERBOMB slots; 1x otherwise) for 1 turn
Crewmate Ability
Makes crew's BOMBSUPERBOMB slots have matching slot effects, and reduces character's Special Reverse by 2 turns
Reduces character's Special charge time by 1 turn at start of crew's next turn after receiving damage
Unlocks at Limit Break 25
Makes crew's BOMBSUPERBOMB slots have matching slot effects, and reduces character's Special Reverse by 2 turns
Makes crew's BOMBSUPERBOMB slots have matching slot effects, and reduces character's Special Reverse by 2 turns
Switch Effect
Reduces all enemies' [Damage Cut] duration by 1 turn, boosts DEX, INT and Driven characters' [Slot] by 1.5x for 1 turn (effect can be overwritten with other [Slot] effects), changes character's and adjacent slots (including BLOCK slots) to BOMB slots, makes crew's BOMBSUPERBOMB slots have matching slot effects for 1 turn, and applies -10% INT and DEX Resistance to all enemies for 1 turn
Reduces all enemies' [Damage Cut] duration by 3 turns, boosts DEX, INT and Driven characters' [Slot] by 2x for 1 turn (effect can be overwritten with other [Slot] effects), further increases crew's [Slot] effects by +0.25 (effect applies to slot effect boost from this Switch Effect), changes crew's slots (including BLOCK slots) to BOMB slots, makes crew's BOMBSUPERBOMB slots have matching slot effects for 1 turn, applies -30% INT and DEX Resistance to all enemies for 1 turn, and becomes "Kid& Killer" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,171 | 895 | 166 |
| Lv 99 | 4,341 | 1,789 | 331 |
| Lv 150 | 6,511 | 2,683 | 496 |
| Limit Break | 4,841+500 | 1,989+200 | 431+100 |
| Limit Break+ | 5,341+1,000 | 2,189+400 | 481+150 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base ATK by 10
Potential Ability 1: Limit Special Uses Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 60
Boosts base RCV by 20
Boosts base ATK by 40
Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn at start of crew's next turn after receiving damage
Boosts base HP by 70
Boosts base ATK by 40
Boosts base HP by 80
Boosts base HP by 90
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 70
Boosts base RCV by 20
Boosts base ATK by 80
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 30
Boosts base HP by 250
Reduces Special charge time by 1 turn
Potential Abilities
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Further boosts the chain multiplier of the final tap by 1.75x, allows crew's type effect boost effect to be further increased up to 2 times, and further increases the boost effect by +0.4
At final battle and character's slot is TND, BOMB or SUPERBOMB
Show all 5 levels
- Level 1
Further boosts the chain multiplier of the final tap by 1.25x
ConditionAt final battle and character's slot is TND, BOMB or SUPERBOMB
- Level 2
Further boosts the chain multiplier of the final tap by 1.4x
ConditionAt final battle and character's slot is TND, BOMB or SUPERBOMB
- Level 3
Further boosts the chain multiplier of the final tap by 1.55x
ConditionAt final battle and character's slot is TND, BOMB or SUPERBOMB
- Level 4
Further boosts the chain multiplier of the final tap by 1.55x, allows crew's type effect boost effect to be further increased up to 2 times, and further increases the boost effect by +0.2
ConditionAt final battle and character's slot is TND, BOMB or SUPERBOMB
- Level 5
Further boosts the chain multiplier of the final tap by 1.75x, allows crew's type effect boost effect to be further increased up to 2 times, and further increases the boost effect by +0.4
ConditionAt final battle and character's slot is TND, BOMB or SUPERBOMB
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,596 | 1,894 | 350 |
| Lv 110 | 4,809 | 1,981 | 366 |
| Lv 120 | 5,234 | 2,157 | 398 |
| Lv 130 | 5,660 | 2,332 | 431 |
| Lv 150 | 6,511 | 2,683 | 496 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 166
- SPD
- 174
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK Down Lv.10 (20 s); targets Powerhouse/Cerebral class enemies for Special CT 20% delay; targets ATK Style enemies for ATK x 3.8 damage
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK Down Lv.1 (11 s); targets Powerhouse/Cerebral class enemies for Special CT 10% delay; targets ATK Style enemies for ATK x 2 damage
Charge time: 31 s
- Level 2
Targets enemies within large range for ATK Down Lv.2 (12 s); targets Powerhouse/Cerebral class enemies for Special CT 11% delay; targets ATK Style enemies for ATK x 2.2 damage
Charge time: 31 s
- Level 3
Targets enemies within large range for ATK Down Lv.3 (13 s); targets Powerhouse/Cerebral class enemies for Special CT 12% delay; targets ATK Style enemies for ATK x 2.4 damage
Charge time: 31 s
- Level 4
Targets enemies within large range for ATK Down Lv.4 (14 s); targets Powerhouse/Cerebral class enemies for Special CT 13% delay; targets ATK Style enemies for ATK x 2.6 damage
Charge time: 31 s
- Level 5
Targets enemies within large range for ATK Down Lv.5 (15 s); targets Powerhouse/Cerebral class enemies for Special CT 14% delay; targets ATK Style enemies for ATK x 2.8 damage
Charge time: 31 s
- Level 6
Targets enemies within large range for ATK Down Lv.6 (16 s); targets Powerhouse/Cerebral class enemies for Special CT 15% delay; targets ATK Style enemies for ATK x 3 damage
Charge time: 31 s
- Level 7
Targets enemies within large range for ATK Down Lv.7 (17 s); targets Powerhouse/Cerebral class enemies for Special CT 16% delay; targets ATK Style enemies for ATK x 3.2 damage
Charge time: 31 s
- Level 8
Targets enemies within large range for ATK Down Lv.8 (18 s); targets Powerhouse/Cerebral class enemies for Special CT 17% delay; targets ATK Style enemies for ATK x 3.4 damage
Charge time: 31 s
- Level 9
Targets enemies within large range for ATK Down Lv.9 (19 s); targets Powerhouse/Cerebral class enemies for Special CT 18% delay; targets ATK Style enemies for ATK x 3.6 damage
Charge time: 31 s
- Level 10
Targets enemies within large range for ATK Down Lv.10 (20 s); targets Powerhouse/Cerebral class enemies for Special CT 20% delay; targets ATK Style enemies for ATK x 3.8 damage
Charge time: 31 s
Driven/Powerhouse class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.2; Powerhouse class enemies ATK Down Lv.6
Show all 5 levels
- Level 1
Driven/Powerhouse class teammates HP Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; Powerhouse class enemies ATK Down Lv.2
- Level 2
Driven/Powerhouse class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; Powerhouse class enemies ATK Down Lv.3
- Level 3
Driven/Powerhouse class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.1; Powerhouse class enemies ATK Down Lv.4
- Level 4
Driven/Powerhouse class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.1; Powerhouse class enemies ATK Down Lv.5
- Level 5
Driven/Powerhouse class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.2; Powerhouse class enemies ATK Down Lv.6
Completely evades Halve Stats, reduce damage taken from Powerhouse and Cerebral by 30%
Grand Party
Driven/Powerhouse class teammates HP, ATK Up Lv.4, Critical % Up Lv.2; DEX/INT-type teammates HP, DEF Up Lv.4, ATK Up Lv.2
Show all 5 levels
- Level 1
Driven/Powerhouse class teammates HP, ATK Up Lv.1, Critical % Up Lv.1; DEX/INT-type teammates HP, DEF Up Lv.1, ATK Up Lv.1
- Level 2
Driven/Powerhouse class teammates HP, ATK Up Lv.2, Critical % Up Lv.1; DEX/INT-type teammates HP, DEF Up Lv.2, ATK Up Lv.1
- Level 3
Driven/Powerhouse class teammates HP, ATK Up Lv.3, Critical % Up Lv.1; DEX/INT-type teammates HP, DEF Up Lv.3, ATK Up Lv.2
- Level 4
Driven/Powerhouse class teammates HP, ATK Up Lv.3, Critical % Up Lv.2; DEX/INT-type teammates HP, DEF Up Lv.3, ATK Up Lv.2
- Level 5
Driven/Powerhouse class teammates HP, ATK Up Lv.4, Critical % Up Lv.2; DEX/INT-type teammates HP, DEF Up Lv.4, ATK Up Lv.2
Targets all enemies for Special CT 30% delay; targets ATK Style enemies for 100% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3 damage
After dealing 25,000 damage
Can be used 4 times
Show all 5 levels
- Level 1
Targets all enemies for Special CT 22% delay; targets ATK Style enemies for 60% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2 damage
- Level 2
Targets all enemies for Special CT 24% delay; targets ATK Style enemies for 70% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2.25 damage
- Level 3
Targets all enemies for Special CT 26% delay; targets ATK Style enemies for 80% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2.5 damage
- Level 4
Targets all enemies for Special CT 28% delay; targets ATK Style enemies for 90% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2.75 damage
- Level 5
Targets all enemies for Special CT 30% delay; targets ATK Style enemies for 100% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3 damage
How to get
Featured · Oct 26, 2024 – Oct 27, 2024
Featured · Oct 25, 2024 – Oct 27, 2024
Featured · Oct 24, 2024 – Oct 27, 2024
Featured · May 1, 2024 – May 29, 2024
Featured · Apr 28, 2024 – May 29, 2024

