Law & Bepo

Afflicted by a Special Disease

Captain and Navigator of the Heart Pirates. They are infected with Doc Q's feminization disease and changes gender. The Polar Tang surfaces to intercept the attack by the Blackbeard Pirates and the battle between the Worst Generation begins.

Special

Hasty Combat Preparations

[Launching Special as a Double Character will have a stronger effect] Reduces crew's Despair/RCV Bind/Bind Ship Ability duration by 7 turns, heals crew's HP by 30,000 HP, and boosts damage dealt to DEF Down enemies by 2.5x for 2 turns. Boosts DEX, INT and Cerebral characters' base ATK for 2 turns based on the number of status effects applied on crew (+1250 for 0-3 effects, +1500 for 4-6 effects, +1750 for 7-9 effects, +2000 for 10 or more effects). After that, extends the duration of crew's damage dealt to enemies with a specific status effect boost by 1 turn and further boosts the effect by +0.3, and extends the effect of crew's base ATK by 1 turn and further boosts the effect by +500 (effect applies to damage dealt to enemies with a specific status effect boost and base ATK boost from this Special)

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Law & BepoDual
Temporary Female Form

Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX, INT and Cerebral characters' HP by 1.2x, ATK by 5.5x, boosts their ATK by approximately 6x when crew's HP is at 80% or above, makes their DEXINTTND slots have matching slot effects, reduces damage taken by 15%, heals crew by 5,000 HP at end of turn, reduces crew's Special Reverse by 10 turns, and if a character's normal attack is effective against the enemy's type, changes that character's slot to TND the next turn. Tapping on this character with a TND slot will allow crew's base ATK boost effect to be further increased up to 2 times, and further increases the boost effect by +300

Trafalgar Law
Disease Breaking Haki

Reduces crew's Special charge time by 1 turn and applies the effect of "allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP) for 10 turns" at start of quest, boosts DEX, INT and Cerebral characters' HP by 1.2x, ATK by 4.75x, boosts their ATK by approximately 5x if crew's HP is at 80% or above, makes their INTTND slots have matching slot effects, heals crew by 2,000 HP at end of turn, reduces crew's Special Reverse by 10 turns, and if a character's normal attack is effective against the enemy's type, changes that character's slot to TND the next turn

Bepo
Spreading Diseases

Reduces crew's Special charge time by 1 turn and applies the effect of "changes crew's STRBOMB slots to TND slots for 10 turns" at start of quest, boosts DEX, INT and Cerebral characters' HP by 1.2x. boosts their ATK by approximately 5x when slots match (4.75x otherwise), makes their DEXTND slots have matching slot effects, reduces damage taken by 10%, reduces crew's Special Reverse by 10 turns, and if a character's normal attack is effective against the enemy's type, changes that character's slot to TND the next turn

Crewmate Ability

Law & BepoDual
UNIQ

Makes crew's TND slots have matching slot effects, and character's TND slot is carried over to the next turn if character lands a PERFECT strike

UNIQ

Tapping on this character with a TND slot will further increases crew's base ATK boosts by +300

Unlocks at Limit Break 25

Trafalgar Law
UNIQ

Makes crew's TND slots have matching slot effects, and character's TND slot is carried over to the next turn if character lands a PERFECT strike

Bepo
UNIQ

Makes crew's TND slots have matching slot effects, and character's TND slot is carried over to the next turn if character lands a PERFECT strike

Switch Effect

Base

Reduces crew's ATK Down duration by 1 turn, boosts DEX, INT and Cerebral characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects), heals 1,500 HP at end of turn for 1 turn, and reduces all enemies' DEF by 50% for 1 turn

Super SwitchSwitch times · 6

Reduces crew's ATK Down duration by 3 turns, boosts DEX, INT and Cerebral characters' ATK by 2x for 1 turn (effect can be overwritten with other ATK boost effects), further increases crew's ATK boost effects by +0.25 (effect applies to ATK boost from this Switch Effect), heals 5,000 HP at end of turn for 1 turn, reduces all enemies' DEF by 80% (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect)) for 1 turn, after 1 turn reduces all enemies' DEF by 80% (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect)) for 1 turn, and becomes "Law & Bepo" for 3 turns

Stats

HPATKRCV
Lv 12,013880197
Lv 994,0251,760393
Lv 1506,0372,640589
Limit Break4,545+5201,960+200493+100
Limit Break+5,045+1,0202,160+400543+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 30

07

Boosts base HP by 30

08

Boosts base RCV by 20

09

Boosts base ATK by 20

10

Boosts base HP by 30

11

Boosts base ATK by 20

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base HP by 40

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base HP by 50

19

Boosts base HP by 60

20

Boosts base ATK by 30

21

Boosts base ATK by 30

22

Boosts base RCV by 20

23

Boosts base RCV by 20

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: Tapping on this character with a TND slot will further increases crew's base ATK boosts by +300

26

Boosts base RCV by 20

27

Boosts base HP by 70

28

Boosts base HP by 80

29

Boosts base HP by 90

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 100

34

Boosts base RCV by 25

35

Boosts base HP by 150

36

Boosts base RCV by 25

37

Boosts base HP by 250

38

Boosts base ATK by 70

39

Boosts base ATK by 80

40

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,2611,863416
Lv 1104,4581,949435
Lv 1204,8532,122473
Lv 1305,2472,294512
Lv 1506,0372,640589

Pirate Rumble

Style
Healer
DEF
145
SPD
175
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Hasty Combat Preparations
Level 10 (Max)

Targets 2 teammates with low current HP for 1000 HP per interval auto-healing (30 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 4 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 4 healing

Charge time: 34 s

Show all 10 levels
  1. Level 1

    Targets 2 teammates with low current HP for 500 HP per interval auto-healing (21 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3 healing

    Charge time: 34 s

  2. Level 2

    Targets 2 teammates with low current HP for 550 HP per interval auto-healing (22 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.1 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.1 healing

    Charge time: 34 s

  3. Level 3

    Targets 2 teammates with low current HP for 600 HP per interval auto-healing (23 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.2 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.2 healing

    Charge time: 34 s

  4. Level 4

    Targets 2 teammates with low current HP for 650 HP per interval auto-healing (24 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.3 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.3 healing

    Charge time: 34 s

  5. Level 5

    Targets 2 teammates with low current HP for 700 HP per interval auto-healing (25 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.4 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.4 healing

    Charge time: 34 s

  6. Level 6

    Targets 2 teammates with low current HP for 750 HP per interval auto-healing (26 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.5 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.5 healing

    Charge time: 34 s

  7. Level 7

    Targets 2 teammates with low current HP for 800 HP per interval auto-healing (27 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.6 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.6 healing

    Charge time: 34 s

  8. Level 8

    Targets 2 teammates with low current HP for 850 HP per interval auto-healing (28 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.7 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.7 healing

    Charge time: 34 s

  9. Level 9

    Targets 2 teammates with low current HP for 900 HP per interval auto-healing (29 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.8 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.8 healing

    Charge time: 34 s

  10. Level 10

    Targets 2 teammates with low current HP for 1000 HP per interval auto-healing (30 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 4 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 4 healing

    Charge time: 34 s

Ability
Level 5 (Max)

Cerebral/Slasher class teammates ATK Up Lv.5, HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.3

Show all 5 levels
  1. Level 1

    Cerebral/Slasher class teammates ATK Up Lv.1, HP Up Lv.1, RCV Up Lv.1, DEF Up Lv.1

  2. Level 2

    Cerebral/Slasher class teammates ATK Up Lv.2, HP Up Lv.2, RCV Up Lv.2, DEF Up Lv.1

  3. Level 3

    Cerebral/Slasher class teammates ATK Up Lv.3, HP Up Lv.3, RCV Up Lv.3, DEF Up Lv.2

  4. Level 4

    Cerebral/Slasher class teammates ATK Up Lv.4, HP Up Lv.4, RCV Up Lv.4, DEF Up Lv.2

  5. Level 5

    Cerebral/Slasher class teammates ATK Up Lv.5, HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.3

Resilience

Completely evades Damage Over Time, reduce damage taken from Free Spirit and Fighter by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Cerebral/Slasher class teammates HP, DEF Up Lv.4, ATK Up Lv.2; INT-type teammates HP, ATK Up Lv.4, RCV Up Lv.2

Show all 5 levels
  1. Level 1

    Cerebral/Slasher class teammates HP, DEF Up Lv.1, ATK Up Lv.1; INT-type teammates HP, ATK Up Lv.1, RCV Up Lv.1

  2. Level 2

    Cerebral/Slasher class teammates HP, DEF Up Lv.2, ATK Up Lv.1; INT-type teammates HP, ATK Up Lv.2, RCV Up Lv.1

  3. Level 3

    Cerebral/Slasher class teammates HP, DEF Up Lv.3, ATK Up Lv.1; INT-type teammates HP, ATK Up Lv.3, RCV Up Lv.2

  4. Level 4

    Cerebral/Slasher class teammates HP, DEF Up Lv.3, ATK Up Lv.2; INT-type teammates HP, ATK Up Lv.3, RCV Up Lv.2

  5. Level 5

    Cerebral/Slasher class teammates HP, DEF Up Lv.4, ATK Up Lv.2; INT-type teammates HP, ATK Up Lv.4, RCV Up Lv.2

Hasty Combat Preparations
Level 5 (Max)

Targets Cerebral/Slasher class teammates for 1000 HP per interval auto-healing (30 s); targets 1 teammate with low current HP for HP 8000 healing

Condition

After receiving 30,000 damage

Can be used 4 times

Show all 5 levels
  1. Level 1

    Targets Cerebral/Slasher class teammates for 500 HP per interval auto-healing (22 s); targets 1 teammate with low current HP for HP 4000 healing

  2. Level 2

    Targets Cerebral/Slasher class teammates for 625 HP per interval auto-healing (24 s); targets 1 teammate with low current HP for HP 5000 healing

  3. Level 3

    Targets Cerebral/Slasher class teammates for 750 HP per interval auto-healing (26 s); targets 1 teammate with low current HP for HP 6000 healing

  4. Level 4

    Targets Cerebral/Slasher class teammates for 875 HP per interval auto-healing (28 s); targets 1 teammate with low current HP for HP 7000 healing

  5. Level 5

    Targets Cerebral/Slasher class teammates for 1000 HP per interval auto-healing (30 s); targets 1 teammate with low current HP for HP 8000 healing

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.25x to DEX, INT and Cerebral characters for 1 turn, and reduces damage taken by 60% for 1 turn

Condition

At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.4x to DEX, INT and Cerebral characters for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))

  2. Level 2

    Applies ATK Boost (Tandem) of 1.6x to DEX, INT and Cerebral characters for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))

  3. Level 3

    Applies ATK Boost (Tandem) of 1.8x to DEX, INT and Cerebral characters for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))

  4. Level 4

    Applies ATK Boost (Tandem) of 2x to DEX, INT and Cerebral characters for 1 turn, and reduces damage taken by 30% for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))

  5. Level 5

    Applies ATK Boost (Tandem) of 2.25x to DEX, INT and Cerebral characters for 1 turn, and reduces damage taken by 60% for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))

How to get

Medal Exchange

600 medals · May 12, 2025 – Jun 28, 2025

Sugo-Fest

Featured · Oct 26, 2024 – Oct 27, 2024

Sugo-Fest

Featured · Oct 25, 2024 – Oct 27, 2024

Sugo-Fest

Featured · Oct 24, 2024 – Oct 27, 2024

Sugo-Fest

Featured · Apr 29, 2024 – May 29, 2024

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Sugo-Fest

Featured · Apr 28, 2024 – May 29, 2024

Family

Law & Bepo
Linked families
BepoBepo & Shachi & PenguinBlackbeard VS LawBlueno & Bepo & Sunny-kunCorazon & LawLaw & ChopperLaw & KidLaw & RobinLuffy & LawLuffy & Law & KidTrafalgar Law