
Law & Bepo
Afflicted by a Special Disease
Captain and Navigator of the Heart Pirates. They are infected with Doc Q's feminization disease and changes gender. The Polar Tang surfaces to intercept the attack by the Blackbeard Pirates and the battle between the Worst Generation begins.
Special
[Launching Special as a Double Character will have a stronger effect] Reduces crew's Despair/RCV Bind/Bind Ship Ability duration by 7 turns, heals crew's HP by 30,000 HP, and boosts damage dealt to DEF Down enemies by 2.5x for 2 turns. Boosts DEX, INT and Cerebral characters' base ATK for 2 turns based on the number of status effects applied on crew (+1250 for 0-3 effects, +1500 for 4-6 effects, +1750 for 7-9 effects, +2000 for 10 or more effects). After that, extends the duration of crew's damage dealt to enemies with a specific status effect boost by 1 turn and further boosts the effect by +0.3, and extends the effect of crew's base ATK by 1 turn and further boosts the effect by +500 (effect applies to damage dealt to enemies with a specific status effect boost and base ATK boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX, INT and Cerebral characters' HP by 1.2x, ATK by 5.5x, boosts their ATK by approximately 6x when crew's HP is at 80% or above, makes their DEXINTTND slots have matching slot effects, reduces damage taken by 15%, heals crew by 5,000 HP at end of turn, reduces crew's Special Reverse by 10 turns, and if a character's normal attack is effective against the enemy's type, changes that character's slot to TND the next turn. Tapping on this character with a TND slot will allow crew's base ATK boost effect to be further increased up to 2 times, and further increases the boost effect by +300
Reduces crew's Special charge time by 1 turn and applies the effect of "allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP) for 10 turns" at start of quest, boosts DEX, INT and Cerebral characters' HP by 1.2x, ATK by 4.75x, boosts their ATK by approximately 5x if crew's HP is at 80% or above, makes their INTTND slots have matching slot effects, heals crew by 2,000 HP at end of turn, reduces crew's Special Reverse by 10 turns, and if a character's normal attack is effective against the enemy's type, changes that character's slot to TND the next turn
Reduces crew's Special charge time by 1 turn and applies the effect of "changes crew's STRBOMB slots to TND slots for 10 turns" at start of quest, boosts DEX, INT and Cerebral characters' HP by 1.2x. boosts their ATK by approximately 5x when slots match (4.75x otherwise), makes their DEXTND slots have matching slot effects, reduces damage taken by 10%, reduces crew's Special Reverse by 10 turns, and if a character's normal attack is effective against the enemy's type, changes that character's slot to TND the next turn
Crewmate Ability
Makes crew's TND slots have matching slot effects, and character's TND slot is carried over to the next turn if character lands a PERFECT strike
Tapping on this character with a TND slot will further increases crew's base ATK boosts by +300
Unlocks at Limit Break 25
Makes crew's TND slots have matching slot effects, and character's TND slot is carried over to the next turn if character lands a PERFECT strike
Makes crew's TND slots have matching slot effects, and character's TND slot is carried over to the next turn if character lands a PERFECT strike
Switch Effect
Reduces crew's ATK Down duration by 1 turn, boosts DEX, INT and Cerebral characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects), heals 1,500 HP at end of turn for 1 turn, and reduces all enemies' DEF by 50% for 1 turn
Reduces crew's ATK Down duration by 3 turns, boosts DEX, INT and Cerebral characters' ATK by 2x for 1 turn (effect can be overwritten with other ATK boost effects), further increases crew's ATK boost effects by +0.25 (effect applies to ATK boost from this Switch Effect), heals 5,000 HP at end of turn for 1 turn, reduces all enemies' DEF by 80% (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect)) for 1 turn, after 1 turn reduces all enemies' DEF by 80% (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect)) for 1 turn, and becomes "Law & Bepo" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,013 | 880 | 197 |
| Lv 99 | 4,025 | 1,760 | 393 |
| Lv 150 | 6,037 | 2,640 | 589 |
| Limit Break | 4,545+520 | 1,960+200 | 493+100 |
| Limit Break+ | 5,045+1,020 | 2,160+400 | 543+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 10
Potential Ability 1: Pinch Healing
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 40
Add Crewmate Ability 2: Tapping on this character with a TND slot will further increases crew's base ATK boosts by +300
Boosts base RCV by 20
Boosts base HP by 70
Boosts base HP by 80
Boosts base HP by 90
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 150
Boosts base RCV by 25
Boosts base HP by 250
Boosts base ATK by 70
Boosts base ATK by 80
Reduces Special charge time by 1 turn
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,261 | 1,863 | 416 |
| Lv 110 | 4,458 | 1,949 | 435 |
| Lv 120 | 4,853 | 2,122 | 473 |
| Lv 130 | 5,247 | 2,294 | 512 |
| Lv 150 | 6,037 | 2,640 | 589 |
Pirate Rumble
- Style
Healer- DEF
- 145
- SPD
- 175
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets 2 teammates with low current HP for 1000 HP per interval auto-healing (30 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 4 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 4 healing
Charge time: 34 s
Show all 10 levels
- Level 1
Targets 2 teammates with low current HP for 500 HP per interval auto-healing (21 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3 healing
Charge time: 34 s
- Level 2
Targets 2 teammates with low current HP for 550 HP per interval auto-healing (22 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.1 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.1 healing
Charge time: 34 s
- Level 3
Targets 2 teammates with low current HP for 600 HP per interval auto-healing (23 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.2 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.2 healing
Charge time: 34 s
- Level 4
Targets 2 teammates with low current HP for 650 HP per interval auto-healing (24 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.3 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.3 healing
Charge time: 34 s
- Level 5
Targets 2 teammates with low current HP for 700 HP per interval auto-healing (25 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.4 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.4 healing
Charge time: 34 s
- Level 6
Targets 2 teammates with low current HP for 750 HP per interval auto-healing (26 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.5 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.5 healing
Charge time: 34 s
- Level 7
Targets 2 teammates with low current HP for 800 HP per interval auto-healing (27 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.6 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.6 healing
Charge time: 34 s
- Level 8
Targets 2 teammates with low current HP for 850 HP per interval auto-healing (28 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.7 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.7 healing
Charge time: 34 s
- Level 9
Targets 2 teammates with low current HP for 900 HP per interval auto-healing (29 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 3.8 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 3.8 healing
Charge time: 34 s
- Level 10
Targets 2 teammates with low current HP for 1000 HP per interval auto-healing (30 s); when 6 or more Cerebral class characters are on the team, targets enemies within large range for ATK x 4 damage; when 6 or more Slasher class characters are on the team, targets team for RCV x 4 healing
Charge time: 34 s
Cerebral/Slasher class teammates ATK Up Lv.5, HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.3
Show all 5 levels
- Level 1
Cerebral/Slasher class teammates ATK Up Lv.1, HP Up Lv.1, RCV Up Lv.1, DEF Up Lv.1
- Level 2
Cerebral/Slasher class teammates ATK Up Lv.2, HP Up Lv.2, RCV Up Lv.2, DEF Up Lv.1
- Level 3
Cerebral/Slasher class teammates ATK Up Lv.3, HP Up Lv.3, RCV Up Lv.3, DEF Up Lv.2
- Level 4
Cerebral/Slasher class teammates ATK Up Lv.4, HP Up Lv.4, RCV Up Lv.4, DEF Up Lv.2
- Level 5
Cerebral/Slasher class teammates ATK Up Lv.5, HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.3
Completely evades Damage Over Time, reduce damage taken from Free Spirit and Fighter by 30%
Grand Party
Cerebral/Slasher class teammates HP, DEF Up Lv.4, ATK Up Lv.2; INT-type teammates HP, ATK Up Lv.4, RCV Up Lv.2
Show all 5 levels
- Level 1
Cerebral/Slasher class teammates HP, DEF Up Lv.1, ATK Up Lv.1; INT-type teammates HP, ATK Up Lv.1, RCV Up Lv.1
- Level 2
Cerebral/Slasher class teammates HP, DEF Up Lv.2, ATK Up Lv.1; INT-type teammates HP, ATK Up Lv.2, RCV Up Lv.1
- Level 3
Cerebral/Slasher class teammates HP, DEF Up Lv.3, ATK Up Lv.1; INT-type teammates HP, ATK Up Lv.3, RCV Up Lv.2
- Level 4
Cerebral/Slasher class teammates HP, DEF Up Lv.3, ATK Up Lv.2; INT-type teammates HP, ATK Up Lv.3, RCV Up Lv.2
- Level 5
Cerebral/Slasher class teammates HP, DEF Up Lv.4, ATK Up Lv.2; INT-type teammates HP, ATK Up Lv.4, RCV Up Lv.2
Targets Cerebral/Slasher class teammates for 1000 HP per interval auto-healing (30 s); targets 1 teammate with low current HP for HP 8000 healing
After receiving 30,000 damage
Can be used 4 times
Show all 5 levels
- Level 1
Targets Cerebral/Slasher class teammates for 500 HP per interval auto-healing (22 s); targets 1 teammate with low current HP for HP 4000 healing
- Level 2
Targets Cerebral/Slasher class teammates for 625 HP per interval auto-healing (24 s); targets 1 teammate with low current HP for HP 5000 healing
- Level 3
Targets Cerebral/Slasher class teammates for 750 HP per interval auto-healing (26 s); targets 1 teammate with low current HP for HP 6000 healing
- Level 4
Targets Cerebral/Slasher class teammates for 875 HP per interval auto-healing (28 s); targets 1 teammate with low current HP for HP 7000 healing
- Level 5
Targets Cerebral/Slasher class teammates for 1000 HP per interval auto-healing (30 s); targets 1 teammate with low current HP for HP 8000 healing
Super Tandem
Applies ATK Boost (Tandem) of 2.25x to DEX, INT and Cerebral characters for 1 turn, and reduces damage taken by 60% for 1 turn
At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.4x to DEX, INT and Cerebral characters for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))
- Level 2
Applies ATK Boost (Tandem) of 1.6x to DEX, INT and Cerebral characters for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))
- Level 3
Applies ATK Boost (Tandem) of 1.8x to DEX, INT and Cerebral characters for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))
- Level 4
Applies ATK Boost (Tandem) of 2x to DEX, INT and Cerebral characters for 1 turn, and reduces damage taken by 30% for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))
- Level 5
Applies ATK Boost (Tandem) of 2.25x to DEX, INT and Cerebral characters for 1 turn, and reduces damage taken by 60% for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon) or Cerebral characters (not including self) (Crew must include 1 of the following characters: Monkey D. Luffy, Eustass Kid, Jean Bart, Shachi, Penguin, Hakugan, Donquixote Rocinante (Corazon))
How to get
600 medals · May 12, 2025 – Jun 28, 2025
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