
Lucci & Kaku & Stussy
Landing Government Agents
Special
Heals crew by 10,000 HP, reduces crew's Special Bind and decrease chain muliplier growth rate duration by 6 turns, reduces all enemies' [Damage Cut] effect by 50% (the effect increase/decrease only occurs 1 time), and sets the chain multiplier's minimum value at 2.75 and maximum value at 10.0 for 1 turn. If character is a crewmate, can choose to swap character out for the Captain for 1 turn
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 20 turns | 19 turns |
| Lv 2 | 19 turns | 18 turns |
| Lv 3 | 18 turns | 17 turns |
| Lv 4 | 17 turns | 16 turns |
| Lv 5 | 16 turns | 15 turns |
| Lv 6 | 15 turns | 14 turns |
| Lv 7 (Max) | 14 turns | 13 turns |
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−1 turn at Limit Break 15
Captain Ability
Boosts Cerebral characters' ATK by 3.75x, HP by 1.25x, boosts their damage dealt to enemies with damage taken increased, delay, Poison, Venom, progressive Poison, DEF down, or Paralysis status by 1.2x
Crewmate Ability
Reduces character's Special Bind duration by 6 turns
Tapping on this character with a INTTND slot will further boosts the effect of crew's set chain multiplier effect by +0.25
Unlocks at Limit Break 25
Support Ability
Cerebral characters
Adds 9% of character's base stats to supported character's base stats
- Lv 4
Adds 7% of character's base stats to supported character's base stats
- Lv 3
Adds 6% of character's base stats to supported character's base stats
- Lv 2
Adds 5% of character's base stats to supported character's base stats
- Lv 1
Adds 4% of character's base stats to supported character's base stats
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Super Special

When there are 6 Cerebral characters on the crew (except as Support Characters)
Applies -20% Cerebral Resistance to all enemies for 1 turn, extends the duration of crew's lock chain multiplier duration by 2 turns, can choose to completely remove crew's Swap Captains effect, and changes INT characters to Super INT
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,680 | 828 | 99 |
| Lv 99 | 3,360 | 1,656 | 198 |
| Lv 99 + Limit Break | 3,550+190 | 1,756+100 | 248+50 |
| Lv 99 + Limit Break+ | 3,900+540 | 1,956+300 | 348+150 |
| Lv 105 | 4,097+540 | 2,053+300 | 359+150 |
| Lv 110 | 4,262+540 | 2,134+300 | 369+150 |
| Lv 120 | 4,591+540 | 2,296+300 | 388+150 |
| Lv 130 | 4,921+540 | 2,459+300 | 408+150 |
| Lv 150 | 5,580+540 | 2,784+300 | 447+150 |
Limit Break
Boosts base RCV by 20
Boosts base HP by 20
Boosts base ATK by 30
Potential Ability 1: Own Special Charge Time Reduced
Boosts base HP by 20
Boosts base RCV by 30
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 40
Boosts base HP by 40
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 40
Boosts base HP by 200
Potential Ability 3: Fear Resistance
Boosts base ATK by 100
Boosts base RCV by 60
Add Crewmate Ability 2: Tapping on this character with a INTTND slot will further boosts the effect of crew's set chain multiplier effect by +0.25
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Potential Abilities
Reduces character's Special charge time by 3 turns at start of quest
- Lv 4
Reduces character's Special charge time by 2 turns at start of quest
- Lv 3
Reduces character's Special charge time by 2 turns at start of quest
- Lv 2
Reduces character's Special charge time by 1 turn at start of quest
- Lv 1
Reduces character's Special charge time by 1 turn at start of quest
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Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Lv 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Lv 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Lv 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Lv 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
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Reduces character's Fear duration by 3 turns
- Lv 4
Reduces character's Fear duration by 2 turns
- Lv 3
Reduces character's Fear duration by 2 turns
- Lv 2
Reduces character's Fear duration by 1 turn
- Lv 1
Reduces character's Fear duration by 1 turn
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Rumble Stats
- Style
ATK Style- DEF
- 175
- SPD
- 199
- Rumble cost
- 20
- Behavior Pattern
- Normal Attack → Normal Attack → Power Attack → Full Attack
- Target Priority
- Targets closest enemies
Targets 1 enemy with high current HP for ATK x 3 damage; targets 1 enemy with high DEF for HP 20% reduction; targets 1 enemy with high SPD for 100% chance of Paralysis (15 s)
- Lv 9CT 28
Targets 1 enemy with high current HP for ATK x 2.9 damage; targets 1 enemy with high DEF for HP 18% reduction; targets 1 enemy with high SPD for 97% chance of Paralysis (14 s)
- Lv 8CT 28
Targets 1 enemy with high current HP for ATK x 2.8 damage; targets 1 enemy with high DEF for HP 17% reduction; targets 1 enemy with high SPD for 94% chance of Paralysis (13 s)
- Lv 7CT 28
Targets 1 enemy with high current HP for ATK x 2.7 damage; targets 1 enemy with high DEF for HP 16% reduction; targets 1 enemy with high SPD for 91% chance of Paralysis (12 s)
- Lv 6CT 28
Targets 1 enemy with high current HP for ATK x 2.6 damage; targets 1 enemy with high DEF for HP 15% reduction; targets 1 enemy with high SPD for 88% chance of Paralysis (11 s)
- Lv 5CT 28
Targets 1 enemy with high current HP for ATK x 2.5 damage; targets 1 enemy with high DEF for HP 14% reduction; targets 1 enemy with high SPD for 85% chance of Paralysis (10 s)
- Lv 4CT 28
Targets 1 enemy with high current HP for ATK x 2.4 damage; targets 1 enemy with high DEF for HP 13% reduction; targets 1 enemy with high SPD for 82% chance of Paralysis (9 s)
- Lv 3CT 28
Targets 1 enemy with high current HP for ATK x 2.3 damage; targets 1 enemy with high DEF for HP 12% reduction; targets 1 enemy with high SPD for 79% chance of Paralysis (8 s)
- Lv 2CT 28
Targets 1 enemy with high current HP for ATK x 2.2 damage; targets 1 enemy with high DEF for HP 11% reduction; targets 1 enemy with high SPD for 76% chance of Paralysis (7 s)
- Lv 1CT 28
Targets 1 enemy with high current HP for ATK x 2.1 damage; targets 1 enemy with high DEF for HP 10% reduction; targets 1 enemy with high SPD for 73% chance of Paralysis (6 s)
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INT-type teammates ATK Up Lv.5, SPD Up Lv.5; after 40 s of battle, self SPD Up Lv.5
- Lv 4
INT-type teammates ATK Up Lv.4, SPD Up Lv.4; after 40 s of battle, self SPD Up Lv.4
- Lv 3
INT-type teammates ATK Up Lv.3, SPD Up Lv.3; after 40 s of battle, self SPD Up Lv.3
- Lv 2
INT-type teammates ATK Up Lv.2, SPD Up Lv.2; after 40 s of battle, self SPD Up Lv.2
- Lv 1
INT-type teammates ATK Up Lv.1, SPD Up Lv.1; after 40 s of battle, self SPD Up Lv.1
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Completely evades Special Bind, reduces damage taken from PSY by 20%
Reduce damage taken from PSY by 5%
Unlocks at Lv 99
How to get
No summon, event or quest gives this character yet.
Family
Lore
Members of the World Government's Undercover Intelligence Agency and members of Cipher Pol "Aigis" Zero. S-Bear's Paw-Paw Fruit powers lands them on Egghead and they defeat Atlas with a single blow.
