
Doflamingo & Sugar
Darkness of Dressrosa
One of the Seven Warlords of the Sea and current King of Dressrosa, and a special officer in the Donquixote Pirates' Trebol Army. This darkness of Dressrosa stands in the way of the Straw Hat Pirates.
Special
Reduces the duration of all enemy barriers by 3 turns, deals 1x the amount of damage dealt beyond enemies' HP with normal attacks in the previous turn in non-type damage to all enemies (Counts up to 100,000,000 total damage dealt beyond enemies' HP with normal attacks in the previous turn), and becomes "Doflamingo & Sugar" for 2 turns. Boosts the type effects of normal attacks for Driven and Cerebral characters for 1 turn based on the number of status effects applied on enemy (2.25x for 0-2 effects, 2.5x for 3-5 effects, 2.75x for 6-7 effects, and 2.75x and further boosting the effect of crew's type effect boost (effect applies to type effect boost from this Special) by +0.25 for 8 effects or more). If Captain is a Driven or Cerebral class, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) to all enemies for 1 turn
| Level 1 | 21 turns |
| Level 2 | 20 turns |
| Level 3 | 19 turns |
| Level 4 | 18 turns |
| Level 5 | 17 turns |
| Max | 16 turns |
Captain Ability
Reduces Driven and Cerebral characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.2x, boosts their ATK when they have EMPTYG or matching slots by approximately 6x (boosts their ATK by 5.25x otherwise), makes crew's QCKINT slots have matching slot effects, heals crew by 0.5x character's RCV for every PERFECT at end of turn, reduces damage taken by 20%, and reduces crew's Special Bind duration by 10 turns
Reduces Driven and Cerebral characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.2x, boosts their ATK when they have EMPTYG or matching slots by approximately 5x (boosts their ATK by 4.75x otherwise), makes crew's QCK slots have matching slot effects, reduces damage taken by 20%, and reduces crew's Special Bind duration by 10 turns
Reduces Driven and Cerebral characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.2x, boosts their ATK when they have EMPTYG or matching slots by approximately 5x (boosts their ATK by 4.75x otherwise), makes crew's INT slots have matching slot effects, heals crew by 0.3x character's RCV for every PERFECT at end of turn, and reduces crew's Special Bind duration by 10 turns
Crewmate Ability
Makes Driven and Cerebral characters' QCKINT slots have matching slot effects
Makes Driven and Cerebral characters' QCKINT slots have matching slot effects
Makes Driven and Cerebral characters' QCKINT slots have matching slot effects
Switch Effect
Completely removes character's Despair, changes character's slot (including BLOCK slot) to character's own type, applies increase damage taken status to all enemies by 1.25x for 1 turn, and reduces all enemies' ATK by 20% for 1 turn (this effect is not applied to certain effects such as Specials)
Completely removes character's Despair, changes character's slot (including BLOCK slot) to character's own type, applies increase damage taken status (ignoring immunity to status effects) to all enemies by 1.75x for 1 turn and reduces all enemies' ATK by 50% for 1 turn (this effect is not applied to certain effects such as Specials)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,123 | 423 | 89 |
| Lv 70 | 2,245 | 846 | 178 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 206
- SPD
- 165
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for Damage Over Time Lv.2 (10 s); targets 2 DBF Style enemies for 100% chance of Action Bind (10 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within large range for Damage Over Time Lv.1 (10 s); targets 2 DBF Style enemies for 80% chance of Action Bind (10 s)
Charge time: 25 s
- Level 2
Targets enemies within large range for Damage Over Time Lv.1 (10 s); targets 2 DBF Style enemies for 82% chance of Action Bind (10 s)
Charge time: 25 s
- Level 3
Targets enemies within large range for Damage Over Time Lv.1 (10 s); targets 2 DBF Style enemies for 84% chance of Action Bind (10 s)
Charge time: 25 s
- Level 4
Targets enemies within large range for Damage Over Time Lv.1 (10 s); targets 2 DBF Style enemies for 86% chance of Action Bind (10 s)
Charge time: 25 s
- Level 5
Targets enemies within large range for Damage Over Time Lv.1 (10 s); targets 2 DBF Style enemies for 88% chance of Action Bind (10 s)
Charge time: 25 s
- Level 6
Targets enemies within large range for Damage Over Time Lv.1 (10 s); targets 2 DBF Style enemies for 90% chance of Action Bind (10 s)
Charge time: 25 s
- Level 7
Targets enemies within large range for Damage Over Time Lv.1 (10 s); targets 2 DBF Style enemies for 92% chance of Action Bind (10 s)
Charge time: 25 s
- Level 8
Targets enemies within large range for Damage Over Time Lv.1 (10 s); targets 2 DBF Style enemies for 94% chance of Action Bind (10 s)
Charge time: 25 s
- Level 9
Targets enemies within large range for Damage Over Time Lv.1 (10 s); targets 2 DBF Style enemies for 96% chance of Action Bind (10 s)
Charge time: 25 s
- Level 10
Targets enemies within large range for Damage Over Time Lv.2 (10 s); targets 2 DBF Style enemies for 100% chance of Action Bind (10 s)
Charge time: 25 s
Driven and Cerebral class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.4; Free Spirit class enemies HP Down Lv.7
Show all 5 levels
- Level 1
Driven and Cerebral class teammates ATK Up Lv.2, DEF Up Lv.2, SPD Up Lv.1; Free Spirit class enemies HP Down Lv.3
- Level 2
Driven and Cerebral class teammates ATK Up Lv.3, DEF Up Lv.3, SPD Up Lv.2; Free Spirit class enemies HP Down Lv.4
- Level 3
Driven and Cerebral class teammates ATK Up Lv.4, DEF Up Lv.4, SPD Up Lv.3; Free Spirit class enemies HP Down Lv.5
- Level 4
Driven and Cerebral class teammates ATK Up Lv.5, DEF Up Lv.5, SPD Up Lv.4; Free Spirit class enemies HP Down Lv.6
- Level 5
Driven and Cerebral class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.4; Free Spirit class enemies HP Down Lv.7
Completely evades Damage Over Time, reduce damage taken from Free Spirit and Powerhouse by 30%
Grand Party
INT-type teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; Driven/Cerebral class teammates ATK, SPD, Critical % Up Lv.4
Show all 5 levels
- Level 1
INT-type teammates ATK, HP Up Lv.1, Special CT Speed Up Lv.1; Driven/Cerebral class teammates ATK, SPD, Critical % Up Lv.1
- Level 2
INT-type teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1; Driven/Cerebral class teammates ATK, SPD, Critical % Up Lv.2
- Level 3
INT-type teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2; Driven/Cerebral class teammates ATK, SPD, Critical % Up Lv.3
- Level 4
INT-type teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2; Driven/Cerebral class teammates ATK, SPD, Critical % Up Lv.3
- Level 5
INT-type teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; Driven/Cerebral class teammates ATK, SPD, Critical % Up Lv.4
Targets all enemies for 100% chance of Paralysis (15 s), SPD Down Lv.7 (30 s), Damage Over Time Lv.2 (30 s)
After dealing 20,000 damage
Can be used 4 times
Show all 5 levels
- Level 1
Targets all enemies for 60% chance of Paralysis (11 s), SPD Down Lv.3 (22 s), Damage Over Time Lv.1 (22 s)
- Level 2
Targets all enemies for 70% chance of Paralysis (12 s), SPD Down Lv.4 (24 s), Damage Over Time Lv.1 (24 s)
- Level 3
Targets all enemies for 80% chance of Paralysis (13 s), SPD Down Lv.5 (26 s), Damage Over Time Lv.1 (26 s)
- Level 4
Targets all enemies for 90% chance of Paralysis (14 s), SPD Down Lv.6 (28 s), Damage Over Time Lv.1 (28 s)
- Level 5
Targets all enemies for 100% chance of Paralysis (15 s), SPD Down Lv.7 (30 s), Damage Over Time Lv.2 (30 s)
