
Shark-Slicer Bastille
Naval HQ Vice Admiral
Vice admiral for the Navy. Always takes his orders seriously. He berated his crew for taking a reckless charge and opted to take the lead instead.
Special
Deals 20x character's ATK in STR damage to all enemies and doubles ATK of allies for 1 turn after reaching a 30-hit combo in the same turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 19 turns |
| Level 2 | 21 turns | 18 turns |
| Level 3 | 20 turns | 17 turns |
| Level 4 | 19 turns | 16 turns |
| Level 5 | 18 turns | 15 turns |
| Level 6 | 17 turns | 14 turns |
| Level 7 | 16 turns | 13 turns |
| Level 8 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−1 turn at Limit Break 7
−1 turn at Limit Break 9
−1 turn at Limit Break 11
Captain Ability
Doubles ATK if you pull off at least a 15-hit combo in a turn and triples it for a 30-hit combo
Boosts crew's HP by 1.25x and boosts ATK by 2x if you pull off at least a 12-hit combo in a turn and 3x for a 28-hit combo
Unlocks at Limit Break 12
Crewmate Ability
Makes QCK slots have matching slot effects for character
Boosts crew's base stats by 50
Unlocks at Limit Break 14
Support Ability
Issho (Fujitora), Maynard
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.5x for 1 turn after pulling off at least a 20-hit combo
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.1x for 1 turn after pulling off at least a 20-hit combo
- Level 2
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.2x for 1 turn after pulling off at least a 20-hit combo
- Level 3
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.3x for 1 turn after pulling off at least a 20-hit combo
- Level 4
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.4x for 1 turn after pulling off at least a 20-hit combo
- Level 5
Once per quest, if supported character uses a Special, boosts crew's ATK by 1.5x for 1 turn after pulling off at least a 20-hit combo
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,222 | 519 | 83 |
| Lv 99 | 2,606 | 1,313 | 259 |
| Lv 150 | 3,909 | 1,969 | 388 |
| Limit Break | 2,806+200 | 1,413+100 | 309+50 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 20
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 30
Show all 15
Boosts base HP by 60
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 90
Reduces Special charge time by 1 turn
Power Up Captain Ability
Boosts base ATK by 50
Add Crewmate Ability 2: Boosts crew's base stats by 50
Potential Ability 2: Critical ATK
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,759 | 1,390 | 274 |
| Lv 110 | 2,887 | 1,454 | 286 |
| Lv 120 | 3,142 | 1,583 | 312 |
| Lv 130 | 3,398 | 1,711 | 337 |
| Lv 150 | 3,909 | 1,969 | 388 |


