
Blueno & Bepo & Sunny-kun
Fleeing Little Ones
Special
Doubles damage dealt to DEF Down enemies for 1 turn, reduces crew's ATK Down/Bind Ship Ability duration by 1 turn if character has used "Dashing Little Ones" 0 times, reduces crew's ATK Down/Bind Ship Ability duration by 2 turns, reduces damage taken by 60% for 1 turn, and extends the duration of crew's damage dealt to enemies with a specific status effect boost by 1 turn (effect applies to damage dealt to enemies with a specific status effect boost from this Special) if character has used "Dashing Little Ones" 1 time, and reduces crew's ATK Down/Bind Ship Ability duration by 3 turns, reduces damage taken by 60% for 1 turn, extends the duration of crew's damage dealt to enemies with a specific status effect boost by 1 turn (effect applies to damage dealt to enemies with a specific status effect boost from this Special) and add +0.3 to the boost if character has used "Dashing Little Ones" 2 times or more
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 19 turns | 18 turns |
| Lv 2 | 18 turns | 17 turns |
| Lv 3 | 17 turns | 16 turns |
| Lv 4 | 16 turns | 15 turns |
| Lv 5 | 15 turns | 14 turns |
| Lv 6 | 14 turns | 13 turns |
| Lv 7 (Max) | 13 turns | 12 turns |
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−1 turn at Limit Break 15
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.5x, HP by 1.2x, makes crew's STRDEXQCK slots have matching slot effects, reduces damage taken by 10%, and reduces crew's Special Reverse by 1 turn
Crewmate Ability
Boosts crew's base stats by 75, and sets all slots to character's own type at start of quest (no stacking identical abilities)
Reduces crew's Paralysis duration by 1 turn, and reduces character's Special charge time by 3 turns at start of quest
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Coby, Trafalgar Law
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn and boosts damage dealt to DEF Down enemies by 1.3x for 1 turn
- Lv 4
Once per quest, if supported character uses a Special, reduces damage taken by 25% for 1 turn and boosts damage dealt to DEF Down enemies by 1.2x for 1 turn
- Lv 3
Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn and boosts damage dealt to DEF Down enemies by 1.1x for 1 turn
- Lv 2
Once per quest, if supported character uses a Special, reduces damage taken by 15% for 1 turn
- Lv 1
Once per quest, if supported character uses a Special, reduces damage taken by 10% for 1 turn
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,664 | 791 | 115 |
| Lv 99 | 3,327 | 1,581 | 229 |
| Lv 99 + Limit Break | 3,527+200 | 1,681+100 | 279+50 |
| Lv 99 + Limit Break+ | 3,877+550 | 1,881+300 | 379+150 |
| Lv 105 | 4,072+550 | 1,973+300 | 392+150 |
| Lv 110 | 4,235+550 | 2,051+300 | 403+150 |
| Lv 120 | 4,561+550 | 2,206+300 | 425+150 |
| Lv 130 | 4,887+550 | 2,361+300 | 448+150 |
| Lv 150 | 5,540+550 | 2,671+300 | 493+150 |
Limit Break
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 20
Boosts base ATK by 25
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 2: Special Triple Launch
Add 1 Power Slot
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 70
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 80
Boosts base HP by 200
Boosts base RCV by 30
Potential Ability 3: Bind Ship Ability Resistance
Boosts base RCV by 50
Boosts base ATK by 120
Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn, and reduces character's Special charge time by 3 turns at start of quest
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Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
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Up to 2 times per quest, sets character's Special charge to MAX after character uses Special
- Lv 4
Up to 2 times per quest, reduces character's Special charge time by 8 turns after character uses Special
- Lv 3
Up to 2 times per quest, reduces character's Special charge time by 6 turns after character uses Special
- Lv 2
Up to 2 times per quest, reduces character's Special charge time by 4 turns after character uses Special
- Lv 1
Up to 2 times per quest, reduces character's Special charge time by 2 turns after character uses Special
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Reduces Bind Ship Ability duration by 5 turns
- Lv 4
Reduces Bind Ship Ability duration by 4 turns
- Lv 3
Reduces Bind Ship Ability duration by 3 turns
- Lv 2
Reduces Bind Ship Ability duration by 2 turns
- Lv 1
Reduces Bind Ship Ability duration by 1 turn
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Rumble Stats
- Style
SPT Style- DEF
- 178
- SPD
- 172
- Rumble cost
- 20
- Behavior Pattern
- Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
- Target Priority
- Targets closest enemies
Targets PSY-type teammates for DEF Up Lv.5 (30 s), SPD Up Lv.5 (30 s); targets team for HP 2000 healing
- Lv 9CT 28
Targets PSY-type teammates for DEF Up Lv.4 (29 s), SPD Up Lv.4 (29 s); targets team for HP 1900 healing
- Lv 8CT 28
Targets PSY-type teammates for DEF Up Lv.3 (28 s), SPD Up Lv.3 (28 s); targets team for HP 1800 healing
- Lv 7CT 28
Targets PSY-type teammates for DEF Up Lv.3 (27 s), SPD Up Lv.3 (27 s); targets team for HP 1700 healing
- Lv 6CT 28
Targets PSY-type teammates for DEF Up Lv.3 (26 s), SPD Up Lv.3 (26 s); targets team for HP 1600 healing
- Lv 5CT 28
Targets PSY-type teammates for DEF Up Lv.2 (25 s), SPD Up Lv.2 (25 s); targets team for HP 1500 healing
- Lv 4CT 28
Targets PSY-type teammates for DEF Up Lv.2 (24 s), SPD Up Lv.2 (24 s); targets team for HP 1400 healing
- Lv 3CT 28
Targets PSY-type teammates for DEF Up Lv.1 (23 s), SPD Up Lv.1 (23 s); targets team for HP 1300 healing
- Lv 2CT 28
Targets PSY-type teammates for DEF Up Lv.1 (22 s), SPD Up Lv.1 (22 s); targets team for HP 1200 healing
- Lv 1CT 28
Targets PSY-type teammates for DEF Up Lv.1 (21 s), SPD Up Lv.1 (21 s); targets team for HP 1100 healing
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PSY-type teammates HP Up Lv.5, SPD Up Lv.5; first 30 s of battle, team ATK Up Lv.4
- Lv 4
PSY-type teammates HP Up Lv.4, SPD Up Lv.4; first 30 s of battle, team ATK Up Lv.3
- Lv 3
PSY-type teammates HP Up Lv.3, SPD Up Lv.3; first 30 s of battle, team ATK Up Lv.2
- Lv 2
PSY-type teammates HP Up Lv.2, SPD Up Lv.2; first 30 s of battle, team ATK Up Lv.1
- Lv 1
PSY-type teammates HP Up Lv.1, SPD Up Lv.1; first 30 s of battle, team ATK Up Lv.1
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80% chance to evade Special Bind, reduce damage taken from INT by 20%
Reduce damage taken from INT by 5%
Unlocks at Lv 99
How to get
No summon, event or quest gives this character yet.
Family
Lore
Member of Cipher Pol "Aigis" Zero, navigator of the Heart Pirates, and the second ship of the Straw Hat Pirates. Without a way to fend off the enemy, the little ones desperately run around avoiding the Demon King's attacks.
