
Kurouma
Director of Marine Criminal Investigative Service. Kurouma discusses world affairs with Sakazuki and Borsalino. Just as Borsalino has the code name of "Kizaru" as a Navy Admiral, the name "Kurouma" is also a code name. His real name is Tensei.
Special
Reduces crew's ATK Down duration by 6 turns, changes crew's slots (including BLOCK slots) to INT, and boosts the type effects of normal attacks for Powerhouse characters by 1.75x for 1 turn. If crew lands 3 PERFECT strikes in this turn, doubles the type effects of normal attacks for Powerhouse characters and sets all enemies' DEF to 0 the next turn. If HP is full when Special is launched, reduces damage taken by 80% for 3 turns, and adds +0.25 to the effect of type effect boosts for normal attacks that are launched after this Special by Powerhouse characters for 3 turns (applies to boosts applied by Support Effect if supported character is a Powerhouse character) (reduces damage taken by 80% for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, boosts Powerhouse characters' ATK by 3.25x, HP by 1.25x, and makes their STRINT slots have matching slot effects
Crewmate Ability
Makes Powerhouse characters' STRINT slots have matching slot effects
Boosts Powerhouse characters' base RCV by 70
Unlocks at Limit Break 12
Support Ability
Tsuru, Monkey D. Garp, Sengoku, Borsalino (Kizaru), Issho (Fujitora), Sakazuki (Akainu), Aramaki (Ryokugyu)
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn, and sets all enemies' DEF to 0 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn, and sets all enemies' DEF to 0 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,590 | 775 | 102 |
| Lv 99 | 3,180 | 1,550 | 204 |
| Lv 150 | 4,770 | 2,325 | 306 |
| Limit Break | 3,280+100 | 1,700+150 | 254+50 |
Limit Break
Boosts base HP by 20
Boosts base RCV by 10
Boosts base ATK by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 30
Show all 15
Boosts base RCV by 20
Boosts base ATK by 40
Add 1 Power Slot
Boosts base HP by 30
Boosts base ATK by 50
Boosts base HP by 50
Add Crewmate Ability 2: Boosts Powerhouse characters' base RCV by 70
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,367 | 1,641 | 216 |
| Lv 110 | 3,522 | 1,717 | 226 |
| Lv 120 | 3,834 | 1,869 | 246 |
| Lv 130 | 4,146 | 2,021 | 266 |
| Lv 150 | 4,770 | 2,325 | 306 |
How to get
Featured · Dec 11, 2023 – Dec 24, 2023
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Featured · Dec 9, 2023 – Dec 24, 2023