
Ryokugyu
One of the Navy HQ's powerhouse Admirals. He is a woodsman using the Woods-Woods Fruit powers that gives him the ability to control plants and transform his own body into them. He arrives in Wano with his sights set on Luffy, and engages in battle with the samurai who are trying to protect their country and their savior.
Special
Reduces crew's Slot Bind/Burn duration by 7 turns, deals 200x character's ATK in DEX damage to all enemies (ignoring all defensive effects and DEF), and changes crew's slots (including BLOCK slots) to DEX. If crew has slot effects boosts when Special is launched, extends the duration of slot effect boosts and slot ATK multiplier modifying effects by 1 turn (otherwise boosts crew's slot effects by 2.5x and DEX characters' slot effects by 2.75x for 2 turns, and changes the ATK multiplier of DEX slots to 2.5x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 2 turns)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts crew's HP by 1.3x, ATK by 5.25x, boosts their ATK by approximately 5.75x when they have STRDEXINTTND slots, boosts chance of landing on DEX slots, changes crew's RCV slots to DEX slots, makes STRDEXINT slots have matching slot effects, and heals crew by number of enemies defeated by normal attacks multiplied by 75% of crew's total RCV at end of enemy's turn. If every type is on the crew, allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Crewmate Ability
Makes crew's DEX slots have matching slot effects
Unlocks at Limit Break 10
Boosts crew's base ATK by 100
Unlocks at Limit Break 25
Support Ability
Tsuru, Monkey D. Garp, Sengoku, Borsalino (Kizaru), Issho (Fujitora), Sakazuki (Akainu), Tensei (Kurouma)
Once per quest, if supported character uses a Special, changes DEX characters' slots (including BLOCK slots) to DEX
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, changes supported character's slot to DEX
- Level 2
Once per quest, if supported character uses a Special, changes supported character's slot to DEX
- Level 3
Once per quest, if supported character uses a Special, changes supported character's slot (including BLOCK slots) to DEX
- Level 4
Once per quest, if supported character uses a Special, changes supported character's slot (including BLOCK slots) to DEX
- Level 5
Once per quest, if supported character uses a Special, changes DEX characters' slots (including BLOCK slots) to DEX
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Tensei (Kurouma), Borsalino (Kizaru), Sengoku, Monkey D. Garp, Tsuru, Issho (Fujitora)
Prevents crew's slot from being changed until crew lands a GOOD strike, makes enemies into QCK-type for 1 turn (cannot change a Super Type enemy), further increases crew's slot effect boost by +0.25, and changes Powerhouse characters to Super Powerhouse
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,856 | 818 | 193 |
| Lv 99 | 3,712 | 1,636 | 386 |
| Lv 150 | 5,568 | 2,454 | 579 |
| Limit Break | 4,212+500 | 1,836+200 | 486+100 |
| Limit Break+ | 4,712+1,000 | 2,036+400 | 536+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base HP by 20
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base RCV by 10
Show all 40
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base ATK by 20
Add Crewmate Ability 1: Makes crew's DEX slots have matching slot effects
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 80
Boosts base HP by 80
Add Crewmate Ability 2: Boosts crew's base ATK by 100
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base HP by 100
Boosts base RCV by 30
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 10
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 3
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 5
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 7
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 10
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,930 | 1,732 | 408 |
| Lv 110 | 4,112 | 1,812 | 427 |
| Lv 120 | 4,476 | 1,972 | 465 |
| Lv 130 | 4,840 | 2,133 | 503 |
| Lv 150 | 5,568 | 2,454 | 579 |
Pirate Rumble
- Style
Obstructer- DEF
- 125
- SPD
- 152
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within large range for HP 50% reduction; when remaining HP is more than 50%, targets self for ATK x 4 Counter stance (30 s), activates Provoke on self (30 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 50% healing
Charge time: 40 s
Show all 10 levels
- Level 1
Targets enemies within large range for HP 14% reduction; when remaining HP is more than 50%, targets self for ATK x 2.2 Counter stance (21 s), activates Provoke on self (21 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 6.6 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 32% healing
Charge time: 40 s
- Level 2
Targets enemies within large range for HP 18% reduction; when remaining HP is more than 50%, targets self for ATK x 2.4 Counter stance (22 s), activates Provoke on self (22 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 7.2 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 34% healing
Charge time: 40 s
- Level 3
Targets enemies within large range for HP 22% reduction; when remaining HP is more than 50%, targets self for ATK x 2.6 Counter stance (23 s), activates Provoke on self (23 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 7.8 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 36% healing
Charge time: 40 s
- Level 4
Targets enemies within large range for HP 26% reduction; when remaining HP is more than 50%, targets self for ATK x 2.8 Counter stance (24 s), activates Provoke on self (24 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 8.4 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 38% healing
Charge time: 40 s
- Level 5
Targets enemies within large range for HP 30% reduction; when remaining HP is more than 50%, targets self for ATK x 3 Counter stance (25 s), activates Provoke on self (25 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 40% healing
Charge time: 40 s
- Level 6
Targets enemies within large range for HP 34% reduction; when remaining HP is more than 50%, targets self for ATK x 3.2 Counter stance (26 s), activates Provoke on self (26 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 9.6 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 42% healing
Charge time: 40 s
- Level 7
Targets enemies within large range for HP 38% reduction; when remaining HP is more than 50%, targets self for ATK x 3.4 Counter stance (27 s), activates Provoke on self (27 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 10.2 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 44% healing
Charge time: 40 s
- Level 8
Targets enemies within large range for HP 42% reduction; when remaining HP is more than 50%, targets self for ATK x 3.6 Counter stance (28 s), activates Provoke on self (28 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 10.8 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 46% healing
Charge time: 40 s
- Level 9
Targets enemies within large range for HP 46% reduction; when remaining HP is more than 50%, targets self for ATK x 3.8 Counter stance (29 s), activates Provoke on self (29 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 11.4 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 48% healing
Charge time: 40 s
- Level 10
Targets enemies within large range for HP 50% reduction; when remaining HP is more than 50%, targets self for ATK x 4 Counter stance (30 s), activates Provoke on self (30 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 50% healing
Charge time: 40 s
DEX-type and Navy World Government teammates HP Up Lv.5, DEF Up Lv.5; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.5, Special CT Speed Down Lv.3; when remaining HP is 50% or below, self ATK Up Lv.5, Special CT Speed Up Lv.5; after receiving damage, up to 10 times self Special CT 10% reduction
Show all 5 levels
- Level 1
DEX-type and Navy World Government teammates HP Up Lv.1, DEF Up Lv.1; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.1, Special CT Speed Down Lv.1; when remaining HP is 50% or below, self ATK Up Lv.1, Special CT Speed Up Lv.1; after receiving damage, up to 10 times self Special CT 6% reduction
- Level 2
DEX-type and Navy World Government teammates HP Up Lv.2, DEF Up Lv.2; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.2, Special CT Speed Down Lv.1; when remaining HP is 50% or below, self ATK Up Lv.2, Special CT Speed Up Lv.2; after receiving damage, up to 10 times self Special CT 7% reduction
- Level 3
DEX-type and Navy World Government teammates HP Up Lv.3, DEF Up Lv.3; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.3, Special CT Speed Down Lv.2; when remaining HP is 50% or below, self ATK Up Lv.3, Special CT Speed Up Lv.3; after receiving damage, up to 10 times self Special CT 8% reduction
- Level 4
DEX-type and Navy World Government teammates HP Up Lv.4, DEF Up Lv.4; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.4, Special CT Speed Down Lv.2; when remaining HP is 50% or below, self ATK Up Lv.4, Special CT Speed Up Lv.4; after receiving damage, up to 10 times self Special CT 9% reduction
- Level 5
DEX-type and Navy World Government teammates HP Up Lv.5, DEF Up Lv.5; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.5, Special CT Speed Down Lv.3; when remaining HP is 50% or below, self ATK Up Lv.5, Special CT Speed Up Lv.5; after receiving damage, up to 10 times self Special CT 10% reduction
Completely evades Halve Stats, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
800 medals · May 12, 2025 – Jun 28, 2025
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