Ryokugyu

One of the Navy HQ's powerhouse Admirals. He is a woodsman using the Woods-Woods Fruit powers that gives him the ability to control plants and transform his own body into them. He arrives in Wano with his sights set on Luffy, and engages in battle with the samurai who are trying to protect their country and their savior.

Special

Groves of Wrath

Reduces crew's Slot Bind/Burn duration by 7 turns, deals 200x character's ATK in DEX damage to all enemies (ignoring all defensive effects and DEF), and changes crew's slots (including BLOCK slots) to DEX. If crew has slot effects boosts when Special is launched, extends the duration of slot effect boosts and slot ATK multiplier modifying effects by 1 turn (otherwise boosts crew's slot effects by 2.5x and DEX characters' slot effects by 2.75x for 2 turns, and changes the ATK multiplier of DEX slots to 2.5x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 2 turns)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Embodiment of Nature

Boosts crew's HP by 1.3x, ATK by 5.25x, boosts their ATK by approximately 5.75x when they have STRDEXINTTND slots, boosts chance of landing on DEX slots, changes crew's RCV slots to DEX slots, makes STRDEXINT slots have matching slot effects, and heals crew by number of enemies defeated by normal attacks multiplied by 75% of crew's total RCV at end of enemy's turn. If every type is on the crew, allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Crewmate Ability

UNIQ

Makes crew's DEX slots have matching slot effects

Unlocks at Limit Break 10

+STATS

Boosts crew's base ATK by 100

Unlocks at Limit Break 25

Support Ability

Supported Characters

Tsuru, Monkey D. Garp, Sengoku, Borsalino (Kizaru), Issho (Fujitora), Sakazuki (Akainu), Tensei (Kurouma)

Level 5 (Max)

Once per quest, if supported character uses a Special, changes DEX characters' slots (including BLOCK slots) to DEX

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, changes supported character's slot to DEX

  2. Level 2

    Once per quest, if supported character uses a Special, changes supported character's slot to DEX

  3. Level 3

    Once per quest, if supported character uses a Special, changes supported character's slot (including BLOCK slots) to DEX

  4. Level 4

    Once per quest, if supported character uses a Special, changes supported character's slot (including BLOCK slots) to DEX

  5. Level 5

    Once per quest, if supported character uses a Special, changes DEX characters' slots (including BLOCK slots) to DEX

Super Special

Super Class
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Tensei (Kurouma), Borsalino (Kizaru), Sengoku, Monkey D. Garp, Tsuru, Issho (Fujitora)

Prevents crew's slot from being changed until crew lands a GOOD strike, makes enemies into QCK-type for 1 turn (cannot change a Super Type enemy), further increases crew's slot effect boost by +0.25, and changes Powerhouse characters to Super Powerhouse

Stats

HPATKRCV
Lv 11,856818193
Lv 993,7121,636386
Lv 1505,5682,454579
Limit Break4,212+5001,836+200486+100
Limit Break+4,712+1,0002,036+400536+150

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 10

03

Boosts base HP by 20

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base ATK by 20

08

Boosts base RCV by 10

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: Makes crew's DEX slots have matching slot effects

11

Boosts base HP by 30

12

Boosts base HP by 40

13

Boosts base ATK by 20

14

Boosts base RCV by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base ATK by 20

19

Boosts base HP by 50

20

Boosts base HP by 60

21

Boosts base ATK by 30

22

Boosts base RCV by 20

23

Boosts base HP by 80

24

Boosts base HP by 80

25

Add Crewmate Ability 2: Boosts crew's base ATK by 100

26

Boosts base RCV by 20

27

Boosts base ATK by 40

28

Boosts base HP by 100

29

Boosts base ATK by 50

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base HP by 100

35

Boosts base RCV by 30

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 10

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 3

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 5

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 7

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 10

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,9301,732408
Lv 1104,1121,812427
Lv 1204,4761,972465
Lv 1304,8402,133503
Lv 1505,5682,454579

Pirate Rumble

Style
Obstructer
DEF
125
SPD
152
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Groves of Wrath
Level 10 (Max)

Targets enemies within large range for HP 50% reduction; when remaining HP is more than 50%, targets self for ATK x 4 Counter stance (30 s), activates Provoke on self (30 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 50% healing

Charge time: 40 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for HP 14% reduction; when remaining HP is more than 50%, targets self for ATK x 2.2 Counter stance (21 s), activates Provoke on self (21 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 6.6 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 32% healing

    Charge time: 40 s

  2. Level 2

    Targets enemies within large range for HP 18% reduction; when remaining HP is more than 50%, targets self for ATK x 2.4 Counter stance (22 s), activates Provoke on self (22 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 7.2 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 34% healing

    Charge time: 40 s

  3. Level 3

    Targets enemies within large range for HP 22% reduction; when remaining HP is more than 50%, targets self for ATK x 2.6 Counter stance (23 s), activates Provoke on self (23 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 7.8 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 36% healing

    Charge time: 40 s

  4. Level 4

    Targets enemies within large range for HP 26% reduction; when remaining HP is more than 50%, targets self for ATK x 2.8 Counter stance (24 s), activates Provoke on self (24 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 8.4 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 38% healing

    Charge time: 40 s

  5. Level 5

    Targets enemies within large range for HP 30% reduction; when remaining HP is more than 50%, targets self for ATK x 3 Counter stance (25 s), activates Provoke on self (25 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 40% healing

    Charge time: 40 s

  6. Level 6

    Targets enemies within large range for HP 34% reduction; when remaining HP is more than 50%, targets self for ATK x 3.2 Counter stance (26 s), activates Provoke on self (26 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 9.6 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 42% healing

    Charge time: 40 s

  7. Level 7

    Targets enemies within large range for HP 38% reduction; when remaining HP is more than 50%, targets self for ATK x 3.4 Counter stance (27 s), activates Provoke on self (27 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 10.2 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 44% healing

    Charge time: 40 s

  8. Level 8

    Targets enemies within large range for HP 42% reduction; when remaining HP is more than 50%, targets self for ATK x 3.6 Counter stance (28 s), activates Provoke on self (28 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 10.8 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 46% healing

    Charge time: 40 s

  9. Level 9

    Targets enemies within large range for HP 46% reduction; when remaining HP is more than 50%, targets self for ATK x 3.8 Counter stance (29 s), activates Provoke on self (29 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 11.4 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 48% healing

    Charge time: 40 s

  10. Level 10

    Targets enemies within large range for HP 50% reduction; when remaining HP is more than 50%, targets self for ATK x 4 Counter stance (30 s), activates Provoke on self (30 s); when remaining HP is 50% or below, targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); targets self for HP 50% healing

    Charge time: 40 s

Ability
Level 5 (Max)

DEX-type and Navy World Government teammates HP Up Lv.5, DEF Up Lv.5; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.5, Special CT Speed Down Lv.3; when remaining HP is 50% or below, self ATK Up Lv.5, Special CT Speed Up Lv.5; after receiving damage, up to 10 times self Special CT 10% reduction

Show all 5 levels
  1. Level 1

    DEX-type and Navy World Government teammates HP Up Lv.1, DEF Up Lv.1; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.1, Special CT Speed Down Lv.1; when remaining HP is 50% or below, self ATK Up Lv.1, Special CT Speed Up Lv.1; after receiving damage, up to 10 times self Special CT 6% reduction

  2. Level 2

    DEX-type and Navy World Government teammates HP Up Lv.2, DEF Up Lv.2; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.2, Special CT Speed Down Lv.1; when remaining HP is 50% or below, self ATK Up Lv.2, Special CT Speed Up Lv.2; after receiving damage, up to 10 times self Special CT 7% reduction

  3. Level 3

    DEX-type and Navy World Government teammates HP Up Lv.3, DEF Up Lv.3; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.3, Special CT Speed Down Lv.2; when remaining HP is 50% or below, self ATK Up Lv.3, Special CT Speed Up Lv.3; after receiving damage, up to 10 times self Special CT 8% reduction

  4. Level 4

    DEX-type and Navy World Government teammates HP Up Lv.4, DEF Up Lv.4; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.4, Special CT Speed Down Lv.2; when remaining HP is 50% or below, self ATK Up Lv.4, Special CT Speed Up Lv.4; after receiving damage, up to 10 times self Special CT 9% reduction

  5. Level 5

    DEX-type and Navy World Government teammates HP Up Lv.5, DEF Up Lv.5; if 4 or more Navy World Government characters are on the team, all enemies ATK Down Lv.5, Special CT Speed Down Lv.3; when remaining HP is 50% or below, self ATK Up Lv.5, Special CT Speed Up Lv.5; after receiving damage, up to 10 times self Special CT 10% reduction

Resilience

Completely evades Halve Stats, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Medal Exchange

800 medals · May 12, 2025 – Jun 28, 2025

Sugo-Fest

Featured · Jan 13, 2025 – Jan 26, 2025

Sugo-Fest

Featured · Aug 14, 2024 – Sep 16, 2024

Sugo-Fest

Featured · Jul 15, 2024 – Jul 28, 2024

Sugo-Fest

Featured · Jun 16, 2024 – Jun 30, 2024

Show more (5)
Sugo-Fest

Featured · May 12, 2024 – Jun 30, 2024

Sugo-Fest

Featured · Apr 15, 2024 – Apr 28, 2024

Sugo-Fest

Featured · Dec 11, 2023 – Dec 24, 2023

Sugo-Fest

Featured · Dec 10, 2023 – Dec 24, 2023

Sugo-Fest

Featured · Dec 9, 2023 – Dec 24, 2023

Family

Aramaki (Ryokugyu)
Linked families
Fujitora & Ryokugyu