
Baccarat & Dice & Mr. Tanaka
Special
Reduces crew's Bind duration by 7 turns, heals crew by 7,777 HP, reduces all enemies' DEF by 77% for 1 turn, doubles damage dealt to DEF Down enemies for 3 turns, and if crew lands 4 GREAT strikes in this turn, reduces all enemies' DEF by 77% for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect)
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 34 turns | 19 turns |
| Lv 2 | 33 turns | 18 turns |
| Lv 3 | 32 turns | 17 turns |
| Lv 4 | 31 turns | 16 turns |
| Lv 5 | 30 turns | 15 turns |
| Lv 6 | 29 turns | 14 turns |
| Lv 7 (Max) | 28 turns | 13 turns |
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−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts crew's ATK by 3x
Boosts crew's ATK by 4.25x, boosts their ATK by approximately 5x after landing 4 GREAT strikes in a row (landing a PERFECT strike reduces crew's ATK by 30%), heals crew by 777 HP at end of turn, and boosts amount of Berries earned by 1.5x (unless character became Captain in the middle of the quest)
Unlocks at Limit Break 39
Crewmate Ability
Boosts damage from normal attacks dealt by character to STR enemies by 1.1x
Unlocks at Limit Break 7
Boosts damage from normal attacks dealt by character to DEX enemies by 2x
Unlocks at Limit Break 31
Support Ability
Gild Tesoro, Carina
Once per quest, if inflicted with Bind or Despair status from the enemy, reduces crew's Bind/Despair duration by 2 turns at start of crew's next turn
- Lv 4
Once per quest, if inflicted with Bind or Despair status from the enemy, reduces crew's Bind/Despair duration by 1 turn at start of crew's next turn
- Lv 3
Once per quest, if inflicted with Bind or Despair status from the enemy, reduces crew's Bind/Despair duration by 1 turn at start of crew's next turn
- Lv 2
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Lv 1
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,589 | 724 | 120 |
| Lv 99 | 3,177 | 1,447 | 239 |
| Lv 99 + Limit Break | 3,577+400 | 1,647+200 | 359+120 |
| Lv 99 + Limit Break+ | 3,927+750 | 1,847+400 | 459+220 |
| Lv 105 | 4,113+750 | 1,932+400 | 473+220 |
| Lv 110 | 4,269+750 | 2,002+400 | 484+220 |
| Lv 120 | 4,580+750 | 2,144+400 | 508+220 |
| Lv 130 | 4,892+750 | 2,286+400 | 531+220 |
| Lv 150 | 5,515+750 | 2,570+400 | 578+220 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Power Up Captain Ability
Add Crewmate Ability 1: Boosts damage from normal attacks dealt by character to STR enemies by 1.1x
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 30
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base ATK by 20
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 60
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts damage from normal attacks dealt by character to DEX enemies by 2x
Boosts base HP by 70
Boosts base RCV by 30
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 60
Boosts base HP by 90
Power Up Captain Ability
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 80
Boosts base RCV by 20
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 120
Boosts base RCV by 50
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
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Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
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Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Lv 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Lv 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Lv 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Lv 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
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If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 3
- Lv 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Lv 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Lv 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Lv 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
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Rumble Stats
- Style
DBF Style- DEF
- 144
- SPD
- 158
- Rumble cost
- 20
- Behavior Pattern
- Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
- Target Priority
- Targets closest enemies
Targets enemies within large range (horizontal) for Miss % Up Lv.5 (25 s); targets all enemies for SPD Down Lv.5 (25 s); if current HP is below 50%, targets 1 enemy for HP 30% reduction
- Lv 9CT 32
Targets enemies within large range (horizontal) for Miss % Up Lv.4 (24 s); targets all enemies for SPD Down Lv.4 (24 s); if current HP is below 50%, targets 1 enemy for HP 28% reduction
- Lv 8CT 32
Targets enemies within large range (horizontal) for Miss % Up Lv.3 (23 s); targets all enemies for SPD Down Lv.3 (23 s); if current HP is below 50%, targets 1 enemy for HP 26% reduction
- Lv 7CT 32
Targets enemies within large range (horizontal) for Miss % Up Lv.3 (22 s); targets all enemies for SPD Down Lv.3 (22 s); if current HP is below 50%, targets 1 enemy for HP 24% reduction
- Lv 6CT 32
Targets enemies within large range (horizontal) for Miss % Up Lv.3 (21 s); targets all enemies for SPD Down Lv.3 (21 s); if current HP is below 50%, targets 1 enemy for HP 22% reduction
- Lv 5CT 32
Targets enemies within large range (horizontal) for Miss % Up Lv.2 (20 s); targets all enemies for SPD Down Lv.2 (20 s); if current HP is below 50%, targets 1 enemy for HP 20% reduction
- Lv 4CT 32
Targets enemies within large range (horizontal) for Miss % Up Lv.2 (19 s); targets all enemies for SPD Down Lv.2 (19 s); if current HP is below 50%, targets 1 enemy for HP 18% reduction
- Lv 3CT 32
Targets enemies within large range (horizontal) for Miss % Up Lv.1 (18 s); targets all enemies for SPD Down Lv.1 (18 s); if current HP is below 50%, targets 1 enemy for HP 16% reduction
- Lv 2CT 32
Targets enemies within large range (horizontal) for Miss % Up Lv.1 (17 s); targets all enemies for SPD Down Lv.1 (17 s); if current HP is below 50%, targets 1 enemy for HP 14% reduction
- Lv 1CT 32
Targets enemies within large range (horizontal) for Miss % Up Lv.1 (16 s); targets all enemies for SPD Down Lv.1 (16 s); if current HP is below 50%, targets 1 enemy for HP 12% reduction
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QCK-type teammates Critical % Up Lv.5, Miss % Down Lv.5
- Lv 4
QCK-type teammates Critical % Up Lv.4, Miss % Down Lv.4
- Lv 3
QCK-type teammates Critical % Up Lv.3, Miss % Down Lv.3
- Lv 2
QCK-type teammates Critical % Up Lv.2, Miss % Down Lv.2
- Lv 1
QCK-type teammates Critical % Up Lv.1, Miss % Down Lv.1
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60% chance to evade Special Bind
Reduce damage taken from STR by 5%
Unlocks at Lv 99
How to get
No summon, event or quest gives this character yet.
Family
Lore
Concierge, dealer, and security guard for the Gran Tesoro. Donning the golden armor created by the power of Tesoro, they take on the Straw Hat Pirates.