Whitebeard & Marco

Deadly Battle at the Paramount War

Captain of the Whitebeard Pirates and commander of the Whitebeard Pirates' first division. In order to rescue Ace held at Marineford, they engage in a fierce battle with the Navy. They launch a coordinated attack based on mutual trust.

Special

Quake Strike and Azure Kick

Reduces all enemies' HP by 30%, reduces crew's Paralysis/Special Bind duration by 2 turns, heals crew by 20,000 HP, boosts PSY and INT characters' base ATK by +1250 for 2 turns, changes crew's slots (including BLOCK slots) randomly to PSYINTRCV, and becomes "Whitebeard & Marco" for 3 turns

BaseLimit Break
Level 123 turns20 turns
Level 222 turns19 turns
Level 321 turns18 turns
Level 420 turns17 turns
Level 519 turns16 turns
Max18 turns15 turns

−1 turn at Limit Break 10

−1 turn at Limit Break 20

−1 turn at Limit Break 39 (LB+)

Quake Strike and Azure KickLLB

Reduces all enemies' HP by 30%, reduces crew's Paralysis/Special Bind duration by 4 turns, heals crew by 30,000 HP, reduces damage taken by 90% for 1 turn, boosts PSY and INT characters' base ATK by +1500 for 2 turns, changes crew's slots (including BLOCK slots) randomly to PSYINTRCV, and becomes "Whitebeard & Marco" for 3 turns

BaseLimit Break
Level 123 turns20 turns
Level 222 turns19 turns
Level 321 turns18 turns
Level 420 turns17 turns
Level 519 turns16 turns
Max18 turns15 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 10

−1 turn at Limit Break 20

−1 turn at Limit Break 39 (LB+)

Captain Ability

Whitebeard & MarcoDual
Trust-Bonded Family

Boosts PSY and INT characters' ATK by 5x, boosts other characters' ATK by 4.25x, boosts crew's RCV by 1.5x, reduces damage taken by 20%, makes crew's PSYINT slots have matching slot effects, and tapping on this character with a PSYINTRCV slot will apply -15% PSY and INT Resistance to all enemies for 1 turn

LLB

Boosts PSY and INT characters' ATK by 5.25x, boosts other characters' ATK by 4.5x, boosts crew's HP by 1.2x, boosts crew's RCV by 1.5x, reduces damage taken by 30%, makes crew's PSYINT slots have matching slot effects, and tapping on this character with a PSYINTRCV slot will apply -15% PSY and INT Resistance to all enemies for 2 turns

Unlocks at Level Limit Break step 3 (Lv 120)

Whitebeard
For His Sons

Boosts PSY characters' ATK by 4.5x, boosts other characters' ATK by 3.75x, reduces damage taken by 20%, makes crew's PSY slots have matching slot effects, and tapping on this character with a RCV slot will apply -10% PSY Resistance to all enemies for 1 turn

LLB

Boosts PSY characters' ATK by 4.75x, boosts other characters' ATK by 4.25x, boosts crew's HP by 1.2x, reduces damage taken by 20%, makes crew's PSY slots have matching slot effects, and tapping on this character with a RCV slot will apply -10% PSY Resistance to all enemies for 2 turns

Unlocks at Level Limit Break step 3 (Lv 120)

Marco
For His Friends

Boosts INT characters' ATK by 4.5x, boosts other characters' ATK by 3.75x, boosts crew's RCV by 1.25x, makes crew's INT slots have matching slot effects, and tapping on this character with a RCV slot will apply -10% INT Resistance to all enemies for 1 turn

LLB

Boosts INT characters' ATK by 4.75x, boosts other characters' ATK by 4.25x, boosts crew's HP by 1.2x, boosts crew's RCV by 1.25x, makes crew's INT slots have matching slot effects, and tapping on this character with a RCV slot will apply -10% INT Resistance to all enemies for 2 turns

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

Whitebeard & MarcoDual
+STATS

Boosts PSY and INT characters' base stats by 100

RES

Lets character completely evade Paralysis/Special Bind

Unlocks at Limit Break 23

Whitebeard
+STATS

Boosts PSY and INT characters' base ATK by 75

Marco
+STATS

Boosts PSY and INT characters' base HP and RCV by 75

Switch Effect

Base

Reduces crew's Paralysis/Special Bind duration by 1 turn, changes character's slot to RCV, and makes crew's RCV slots have matching slot effects for 1 turn

Super SwitchSwitch times · 6

Reduces crew's Paralysis/Special Bind duration by 3 turns, changes character's slot to RCV, and makes crew's RCV slots have matching slot effects for 1 turn

Stats

HPATKRCV
Lv 11,8701,153225
Lv 993,7401,730450
Lv 1505,6102,595675
Limit Break4,250+5101,970+240535+85
Limit Break+4,450+7102,170+440635+185

Limit Break

01

Boosts base HP by 40

02

Boosts base HP by 40

03

Boosts base HP by 40

04

Potential Ability 1: PSY Damage Reduction

05

Boosts base RCV by 5

Show all 40
06

Boosts base RCV by 5

07

Boosts base RCV by 5

08

Boosts base ATK by 15

09

Boosts base ATK by 15

10

Reduces Special charge time by 1 turn

11

Boosts base HP by 60

12

Boosts base HP by 60

13

Boosts base HP by 60

14

Boosts base RCV by 10

15

Potential Ability 2: INT Damage Reduction

16

Boosts base RCV by 10

17

Boosts base RCV by 10

18

Boosts base ATK by 20

19

Boosts base ATK by 20

20

Reduces Special charge time by 1 turn

21

Boosts base HP by 90

22

Boosts base HP by 120

23

Add Crewmate Ability 2: Lets character completely evade Paralysis/Special Bind

24

Boosts base RCV by 20

25

Boosts base RCV by 20

26

Boosts base ATK by 30

27

Boosts base ATK by 40

28

Boosts base ATK by 50

29

Boosts base ATK by 50

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 50

34

Boosts base RCV by 50

35

Boosts base ATK by 50

36

Boosts base ATK by 50

37

Boosts base HP by 100

38

Boosts base RCV by 50

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 5%

  5. Level 5

    Reduces damage taken from PSY characters by 7%

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 5%

  5. Level 5

    Reduces damage taken from INT characters by 7%

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 5 turns

  3. Level 3

    Reduces character's Slot Bind duration by 7 turns

  4. Level 4

    Reduces character's Slot Bind duration by 10 turns

  5. Level 5

    Completely removes character's Slot Bind

Level Limit Break

HPATKRCV
Lv 1053,9601,831476
Lv 1104,1431,916498
New Pirate Rumble skills
Lv 1204,5102,086542
New Captain Ability
Lv 1304,8762,255586
New Pirate Rumble skills
Lv 1505,6102,595675
New Special · New Pirate Rumble skills

Evolution

Whitebeard & Marco
Sea StallionYellow Striped DragonBlack Striped DragonRainbow Armored CrabRainbow Striped Dragon
75,000 Beli
Whitebeard & Marco
Whitebeard & Marco
Super Evolution · 200,000 Beli
Whitebeard & Marco

Pirate Rumble

Style
Defender
DEF
268
SPD
135
Cost
55
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets closest enemies

Quake Strike and Azure Kick
Level 10 (Max)

Targets all enemies for HP 35% reduction; targets self for RCV x 2.5 healing

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets all enemies for HP 28% reduction; targets self for RCV x 1.6 healing

    Charge time: 27 s

  2. Level 2

    Targets all enemies for HP 28% reduction; targets self for RCV x 1.7 healing

    Charge time: 27 s

  3. Level 3

    Targets all enemies for HP 29% reduction; targets self for RCV x 1.8 healing

    Charge time: 27 s

  4. Level 4

    Targets all enemies for HP 30% reduction; targets self for RCV x 1.9 healing

    Charge time: 27 s

  5. Level 5

    Targets all enemies for HP 31% reduction; targets self for RCV x 2 healing

    Charge time: 27 s

  6. Level 6

    Targets all enemies for HP 31% reduction; targets self for RCV x 2.1 healing

    Charge time: 27 s

  7. Level 7

    Targets all enemies for HP 32% reduction; targets self for RCV x 2.2 healing

    Charge time: 27 s

  8. Level 8

    Targets all enemies for HP 33% reduction; targets self for RCV x 2.3 healing

    Charge time: 27 s

  9. Level 9

    Targets all enemies for HP 34% reduction; targets self for RCV x 2.4 healing

    Charge time: 27 s

  10. Level 10

    Targets all enemies for HP 35% reduction; targets self for RCV x 2.5 healing

    Charge time: 27 s

Ability
Level 5 (Max)

Striker/Powerhouse class teammates ATK Up Lv.5; team Guard % Up Lv.6; when remaining HP is 60% or below, self DEF Up Lv.3

Show all 5 levels
  1. Level 1

    Striker/Powerhouse class teammates ATK Up Lv.1; team Guard % Up Lv.2; when remaining HP is 60% or below, self DEF Up Lv.3

  2. Level 2

    Striker/Powerhouse class teammates ATK Up Lv.2; team Guard % Up Lv.3; when remaining HP is 60% or below, self DEF Up Lv.3

  3. Level 3

    Striker/Powerhouse class teammates ATK Up Lv.3; team Guard % Up Lv.4; when remaining HP is 60% or below, self DEF Up Lv.3

  4. Level 4

    Striker/Powerhouse class teammates ATK Up Lv.4; team Guard % Up Lv.5; when remaining HP is 60% or below, self DEF Up Lv.3

  5. Level 5

    Striker/Powerhouse class teammates ATK Up Lv.5; team Guard % Up Lv.6; when remaining HP is 60% or below, self DEF Up Lv.3

Resilience

Completely evades Special Bind, reduce damage taken from Slasher and Cerebral by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Whitebeard & Marco
Whitebeard & MarcoWhitebeard & Marco
Linked families
Edward Newgate (Whitebeard)Luffy & WhitebeardMarcoMarco & AceMarco & VistaNewgate & Shiki & LinlinRoger & NewgateWhitebeard & AceWhitebeard & OdenWhitebeard VS BlackbeardWhitebeard VS Shanks