
Whitebeard & Marco
Deadly Battle at the Paramount War
Captain of the Whitebeard Pirates and commander of the Whitebeard Pirates' first division. In order to rescue Ace held at Marineford, they engage in a fierce battle with the Navy. They launch a coordinated attack based on mutual trust.
Special
Reduces all enemies' HP by 30%, reduces crew's Paralysis/Special Bind duration by 2 turns, heals crew by 20,000 HP, boosts PSY and INT characters' base ATK by +1250 for 2 turns, changes crew's slots (including BLOCK slots) randomly to PSYINTRCV, and becomes "Whitebeard & Marco" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 20 turns |
| Level 2 | 22 turns | 19 turns |
| Level 3 | 21 turns | 18 turns |
| Level 4 | 20 turns | 17 turns |
| Level 5 | 19 turns | 16 turns |
| Max | 18 turns | 15 turns |
−1 turn at Limit Break 10
−1 turn at Limit Break 20
−1 turn at Limit Break 39 (LB+)
Reduces all enemies' HP by 30%, reduces crew's Paralysis/Special Bind duration by 4 turns, heals crew by 30,000 HP, reduces damage taken by 90% for 1 turn, boosts PSY and INT characters' base ATK by +1500 for 2 turns, changes crew's slots (including BLOCK slots) randomly to PSYINTRCV, and becomes "Whitebeard & Marco" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 20 turns |
| Level 2 | 22 turns | 19 turns |
| Level 3 | 21 turns | 18 turns |
| Level 4 | 20 turns | 17 turns |
| Level 5 | 19 turns | 16 turns |
| Max | 18 turns | 15 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 10
−1 turn at Limit Break 20
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts PSY and INT characters' ATK by 5x, boosts other characters' ATK by 4.25x, boosts crew's RCV by 1.5x, reduces damage taken by 20%, makes crew's PSYINT slots have matching slot effects, and tapping on this character with a PSYINTRCV slot will apply -15% PSY and INT Resistance to all enemies for 1 turn
Boosts PSY and INT characters' ATK by 5.25x, boosts other characters' ATK by 4.5x, boosts crew's HP by 1.2x, boosts crew's RCV by 1.5x, reduces damage taken by 30%, makes crew's PSYINT slots have matching slot effects, and tapping on this character with a PSYINTRCV slot will apply -15% PSY and INT Resistance to all enemies for 2 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts PSY characters' ATK by 4.5x, boosts other characters' ATK by 3.75x, reduces damage taken by 20%, makes crew's PSY slots have matching slot effects, and tapping on this character with a RCV slot will apply -10% PSY Resistance to all enemies for 1 turn
Boosts PSY characters' ATK by 4.75x, boosts other characters' ATK by 4.25x, boosts crew's HP by 1.2x, reduces damage taken by 20%, makes crew's PSY slots have matching slot effects, and tapping on this character with a RCV slot will apply -10% PSY Resistance to all enemies for 2 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts INT characters' ATK by 4.5x, boosts other characters' ATK by 3.75x, boosts crew's RCV by 1.25x, makes crew's INT slots have matching slot effects, and tapping on this character with a RCV slot will apply -10% INT Resistance to all enemies for 1 turn
Boosts INT characters' ATK by 4.75x, boosts other characters' ATK by 4.25x, boosts crew's HP by 1.2x, boosts crew's RCV by 1.25x, makes crew's INT slots have matching slot effects, and tapping on this character with a RCV slot will apply -10% INT Resistance to all enemies for 2 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts PSY and INT characters' base stats by 100
Lets character completely evade Paralysis/Special Bind
Unlocks at Limit Break 23
Boosts PSY and INT characters' base ATK by 75
Boosts PSY and INT characters' base HP and RCV by 75
Switch Effect
Reduces crew's Paralysis/Special Bind duration by 1 turn, changes character's slot to RCV, and makes crew's RCV slots have matching slot effects for 1 turn
Reduces crew's Paralysis/Special Bind duration by 3 turns, changes character's slot to RCV, and makes crew's RCV slots have matching slot effects for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,870 | 1,153 | 225 |
| Lv 99 | 3,740 | 1,730 | 450 |
| Lv 150 | 5,610 | 2,595 | 675 |
| Limit Break | 4,250+510 | 1,970+240 | 535+85 |
| Limit Break+ | 4,450+710 | 2,170+440 | 635+185 |
Limit Break
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 1: PSY Damage Reduction
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base ATK by 15
Boosts base ATK by 15
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 10
Potential Ability 2: INT Damage Reduction
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Boosts base HP by 90
Boosts base HP by 120
Add Crewmate Ability 2: Lets character completely evade Paralysis/Special Bind
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from PSY characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 5%
- Level 5
Reduces damage taken from PSY characters by 7%
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,960 | 1,831 | 476 |
| Lv 110 | 4,143 | 1,916 | 498 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,510 | 2,086 | 542 |
| New Captain Ability | |||
| Lv 130 | 4,876 | 2,255 | 586 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,610 | 2,595 | 675 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 268
- SPD
- 135
- Cost
- 55
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets all enemies for HP 35% reduction; targets self for RCV x 2.5 healing
Charge time: 27 s
Show all 10 levels
- Level 1
Targets all enemies for HP 28% reduction; targets self for RCV x 1.6 healing
Charge time: 27 s
- Level 2
Targets all enemies for HP 28% reduction; targets self for RCV x 1.7 healing
Charge time: 27 s
- Level 3
Targets all enemies for HP 29% reduction; targets self for RCV x 1.8 healing
Charge time: 27 s
- Level 4
Targets all enemies for HP 30% reduction; targets self for RCV x 1.9 healing
Charge time: 27 s
- Level 5
Targets all enemies for HP 31% reduction; targets self for RCV x 2 healing
Charge time: 27 s
- Level 6
Targets all enemies for HP 31% reduction; targets self for RCV x 2.1 healing
Charge time: 27 s
- Level 7
Targets all enemies for HP 32% reduction; targets self for RCV x 2.2 healing
Charge time: 27 s
- Level 8
Targets all enemies for HP 33% reduction; targets self for RCV x 2.3 healing
Charge time: 27 s
- Level 9
Targets all enemies for HP 34% reduction; targets self for RCV x 2.4 healing
Charge time: 27 s
- Level 10
Targets all enemies for HP 35% reduction; targets self for RCV x 2.5 healing
Charge time: 27 s
Striker/Powerhouse class teammates ATK Up Lv.5; team Guard % Up Lv.6; when remaining HP is 60% or below, self DEF Up Lv.3
Show all 5 levels
- Level 1
Striker/Powerhouse class teammates ATK Up Lv.1; team Guard % Up Lv.2; when remaining HP is 60% or below, self DEF Up Lv.3
- Level 2
Striker/Powerhouse class teammates ATK Up Lv.2; team Guard % Up Lv.3; when remaining HP is 60% or below, self DEF Up Lv.3
- Level 3
Striker/Powerhouse class teammates ATK Up Lv.3; team Guard % Up Lv.4; when remaining HP is 60% or below, self DEF Up Lv.3
- Level 4
Striker/Powerhouse class teammates ATK Up Lv.4; team Guard % Up Lv.5; when remaining HP is 60% or below, self DEF Up Lv.3
- Level 5
Striker/Powerhouse class teammates ATK Up Lv.5; team Guard % Up Lv.6; when remaining HP is 60% or below, self DEF Up Lv.3
Completely evades Special Bind, reduce damage taken from Slasher and Cerebral by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

