Uzuki Tempura

A samurai trapped within the sacred cave. The samurai gave all the food to Yamato claiming "a samurai does not feel hunger." Around the tenth day of Yamato's entrapment, all the samurai decided to save Yamato's life and entrust him with the future by freeing him from the sacred cave.

Special

Steadfast Blades

Deals 60x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's Paralysis duration by 6 turns, changes adjacent slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), boosts Slasher and Free Spirit characters' base ATK for 1 turn based on damage received from the enemy (+1000 for 0 damage or more; +1250 for 40,000 damage or more), and if crew has base ATK boosts when Special is launched, boosts their base ATK by a further +300

BaseLimit Break
Level 118 turns17 turns
Level 217 turns16 turns
Level 316 turns15 turns
Level 415 turns14 turns
Level 514 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 14

Captain Ability

Samurai Entrusting to the Future

Boosts Slasher and Free Spirit characters' ATK by 3.5x, HP by 1.3x, and makes crew's RCV slots into WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies)

Crewmate Ability

RES

Reduces the duration of Remove SFX by 5 turns

+STATS

Boosts Slasher and Free Spirit characters' base stats by 75

Unlocks at Limit Break 12

Support Ability

Supported Characters

Yamato

Level 5 (Max)

Reduces crew's HP by 20% but boosts crew's base ATK by +500 for 1 turn and changes supported character's slot to RCV at start of final battle

Show all 5 levels
  1. Level 1

    Reduces crew's HP by 20% but boosts crew's base ATK by +100 for 1 turn and changes supported character's slot to RCV at start of final battle

  2. Level 2

    Reduces crew's HP by 20% but boosts crew's base ATK by +200 for 1 turn and changes supported character's slot to RCV at start of final battle

  3. Level 3

    Reduces crew's HP by 20% but boosts crew's base ATK by +300 for 1 turn and changes supported character's slot to RCV at start of final battle

  4. Level 4

    Reduces crew's HP by 20% but boosts crew's base ATK by +400 for 1 turn and changes supported character's slot to RCV at start of final battle

  5. Level 5

    Reduces crew's HP by 20% but boosts crew's base ATK by +500 for 1 turn and changes supported character's slot to RCV at start of final battle

Stats

HPATKRCV
Lv 11,74271073
Lv 993,4841,420146
Lv 1505,2262,130219
Limit Break3,584+1001,570+150196+50

Limit Break

01

Boosts base ATK by 30

02

Boosts base HP by 10

03

Boosts base ATK by 30

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base ATK by 40

Show all 15
06

Boosts base HP by 40

07

Boosts base HP by 50

08

Add 1 Power Slot

09

Boosts base RCV by 10

10

Boosts base RCV by 20

11

Boosts base ATK by 50

12

Add Crewmate Ability 2: Boosts Slasher and Free Spirit characters' base stats by 75

13

Boosts base RCV by 20

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Critical ATK

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 10

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 4

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 6

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 8

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 10

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,6881,503154
Lv 1103,8591,573161
Lv 1204,2011,712176
Lv 1304,5421,851190
Lv 1505,2262,130219

How to get

Medal Exchange

100 medals · Oct 25, 2025 – Dec 26, 2025

Sugo-Fest

Featured · Aug 14, 2023 – Aug 20, 2023

Sugo-Fest

Featured · Aug 13, 2023 – Aug 20, 2023

Sugo-Fest

Featured · Aug 12, 2023 – Aug 20, 2023

Family

Uzuki Tempura