
Uzuki Tempura
A samurai trapped within the sacred cave. The samurai gave all the food to Yamato claiming "a samurai does not feel hunger." Around the tenth day of Yamato's entrapment, all the samurai decided to save Yamato's life and entrust him with the future by freeing him from the sacred cave.
Special
Deals 60x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's Paralysis duration by 6 turns, changes adjacent slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), boosts Slasher and Free Spirit characters' base ATK for 1 turn based on damage received from the enemy (+1000 for 0 damage or more; +1250 for 40,000 damage or more), and if crew has base ATK boosts when Special is launched, boosts their base ATK by a further +300
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Slasher and Free Spirit characters' ATK by 3.5x, HP by 1.3x, and makes crew's RCV slots into WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies)
Crewmate Ability
Reduces the duration of Remove SFX by 5 turns
Boosts Slasher and Free Spirit characters' base stats by 75
Unlocks at Limit Break 12
Support Ability
Yamato
Reduces crew's HP by 20% but boosts crew's base ATK by +500 for 1 turn and changes supported character's slot to RCV at start of final battle
Show all 5 levels
- Level 1
Reduces crew's HP by 20% but boosts crew's base ATK by +100 for 1 turn and changes supported character's slot to RCV at start of final battle
- Level 2
Reduces crew's HP by 20% but boosts crew's base ATK by +200 for 1 turn and changes supported character's slot to RCV at start of final battle
- Level 3
Reduces crew's HP by 20% but boosts crew's base ATK by +300 for 1 turn and changes supported character's slot to RCV at start of final battle
- Level 4
Reduces crew's HP by 20% but boosts crew's base ATK by +400 for 1 turn and changes supported character's slot to RCV at start of final battle
- Level 5
Reduces crew's HP by 20% but boosts crew's base ATK by +500 for 1 turn and changes supported character's slot to RCV at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,742 | 710 | 73 |
| Lv 99 | 3,484 | 1,420 | 146 |
| Lv 150 | 5,226 | 2,130 | 219 |
| Limit Break | 3,584+100 | 1,570+150 | 196+50 |
Limit Break
Boosts base ATK by 30
Boosts base HP by 10
Boosts base ATK by 30
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base ATK by 40
Show all 15
Boosts base HP by 40
Boosts base HP by 50
Add 1 Power Slot
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 50
Add Crewmate Ability 2: Boosts Slasher and Free Spirit characters' base stats by 75
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 10
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 4
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 6
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 8
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 10
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,688 | 1,503 | 154 |
| Lv 110 | 3,859 | 1,573 | 161 |
| Lv 120 | 4,201 | 1,712 | 176 |
| Lv 130 | 4,542 | 1,851 | 190 |
| Lv 150 | 5,226 | 2,130 | 219 |
How to get
100 medals · Oct 25, 2025 – Dec 26, 2025
Featured · Aug 14, 2023 – Aug 20, 2023
Featured · Aug 13, 2023 – Aug 20, 2023
Featured · Aug 12, 2023 – Aug 20, 2023