
Vivi & Rebecca & Shirahoshi & Mansherry
Enjoyable Conversation
Four women who met at the Reverie in Sacred Marijoa. With a common interest, they enjoy the conversation with each other in the Mingling Courtyard Pangaea Castle. They speak endlessly about their memories of Straw Hat Luffy, the man who saved their nations.
Special
Reduces crew's Despair and [Heal To Damage][Cure Slot To Damage] duration by 6 turns, boosts STR, DEX, and INT characters' ATK by 2.75x for 2 turns, and boosts Cerebral characters' slot effects by 2.75x for 2 turns. If character's slot is Rainbow when Special is launched, extends the duration of crew's damage-boosting effects by 1 turn, changes the ATK multiplier of RAINBOW slots to 2.75x (normally 2x) for 3 turns, and changes character's RAINBOW slot to TND (ignoring inability to change RAINBOW slots)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 4.5x, HP by 1.2x, boosts the type effects of normal attacks for crew by 1.2x, makes STRINTTND slots have matching slot effects, heals 0.3x character's RCV for every PERFECT, 0.8x character's RCV for every GREAT, and 1.2x character's RCV for every GOOD at end of turn
Crewmate Ability
Makes crew's DEXTND slots have matching slot effects
Unlocks at Limit Break 7
Heals crew by 800 HP at end of turn
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Coby, Nico Robin, Franky, Jinbe, Brook, Viola (Violet), Leo, Neptune
Once per quest, if supported character uses a Special to boost ATK or slot effects, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), further increases crew's ATK and slot effect boosts by +0.1, and heals crew by 3,000 HP
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to boost ATK or slot effects, heals crew by 1,000 HP
- Level 2
Once per quest, if supported character uses a Special to boost ATK or slot effects, further increases crew's ATK boosts by +0.1, and heals crew by 1,000 HP
- Level 3
Once per quest, if supported character uses a Special to boost ATK or slot effects, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), further increases crew's ATK boosts by +0.1, and heals crew by 1,000 HP
- Level 4
Once per quest, if supported character uses a Special to boost ATK or slot effects, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), further increases crew's ATK and slot effect boosts by +0.1, and heals crew by 2,000 HP
- Level 5
Once per quest, if supported character uses a Special to boost ATK or slot effects, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), further increases crew's ATK and slot effect boosts by +0.1, and heals crew by 3,000 HP
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Viola (Violet), Leo, Neptune, Coby
Changes top-row and bottom-row characters' slots to RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), reduces character's Special charge time by 5 turns, increases crew's maximum HP by 20%, heals 30% of crew's maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,761 | 879 | 200 |
| Lv 99 | 3,521 | 1,759 | 400 |
| Lv 150 | 5,281 | 2,638 | 600 |
| Limit Break | 4,021+500 | 1,959+200 | 500+100 |
| Limit Break+ | 4,521+1,000 | 2,159+400 | 550+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 30
Show all 40
Potential Ability 1: Pinch Healing
Add Crewmate Ability 1: Makes crew's DEXTND slots have matching slot effects
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 10
Potential Ability 2: Recoverable HP Amount Down Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 70
Boosts base ATK by 30
Boosts base HP by 80
Boosts base HP by 90
Boosts base ATK by 40
Boosts base RCV by 10
Add Crewmate Ability 2: Heals crew by 800 HP at end of turn
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 200
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces Recoverable HP Amount Down duration by 10 turns
Show all 5 levels
- Level 1
Reduces Recoverable HP Amount Down duration by 1 turn
- Level 2
Reduces Recoverable HP Amount Down duration by 3 turns
- Level 3
Reduces Recoverable HP Amount Down duration by 5 turns
- Level 4
Reduces Recoverable HP Amount Down duration by 7 turns
- Level 5
Reduces Recoverable HP Amount Down duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,728 | 1,862 | 423 |
| Lv 110 | 3,900 | 1,948 | 443 |
| Lv 120 | 4,245 | 2,120 | 482 |
| Lv 130 | 4,590 | 2,293 | 521 |
| Lv 150 | 5,281 | 2,638 | 600 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 173
- SPD
- 144
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
When remaining HP is 50% or below, targets DEX-type teammates for DEF Up Lv.6 (25 s); targets teammates within large range for RCV x 2.3 healing; targets DEX-type teammates for Halve Stats reduction (20 s)
Charge time: 36 s
Show all 10 levels
- Level 1
When remaining HP is 50% or below, targets DEX-type teammates for DEF Up Lv.1 (16 s); targets teammates within large range for RCV x 1.4 healing; targets DEX-type teammates for Halve Stats reduction (11 s)
Charge time: 36 s
- Level 2
When remaining HP is 50% or below, targets DEX-type teammates for DEF Up Lv.1 (17 s); targets teammates within large range for RCV x 1.5 healing; targets DEX-type teammates for Halve Stats reduction (12 s)
Charge time: 36 s
- Level 3
When remaining HP is 50% or below, targets DEX-type teammates for DEF Up Lv.2 (18 s); targets teammates within large range for RCV x 1.6 healing; targets DEX-type teammates for Halve Stats reduction (13 s)
Charge time: 36 s
- Level 4
When remaining HP is 50% or below, targets DEX-type teammates for DEF Up Lv.2 (19 s); targets teammates within large range for RCV x 1.7 healing; targets DEX-type teammates for Halve Stats reduction (14 s)
Charge time: 36 s
- Level 5
When remaining HP is 50% or below, targets DEX-type teammates for DEF Up Lv.3 (20 s); targets teammates within large range for RCV x 1.8 healing; targets DEX-type teammates for Halve Stats reduction (15 s)
Charge time: 36 s
- Level 6
When remaining HP is 50% or below, targets DEX-type teammates for DEF Up Lv.3 (21 s); targets teammates within large range for RCV x 1.9 healing; targets DEX-type teammates for Halve Stats reduction (16 s)
Charge time: 36 s
- Level 7
When remaining HP is 50% or below, targets DEX-type teammates for DEF Up Lv.4 (22 s); targets teammates within large range for RCV x 2 healing; targets DEX-type teammates for Halve Stats reduction (17 s)
Charge time: 36 s
- Level 8
When remaining HP is 50% or below, targets DEX-type teammates for DEF Up Lv.4 (23 s); targets teammates within large range for RCV x 2.1 healing; targets DEX-type teammates for Halve Stats reduction (18 s)
Charge time: 36 s
- Level 9
When remaining HP is 50% or below, targets DEX-type teammates for DEF Up Lv.5 (24 s); targets teammates within large range for RCV x 2.2 healing; targets DEX-type teammates for Halve Stats reduction (19 s)
Charge time: 36 s
- Level 10
When remaining HP is 50% or below, targets DEX-type teammates for DEF Up Lv.6 (25 s); targets teammates within large range for RCV x 2.3 healing; targets DEX-type teammates for Halve Stats reduction (20 s)
Charge time: 36 s
DEX-type teammates HP Up Lv.7, RCV Up Lv.7, Guard % Up Lv.3; when remaining HP is 50% or below, self Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
DEX-type teammates HP Up Lv.3, RCV Up Lv.3, Guard % Up Lv.1; when remaining HP is 50% or below, self Special CT Speed Up Lv.1
- Level 2
DEX-type teammates HP Up Lv.4, RCV Up Lv.4, Guard % Up Lv.1; when remaining HP is 50% or below, self Special CT Speed Up Lv.1
- Level 3
DEX-type teammates HP Up Lv.5, RCV Up Lv.5, Guard % Up Lv.2; when remaining HP is 50% or below, self Special CT Speed Up Lv.1
- Level 4
DEX-type teammates HP Up Lv.6, RCV Up Lv.6, Guard % Up Lv.2; when remaining HP is 50% or below, self Special CT Speed Up Lv.1
- Level 5
DEX-type teammates HP Up Lv.7, RCV Up Lv.7, Guard % Up Lv.3; when remaining HP is 50% or below, self Special CT Speed Up Lv.2
Completely evades Special Bind, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Applies ATK Boost (Tandem) of 1.2x to crew for 1 turn, further increases crew's ATK, slot effect, and type effect boosts by +0.3, and further increases crew's chain multiplier boost (except multiplicative boosts) by +0.5
When any 2 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Viola (Violet), Leo, Neptune, Coby
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.2x to crew for 1 turn
ConditionWhen any 3 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Viola (Violet), Leo, Neptune, Coby
- Level 2
Applies ATK Boost (Tandem) of 1.2x to crew for 1 turn, and further increases crew's ATK boosts by +0.3
ConditionWhen any 3 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Viola (Violet), Leo, Neptune, Coby
- Level 3
Applies ATK Boost (Tandem) of 1.2x to crew for 1 turn, and further increases crew's ATK and slot effect boosts by +0.3
ConditionWhen any 3 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Viola (Violet), Leo, Neptune, Coby
- Level 4
Applies ATK Boost (Tandem) of 1.2x to crew for 1 turn, and further increases crew's ATK, slot effect, and type effect boosts by +0.3
ConditionWhen any 2 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Viola (Violet), Leo, Neptune, Coby
- Level 5
Applies ATK Boost (Tandem) of 1.2x to crew for 1 turn, further increases crew's ATK, slot effect, and type effect boosts by +0.3, and further increases crew's chain multiplier boost (except multiplicative boosts) by +0.5
ConditionWhen any 2 of the following characters are on the crew in final battle (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Viola (Violet), Leo, Neptune, Coby
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