Swift-Saber Haruta

Commander of the Whitebeard Pirates' twelfth division. A brave man who took the vanguard during the Paramount War, he uses his small size to deftly avoid enemy attack, allowing him to emerge from the war virtually unscathed.

Special

God-Speed Twin Slash
Stage 1

Deals 4x character's ATK in INT damage to all enemies and changes character's slot to INT

Stage 2

Deals 15x character's ATK in INT damage to all enemies, changes character's slot to INT, and reduces Special charge time by 1 turn for Slasher and Cerebral characters

Level 18 / 17 turns
Level 27 / 16 turns
Level 36 / 15 turns
Level 45 / 14 turns
Level 54 / 13 turns
Max3 / 12 turns
God-Speed Twin SlashLLB
Stage 1

Deals 4x character's ATK in INT damage to all enemies, changes character's slot to INT, reduces crew's Paralysis duration by 3 turns, and reduces top-row characters' Special charge time by 1 turn

Stage 2

Deals 60x character's ATK in INT damage to all enemies, changes character's slot to INT, reduces crew's Paralysis duration by 6 turns, reduces top-row characters' Special charge time by 2 turns, reduces other character's Special charge time by 1 turn, and reduces all enemies' damage reduction (except [Damage Cut]) effect by 50% (the effect increase/decrease only occurs 1 time)

Level 18 / 17 turns
Level 27 / 16 turns
Level 36 / 15 turns
Level 45 / 14 turns
Level 54 / 13 turns
Max3 / 12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

Captain Ability

Cunning Sword Genius

Boosts Slasher and Cerebral characters' ATK by 1.75x and gives a chance of earning an extra piece of treasure from the quest (unless character became Captain in the middle of the quest)

LB

Boosts Slasher and Cerebral characters' ATK by 3x and gives a chance of earning an extra piece of treasure from the quest (unless character became Captain in the middle of the quest)

Unlocks at Limit Break 24

Crewmate Ability

RES

Reduces character's Special Reverse by 1 turn

UNIQ

Character's INT slot is carried over to the next turn if character lands a PERFECT strike

Unlocks at Limit Break 14

Support Ability

Supported Characters

Cerebral characters

Level 5 (Max)

Adds 4% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 2% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 2% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 3% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 3% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 4% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 1833490123
Lv 992,0251,309372
Lv 1503,0371,963558
Limit Break2,215+1901,449+140447+75
Limit Break+2,415+3901,649+340547+175

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 15

03

Boosts base RCV by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 25
06

Boosts base HP by 30

07

Boosts base HP by 60

08

Boosts base HP by 80

09

Boosts base RCV by 30

10

Boosts base ATK by 20

11

Boosts base ATK by 30

12

Boosts base ATK by 40

13

Boosts base ATK by 50

14

Add Crewmate Ability 2: Character's INT slot is carried over to the next turn if character lands a PERFECT strike

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Add 1 Power Slot

19

Boosts base HP by 100

20

Boosts base HP by 100

21

Boosts base RCV by 50

22

Boosts base ATK by 100

23

Boosts base ATK by 100

24

Power Up Captain Ability

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,1441,385393
Lv 1102,2431,450412
Lv 1202,4411,578448
Lv 1302,6401,706485
Lv 1503,0371,963558
New Special · New Crewmate Ability 1

Evolution

Haruta
Sea StallionBlack Pirate PenguinBlack Armored CrabBlack Armored CrabBlack Striped Dragon
25,000 Beli
Swift-Saber Haruta

Family

Haruta
HarutaHaruta