
Swift-Saber Haruta
Commander of the Whitebeard Pirates' twelfth division. A brave man who took the vanguard during the Paramount War, he uses his small size to deftly avoid enemy attack, allowing him to emerge from the war virtually unscathed.
Special
Deals 4x character's ATK in INT damage to all enemies and changes character's slot to INT
Deals 15x character's ATK in INT damage to all enemies, changes character's slot to INT, and reduces Special charge time by 1 turn for Slasher and Cerebral characters
| Level 1 | 8 / 17 turns |
| Level 2 | 7 / 16 turns |
| Level 3 | 6 / 15 turns |
| Level 4 | 5 / 14 turns |
| Level 5 | 4 / 13 turns |
| Max | 3 / 12 turns |
Deals 4x character's ATK in INT damage to all enemies, changes character's slot to INT, reduces crew's Paralysis duration by 3 turns, and reduces top-row characters' Special charge time by 1 turn
Deals 60x character's ATK in INT damage to all enemies, changes character's slot to INT, reduces crew's Paralysis duration by 6 turns, reduces top-row characters' Special charge time by 2 turns, reduces other character's Special charge time by 1 turn, and reduces all enemies' damage reduction (except [Damage Cut]) effect by 50% (the effect increase/decrease only occurs 1 time)
| Level 1 | 8 / 17 turns |
| Level 2 | 7 / 16 turns |
| Level 3 | 6 / 15 turns |
| Level 4 | 5 / 14 turns |
| Level 5 | 4 / 13 turns |
| Max | 3 / 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
Captain Ability
Boosts Slasher and Cerebral characters' ATK by 1.75x and gives a chance of earning an extra piece of treasure from the quest (unless character became Captain in the middle of the quest)
Boosts Slasher and Cerebral characters' ATK by 3x and gives a chance of earning an extra piece of treasure from the quest (unless character became Captain in the middle of the quest)
Unlocks at Limit Break 24
Crewmate Ability
Reduces character's Special Reverse by 1 turn
Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 14
Support Ability
Cerebral characters
Adds 4% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 2% of character's base ATK to supported character's base ATK
- Level 2
Adds 2% of character's base ATK to supported character's base ATK
- Level 3
Adds 3% of character's base ATK to supported character's base ATK
- Level 4
Adds 3% of character's base ATK to supported character's base ATK
- Level 5
Adds 4% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 833 | 490 | 123 |
| Lv 99 | 2,025 | 1,309 | 372 |
| Lv 150 | 3,037 | 1,963 | 558 |
| Limit Break | 2,215+190 | 1,449+140 | 447+75 |
| Limit Break+ | 2,415+390 | 1,649+340 | 547+175 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 25
Boosts base HP by 30
Boosts base HP by 60
Boosts base HP by 80
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 50
Add Crewmate Ability 2: Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 50
Add 1 Power Slot
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base ATK by 100
Power Up Captain Ability
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,144 | 1,385 | 393 |
| Lv 110 | 2,243 | 1,450 | 412 |
| Lv 120 | 2,441 | 1,578 | 448 |
| Lv 130 | 2,640 | 1,706 | 485 |
| Lv 150 | 3,037 | 1,963 | 558 |
| New Special · New Crewmate Ability 1 | |||

