Bartolomeo & Hakuba

Flower Protecting Man-Eater and Slicing Wind

The captain of the Barto Club Pirates and the captain of the Beautiful Pirates as his alternate personality. Although they bicker with each other, they manage to protect Robin by defeating Gladius.

Special

Swift and Resilient Assault

Reduces all enemies' [Damage Cut] duration by 6 turns, deals 100x character's ATK in non-type damage to all enemies, massively reduces a portion of each enemy's dealt damage that exceeds 3,000 for 1 turn, boosts Driven characters' ATK by 2.5x for 1 turn, if crew has slot effect boosts when Special is launched, further increases crew's slot effect boost by +0.25, and becomes "Bartolomeo & Hakuba" for 3 turns

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 21

−1 turn at Limit Break 37 (LB+)

Swift and Resilient AssaultLLB

Reduces all enemies' [Damage Cut] duration by 6 turns, deals 100x character's ATK in non-type damage to all enemies, nullifies a portion of each enemy's dealt damage that exceeds 3,000 for 1 turn, boosts Driven characters' ATK by 2.5x for 1 turn, if crew has slot effect boosts when Special is launched, further increases crew's slot effect boost by +0.25, if damage received from the enemy exceeds 30,000 when Special is launched, boosts the type effects of normal attacks for Driven characters by 2.25x for 1 turn, and becomes "Bartolomeo & Hakuba" for 3 turns

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 21

−1 turn at Limit Break 37 (LB+)

Captain Ability

Bartolomeo & HakubaDual
Assertive Duo

Boosts Driven characters' ATK by 5x, HP by 1.2x, makes their STRQCKDEX slots have matching slot effects, and reduces damage taken by 30%

LLB

Reduces Driven characters' Special charge time by 1 turn at start of quest, boosts Driven characters' ATK by 5.25x, HP by 1.2x, boosts character's ATK by approximately 5.5x, makes Driven characters' STRQCKDEXRCVTND slots have matching slot effects, reduces damage taken by 30%, and heals crew by 0.5x character's RCV for every PERFECT at end of turn. When crew launches Specials to apply damage reduction (except [Damage Cut]), converts that effect to "boost crew's ATK based on amount of damage reduced" regardless of the effective turns of the converted effect (boosts crew's ATK by 1.5x at 50% damage reduction)

Unlocks at Level Limit Break step 3 (Lv 120)

Bartolomeo
Charging Barrier

Boosts Driven characters' ATK by 4.5x, HP by 1.2x, makes their DEX slots have matching slot effects, and reduces damage taken by 30% in turns where character doesn't attack

LLB

Reduces Driven characters' Special charge time by 1 turn at start of quest, boosts Driven characters' ATK by 4.75x, HP by 1.2x, makes their DEXRCVTND slots have matching slot effects, and reduces damage taken by 30% in turns where character doesn't attack

Unlocks at Level Limit Break step 3 (Lv 120)

Hakuba
Transforming Nobleman

Boosts Driven characters' ATK by 4.5x, HP by 1.2x, makes their QCK slots have matching slot effects, and boosts character's ATK by approximately 4.75x

LLB

Reduces Driven characters' Special charge time by 1 turn at start of quest, boosts Driven characters' ATK by 4.75x, HP by 1.2x, makes their QCKRCVTND slots have matching slot effects, and boosts character's ATK by approximately 5.25x

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

Bartolomeo & HakubaDual
+STATS

Boosts Driven characters' base ATK and HP by 100

+STATS

Boosts character's base ATK by 250 when attacking last out of all available characters

Unlocks at Limit Break 25

Bartolomeo
+STATS

Boosts Driven characters' base HP by 50

Hakuba
+STATS

Boosts Driven characters' base ATK by 50

Switch Effect

Base

Changes character's slot to character's own type, doubles own slot effects for 1 turn, heals 5% of crew's maximum HP, and reduces damage taken by 25% for 1 turn

Super SwitchSwitch times · 5

Changes Driven characters' slots to character's own type, doubles Driven characters' slot effects for 1 turn, heals 10% of crew's maximum HP, and reduces damage taken by 50% for 1 turn

Stats

HPATKRCV
Lv 12,0061,164200
Lv 994,0121,746400
Lv 1506,0182,619600
Limit Break4,487+4751,956+210500+100
Limit Break+4,787+7752,106+360600+200

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 5

04

Potential Ability 1: STR Damage Reduction

05

Boosts base HP by 40

Show all 40
06

Boosts base HP by 45

07

Boosts base HP by 50

08

Boosts base ATK by 10

09

Boosts base ATK by 15

10

Boosts base ATK by 20

11

Boosts base RCV by 10

12

Boosts base RCV by 10

13

Boosts base HP by 50

14

Boosts base ATK by 25

15

Potential Ability 2: QCK Damage Reduction

16

Boosts base RCV by 15

17

Boosts base HP by 50

18

Boosts base ATK by 30

19

Boosts base RCV by 15

20

Boosts base HP by 60

21

Reduces Special charge time by 1 turn

22

Boosts base ATK by 30

23

Boosts base RCV by 15

24

Boosts base RCV by 20

25

Add Crewmate Ability 2: Boosts character's base ATK by 250 when attacking last out of all available characters

26

Boosts base HP by 80

27

Boosts base HP by 100

28

Boosts base ATK by 40

29

Boosts base ATK by 40

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base RCV by 20

34

Boosts base HP by 50

35

Boosts base ATK by 50

36

Boosts base HP by 100

37

Reduces Special charge time by 1 turn

38

Boosts base HP by 100

39

Boosts base RCV by 80

40

Boosts base ATK by 100

Potential Abilities

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1%

  2. Level 2

    Reduces damage taken from STR characters by 2%

  3. Level 3

    Reduces damage taken from STR characters by 3%

  4. Level 4

    Reduces damage taken from STR characters by 5%

  5. Level 5

    Reduces damage taken from STR characters by 7%

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 5%

  5. Level 5

    Reduces damage taken from QCK characters by 7%

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 4 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Completely removes character's Slot Bind

Level Limit Break

HPATKRCV
Lv 1054,2481,848423
Lv 1104,4441,934443
New Pirate Rumble skills
Lv 1204,8382,105482
New Captain Ability
Lv 1305,2312,276521
New Pirate Rumble skills
Lv 1506,0182,619600
New Special · New Pirate Rumble skills

Evolution

Bartolomeo & Cavendish
Sea StallionGreen Plated LobsterBlue Plated LobsterRainbow Armored CrabRainbow Striped Dragon
75,000 Beli
Bartolomeo & Cavendish
Bartolomeo & Cavendish
Super Evolution · 200,000 Beli
Bartolomeo & Hakuba

Pirate Rumble

Style
Defender
DEF
336
SPD
142
Cost
55
Action

Normal Attack → Normal Attack → Power Attack

Targets closest enemies

Swift and Resilient Assault
Level 10 (Max)

Targets enemies within large range (horizontal) for ATK x 2.5 damage; targets Driven/Slasher class teammates for Guard % Up Lv.7 (30 s), ATK Up Lv.7 (30 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for ATK x 1.6 damage; targets Driven/Slasher class teammates for Guard % Up Lv.3 (21 s), ATK Up Lv.3 (21 s)

    Charge time: 28 s

  2. Level 2

    Targets enemies within large range (horizontal) for ATK x 1.7 damage; targets Driven/Slasher class teammates for Guard % Up Lv.3 (22 s), ATK Up Lv.3 (22 s)

    Charge time: 28 s

  3. Level 3

    Targets enemies within large range (horizontal) for ATK x 1.8 damage; targets Driven/Slasher class teammates for Guard % Up Lv.3 (23 s), ATK Up Lv.3 (23 s)

    Charge time: 28 s

  4. Level 4

    Targets enemies within large range (horizontal) for ATK x 1.9 damage; targets Driven/Slasher class teammates for Guard % Up Lv.4 (24 s), ATK Up Lv.4 (24 s)

    Charge time: 28 s

  5. Level 5

    Targets enemies within large range (horizontal) for ATK x 2 damage; targets Driven/Slasher class teammates for Guard % Up Lv.4 (25 s), ATK Up Lv.4 (25 s)

    Charge time: 28 s

  6. Level 6

    Targets enemies within large range (horizontal) for ATK x 2.1 damage; targets Driven/Slasher class teammates for Guard % Up Lv.5 (26 s), ATK Up Lv.5 (26 s)

    Charge time: 28 s

  7. Level 7

    Targets enemies within large range (horizontal) for ATK x 2.2 damage; targets Driven/Slasher class teammates for Guard % Up Lv.5 (27 s), ATK Up Lv.5 (27 s)

    Charge time: 28 s

  8. Level 8

    Targets enemies within large range (horizontal) for ATK x 2.3 damage; targets Driven/Slasher class teammates for Guard % Up Lv.5 (28 s), ATK Up Lv.5 (28 s)

    Charge time: 28 s

  9. Level 9

    Targets enemies within large range (horizontal) for ATK x 2.4 damage; targets Driven/Slasher class teammates for Guard % Up Lv.6 (29 s), ATK Up Lv.6 (29 s)

    Charge time: 28 s

  10. Level 10

    Targets enemies within large range (horizontal) for ATK x 2.5 damage; targets Driven/Slasher class teammates for Guard % Up Lv.7 (30 s), ATK Up Lv.7 (30 s)

    Charge time: 28 s

Ability
Level 5 (Max)

Driven/Slasher class teammates DEF Up Lv.4; self ATK Up Lv.8

Show all 5 levels
  1. Level 1

    Driven/Slasher class teammates DEF Up Lv.2; self ATK Up Lv.4

  2. Level 2

    Driven/Slasher class teammates DEF Up Lv.2; self ATK Up Lv.5

  3. Level 3

    Driven/Slasher class teammates DEF Up Lv.3; self ATK Up Lv.6

  4. Level 4

    Driven/Slasher class teammates DEF Up Lv.3; self ATK Up Lv.7

  5. Level 5

    Driven/Slasher class teammates DEF Up Lv.4; self ATK Up Lv.8

Resilience

Heal 250 HP at an interval, reduce damage taken from Powerhouse by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Bartolomeo & Cavendish
Bartolomeo & CavendishBartolomeo & CavendishBartolomeo & Cavendish
Linked families
BartolomeoCavendish