
Luffy & Law & Kid
Incoming Flames
Special
Changes right-column slots to RCV slots, doubles crew's slot effects for 2 turns, completely removes [Duration Enemy]/[ATK Up]/[Berserk] from all enemies, limits crew's number of taps to 3 times for 1 turn, and reduces damage taken by 99% for 1 turn. If crew lands 3 PERFECT strikes on this turn, reduces damage taken by 95% the next turn
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 18 turns | 17 turns |
| Lv 2 | 17 turns | 16 turns |
| Lv 3 | 16 turns | 15 turns |
| Lv 4 | 15 turns | 14 turns |
| Lv 5 | 14 turns | 13 turns |
| Lv 6 | 13 turns | 12 turns |
| Lv 7 (Max) | 12 turns | 11 turns |
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−1 turn at Limit Break 14
Captain Ability
Boosts crew's HP by 1.2x, ATK by 3.5x, boosts character's ATK by approximately 4x, and gives a chance of earning an extra piece of treasure from the quest (unless character became Captain in the middle of the quest)
Crewmate Ability
Makes character immune to Stun
Makes crew's RCV slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
All characters
Adds 6% of character's base stats to supported character's base stats
- Lv 4
Adds 5% of character's base stats to supported character's base stats
- Lv 3
Adds 4% of character's base stats to supported character's base stats
- Lv 2
Adds 3% of character's base stats to supported character's base stats
- Lv 1
Adds 2% of character's base stats to supported character's base stats
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,710 | 980 | 120 |
| Lv 99 | 3,420 | 1,470 | 240 |
| Lv 99 + Limit Break | 3,620+200 | 1,570+100 | 290+50 |
| Lv 105 | 3,821+200 | 1,656+100 | 304+50 |
| Lv 110 | 3,988+200 | 1,728+100 | 315+50 |
| Lv 120 | 4,324+200 | 1,872+100 | 339+50 |
| Lv 130 | 4,659+200 | 2,016+100 | 362+50 |
| Lv 150 | 5,330+200 | 2,305+100 | 410+50 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base ATK by 50
Add 1 Power Slot
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 70
Add Crewmate Ability 2: Makes crew's RCV slots have matching slot effects
Add 1 Power Slot
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
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Potential Abilities
Reduces damage taken from INT characters by 5%
- Lv 4
Reduces damage taken from INT characters by 4%
- Lv 3
Reduces damage taken from INT characters by 3%
- Lv 2
Reduces damage taken from INT characters by 2%
- Lv 1
Reduces damage taken from INT characters by 1%
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If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
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Rumble Stats
- Style
SPT Style- DEF
- 157
- SPD
- 163
- Rumble cost
- 20
- Behavior Pattern
- Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
- Target Priority
- Targets closest enemies
Targets PSY-type teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); if current team is 5 teammates or less, targets team for DEF Up Lv.5 (15 s)
- Lv 9CT 25
Targets PSY-type teammates for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s); if current team is 5 teammates or less, targets team for DEF Up Lv.4 (15 s)
- Lv 8CT 25
Targets PSY-type teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s); if current team is 5 teammates or less, targets team for DEF Up Lv.3 (15 s)
- Lv 7CT 25
Targets PSY-type teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s); if current team is 5 teammates or less, targets team for DEF Up Lv.3 (15 s)
- Lv 6CT 25
Targets PSY-type teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s); if current team is 5 teammates or less, targets team for DEF Up Lv.3 (15 s)
- Lv 5CT 25
Targets PSY-type teammates for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s); if current team is 5 teammates or less, targets team for DEF Up Lv.2 (15 s)
- Lv 4CT 25
Targets PSY-type teammates for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s); if current team is 5 teammates or less, targets team for DEF Up Lv.2 (15 s)
- Lv 3CT 25
Targets PSY-type teammates for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s); if current team is 5 teammates or less, targets team for DEF Up Lv.1 (15 s)
- Lv 2CT 25
Targets PSY-type teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s); if current team is 5 teammates or less, targets team for DEF Up Lv.1 (15 s)
- Lv 1CT 25
Targets PSY-type teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s); if current team is 5 teammates or less, targets team for DEF Up Lv.1 (15 s)
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PSY-type teammates ATK Up Lv.5, SPD Up Lv.5; team HP Up Lv.3
- Lv 4
PSY-type teammates ATK Up Lv.4, SPD Up Lv.4; team HP Up Lv.3
- Lv 3
PSY-type teammates ATK Up Lv.3, SPD Up Lv.3; team HP Up Lv.3
- Lv 2
PSY-type teammates ATK Up Lv.2, SPD Up Lv.2; team HP Up Lv.2
- Lv 1
PSY-type teammates ATK Up Lv.1, SPD Up Lv.1; team HP Up Lv.1
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80% chance to evade Paralysis, reduce damage taken from INT by 20%
Reduce damage taken from INT by 5%
Unlocks at Lv 99
How to get
No summon, event or quest gives this character yet.
Family
40Lore
Pirates of the Worst Generation. None of them move to avoid the incoming balls of flame. After all, whoever moves out of the way first will be deemed a loser by the rest. This is a stubborn struggle with each captain's pride on the line.
