
Inbi & Fuga & Zanki
Special
Reduces crew's Despair/Paralysis duration by 2 turns and delays all enemies by 1 turn. If crew lands 3 PERFECT strikes in this turn, boosts the chain multiplier by +1.1 the next turn
Reduces crew's Despair/Paralysis duration by 2 turns and delays all enemies by 1 turn. If crew lands 3 PERFECT strikes in this turn, boosts the chain multiplier by +1.2 the next turn
Reduces crew's Despair/Paralysis duration by 3 turns and delays all enemies by 1 turn. If crew lands 2 PERFECT strikes in this turn, boosts the chain multiplier by +1.2 the next turn. If crew's HP is 61% or or above when Special is launched, cuts 60% of crew's HP and reduces character's Special charge time by 7 turns
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 14 / 17 / 20 turns | 13 / 16 / 19 turns |
| Lv 2 | 13 / 16 / 19 turns | 12 / 15 / 18 turns |
| Lv 3 | 12 / 15 / 18 turns | 11 / 14 / 17 turns |
| Lv 4 | 11 / 14 / 17 turns | 10 / 13 / 16 turns |
| Lv 5 | 10 / 13 / 16 turns | 9 / 12 / 15 turns |
| Lv 6 | 9 / 12 / 15 turns | 8 / 11 / 14 turns |
| Lv 7 (Max) | 8 / 11 / 14 turns | 7 / 10 / 13 turns |
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−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts PSY and INT characters' ATK by 3.3x, HP by 1.2x, and makes Powerhouse characters' PSYINT slots have matching slot effects
Crewmate Ability
Boosts PSY characters' base stats by 40
Makes PSY characters' TND slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Powerhouse characters
Adds 7% of character's base stats to supported character's base stats
- Lv 4
Adds 6% of character's base stats to supported character's base stats
- Lv 3
Adds 5% of character's base stats to supported character's base stats
- Lv 2
Adds 4% of character's base stats to supported character's base stats
- Lv 1
Adds 3% of character's base stats to supported character's base stats
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,602 | 731 | 90 |
| Lv 99 | 3,204 | 1,462 | 179 |
| Lv 99 + Limit Break | 3,404+200 | 1,562+100 | 229+50 |
| Lv 105 | 3,592+200 | 1,648+100 | 239+50 |
| Lv 110 | 3,749+200 | 1,719+100 | 248+50 |
| Lv 120 | 4,063+200 | 1,863+100 | 265+50 |
| Lv 130 | 4,377+200 | 2,006+100 | 283+50 |
| Lv 150 | 5,006+200 | 2,293+100 | 318+50 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 50
Boosts base ATK by 20
Boosts base HP by 40
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 60
Add Crewmate Ability 2: Makes PSY characters' TND slots have matching slot effects
Boosts base HP by 70
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
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Potential Abilities
Reduces character's Slot Bind duration by 5 turns
- Lv 4
Reduces character's Slot Bind duration by 4 turns
- Lv 3
Reduces character's Slot Bind duration by 3 turns
- Lv 2
Reduces character's Slot Bind duration by 2 turns
- Lv 1
Reduces character's Slot Bind duration by 1 turn
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Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
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Rumble Stats
- Style
ATK Style- DEF
- 165
- SPD
- 160
- Rumble cost
- 30
- Behavior Pattern
- Normal Attack → Normal Attack → Power Attack → Full Attack
- Target Priority
- Targets closest enemies
Targets 1 enemy for 1600 damage; targets 1 enemy for ATK x 1.5 damage; targets 1 enemy for HP 20% reduction
- Lv 9CT 34
Targets 1 enemy for 1500 damage; targets 1 enemy for ATK x 1.4 damage; targets 1 enemy for HP 19% reduction
- Lv 8CT 34
Targets 1 enemy for 1400 damage; targets 1 enemy for ATK x 1.3 damage; targets 1 enemy for HP 18% reduction
- Lv 7CT 34
Targets 1 enemy for 1300 damage; targets 1 enemy for ATK x 1.2 damage; targets 1 enemy for HP 17% reduction
- Lv 6CT 34
Targets 1 enemy for 1200 damage; targets 1 enemy for ATK x 1.1 damage; targets 1 enemy for HP 16% reduction
- Lv 5CT 34
Targets 1 enemy for 1100 damage; targets 1 enemy for ATK x 1 damage; targets 1 enemy for HP 15% reduction
- Lv 4CT 34
Targets 1 enemy for 1000 damage; targets 1 enemy for ATK x 0.9 damage; targets 1 enemy for HP 14% reduction
- Lv 3CT 34
Targets 1 enemy for 900 damage; targets 1 enemy for ATK x 0.8 damage; targets 1 enemy for HP 13% reduction
- Lv 2CT 34
Targets 1 enemy for 800 damage; targets 1 enemy for ATK x 0.7 damage; targets 1 enemy for HP 12% reduction
- Lv 1CT 34
Targets 1 enemy for 700 damage; targets 1 enemy for ATK x 0.6 damage; targets 1 enemy for HP 11% reduction
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PSY-type teammates ATK Up Lv.5; Driven class enemies ATK Down Lv.4
- Lv 4
PSY-type teammates ATK Up Lv.4; Driven class enemies ATK Down Lv.3
- Lv 3
PSY-type teammates ATK Up Lv.3; Driven class enemies ATK Down Lv.2
- Lv 2
PSY-type teammates ATK Up Lv.2; Driven class enemies ATK Down Lv.1
- Lv 1
PSY-type teammates ATK Up Lv.1; Driven class enemies ATK Down Lv.1
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60% chance to evade Paralysis
Reduce damage taken from INT by 5%
Unlocks at Lv 99
How to get
No summon, event or quest gives this character yet.
Family
Lore
Numbers of the Animal Kingdom Pirates. They feast within the cave chamber. Their tremendous size alone is terrifying.