
Blenheim of the Cutlass
Commander of the Whitebeard Pirates' ninth division. Cares deeply about his friends, to the point where he rescued Joz from being encased in ice. Upon hearing Whitebeard's final orders before sacrificing himself, he sadly decided to retreat.
Special
Makes Slasher characters' RCVTND slots have matching slot effects for 3 turns and deals 15x character's ATK in DEX damage to all enemies
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Level 6 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−2 turns at Limit Break 13
Deals 60x character's ATK in DEX damage to all enemies, reduces crew's Despair duration by 6 turns, makes Slasher and Powerhouse characters' RCVTND slots have matching slot effects for 3 turns, boosts their slot effects by 1.75x for 1 turn (effect can be overwritten with other slot effect boost effects), and boosts the ATK of the next final tap performed by a Slasher or Powerhouse character by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Level 6 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−2 turns at Limit Break 13
Captain Ability
Boosts DEX characters' ATK by 2.5x
Crewmate Ability
Makes character's STR slots have matching slot effects
Makes character's TND slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Portgas D. Ace, Edward Newgate (Whitebeard)
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 949 | 512 | 44 |
| Lv 99 | 2,643 | 1,355 | 224 |
| Lv 150 | 3,964 | 2,032 | 336 |
| Limit Break | 2,793+150 | 1,455+100 | 274+50 |
| Limit Break+ | 2,993+350 | 1,655+300 | 374+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 70
Add Crewmate Ability 2: Makes character's TND slots have matching slot effects
Reduces Special charge time by 2 turns
Boosts base ATK by 40
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,798 | 1,434 | 237 |
| Lv 110 | 2,927 | 1,501 | 248 |
| Lv 120 | 3,186 | 1,633 | 270 |
| Lv 130 | 3,445 | 1,766 | 292 |
| Lv 150 | 3,964 | 2,032 | 336 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 | |||

