
Hack
Punishing the Foolish
A Fish-Man who serves in the Revolutionary Army. He confronts the enemy chasing after Usopp at the Coliseum and deals a furious blow to strike down those who blindly follow Doflamingo.
Special
Reduces Fighter and Cerebral characters' Special charge time by 2 turns, reduces the duration of all enemy barriers by 2 turns, deals 80x character's ATK in non-type damage to one enemy, reduces all enemies' [Damage Cut] and DEF Up duration by 5 turns, changes right column slots to TND, and reduces damage taken by 90%
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Fighter characters' ATK by approximately 4x when slots match (3.5x otherwise), boosts their HP by 1.25x, and makes crew's QCKINTRCV slots have matching slot effects
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Makes Fighter and Cerebral characters' INT slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Sabo, Koala
Once per quest, if inflicted with Special Reverse status from the enemy, reduces supported character's Special charge time by 2 turns and changes supported character's slot to character's own type at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Reverse status from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Reverse status from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Reverse status from the enemy, reduces supported character's Special charge time by 2 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Reverse status from the enemy, reduces supported character's Special charge time by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Reverse status from the enemy, reduces supported character's Special charge time by 2 turns and changes supported character's slot to character's own type at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,740 | 732 | 91 |
| Lv 99 | 3,480 | 1,464 | 182 |
| Lv 150 | 5,220 | 2,196 | 273 |
| Limit Break | 3,680+200 | 1,564+100 | 232+50 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 25
Show all 15
Boosts base ATK by 25
Boosts base HP by 40
Add 1 Power Slot
Boosts base RCV by 30
Boosts base ATK by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes Fighter and Cerebral characters' INT slots have matching slot effects
Boosts base HP by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Fear Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Fear duration by 3 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 1 turn
- Level 3
Reduces character's Fear duration by 2 turns
- Level 4
Reduces character's Fear duration by 2 turns
- Level 5
Reduces character's Fear duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,684 | 1,550 | 192 |
| Lv 110 | 3,855 | 1,621 | 201 |
| Lv 120 | 4,196 | 1,765 | 219 |
| Lv 130 | 4,537 | 1,908 | 237 |
| Lv 150 | 5,220 | 2,196 | 273 |
How to get
Featured · Mar 13, 2023 – Apr 8, 2023
Featured · Mar 12, 2023 – Apr 8, 2023
Featured · Mar 11, 2023 – Mar 26, 2023
Featured · Mar 11, 2023 – Apr 8, 2023




