Nozudon & Sambel

Members of the Roger Pirates. They form a coordinated attack with Nozudon's fists and Sambel's spear against the Whitebeard Pirates.

Special

Fist and Spear Combination

Reduces one enemy's HP by 10% and boosts PSY characters' ATK by 1.75x for 1 turn

Max13 turns

Captain Ability

Might of the Roger Pirates

Boosts PSY characters' ATK by 3x

Crewmate Ability

+STATS

Boosts PSY characters' base stats by 30

Stats

HPATKRCV
Lv 12,022777104
Lv 994,0441,554208
Lv 1506,0662,331312
Limit Break4,444+4001,804+250308+100
Limit Break+4,644+6002,004+450408+200

Limit Break

01

Boosts base RCV by 40

02

Boosts base HP by 80

03

Boosts base ATK by 100

04

Potential Ability 1: INT Damage Reduction

05

Boosts base HP by 120

Show all 20
06

Boosts base RCV by 60

07

Boosts base ATK by 150

08

Boosts base HP by 200

09

Add 1 Power Slot

10

Potential Ability 2: PSY Damage Reduction

11

Expand Limit Break (LB+)

12

Boosts base RCV by 50

13

Boosts base HP by 50

14

Boosts base ATK by 50

15

Boosts base HP by 50

16

Boosts base ATK by 50

17

Boosts base ATK by 100

18

Boosts base HP by 100

19

Boosts base RCV by 50

20

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 4%

  5. Level 5

    Reduces damage taken from PSY characters by 5%

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1054,2811,645220
Lv 1104,4801,721230
Lv 1204,8761,873250
Lv 1305,2732,026271
Lv 1506,0662,331312

Pirate Rumble

Style
Defender
DEF
296
SPD
124
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Fist and Spear Combination
Level 10 (Max)

Targets self for ATK x 3.5 Counter stance (30 s), activates Provoke on self (20 s); targets self for DEF Up Lv.6 (20 s); targets Fighter class teammates for 500 HP per interval healing (30 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets self for ATK x 1.7 Counter stance (30 s), activates Provoke on self (11 s); targets self for DEF Up Lv.1 (20 s); targets Fighter class teammates for 400 HP per interval healing (12 s)

    Charge time: 30 s

  2. Level 2

    Targets self for ATK x 1.9 Counter stance (30 s), activates Provoke on self (12 s); targets self for DEF Up Lv.1 (20 s); targets Fighter class teammates for 400 HP per interval healing (14 s)

    Charge time: 30 s

  3. Level 3

    Targets self for ATK x 2.1 Counter stance (30 s), activates Provoke on self (13 s); targets self for DEF Up Lv.2 (20 s); targets Fighter class teammates for 400 HP per interval healing (16 s)

    Charge time: 30 s

  4. Level 4

    Targets self for ATK x 2.3 Counter stance (30 s), activates Provoke on self (14 s); targets self for DEF Up Lv.2 (20 s); targets Fighter class teammates for 400 HP per interval healing (18 s)

    Charge time: 30 s

  5. Level 5

    Targets self for ATK x 2.5 Counter stance (30 s), activates Provoke on self (15 s); targets self for DEF Up Lv.3 (20 s); targets Fighter class teammates for 400 HP per interval healing (20 s)

    Charge time: 30 s

  6. Level 6

    Targets self for ATK x 2.7 Counter stance (30 s), activates Provoke on self (16 s); targets self for DEF Up Lv.3 (20 s); targets Fighter class teammates for 400 HP per interval healing (22 s)

    Charge time: 30 s

  7. Level 7

    Targets self for ATK x 2.9 Counter stance (30 s), activates Provoke on self (17 s); targets self for DEF Up Lv.4 (20 s); targets Fighter class teammates for 400 HP per interval healing (24 s)

    Charge time: 30 s

  8. Level 8

    Targets self for ATK x 3.1 Counter stance (30 s), activates Provoke on self (18 s); targets self for DEF Up Lv.4 (20 s); targets Fighter class teammates for 400 HP per interval healing (26 s)

    Charge time: 30 s

  9. Level 9

    Targets self for ATK x 3.3 Counter stance (30 s), activates Provoke on self (19 s); targets self for DEF Up Lv.5 (20 s); targets Fighter class teammates for 400 HP per interval healing (28 s)

    Charge time: 30 s

  10. Level 10

    Targets self for ATK x 3.5 Counter stance (30 s), activates Provoke on self (20 s); targets self for DEF Up Lv.6 (20 s); targets Fighter class teammates for 500 HP per interval healing (30 s)

    Charge time: 30 s

Ability
Level 5 (Max)

Fighter class teammates ATK Up Lv.6, HP Up Lv.6, DEF Up Lv.4; after receiving damage, up to 3 times self ATK Up Lv.2

Show all 5 levels
  1. Level 1

    Fighter class teammates ATK Up Lv.2, HP Up Lv.2, DEF Up Lv.2; after receiving damage, up to 3 times self ATK Up Lv.1

  2. Level 2

    Fighter class teammates ATK Up Lv.3, HP Up Lv.3, DEF Up Lv.2; after receiving damage, up to 3 times self ATK Up Lv.1

  3. Level 3

    Fighter class teammates ATK Up Lv.4, HP Up Lv.4, DEF Up Lv.3; after receiving damage, up to 3 times self ATK Up Lv.1

  4. Level 4

    Fighter class teammates ATK Up Lv.5, HP Up Lv.5, DEF Up Lv.3; after receiving damage, up to 3 times self ATK Up Lv.1

  5. Level 5

    Fighter class teammates ATK Up Lv.6, HP Up Lv.6, DEF Up Lv.4; after receiving damage, up to 3 times self ATK Up Lv.2

Resilience

Completely evades Paralysis, reduce damage taken from INT by 30%

How to get

Sugo-Fest

Featured · May 3, 2025 – Jun 7, 2025

Sugo-Fest

Featured · Feb 4, 2023 – Mar 4, 2023

Family

Nozudon & Sambel
Linked families
Nozudon Sambel