
Nozudon & Sambel
Members of the Roger Pirates. They form a coordinated attack with Nozudon's fists and Sambel's spear against the Whitebeard Pirates.
Special
Reduces one enemy's HP by 10% and boosts PSY characters' ATK by 1.75x for 1 turn
| Max | 13 turns |
Captain Ability
Boosts PSY characters' ATK by 3x
Crewmate Ability
Boosts PSY characters' base stats by 30
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,022 | 777 | 104 |
| Lv 99 | 4,044 | 1,554 | 208 |
| Lv 150 | 6,066 | 2,331 | 312 |
| Limit Break | 4,444+400 | 1,804+250 | 308+100 |
| Limit Break+ | 4,644+600 | 2,004+450 | 408+200 |
Limit Break
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 100
Potential Ability 1: INT Damage Reduction
Boosts base HP by 120
Show all 20
Boosts base RCV by 60
Boosts base ATK by 150
Boosts base HP by 200
Add 1 Power Slot
Potential Ability 2: PSY Damage Reduction
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,281 | 1,645 | 220 |
| Lv 110 | 4,480 | 1,721 | 230 |
| Lv 120 | 4,876 | 1,873 | 250 |
| Lv 130 | 5,273 | 2,026 | 271 |
| Lv 150 | 6,066 | 2,331 | 312 |
Pirate Rumble
- Style
Defender- DEF
- 296
- SPD
- 124
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets self for ATK x 3.5 Counter stance (30 s), activates Provoke on self (20 s); targets self for DEF Up Lv.6 (20 s); targets Fighter class teammates for 500 HP per interval healing (30 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets self for ATK x 1.7 Counter stance (30 s), activates Provoke on self (11 s); targets self for DEF Up Lv.1 (20 s); targets Fighter class teammates for 400 HP per interval healing (12 s)
Charge time: 30 s
- Level 2
Targets self for ATK x 1.9 Counter stance (30 s), activates Provoke on self (12 s); targets self for DEF Up Lv.1 (20 s); targets Fighter class teammates for 400 HP per interval healing (14 s)
Charge time: 30 s
- Level 3
Targets self for ATK x 2.1 Counter stance (30 s), activates Provoke on self (13 s); targets self for DEF Up Lv.2 (20 s); targets Fighter class teammates for 400 HP per interval healing (16 s)
Charge time: 30 s
- Level 4
Targets self for ATK x 2.3 Counter stance (30 s), activates Provoke on self (14 s); targets self for DEF Up Lv.2 (20 s); targets Fighter class teammates for 400 HP per interval healing (18 s)
Charge time: 30 s
- Level 5
Targets self for ATK x 2.5 Counter stance (30 s), activates Provoke on self (15 s); targets self for DEF Up Lv.3 (20 s); targets Fighter class teammates for 400 HP per interval healing (20 s)
Charge time: 30 s
- Level 6
Targets self for ATK x 2.7 Counter stance (30 s), activates Provoke on self (16 s); targets self for DEF Up Lv.3 (20 s); targets Fighter class teammates for 400 HP per interval healing (22 s)
Charge time: 30 s
- Level 7
Targets self for ATK x 2.9 Counter stance (30 s), activates Provoke on self (17 s); targets self for DEF Up Lv.4 (20 s); targets Fighter class teammates for 400 HP per interval healing (24 s)
Charge time: 30 s
- Level 8
Targets self for ATK x 3.1 Counter stance (30 s), activates Provoke on self (18 s); targets self for DEF Up Lv.4 (20 s); targets Fighter class teammates for 400 HP per interval healing (26 s)
Charge time: 30 s
- Level 9
Targets self for ATK x 3.3 Counter stance (30 s), activates Provoke on self (19 s); targets self for DEF Up Lv.5 (20 s); targets Fighter class teammates for 400 HP per interval healing (28 s)
Charge time: 30 s
- Level 10
Targets self for ATK x 3.5 Counter stance (30 s), activates Provoke on self (20 s); targets self for DEF Up Lv.6 (20 s); targets Fighter class teammates for 500 HP per interval healing (30 s)
Charge time: 30 s
Fighter class teammates ATK Up Lv.6, HP Up Lv.6, DEF Up Lv.4; after receiving damage, up to 3 times self ATK Up Lv.2
Show all 5 levels
- Level 1
Fighter class teammates ATK Up Lv.2, HP Up Lv.2, DEF Up Lv.2; after receiving damage, up to 3 times self ATK Up Lv.1
- Level 2
Fighter class teammates ATK Up Lv.3, HP Up Lv.3, DEF Up Lv.2; after receiving damage, up to 3 times self ATK Up Lv.1
- Level 3
Fighter class teammates ATK Up Lv.4, HP Up Lv.4, DEF Up Lv.3; after receiving damage, up to 3 times self ATK Up Lv.1
- Level 4
Fighter class teammates ATK Up Lv.5, HP Up Lv.5, DEF Up Lv.3; after receiving damage, up to 3 times self ATK Up Lv.1
- Level 5
Fighter class teammates ATK Up Lv.6, HP Up Lv.6, DEF Up Lv.4; after receiving damage, up to 3 times self ATK Up Lv.2
Completely evades Paralysis, reduce damage taken from INT by 30%
How to get
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