
Corazon & Law: Moonlight Day-Off
Creepy Night Halloween
A boy and the former supreme officer of the Donquixote Pirates. The two gaze at the firework-filled sky to celebrate Halloween. The boy's eyes light up from the brilliant view. "You see that Law! --I see it, it's beautiful..."
Special
Boosts Cerebral characters' ATK by 2.75x for 1 turn, changes crew's slots to EMPTY slots, crew lands on EMPTY slots for 3 turns (including enemies' slot changes), and changes the ATK multiplier of EMPTY slots to 2.25x (normally 1.0x) for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts INT and Cerebral characters' ATK by 5.25x when slots are EMPTY (5x otherwise), boosts their HP by 1.3x, and reduces crew's Despair duration by 10 turns
Crewmate Ability
Boosts crew's base stats by 75
Unlocks at Limit Break 10
Reduces crew's Remove SFX duration by 10 turns
Unlocks at Limit Break 25
Support Ability
INT Cerebral character
Once per quest, if enemy changes crew's slots, changes crew's slots to EMPTY at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy changes crew's slots, changes crew's slots randomly at start of crew's next turn
- Level 2
Once per quest, if enemy changes crew's slots, changes crew's slots randomly at start of crew's next turn
- Level 3
Once per quest, if enemy changes crew's slots, changes crew's slots to character's own type at start of crew's next turn
- Level 4
Once per quest, if enemy changes crew's slots, changes crew's slots to character's own type at start of crew's next turn
- Level 5
Once per quest, if enemy changes crew's slots, changes crew's slots to EMPTY at start of crew's next turn
Super Special

When character's slot is EMPTY (includes moments such as when an enemy takes a specific action while the character has EMPTY slot due to a normal attack), or when 5 or more Cerebral characters are on the crew (except as Support Characters)
Heals crew by 25% of maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), reduces crew's Paralysis/ATK Down duration by 3 turns, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,918 | 826 | 130 |
| Lv 99 | 3,836 | 1,652 | 260 |
| Lv 150 | 5,754 | 2,478 | 390 |
| Limit Break | 4,336+500 | 1,852+200 | 360+100 |
| Limit Break+ | 4,836+1,000 | 2,052+400 | 410+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 30
Add Crewmate Ability 1: Boosts crew's base stats by 75
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 30
Boosts base RCV by 30
Boosts base RCV by 40
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces crew's Remove SFX duration by 10 turns
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base HP by 100
Boosts base RCV by 10
Boosts base HP by 200
Boosts base RCV by 10
Boosts base HP by 200
Boosts base RCV by 20
Boosts base ATK by 200
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,061 | 1,749 | 275 |
| Lv 110 | 4,249 | 1,830 | 288 |
| Lv 120 | 4,625 | 1,992 | 313 |
| Lv 130 | 5,001 | 2,154 | 339 |
| Lv 150 | 5,754 | 2,478 | 390 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 165
- SPD
- 148
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack
Targets closest enemies
Targets Cerebral class teammates for ATK Up Lv.7 (15 s), SPD Up Lv.7 (15 s), DEF Up Lv.5 (15 s); if current HP is above 50%, targets 4 enemies for 75% chance of Halve Stats (10 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets Cerebral class teammates for ATK Up Lv.2 (6 s), SPD Up Lv.2 (6 s), DEF Up Lv.1 (6 s); if current HP is above 50%, targets 4 enemies for 48% chance of Halve Stats (10 s)
Charge time: 33 s
- Level 2
Targets Cerebral class teammates for ATK Up Lv.2 (7 s), SPD Up Lv.2 (7 s), DEF Up Lv.1 (7 s); if current HP is above 50%, targets 4 enemies for 51% chance of Halve Stats (10 s)
Charge time: 33 s
- Level 3
Targets Cerebral class teammates for ATK Up Lv.3 (8 s), SPD Up Lv.2 (8 s), DEF Up Lv.1 (8 s); if current HP is above 50%, targets 4 enemies for 54% chance of Halve Stats (10 s)
Charge time: 33 s
- Level 4
Targets Cerebral class teammates for ATK Up Lv.3 (9 s), SPD Up Lv.3 (9 s), DEF Up Lv.2 (9 s); if current HP is above 50%, targets 4 enemies for 57% chance of Halve Stats (10 s)
Charge time: 33 s
- Level 5
Targets Cerebral class teammates for ATK Up Lv.4 (10 s), SPD Up Lv.3 (10 s), DEF Up Lv.2 (10 s); if current HP is above 50%, targets 4 enemies for 60% chance of Halve Stats (10 s)
Charge time: 33 s
- Level 6
Targets Cerebral class teammates for ATK Up Lv.4 (11 s), SPD Up Lv.4 (11 s), DEF Up Lv.3 (11 s); if current HP is above 50%, targets 4 enemies for 63% chance of Halve Stats (10 s)
Charge time: 33 s
- Level 7
Targets Cerebral class teammates for ATK Up Lv.5 (12 s), SPD Up Lv.4 (12 s), DEF Up Lv.3 (12 s); if current HP is above 50%, targets 4 enemies for 66% chance of Halve Stats (10 s)
Charge time: 33 s
- Level 8
Targets Cerebral class teammates for ATK Up Lv.5 (13 s), SPD Up Lv.4 (13 s), DEF Up Lv.3 (13 s); if current HP is above 50%, targets 4 enemies for 69% chance of Halve Stats (10 s)
Charge time: 33 s
- Level 9
Targets Cerebral class teammates for ATK Up Lv.6 (14 s), SPD Up Lv.5 (14 s), DEF Up Lv.4 (14 s); if current HP is above 50%, targets 4 enemies for 72% chance of Halve Stats (10 s)
Charge time: 33 s
- Level 10
Targets Cerebral class teammates for ATK Up Lv.7 (15 s), SPD Up Lv.7 (15 s), DEF Up Lv.5 (15 s); if current HP is above 50%, targets 4 enemies for 75% chance of Halve Stats (10 s)
Charge time: 33 s
Cerebral class teammates SPD Up Lv.6, RCV Up Lv.6; if current HP is below 50%, team ATK Up Lv.6, Critical % Up Lv.6
Show all 5 levels
- Level 1
Cerebral class teammates SPD Up Lv.2, RCV Up Lv.2; if current HP is below 50%, team ATK Up Lv.2, Critical % Up Lv.2
- Level 2
Cerebral class teammates SPD Up Lv.3, RCV Up Lv.3; if current HP is below 50%, team ATK Up Lv.3, Critical % Up Lv.3
- Level 3
Cerebral class teammates SPD Up Lv.4, RCV Up Lv.4; if current HP is below 50%, team ATK Up Lv.4, Critical % Up Lv.4
- Level 4
Cerebral class teammates SPD Up Lv.5, RCV Up Lv.5; if current HP is below 50%, team ATK Up Lv.5, Critical % Up Lv.5
- Level 5
Cerebral class teammates SPD Up Lv.6, RCV Up Lv.6; if current HP is below 50%, team ATK Up Lv.6, Critical % Up Lv.6
Heal 200 HP at an interval, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Sep 28, 2026 – Nov 1, 2026
Featured · Oct 31, 2024 – Nov 27, 2024
Featured · Jun 3, 2023 – Jul 1, 2023
Featured · Jan 5, 2023 – Jan 6, 2023
Featured · Jan 4, 2023 – Jan 5, 2023
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Featured · Jan 3, 2023 – Jan 4, 2023
Featured · Jan 2, 2023 – Jan 3, 2023
Featured · Dec 31, 2022 – Jan 1, 2023
Featured · Dec 30, 2022 – Dec 31, 2022
Featured · Dec 29, 2022 – Dec 30, 2022
Featured · Dec 28, 2022 – Dec 29, 2022
Featured · Dec 27, 2022 – Dec 28, 2022
Featured · Oct 23, 2022 – Oct 31, 2022
Featured · Oct 22, 2022 – Oct 31, 2022
