Corazon & Law: Moonlight Day-Off

Creepy Night Halloween

A boy and the former supreme officer of the Donquixote Pirates. The two gaze at the firework-filled sky to celebrate Halloween. The boy's eyes light up from the brilliant view. "You see that Law! --I see it, it's beautiful..."

Special

Moonlight Sparkles

Boosts Cerebral characters' ATK by 2.75x for 1 turn, changes crew's slots to EMPTY slots, crew lands on EMPTY slots for 3 turns (including enemies' slot changes), and changes the ATK multiplier of EMPTY slots to 2.25x (normally 1.0x) for 3 turns

BaseLimit Break
Level 118 turns16 turns
Level 217 turns15 turns
Level 316 turns14 turns
Level 415 turns13 turns
Level 514 turns12 turns
Max13 turns11 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Smile-Filled Party

Reduces Special charge time by 1 turn at start of quest, boosts INT and Cerebral characters' ATK by 5.25x when slots are EMPTY (5x otherwise), boosts their HP by 1.3x, and reduces crew's Despair duration by 10 turns

Crewmate Ability

+STATS

Boosts crew's base stats by 75

Unlocks at Limit Break 10

RES

Reduces crew's Remove SFX duration by 10 turns

Unlocks at Limit Break 25

Support Ability

Supported Characters

INT Cerebral character

Level 5 (Max)

Once per quest, if enemy changes crew's slots, changes crew's slots to EMPTY at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if enemy changes crew's slots, changes crew's slots randomly at start of crew's next turn

  2. Level 2

    Once per quest, if enemy changes crew's slots, changes crew's slots randomly at start of crew's next turn

  3. Level 3

    Once per quest, if enemy changes crew's slots, changes crew's slots to character's own type at start of crew's next turn

  4. Level 4

    Once per quest, if enemy changes crew's slots, changes crew's slots to character's own type at start of crew's next turn

  5. Level 5

    Once per quest, if enemy changes crew's slots, changes crew's slots to EMPTY at start of crew's next turn

Super Special

Super Class
Condition

When character's slot is EMPTY (includes moments such as when an enemy takes a specific action while the character has EMPTY slot due to a normal attack), or when 5 or more Cerebral characters are on the crew (except as Support Characters)

Heals crew by 25% of maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), reduces crew's Paralysis/ATK Down duration by 3 turns, and changes Cerebral characters to Super Cerebral

Stats

HPATKRCV
Lv 11,918826130
Lv 993,8361,652260
Lv 1505,7542,478390
Limit Break4,336+5001,852+200360+100
Limit Break+4,836+1,0002,052+400410+150

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 10

03

Boosts base HP by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base HP by 20

09

Boosts base HP by 30

10

Add Crewmate Ability 1: Boosts crew's base stats by 75

11

Boosts base HP by 30

12

Boosts base HP by 40

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 60

18

Boosts base HP by 60

19

Boosts base HP by 60

20

Boosts base HP by 60

21

Boosts base RCV by 30

22

Boosts base RCV by 30

23

Boosts base RCV by 40

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Reduces crew's Remove SFX duration by 10 turns

26

Boosts base ATK by 30

27

Boosts base ATK by 40

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Pinch Healing

31

Expand Limit Break (LB+)

32

Boosts base RCV by 10

33

Boosts base HP by 100

34

Boosts base RCV by 10

35

Boosts base HP by 200

36

Boosts base RCV by 10

37

Boosts base HP by 200

38

Boosts base RCV by 20

39

Boosts base ATK by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1054,0611,749275
Lv 1104,2491,830288
Lv 1204,6251,992313
Lv 1305,0012,154339
Lv 1505,7542,478390

Evolution

Corazon & Law: Secret Day-Off
Sea StallionRainbow Pirate PenguinBlack Pirate PenguinBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Corazon & Law: Moonlight Day-Off

Pirate Rumble

Style
Supporter
DEF
165
SPD
148
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack

Targets closest enemies

Moonlight Sparkles
Level 10 (Max)

Targets Cerebral class teammates for ATK Up Lv.7 (15 s), SPD Up Lv.7 (15 s), DEF Up Lv.5 (15 s); if current HP is above 50%, targets 4 enemies for 75% chance of Halve Stats (10 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets Cerebral class teammates for ATK Up Lv.2 (6 s), SPD Up Lv.2 (6 s), DEF Up Lv.1 (6 s); if current HP is above 50%, targets 4 enemies for 48% chance of Halve Stats (10 s)

    Charge time: 33 s

  2. Level 2

    Targets Cerebral class teammates for ATK Up Lv.2 (7 s), SPD Up Lv.2 (7 s), DEF Up Lv.1 (7 s); if current HP is above 50%, targets 4 enemies for 51% chance of Halve Stats (10 s)

    Charge time: 33 s

  3. Level 3

    Targets Cerebral class teammates for ATK Up Lv.3 (8 s), SPD Up Lv.2 (8 s), DEF Up Lv.1 (8 s); if current HP is above 50%, targets 4 enemies for 54% chance of Halve Stats (10 s)

    Charge time: 33 s

  4. Level 4

    Targets Cerebral class teammates for ATK Up Lv.3 (9 s), SPD Up Lv.3 (9 s), DEF Up Lv.2 (9 s); if current HP is above 50%, targets 4 enemies for 57% chance of Halve Stats (10 s)

    Charge time: 33 s

  5. Level 5

    Targets Cerebral class teammates for ATK Up Lv.4 (10 s), SPD Up Lv.3 (10 s), DEF Up Lv.2 (10 s); if current HP is above 50%, targets 4 enemies for 60% chance of Halve Stats (10 s)

    Charge time: 33 s

  6. Level 6

    Targets Cerebral class teammates for ATK Up Lv.4 (11 s), SPD Up Lv.4 (11 s), DEF Up Lv.3 (11 s); if current HP is above 50%, targets 4 enemies for 63% chance of Halve Stats (10 s)

    Charge time: 33 s

  7. Level 7

    Targets Cerebral class teammates for ATK Up Lv.5 (12 s), SPD Up Lv.4 (12 s), DEF Up Lv.3 (12 s); if current HP is above 50%, targets 4 enemies for 66% chance of Halve Stats (10 s)

    Charge time: 33 s

  8. Level 8

    Targets Cerebral class teammates for ATK Up Lv.5 (13 s), SPD Up Lv.4 (13 s), DEF Up Lv.3 (13 s); if current HP is above 50%, targets 4 enemies for 69% chance of Halve Stats (10 s)

    Charge time: 33 s

  9. Level 9

    Targets Cerebral class teammates for ATK Up Lv.6 (14 s), SPD Up Lv.5 (14 s), DEF Up Lv.4 (14 s); if current HP is above 50%, targets 4 enemies for 72% chance of Halve Stats (10 s)

    Charge time: 33 s

  10. Level 10

    Targets Cerebral class teammates for ATK Up Lv.7 (15 s), SPD Up Lv.7 (15 s), DEF Up Lv.5 (15 s); if current HP is above 50%, targets 4 enemies for 75% chance of Halve Stats (10 s)

    Charge time: 33 s

Ability
Level 5 (Max)

Cerebral class teammates SPD Up Lv.6, RCV Up Lv.6; if current HP is below 50%, team ATK Up Lv.6, Critical % Up Lv.6

Show all 5 levels
  1. Level 1

    Cerebral class teammates SPD Up Lv.2, RCV Up Lv.2; if current HP is below 50%, team ATK Up Lv.2, Critical % Up Lv.2

  2. Level 2

    Cerebral class teammates SPD Up Lv.3, RCV Up Lv.3; if current HP is below 50%, team ATK Up Lv.3, Critical % Up Lv.3

  3. Level 3

    Cerebral class teammates SPD Up Lv.4, RCV Up Lv.4; if current HP is below 50%, team ATK Up Lv.4, Critical % Up Lv.4

  4. Level 4

    Cerebral class teammates SPD Up Lv.5, RCV Up Lv.5; if current HP is below 50%, team ATK Up Lv.5, Critical % Up Lv.5

  5. Level 5

    Cerebral class teammates SPD Up Lv.6, RCV Up Lv.6; if current HP is below 50%, team ATK Up Lv.6, Critical % Up Lv.6

Resilience

Heal 200 HP at an interval, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Sep 28, 2026 – Nov 1, 2026

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Featured · Jun 3, 2023 – Jul 1, 2023

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Featured · Jan 3, 2023 – Jan 4, 2023

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Featured · Dec 31, 2022 – Jan 1, 2023

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Featured · Dec 28, 2022 – Dec 29, 2022

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Family

Corazon & Law
Corazon & Law: Secret Day-Off
Linked families
Blackbeard VS LawDonquixote Rocinante (Corazon)Law & BepoLaw & ChopperLaw & KidLaw & RobinLuffy & LawLuffy & Law & KidTrafalgar Law