
Gordon
Special
Reduces crew's Special Bind/Paralysis/Despair duration by 5 turns and if Captain is a QCK or INT type, boosts QCK and INT characters' base ATK by +800 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 20 turns | 19 turns |
| Lv 2 | 19 turns | 18 turns |
| Lv 3 | 18 turns | 17 turns |
| Lv 4 | 17 turns | 16 turns |
| Lv 5 | 16 turns | 15 turns |
| Lv 6 | 15 turns | 14 turns |
| Lv 7 (Max) | 14 turns | 13 turns |
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−1 turn at Limit Break 14
Captain Ability
Boosts QCK and INT characters' ATK by approximately 3.5x when slots match (2.75x otherwise) and makes their STR slots have matching slot effects
Crewmate Ability
Reduces character's Special Bind duration by 5 turns
Boosts QCK and INT characters' base stats by 60
Unlocks at Limit Break 12
Support Ability
Uta
Once per quest, if the crew is inflicted with Paralysis status from the enemy, changes supported character's slot to character's own type and reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Lv 4
Once per quest, if the crew is inflicted with Paralysis status from the enemy, changes supported character's slot to character's own type at start of crew's next turn
- Lv 3
Once per quest, if the crew is inflicted with Paralysis status from the enemy, changes supported character's slot to character's own type at start of crew's next turn
- Lv 2
Once per quest, if the crew is inflicted with Paralysis status from the enemy, changes supported character's slot to a random type slot at start of crew's next turn
- Lv 1
Once per quest, if the crew is inflicted with Paralysis status from the enemy, changes supported character's slot to a random type slot at start of crew's next turn
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,724 | 712 | 101 |
| Lv 99 | 3,448 | 1,423 | 201 |
| Lv 99 + Limit Break | 3,648+200 | 1,523+100 | 251+50 |
| Lv 99 + Limit Break+ | 3,848+400 | 1,723+300 | 351+150 |
| Lv 105 | 4,050+400 | 1,806+300 | 362+150 |
| Lv 110 | 4,219+400 | 1,876+300 | 372+150 |
| Lv 120 | 4,557+400 | 2,015+300 | 392+150 |
| Lv 130 | 4,895+400 | 2,155+300 | 411+150 |
| Lv 150 | 5,572+400 | 2,434+300 | 451+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 20
Add 1 Power Slot
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 30
Add Crewmate Ability 2: Boosts QCK and INT characters' base stats by 60
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Fear Resistance
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Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
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Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Lv 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Lv 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Lv 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Lv 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
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Reduces character's Fear duration by 5 turns
- Lv 4
Reduces character's Fear duration by 4 turns
- Lv 3
Reduces character's Fear duration by 3 turns
- Lv 2
Reduces character's Fear duration by 2 turns
- Lv 1
Reduces character's Fear duration by 1 turn
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Rumble Stats
- Style
DBF Style- DEF
- 123
- SPD
- 138
- Rumble cost
- 30
- Behavior Pattern
- Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
- Target Priority
- Targets closest enemies
Targets enemies within medium range (horizontal) for 80% chance of Paralysis (15 s); targets 3 enemies with high ATK for Miss % Up Lv.5 (15 s)
- Lv 9CT 25
Targets enemies within medium range (horizontal) for 70% chance of Paralysis (15 s); targets 3 enemies with high ATK for Miss % Up Lv.5 (15 s)
- Lv 8CT 25
Targets enemies within medium range (horizontal) for 65% chance of Paralysis (15 s); targets 3 enemies with high ATK for Miss % Up Lv.4 (14 s)
- Lv 7CT 25
Targets enemies within medium range (horizontal) for 60% chance of Paralysis (15 s); targets 3 enemies with high ATK for Miss % Up Lv.4 (14 s)
- Lv 6CT 25
Targets enemies within medium range (horizontal) for 55% chance of Paralysis (15 s); targets 3 enemies with high ATK for Miss % Up Lv.3 (13 s)
- Lv 5CT 25
Targets enemies within medium range (horizontal) for 50% chance of Paralysis (15 s); targets 3 enemies with high ATK for Miss % Up Lv.3 (13 s)
- Lv 4CT 25
Targets enemies within medium range (horizontal) for 45% chance of Paralysis (15 s); targets 3 enemies with high ATK for Miss % Up Lv.2 (12 s)
- Lv 3CT 25
Targets enemies within medium range (horizontal) for 40% chance of Paralysis (15 s); targets 3 enemies with high ATK for Miss % Up Lv.2 (12 s)
- Lv 2CT 25
Targets enemies within medium range (horizontal) for 35% chance of Paralysis (15 s); targets 3 enemies with high ATK for Miss % Up Lv.1 (11 s)
- Lv 1CT 25
Targets enemies within medium range (horizontal) for 30% chance of Paralysis (15 s); targets 3 enemies with high ATK for Miss % Up Lv.1 (11 s)
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Fighter/Cerebral class teammates SPD Up Lv.5, Blow Away % Up Lv.5
- Lv 4
Fighter/Cerebral class teammates SPD Up Lv.4, Blow Away % Up Lv.4
- Lv 3
Fighter/Cerebral class teammates SPD Up Lv.3, Blow Away % Up Lv.3
- Lv 2
Fighter/Cerebral class teammates SPD Up Lv.2, Blow Away % Up Lv.2
- Lv 1
Fighter/Cerebral class teammates SPD Up Lv.1, Blow Away % Up Lv.1
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60% chance to evade Paralysis
Reduce damage taken from STR by 10%
Unlocks at Lv 120
How to get
Featured · Sep 1, 2022 – Sep 10, 2022
Featured · Aug 30, 2022 – Sep 10, 2022
Featured · Aug 28, 2022 – Sep 10, 2022
Featured · Aug 28, 2022 – Nov 12, 2022
Lore
A man who once ruled Elegia. Caring deeply about Uta, Gordon pleas through tears for the Straw Hat Pirates to save her.
