Ben Beckman & Lucky Roux

Fatherly Pirates

Officers of the Red-Hair Pirates. In order to protect Uta, he fights in the real world. All of the Red-Hair Pirates think of Uta as their own daughter.

Special

Emotional Bullet

If crew has slot effect boosts when Special is launched, further increases crew's slot effect boost by +0.3 (boosts QCK and Shooter characters' slot effects by 2.25x for 3 turns otherwise). If crew has lock chain multiplier status when Special is launched, boosts the effect of the lock chain multiplier by +0.25 (sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 3 turns otherwise)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Aid From Reality

Reduces Special charge time by 2 turns at start of quest, boosts QCK and Shooter characters' HP by 1.2x and ATK by 5.25x when slots match (5x otherwise). For any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn when landing a PERFECT strike with that character

Crewmate Ability

+STATS

Boosts crew's base stats by 100 when Captain is a Shooter class

Unlocks at Limit Break 10

UNIQ

Reduces character's Special charge time by 1 turn every time another Shooter character uses a Special

Unlocks at Limit Break 25

Support Ability

Supported Characters

Shanks, Yasopp, Rockstar

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' damage reduction (except [Damage Cut])/DEF Up duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' damage reduction (except [Damage Cut])/DEF Up duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn

Super Special

Super Class
Condition

When 5 or more Shooter characters are on the crew (except as Support Characters)

Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 2 turns, doubles Shooter characters' ATK for 2 turns, and changes Shooter characters to Super Shooter

Stats

HPATKRCV
Lv 11,856825141
Lv 993,7111,650282
Lv 1505,5662,475423
Limit Break4,211+5001,850+200382+100
Limit Break+4,711+1,0002,050+400432+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base HP by 10

04

Boosts base RCV by 10

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base RCV by 20

08

Boosts base HP by 20

09

Potential Ability 1: Slot Bind Resistance

10

Add Crewmate Ability 1: Boosts crew's base stats by 100 when Captain is a Shooter class

11

Boosts base ATK by 10

12

Boosts base ATK by 20

13

Boosts base HP by 20

14

Boosts base HP by 30

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base ATK by 30

19

Boosts base HP by 40

20

Boosts base RCV by 30

21

Boosts base HP by 50

22

Boosts base RCV by 40

23

Boosts base HP by 70

24

Boosts base HP by 80

25

Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn every time another Shooter character uses a Special

26

Boosts base ATK by 30

27

Boosts base ATK by 50

28

Boosts base HP by 80

29

Boosts base HP by 100

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base RCV by 10

33

Boosts base RCV by 10

34

Boosts base HP by 100

35

Boosts base HP by 200

36

Boosts base HP by 200

37

Boosts base ATK by 100

38

Boosts base RCV by 30

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1053,9291,747298
Lv 1104,1111,827312
Lv 1204,4741,989340
Lv 1304,8382,151367
Lv 1505,5662,475423

Evolution

Ben Beckman & Lucky Roux
Sea StallionRainbow Pirate PenguinBlue Pirate PenguinBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Ben Beckman & Lucky Roux

Pirate Rumble

Style
Attacker
DEF
118
SPD
197
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Emotional Bullet
Level 10 (Max)

Targets 1 enemy for ATK x 0.7 damage for 6 times; targets Shooter class teammates for SPD Up Lv.6 (20 s), Critical % Up Lv.6 (20 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for ATK x 0.3 damage for 6 times; targets Shooter class teammates for SPD Up Lv.1 (11 s), Critical % Up Lv.1 (11 s)

    Charge time: 31 s

  2. Level 2

    Targets 1 enemy for ATK x 0.35 damage for 6 times; targets Shooter class teammates for SPD Up Lv.1 (12 s), Critical % Up Lv.1 (12 s)

    Charge time: 31 s

  3. Level 3

    Targets 1 enemy for ATK x 0.4 damage for 6 times; targets Shooter class teammates for SPD Up Lv.2 (13 s), Critical % Up Lv.2 (13 s)

    Charge time: 31 s

  4. Level 4

    Targets 1 enemy for ATK x 0.45 damage for 6 times; targets Shooter class teammates for SPD Up Lv.2 (14 s), Critical % Up Lv.2 (14 s)

    Charge time: 31 s

  5. Level 5

    Targets 1 enemy for ATK x 0.5 damage for 6 times; targets Shooter class teammates for SPD Up Lv.3 (15 s), Critical % Up Lv.3 (15 s)

    Charge time: 31 s

  6. Level 6

    Targets 1 enemy for ATK x 0.55 damage for 6 times; targets Shooter class teammates for SPD Up Lv.3 (16 s), Critical % Up Lv.3 (16 s)

    Charge time: 31 s

  7. Level 7

    Targets 1 enemy for ATK x 0.6 damage for 6 times; targets Shooter class teammates for SPD Up Lv.4 (17 s), Critical % Up Lv.4 (17 s)

    Charge time: 31 s

  8. Level 8

    Targets 1 enemy for ATK x 0.65 damage for 6 times; targets Shooter class teammates for SPD Up Lv.4 (18 s), Critical % Up Lv.4 (18 s)

    Charge time: 31 s

  9. Level 9

    Targets 1 enemy for ATK x 0.7 damage for 6 times; targets Shooter class teammates for SPD Up Lv.5 (19 s), Critical % Up Lv.5 (19 s)

    Charge time: 31 s

  10. Level 10

    Targets 1 enemy for ATK x 0.7 damage for 6 times; targets Shooter class teammates for SPD Up Lv.6 (20 s), Critical % Up Lv.6 (20 s)

    Charge time: 31 s

Ability
Level 5 (Max)

Shooter class teammates ATK Up Lv.8, DEF Up Lv.5

Show all 5 levels
  1. Level 1

    Shooter class teammates ATK Up Lv.4, DEF Up Lv.1

  2. Level 2

    Shooter class teammates ATK Up Lv.5, DEF Up Lv.2

  3. Level 3

    Shooter class teammates ATK Up Lv.6, DEF Up Lv.3

  4. Level 4

    Shooter class teammates ATK Up Lv.7, DEF Up Lv.4

  5. Level 5

    Shooter class teammates ATK Up Lv.8, DEF Up Lv.5

Resilience

Completely evades Special Bind, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 2x to QCK and Shooter characters for 1 turn

Condition

When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Yasopp, Rockstar, Usopp

Show all 5 levels
  1. Level 1

    Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 1.2x to QCK and Shooter characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Yasopp, Rockstar, Usopp

  2. Level 2

    Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 1.4x to QCK and Shooter characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Yasopp, Rockstar, Usopp

  3. Level 3

    Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 1.6x to QCK and Shooter characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Yasopp, Rockstar, Usopp

  4. Level 4

    Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 1.8x to QCK and Shooter characters for 1 turn

    Condition

    When 1 or more Shooter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Shanks, Yasopp, Rockstar, Usopp

  5. Level 5

    Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 2x to QCK and Shooter characters for 1 turn

    Condition

    When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Yasopp, Rockstar, Usopp

How to get

Sugo-Fest

Featured · Oct 31, 2023 – Nov 1, 2023

Sugo-Fest

Featured · Oct 30, 2023 – Oct 31, 2023

Sugo-Fest

Featured · Oct 29, 2023 – Oct 30, 2023

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Featured · Sep 1, 2022 – Sep 10, 2022

Sugo-Fest

Featured · Aug 28, 2022 – Sep 10, 2022

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Sugo-Fest

Featured · Aug 28, 2022 – Nov 12, 2022

Family

Ben Beckman & Lucky Roux
Ben Beckman & Lucky Roux
Linked families
Beckman & Lucky Roux & YasoppBeckman & YasoppBen BeckmanLucky RouxRed-Hair PiratesShanks & Beckman