
Ben Beckman & Lucky Roux
Fatherly Pirates
Officers of the Red-Hair Pirates. In order to protect Uta, he fights in the real world. All of the Red-Hair Pirates think of Uta as their own daughter.
Special
If crew has slot effect boosts when Special is launched, further increases crew's slot effect boost by +0.3 (boosts QCK and Shooter characters' slot effects by 2.25x for 3 turns otherwise). If crew has lock chain multiplier status when Special is launched, boosts the effect of the lock chain multiplier by +0.25 (sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 3 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 2 turns at start of quest, boosts QCK and Shooter characters' HP by 1.2x and ATK by 5.25x when slots match (5x otherwise). For any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn when landing a PERFECT strike with that character
Crewmate Ability
Boosts crew's base stats by 100 when Captain is a Shooter class
Unlocks at Limit Break 10
Reduces character's Special charge time by 1 turn every time another Shooter character uses a Special
Unlocks at Limit Break 25
Support Ability
Shanks, Yasopp, Rockstar
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up duration by 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' DEF Up duration by 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' damage reduction (except [Damage Cut])/DEF Up duration by 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' damage reduction (except [Damage Cut])/DEF Up duration by 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn
Super Special

When 5 or more Shooter characters are on the crew (except as Support Characters)
Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 2 turns, doubles Shooter characters' ATK for 2 turns, and changes Shooter characters to Super Shooter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,856 | 825 | 141 |
| Lv 99 | 3,711 | 1,650 | 282 |
| Lv 150 | 5,566 | 2,475 | 423 |
| Limit Break | 4,211+500 | 1,850+200 | 382+100 |
| Limit Break+ | 4,711+1,000 | 2,050+400 | 432+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 10
Boosts base RCV by 10
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base HP by 20
Potential Ability 1: Slot Bind Resistance
Add Crewmate Ability 1: Boosts crew's base stats by 100 when Captain is a Shooter class
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 30
Boosts base HP by 50
Boosts base RCV by 40
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn every time another Shooter character uses a Special
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base HP by 80
Boosts base HP by 100
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 100
Boosts base HP by 200
Boosts base HP by 200
Boosts base ATK by 100
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,929 | 1,747 | 298 |
| Lv 110 | 4,111 | 1,827 | 312 |
| Lv 120 | 4,474 | 1,989 | 340 |
| Lv 130 | 4,838 | 2,151 | 367 |
| Lv 150 | 5,566 | 2,475 | 423 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 118
- SPD
- 197
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy for ATK x 0.7 damage for 6 times; targets Shooter class teammates for SPD Up Lv.6 (20 s), Critical % Up Lv.6 (20 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets 1 enemy for ATK x 0.3 damage for 6 times; targets Shooter class teammates for SPD Up Lv.1 (11 s), Critical % Up Lv.1 (11 s)
Charge time: 31 s
- Level 2
Targets 1 enemy for ATK x 0.35 damage for 6 times; targets Shooter class teammates for SPD Up Lv.1 (12 s), Critical % Up Lv.1 (12 s)
Charge time: 31 s
- Level 3
Targets 1 enemy for ATK x 0.4 damage for 6 times; targets Shooter class teammates for SPD Up Lv.2 (13 s), Critical % Up Lv.2 (13 s)
Charge time: 31 s
- Level 4
Targets 1 enemy for ATK x 0.45 damage for 6 times; targets Shooter class teammates for SPD Up Lv.2 (14 s), Critical % Up Lv.2 (14 s)
Charge time: 31 s
- Level 5
Targets 1 enemy for ATK x 0.5 damage for 6 times; targets Shooter class teammates for SPD Up Lv.3 (15 s), Critical % Up Lv.3 (15 s)
Charge time: 31 s
- Level 6
Targets 1 enemy for ATK x 0.55 damage for 6 times; targets Shooter class teammates for SPD Up Lv.3 (16 s), Critical % Up Lv.3 (16 s)
Charge time: 31 s
- Level 7
Targets 1 enemy for ATK x 0.6 damage for 6 times; targets Shooter class teammates for SPD Up Lv.4 (17 s), Critical % Up Lv.4 (17 s)
Charge time: 31 s
- Level 8
Targets 1 enemy for ATK x 0.65 damage for 6 times; targets Shooter class teammates for SPD Up Lv.4 (18 s), Critical % Up Lv.4 (18 s)
Charge time: 31 s
- Level 9
Targets 1 enemy for ATK x 0.7 damage for 6 times; targets Shooter class teammates for SPD Up Lv.5 (19 s), Critical % Up Lv.5 (19 s)
Charge time: 31 s
- Level 10
Targets 1 enemy for ATK x 0.7 damage for 6 times; targets Shooter class teammates for SPD Up Lv.6 (20 s), Critical % Up Lv.6 (20 s)
Charge time: 31 s
Shooter class teammates ATK Up Lv.8, DEF Up Lv.5
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.4, DEF Up Lv.1
- Level 2
Shooter class teammates ATK Up Lv.5, DEF Up Lv.2
- Level 3
Shooter class teammates ATK Up Lv.6, DEF Up Lv.3
- Level 4
Shooter class teammates ATK Up Lv.7, DEF Up Lv.4
- Level 5
Shooter class teammates ATK Up Lv.8, DEF Up Lv.5
Completely evades Special Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 2x to QCK and Shooter characters for 1 turn
When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Yasopp, Rockstar, Usopp
Show all 5 levels
- Level 1
Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 1.2x to QCK and Shooter characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Yasopp, Rockstar, Usopp
- Level 2
Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 1.4x to QCK and Shooter characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Yasopp, Rockstar, Usopp
- Level 3
Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 1.6x to QCK and Shooter characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Yasopp, Rockstar, Usopp
- Level 4
Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 1.8x to QCK and Shooter characters for 1 turn
ConditionWhen 1 or more Shooter characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Shanks, Yasopp, Rockstar, Usopp
- Level 5
Reduces all enemies' [Damage Cut] and damage reduction/DEF Up duration by 1 turn and applies ATK Boost (Tandem) of 2x to QCK and Shooter characters for 1 turn
ConditionWhen any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Shanks, Yasopp, Rockstar, Usopp
How to get
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