Shinobu

Moment of Respite

A former kunoichi from the Land of Wano. She is enjoying the summer festival with a pinwheel in her hand. The colorful fireworks and variety of stalls amaze her. "I've never experienced such a lively night!"

Special

Pinwheel in the Night

Reduces all enemies' [Damage Cut] duration by 6 turns, boosts the chain multiplier by +1.1 for 1 turn, locks crew's slots for 1 turn after 1 turn, and if crew's HP is 90% or above when Special is launched, doubles crew's slot effects for 1 turn. After that, boosts crew's slot effects by 1.75x for 2 turns

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Level 614 turns12 turns
Max13 turns11 turns

−1 turn at Limit Break 14

−1 turn at Limit Break 24 (LB+)

Captain Ability

Her Innocent Side

Reduces Special charge time by 1 turn at start of quest, boosts DEX characters' ATK by 3.25x and HP by 1.2x

Crewmate Ability

UNIQ

Character's WANO slot is carried over to the next turn if character lands a PERFECT strike

UNIQ

Makes Shooter and Cerebral characters' DEXTND slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Izo, Kin'emon, Momonosuke, Raizo, Okiku, Kozuki Oden, Denjiro, Kawamatsu, Kozuki Hiyori, Ashura Doji, Toki

Level 5 (Max)

Reduces damage taken from QCK characters by 5% and adds 10% of character's base HP and RCV to supported character's base HP and RCV

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1% and adds 3% of character's base HP and RCV to supported character's base HP and RCV

  2. Level 2

    Reduces damage taken from QCK characters by 2% and adds 4% of character's base HP and RCV to supported character's base HP and RCV

  3. Level 3

    Reduces damage taken from QCK characters by 3% and adds 6% of character's base HP and RCV to supported character's base HP and RCV

  4. Level 4

    Reduces damage taken from QCK characters by 4% and adds 8% of character's base HP and RCV to supported character's base HP and RCV

  5. Level 5

    Reduces damage taken from QCK characters by 5% and adds 10% of character's base HP and RCV to supported character's base HP and RCV

Stats

HPATKRCV
Lv 11,580710125
Lv 993,1601,420250
Lv 1504,7402,130375
Limit Break3,360+2001,520+100300+50
Limit Break+3,560+4001,720+300400+150

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 40

03

Boosts base ATK by 20

04

Potential Ability 1: Barrier Pierce

05

Boosts base RCV by 20

Show all 25
06

Boosts base RCV by 30

07

Boosts base ATK by 20

08

Add 1 Power Slot

09

Boosts base HP by 50

10

Boosts base HP by 50

11

Boosts base ATK by 40

12

Add Crewmate Ability 2: Makes Shooter and Cerebral characters' DEXTND slots have matching slot effects

13

Boosts base HP by 60

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base RCV by 50

19

Boosts base ATK by 50

20

Boosts base RCV by 50

21

Boosts base ATK by 100

22

Boosts base HP by 100

23

Boosts base HP by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Slot Bind Resistance

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,3451,503264
Lv 1103,5001,573276
Lv 1203,8101,712301
Lv 1304,1201,851325
Lv 1504,7402,130375

Pirate Rumble

Style
Attacker
DEF
112
SPD
163
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Pinwheel in the Night
Level 10 (Max)

Targets DEX-type teammates for ATK Up Lv.3 (20 s), SPD Up Lv.5 (20 s); targets enemies within medium range for ATK x 1.5 damage

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets DEX-type teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s); targets enemies within medium range for ATK x 0.5 damage

    Charge time: 33 s

  2. Level 2

    Targets DEX-type teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s); targets enemies within medium range for ATK x 0.6 damage

    Charge time: 33 s

  3. Level 3

    Targets DEX-type teammates for ATK Up Lv.1 (13 s), SPD Up Lv.1 (13 s); targets enemies within medium range for ATK x 0.7 damage

    Charge time: 33 s

  4. Level 4

    Targets DEX-type teammates for ATK Up Lv.1 (14 s), SPD Up Lv.2 (14 s); targets enemies within medium range for ATK x 0.8 damage

    Charge time: 33 s

  5. Level 5

    Targets DEX-type teammates for ATK Up Lv.2 (15 s), SPD Up Lv.2 (15 s); targets enemies within medium range for ATK x 0.9 damage

    Charge time: 33 s

  6. Level 6

    Targets DEX-type teammates for ATK Up Lv.2 (16 s), SPD Up Lv.3 (16 s); targets enemies within medium range for ATK x 1 damage

    Charge time: 33 s

  7. Level 7

    Targets DEX-type teammates for ATK Up Lv.2 (17 s), SPD Up Lv.3 (17 s); targets enemies within medium range for ATK x 1.1 damage

    Charge time: 33 s

  8. Level 8

    Targets DEX-type teammates for ATK Up Lv.3 (18 s), SPD Up Lv.3 (18 s); targets enemies within medium range for ATK x 1.2 damage

    Charge time: 33 s

  9. Level 9

    Targets DEX-type teammates for ATK Up Lv.3 (19 s), SPD Up Lv.4 (19 s); targets enemies within medium range for ATK x 1.3 damage

    Charge time: 33 s

  10. Level 10

    Targets DEX-type teammates for ATK Up Lv.3 (20 s), SPD Up Lv.5 (20 s); targets enemies within medium range for ATK x 1.5 damage

    Charge time: 33 s

Ability
Level 5 (Max)

DEX-type teammates ATK Up Lv.3, SPD Up Lv.5; first 30 s of battle, DEX-type teammates ATK Up Lv.3

Show all 5 levels
  1. Level 1

    DEX-type teammates ATK Up Lv.1, SPD Up Lv.1; first 30 s of battle, DEX-type teammates ATK Up Lv.1

  2. Level 2

    DEX-type teammates ATK Up Lv.1, SPD Up Lv.2; first 30 s of battle, DEX-type teammates ATK Up Lv.1

  3. Level 3

    DEX-type teammates ATK Up Lv.2, SPD Up Lv.3; first 30 s of battle, DEX-type teammates ATK Up Lv.2

  4. Level 4

    DEX-type teammates ATK Up Lv.2, SPD Up Lv.4; first 30 s of battle, DEX-type teammates ATK Up Lv.2

  5. Level 5

    DEX-type teammates ATK Up Lv.3, SPD Up Lv.5; first 30 s of battle, DEX-type teammates ATK Up Lv.3

Resilience

60% chance to evade Action Bind

How to get

Sugo-Fest

Featured · Aug 1, 2022 – Aug 28, 2022

Sugo-Fest

Featured · Jul 30, 2022 – Aug 28, 2022

Sugo-Fest

Featured · Jul 28, 2022 – Aug 28, 2022

Family

Shinobu
ShinobuShinobuShinobu
Linked families
Onami & ShinobuShinobu & MomonosukeShinobu & OtamaShinobu & Raizo