
Heat & Wire
Special
Reduces crew's Bind/Special Bind and decrease chain multiplier growth rate by 3 turns. If Captain is a Driven or Striker class, boosts damage dealt to DEF Down enemies by 1.75x for 1 turn, and make it a little easier to land PERFECT strikes for 1 turn
Reduces crew's Bind/Special Bind and decrease chain multiplier growth rate by 5 turns. If Captain is a Driven or Striker class, doubles damage dealt to DEF Down enemies for 2 turns, and make it easier to land PERFECT strikes for 3 turns
| Base | Limit Break | Limit Break+ | |
|---|---|---|---|
| Lv 1 | 15 / 19 turns | 14 / 18 turns | 12 / 16 turns |
| Lv 2 | 14 / 18 turns | 13 / 17 turns | 11 / 15 turns |
| Lv 3 | 13 / 17 turns | 12 / 16 turns | 10 / 14 turns |
| Lv 4 | 12 / 16 turns | 11 / 15 turns | 9 / 13 turns |
| Lv 5 | 11 / 15 turns | 10 / 14 turns | 8 / 12 turns |
| Lv 6 | 10 / 14 turns | 9 / 13 turns | 7 / 11 turns |
| Lv 7 (Max) | 9 / 13 turns | 8 / 12 turns | 6 / 10 turns |
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−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Driven and Striker characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Reduces character's Special Bind duration by 6 turns
Tapping on this character with a TND slot will apply -10% Driven and Striker Resistance to all enemies for 1 turn
Unlocks at Limit Break 12
Support Ability
Killer, Eustass Kid
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns at start of crew's next turn
- Lv 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn
- Lv 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn
- Lv 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn
- Lv 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,706 | 759 | 88 |
| Lv 99 | 3,412 | 1,518 | 176 |
| Lv 99 + Limit Break | 3,612+200 | 1,618+100 | 226+50 |
| Lv 99 + Limit Break+ | 3,812+400 | 1,818+300 | 326+150 |
| Lv 105 | 4,012+400 | 1,907+300 | 336+150 |
| Lv 110 | 4,179+400 | 1,981+300 | 344+150 |
| Lv 120 | 4,514+400 | 2,130+300 | 362+150 |
| Lv 130 | 4,848+400 | 2,279+300 | 379+150 |
| Lv 150 | 5,518+400 | 2,577+300 | 414+150 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 50
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 60
Add Crewmate Ability 2: Tapping on this character with a TND slot will apply -10% Driven and Striker Resistance to all enemies for 1 turn
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Limit Special Uses Resistance
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Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Lv 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
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If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike
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Reduces Limit Special Uses duration by 2 turns
- Lv 4
Reduces Limit Special Uses duration by 1 turn
- Lv 3
Reduces Limit Special Uses duration by 1 turn
- Lv 2
Reduces Limit Special Uses duration by 1 turn
- Lv 1
Reduces Limit Special Uses duration by 1 turn
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Rumble Stats
- Style
DBF Style- DEF
- 132
- SPD
- 128
- Rumble cost
- 30
- Behavior Pattern
- Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
- Target Priority
- Targets closest enemies
Targets enemies within medium range for ATK Down Lv.8 (25 s), SPD Down Lv.8 (25 s)
- Lv 9CT 24
Targets enemies within medium range for ATK Down Lv.7 (24 s), SPD Down Lv.7 (24 s)
- Lv 8CT 24
Targets enemies within medium range for ATK Down Lv.6 (23 s), SPD Down Lv.6 (23 s)
- Lv 7CT 24
Targets enemies within medium range for ATK Down Lv.6 (22 s), SPD Down Lv.6 (22 s)
- Lv 6CT 24
Targets enemies within medium range for ATK Down Lv.5 (21 s), SPD Down Lv.5 (21 s)
- Lv 5CT 24
Targets enemies within medium range for ATK Down Lv.5 (20 s), SPD Down Lv.5 (20 s)
- Lv 4CT 24
Targets enemies within medium range for ATK Down Lv.4 (19 s), SPD Down Lv.4 (19 s)
- Lv 3CT 24
Targets enemies within medium range for ATK Down Lv.4 (18 s), SPD Down Lv.4 (18 s)
- Lv 2CT 24
Targets enemies within medium range for ATK Down Lv.3 (17 s), SPD Down Lv.3 (17 s)
- Lv 1CT 24
Targets enemies within medium range for ATK Down Lv.3 (16 s), SPD Down Lv.3 (16 s)
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INT-type teammates ATK Up Lv.6, HP Up Lv.6
- Lv 4
INT-type teammates ATK Up Lv.5, HP Up Lv.5
- Lv 3
INT-type teammates ATK Up Lv.4, HP Up Lv.4
- Lv 2
INT-type teammates ATK Up Lv.3, HP Up Lv.3
- Lv 1
INT-type teammates ATK Up Lv.2, HP Up Lv.2
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60% chance to evade Special Bind
Reduce damage taken from PSY by 10%
Unlocks at Lv 120
How to get
Featured · May 29, 2022 – Jun 27, 2022
Featured · May 28, 2022 – Jun 27, 2022
Featured · May 27, 2022 – Jun 27, 2022
Family
Lore
Members of the Kid Pirates. Along with Kid, they invade Onigashima. They fend off incoming Animal Kingdom Pirates to clear the way for their captain.