
Charlotte Cracker
Infinite Power
A member of the Big Mom Pirates and one of the Sweet 3 generals. He emerges from his biscuit armor and corners Luffy with his ability to infinitely create Biscuit Warriors as long as his stamina lasts.
Special
Reduces crew's Despair/ATK Down/Burn duration by 5 turns, makes it much easier to land PERFECT strikes for 2 turns, adds 80x character's ATK in non-type damage on top of tap-timing bonuses for 2 turns, and reduces damage taken by 90% for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Level 6 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts PSY and INT characters' ATK by 3x, HP by 1.3x, and makes crew's RCV slots have matching slot effects
Crewmate Ability
Boosts crew's base stats by 60
Makes INT characters' PSY slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Charlotte Linlin (Big Mom), Charlotte Katakuri, Charlotte Smoothie
Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces damage taken by 10% for 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces damage taken by 40% for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,730 | 785 | 75 |
| Lv 99 | 3,460 | 1,570 | 150 |
| Lv 150 | 5,190 | 2,355 | 225 |
| Limit Break | 3,660+200 | 1,670+100 | 200+50 |
| Limit Break+ | 3,860+400 | 1,870+300 | 300+150 |
Limit Break
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base ATK by 20
Show all 25
Boosts base ATK by 20
Boosts base HP by 60
Add 1 Power Slot
Boosts base RCV by 50
Boosts base ATK by 20
Boosts base HP by 60
Add Crewmate Ability 2: Makes INT characters' PSY slots have matching slot effects
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Potential Ability 3: Critical ATK
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,663 | 1,662 | 158 |
| Lv 110 | 3,833 | 1,739 | 166 |
| Lv 120 | 4,172 | 1,893 | 180 |
| Lv 130 | 4,511 | 2,047 | 195 |
| Lv 150 | 5,190 | 2,355 | 225 |
Pirate Rumble
- Style
Obstructer- DEF
- 185
- SPD
- 119
- Cost
- 30
Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack
Targets closest enemies
Targets enemies within medium range for 1200 damage, 70% chance of Special Bind (10 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within medium range for 700 damage, 50% chance of Special Bind (10 s)
Charge time: 29 s
- Level 2
Targets enemies within medium range for 750 damage, 52% chance of Special Bind (10 s)
Charge time: 29 s
- Level 3
Targets enemies within medium range for 800 damage, 54% chance of Special Bind (10 s)
Charge time: 29 s
- Level 4
Targets enemies within medium range for 850 damage, 56% chance of Special Bind (10 s)
Charge time: 29 s
- Level 5
Targets enemies within medium range for 900 damage, 58% chance of Special Bind (10 s)
Charge time: 29 s
- Level 6
Targets enemies within medium range for 950 damage, 60% chance of Special Bind (10 s)
Charge time: 29 s
- Level 7
Targets enemies within medium range for 1000 damage, 62% chance of Special Bind (10 s)
Charge time: 29 s
- Level 8
Targets enemies within medium range for 1050 damage, 64% chance of Special Bind (10 s)
Charge time: 29 s
- Level 9
Targets enemies within medium range for 1100 damage, 66% chance of Special Bind (10 s)
Charge time: 29 s
- Level 10
Targets enemies within medium range for 1200 damage, 70% chance of Special Bind (10 s)
Charge time: 29 s
INT-type teammates HP Up Lv.3; self ATK Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1; self ATK Up Lv.1
- Level 2
INT-type teammates HP Up Lv.1; self ATK Up Lv.2
- Level 3
INT-type teammates HP Up Lv.2; self ATK Up Lv.3
- Level 4
INT-type teammates HP Up Lv.2; self ATK Up Lv.4
- Level 5
INT-type teammates HP Up Lv.3; self ATK Up Lv.5
When current HP is below 50%, 80% chance to evade Special Bind
How to get
Featured · May 1, 2022 – May 27, 2022
Featured · Apr 30, 2022 – May 27, 2022
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