
Izo & Kikunojo
Siblings Shouldering Their Liege's Will
Siblings and servants to Kozuki Oden. Kikunojo sheds tears when she finally sees her brother again after many decades apart. Izo rejoices to see that Kikunojo has became a great samurai. The pair show astonishing coordination against Kaido with Kikunojo's swordsmanship and Izo's marksmanship.
Special
Deals 100x character's ATK in non-type damage to all enemies, and sets the chain multiplier to 3.5x for 3 turns. If Captain is a Slasher or Shooter class, extends the duration of crew's slot effect boosts when Special is launched by 2 turns. If 5 or more Slasher characters are on the crew, changes top-row characters' slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies). If 5 or more Shooter characters are on the crew, changes bottom-row characters' slots to WANO
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Paralysis duration by 10 turns, makes QCK, Slasher, and Shooter characters' QCKDEX slots have matching slot effects, boosts their HP by 1.5x, ATK by 4.75x. If character uses "Brothers Inseparable by Time", character's Captain Ability is the following for 3 turns: Reduces crew's Paralysis duration by 10 turns, makes QCK, Slasher, and Shooter characters' QCKDEX slots have matching slot effects, boosts their HP by 1.5x, ATK by approximately 5x
Crewmate Ability
Reduces character's Special charge time by 1 turn every time another Slasher or Shooter character uses a Special
Unlocks at Limit Break 10
Boosts Slasher and Shooter characters' base stats by 75
Unlocks at Limit Break 25
Support Ability
Edward Newgate (Whitebeard), Kin'emon, Dogstorm, Momonosuke, Cat Viper, Raizo, Kozuki Oden, Denjiro, Kawamatsu, Kozuki Hiyori, Ashura Doji
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Kozuki Oden, Kin'emon, Raizo, Ashura Doji, Dogstorm, Cat Viper, Kawamatsu, Denjiro, Momonosuke, Hiyori, Edward Newgate (Whitebeard); or when crew has both lock chain multiplier and slot boost status
When crew has lock chain multiplier status, boosts the lock chain multiplier effect by a further +0.3, changes middle-row characters' slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,779 | 782 | 143 |
| Lv 99 | 3,558 | 1,564 | 287 |
| Lv 150 | 5,337 | 2,346 | 430 |
| Limit Break | 4,058+500 | 1,764+200 | 387+100 |
| Limit Break+ | 4,558+1,000 | 1,964+400 | 437+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base HP by 30
Add Crewmate Ability 1: Reduces character's Special charge time by 1 turn every time another Slasher or Shooter character uses a Special
Boosts base HP by 50
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 60
Boosts base HP by 70
Boosts base ATK by 20
Boosts base HP by 80
Boosts base RCV by 20
Boosts base HP by 90
Add Crewmate Ability 2: Boosts Slasher and Shooter characters' base stats by 75
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 100
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,767 | 1,656 | 303 |
| Lv 110 | 3,941 | 1,732 | 317 |
| Lv 120 | 4,290 | 1,886 | 345 |
| Lv 130 | 4,639 | 2,039 | 373 |
| Lv 150 | 5,337 | 2,346 | 430 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 121
- SPD
- 193
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 2 enemies for ATK x 1 damage for 6 times; targets STR-type enemies within large range (horizontal) for 100% chance of Special Bind (10 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets 2 enemies for ATK x 0.1 damage for 6 times; targets STR-type enemies within large range (horizontal) for 50% chance of Special Bind (10 s)
Charge time: 26 s
- Level 2
Targets 2 enemies for ATK x 0.2 damage for 6 times; targets STR-type enemies within large range (horizontal) for 55% chance of Special Bind (10 s)
Charge time: 26 s
- Level 3
Targets 2 enemies for ATK x 0.3 damage for 6 times; targets STR-type enemies within large range (horizontal) for 60% chance of Special Bind (10 s)
Charge time: 26 s
- Level 4
Targets 2 enemies for ATK x 0.4 damage for 6 times; targets STR-type enemies within large range (horizontal) for 65% chance of Special Bind (10 s)
Charge time: 26 s
- Level 5
Targets 2 enemies for ATK x 0.5 damage for 6 times; targets STR-type enemies within large range (horizontal) for 70% chance of Special Bind (10 s)
Charge time: 26 s
- Level 6
Targets 2 enemies for ATK x 0.6 damage for 6 times; targets STR-type enemies within large range (horizontal) for 75% chance of Special Bind (10 s)
Charge time: 26 s
- Level 7
Targets 2 enemies for ATK x 0.7 damage for 6 times; targets STR-type enemies within large range (horizontal) for 80% chance of Special Bind (10 s)
Charge time: 26 s
- Level 8
Targets 2 enemies for ATK x 0.8 damage for 6 times; targets STR-type enemies within large range (horizontal) for 85% chance of Special Bind (10 s)
Charge time: 26 s
- Level 9
Targets 2 enemies for ATK x 0.9 damage for 6 times; targets STR-type enemies within large range (horizontal) for 90% chance of Special Bind (10 s)
Charge time: 26 s
- Level 10
Targets 2 enemies for ATK x 1 damage for 6 times; targets STR-type enemies within large range (horizontal) for 100% chance of Special Bind (10 s)
Charge time: 26 s
QCK-type teammates SPD Up Lv.5, DEF Up Lv.5; first 40 s of battle, self Special CT Speed Up Lv.3; first 30 s of battle, high DEF STR-type enemy Special CT Speed Down Lv.6
Show all 5 levels
- Level 1
QCK-type teammates SPD Up Lv.1, DEF Up Lv.1; first 40 s of battle, self Special CT Speed Up Lv.1; first 30 s of battle, high DEF STR-type enemy Special CT Speed Down Lv.2
- Level 2
QCK-type teammates SPD Up Lv.2, DEF Up Lv.2; first 40 s of battle, self Special CT Speed Up Lv.1; first 30 s of battle, high DEF STR-type enemy Special CT Speed Down Lv.3
- Level 3
QCK-type teammates SPD Up Lv.3, DEF Up Lv.3; first 40 s of battle, self Special CT Speed Up Lv.2; first 30 s of battle, high DEF STR-type enemy Special CT Speed Down Lv.4
- Level 4
QCK-type teammates SPD Up Lv.4, DEF Up Lv.4; first 40 s of battle, self Special CT Speed Up Lv.2; first 30 s of battle, high DEF STR-type enemy Special CT Speed Down Lv.5
- Level 5
QCK-type teammates SPD Up Lv.5, DEF Up Lv.5; first 40 s of battle, self Special CT Speed Up Lv.3; first 30 s of battle, high DEF STR-type enemy Special CT Speed Down Lv.6
Completely evades Special Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Jan 15, 2024 – Jan 28, 2024
Featured · Sep 10, 2023 – Sep 17, 2023
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Featured · Apr 10, 2023 – Apr 23, 2023
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Featured · Feb 11, 2023 – Feb 19, 2023
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Featured · Oct 8, 2022 – Oct 23, 2022
Featured · Jun 11, 2022 – Jun 26, 2022
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Featured · Apr 9, 2022 – Apr 17, 2022
Featured · Mar 14, 2022 – Mar 27, 2022
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Featured · Mar 12, 2022 – Mar 27, 2022
