
Kin'emon & Denjiro
Shouldering His Master's Spirit
Servants of the Kozuki clan. Reunited after two decades, the two samurai draw their blades and faces off against their nemesis, Kaido.
Special
Reduces one enemy's HP by 20% (ignoring all defensive effects), reduces all enemies' damage reduction (except [Damage Cut]) and DEF Up duration by 6 turns, boosts Slasher and Free Spirit characters' slot effects by 2.75x for 1 turn, boosts their base ATK by +500 for 1 turn, and becomes "Kin'emon & Denjiro" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Slasher and Free Spirit characters' ATK by 5x, HP by 1.5x, slightly boosts chance of crew landing on RCV slots, changes crew's RCV slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if a character's normal attack is effective against the enemy's type, changes that character's slot to WANO the next turn
Boosts Slasher and Free Spirit characters' ATK by 4.25x, HP by 1.5x, slightly boosts chance of crew landing on RCV slots, changes crew's RCV slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if a character's normal attack is effective against the enemy's type, changes that character's slot to WANO the next turn
Boosts Slasher and Free Spirit characters' ATK by 4.5x, HP by 1.5x, changes crew's RCV slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if a character's normal attack is effective against the enemy's type, changes that character's slot to WANO the next turn
Crewmate Ability
Boosts Slasher and Free Spirit characters' base stats by 100
Makes Slasher and Free Spirit characters' QCK slots have matching slot effects
Unlocks at Limit Break 25
Boosts Slasher and Free Spirit characters' base stats by 100
Boosts Slasher and Free Spirit characters' base stats by 100
Switch Effect
Changes character's slot to character's own type, and applies -20% Slasher Resistance to all enemies for 1 turn
Changes crew's slot to character's own type, and applies -50% Slasher Resistance to all enemies for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,161 | 803 | 149 |
| Lv 99 | 4,322 | 1,607 | 298 |
| Lv 150 | 6,483 | 2,410 | 447 |
| Limit Break | 4,822+500 | 1,827+220 | 398+100 |
| Limit Break+ | 5,322+1,000 | 2,077+470 | 448+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 10
Boosts base ATK by 10
Boosts base HP by 10
Boosts base ATK by 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base RCV by 40
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Makes Slasher and Free Spirit characters' QCK slots have matching slot effects
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 80
Boosts base HP by 100
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 200
Boosts base HP by 200
Boosts base ATK by 100
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,576 | 1,701 | 315 |
| Lv 110 | 4,788 | 1,780 | 330 |
| Lv 120 | 5,211 | 1,937 | 359 |
| Lv 130 | 5,635 | 2,095 | 388 |
| Lv 150 | 6,483 | 2,410 | 447 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 234
- SPD
- 180
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets 2 enemies for ATK x 2 damage; targets Free Spirit class teammates for 500 HP per interval auto-healing (21 s); targets Free Spirit class teammates for ATK Up Lv.8 (25 s), SPD Up Lv.8 (25 s), RCV Up Lv.8 (25 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets 2 enemies for ATK x 1 damage; targets Free Spirit class teammates for 200 HP per interval auto-healing (12 s); targets Free Spirit class teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), RCV Up Lv.3 (16 s)
Charge time: 27 s
- Level 2
Targets 2 enemies for ATK x 1.1 damage; targets Free Spirit class teammates for 230 HP per interval auto-healing (13 s); targets Free Spirit class teammates for ATK Up Lv.3 (17 s), SPD Up Lv.3 (17 s), RCV Up Lv.3 (17 s)
Charge time: 27 s
- Level 3
Targets 2 enemies for ATK x 1.2 damage; targets Free Spirit class teammates for 260 HP per interval auto-healing (14 s); targets Free Spirit class teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s), RCV Up Lv.4 (18 s)
Charge time: 27 s
- Level 4
Targets 2 enemies for ATK x 1.3 damage; targets Free Spirit class teammates for 290 HP per interval auto-healing (15 s); targets Free Spirit class teammates for ATK Up Lv.4 (19 s), SPD Up Lv.4 (19 s), RCV Up Lv.4 (19 s)
Charge time: 27 s
- Level 5
Targets 2 enemies for ATK x 1.4 damage; targets Free Spirit class teammates for 320 HP per interval auto-healing (16 s); targets Free Spirit class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), RCV Up Lv.5 (20 s)
Charge time: 27 s
- Level 6
Targets 2 enemies for ATK x 1.5 damage; targets Free Spirit class teammates for 350 HP per interval auto-healing (17 s); targets Free Spirit class teammates for ATK Up Lv.5 (21 s), SPD Up Lv.5 (21 s), RCV Up Lv.5 (21 s)
Charge time: 27 s
- Level 7
Targets 2 enemies for ATK x 1.6 damage; targets Free Spirit class teammates for 380 HP per interval auto-healing (18 s); targets Free Spirit class teammates for ATK Up Lv.6 (22 s), SPD Up Lv.6 (22 s), RCV Up Lv.6 (22 s)
Charge time: 27 s
- Level 8
Targets 2 enemies for ATK x 1.7 damage; targets Free Spirit class teammates for 410 HP per interval auto-healing (19 s); targets Free Spirit class teammates for ATK Up Lv.6 (23 s), SPD Up Lv.6 (23 s), RCV Up Lv.6 (23 s)
Charge time: 27 s
- Level 9
Targets 2 enemies for ATK x 1.8 damage; targets Free Spirit class teammates for 440 HP per interval auto-healing (20 s); targets Free Spirit class teammates for ATK Up Lv.7 (24 s), SPD Up Lv.7 (24 s), RCV Up Lv.7 (24 s)
Charge time: 27 s
- Level 10
Targets 2 enemies for ATK x 2 damage; targets Free Spirit class teammates for 500 HP per interval auto-healing (21 s); targets Free Spirit class teammates for ATK Up Lv.8 (25 s), SPD Up Lv.8 (25 s), RCV Up Lv.8 (25 s)
Charge time: 27 s
Free Spirit class teammates HP Up Lv.6, ATK Up Lv.6; PSY-type teammates RCV Up Lv.5
Show all 5 levels
- Level 1
Free Spirit class teammates HP Up Lv.2, ATK Up Lv.2; PSY-type teammates RCV Up Lv.1
- Level 2
Free Spirit class teammates HP Up Lv.3, ATK Up Lv.3; PSY-type teammates RCV Up Lv.2
- Level 3
Free Spirit class teammates HP Up Lv.4, ATK Up Lv.4; PSY-type teammates RCV Up Lv.3
- Level 4
Free Spirit class teammates HP Up Lv.5, ATK Up Lv.5; PSY-type teammates RCV Up Lv.4
- Level 5
Free Spirit class teammates HP Up Lv.6, ATK Up Lv.6; PSY-type teammates RCV Up Lv.5
Heal 250 HP at an interval, reduce damage taken from Driven by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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