Kin'emon & Denjiro

Shouldering His Master's Spirit

Servants of the Kozuki clan. Reunited after two decades, the two samurai draw their blades and faces off against their nemesis, Kaido.

Special

Unrelenting Onslaught

Reduces one enemy's HP by 20% (ignoring all defensive effects), reduces all enemies' damage reduction (except [Damage Cut]) and DEF Up duration by 6 turns, boosts Slasher and Free Spirit characters' slot effects by 2.75x for 1 turn, boosts their base ATK by +500 for 1 turn, and becomes "Kin'emon & Denjiro" for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Kin'emon & DenjiroDual
Samurai With Determination

Boosts Slasher and Free Spirit characters' ATK by 5x, HP by 1.5x, slightly boosts chance of crew landing on RCV slots, changes crew's RCV slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if a character's normal attack is effective against the enemy's type, changes that character's slot to WANO the next turn

Kin'emon
Loyal Samurai

Boosts Slasher and Free Spirit characters' ATK by 4.25x, HP by 1.5x, slightly boosts chance of crew landing on RCV slots, changes crew's RCV slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if a character's normal attack is effective against the enemy's type, changes that character's slot to WANO the next turn

Denjiro
20 Years of Endurance

Boosts Slasher and Free Spirit characters' ATK by 4.5x, HP by 1.5x, changes crew's RCV slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if a character's normal attack is effective against the enemy's type, changes that character's slot to WANO the next turn

Crewmate Ability

Kin'emon & DenjiroDual
+STATS

Boosts Slasher and Free Spirit characters' base stats by 100

UNIQ

Makes Slasher and Free Spirit characters' QCK slots have matching slot effects

Unlocks at Limit Break 25

Kin'emon
+STATS

Boosts Slasher and Free Spirit characters' base stats by 100

Denjiro
+STATS

Boosts Slasher and Free Spirit characters' base stats by 100

Switch Effect

Base

Changes character's slot to character's own type, and applies -20% Slasher Resistance to all enemies for 1 turn

Super SwitchSwitch times · 6

Changes crew's slot to character's own type, and applies -50% Slasher Resistance to all enemies for 1 turn

Stats

HPATKRCV
Lv 12,161803149
Lv 994,3221,607298
Lv 1506,4832,410447
Limit Break4,822+5001,827+220398+100
Limit Break+5,322+1,0002,077+470448+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base HP by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base RCV by 10

08

Boosts base HP by 10

09

Boosts base ATK by 10

10

Boosts base HP by 10

11

Boosts base ATK by 20

12

Boosts base HP by 20

13

Boosts base HP by 30

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 30

18

Boosts base RCV by 40

19

Boosts base ATK by 30

20

Boosts base HP by 40

21

Boosts base HP by 50

22

Boosts base ATK by 30

23

Boosts base HP by 70

24

Boosts base HP by 80

25

Add Crewmate Ability 2: Makes Slasher and Free Spirit characters' QCK slots have matching slot effects

26

Boosts base ATK by 40

27

Boosts base ATK by 50

28

Boosts base HP by 80

29

Boosts base HP by 100

30

Potential Ability 3: Recovery ATK Boost/Hunger Resistance

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 100

34

Boosts base ATK by 50

35

Boosts base HP by 200

36

Boosts base HP by 200

37

Boosts base ATK by 100

38

Boosts base RCV by 30

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Level Limit Break

HPATKRCV
Lv 1054,5761,701315
Lv 1104,7881,780330
Lv 1205,2111,937359
Lv 1305,6352,095388
Lv 1506,4832,410447

Evolution

Kin'emon & Denjiro
Sea StallionSea StallionBlue Striped DragonYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Kin'emon & Denjiro

Pirate Rumble

Style
Supporter
DEF
234
SPD
180
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Unrelenting Onslaught
Level 10 (Max)

Targets 2 enemies for ATK x 2 damage; targets Free Spirit class teammates for 500 HP per interval auto-healing (21 s); targets Free Spirit class teammates for ATK Up Lv.8 (25 s), SPD Up Lv.8 (25 s), RCV Up Lv.8 (25 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies for ATK x 1 damage; targets Free Spirit class teammates for 200 HP per interval auto-healing (12 s); targets Free Spirit class teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), RCV Up Lv.3 (16 s)

    Charge time: 27 s

  2. Level 2

    Targets 2 enemies for ATK x 1.1 damage; targets Free Spirit class teammates for 230 HP per interval auto-healing (13 s); targets Free Spirit class teammates for ATK Up Lv.3 (17 s), SPD Up Lv.3 (17 s), RCV Up Lv.3 (17 s)

    Charge time: 27 s

  3. Level 3

    Targets 2 enemies for ATK x 1.2 damage; targets Free Spirit class teammates for 260 HP per interval auto-healing (14 s); targets Free Spirit class teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s), RCV Up Lv.4 (18 s)

    Charge time: 27 s

  4. Level 4

    Targets 2 enemies for ATK x 1.3 damage; targets Free Spirit class teammates for 290 HP per interval auto-healing (15 s); targets Free Spirit class teammates for ATK Up Lv.4 (19 s), SPD Up Lv.4 (19 s), RCV Up Lv.4 (19 s)

    Charge time: 27 s

  5. Level 5

    Targets 2 enemies for ATK x 1.4 damage; targets Free Spirit class teammates for 320 HP per interval auto-healing (16 s); targets Free Spirit class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), RCV Up Lv.5 (20 s)

    Charge time: 27 s

  6. Level 6

    Targets 2 enemies for ATK x 1.5 damage; targets Free Spirit class teammates for 350 HP per interval auto-healing (17 s); targets Free Spirit class teammates for ATK Up Lv.5 (21 s), SPD Up Lv.5 (21 s), RCV Up Lv.5 (21 s)

    Charge time: 27 s

  7. Level 7

    Targets 2 enemies for ATK x 1.6 damage; targets Free Spirit class teammates for 380 HP per interval auto-healing (18 s); targets Free Spirit class teammates for ATK Up Lv.6 (22 s), SPD Up Lv.6 (22 s), RCV Up Lv.6 (22 s)

    Charge time: 27 s

  8. Level 8

    Targets 2 enemies for ATK x 1.7 damage; targets Free Spirit class teammates for 410 HP per interval auto-healing (19 s); targets Free Spirit class teammates for ATK Up Lv.6 (23 s), SPD Up Lv.6 (23 s), RCV Up Lv.6 (23 s)

    Charge time: 27 s

  9. Level 9

    Targets 2 enemies for ATK x 1.8 damage; targets Free Spirit class teammates for 440 HP per interval auto-healing (20 s); targets Free Spirit class teammates for ATK Up Lv.7 (24 s), SPD Up Lv.7 (24 s), RCV Up Lv.7 (24 s)

    Charge time: 27 s

  10. Level 10

    Targets 2 enemies for ATK x 2 damage; targets Free Spirit class teammates for 500 HP per interval auto-healing (21 s); targets Free Spirit class teammates for ATK Up Lv.8 (25 s), SPD Up Lv.8 (25 s), RCV Up Lv.8 (25 s)

    Charge time: 27 s

Ability
Level 5 (Max)

Free Spirit class teammates HP Up Lv.6, ATK Up Lv.6; PSY-type teammates RCV Up Lv.5

Show all 5 levels
  1. Level 1

    Free Spirit class teammates HP Up Lv.2, ATK Up Lv.2; PSY-type teammates RCV Up Lv.1

  2. Level 2

    Free Spirit class teammates HP Up Lv.3, ATK Up Lv.3; PSY-type teammates RCV Up Lv.2

  3. Level 3

    Free Spirit class teammates HP Up Lv.4, ATK Up Lv.4; PSY-type teammates RCV Up Lv.3

  4. Level 4

    Free Spirit class teammates HP Up Lv.5, ATK Up Lv.5; PSY-type teammates RCV Up Lv.4

  5. Level 5

    Free Spirit class teammates HP Up Lv.6, ATK Up Lv.6; PSY-type teammates RCV Up Lv.5

Resilience

Heal 250 HP at an interval, reduce damage taken from Driven by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

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Family

Kin'emon & Denjiro
Kin'emon & Denjiro
Linked families
DenjiroKin'emonKin'emon & Denjiro & Ashura Doji & DogstormKyoshiroMomonosuke & Kin'emon & DenjiroOden & Kin'emon & Denjiro